import unittest import random from migen import * from litedram.common import LiteDRAMNativePort from litedram.frontend.axi import * from litex.gen.sim import * class TestAXI(unittest.TestCase): def test_axi2native(self): def writes_generator(axi_port): yield axi_port.b.ready.eq(1) # always accepting write response for i in range(16): # command yield axi_port.aw.valid.eq(1) yield axi_port.aw.addr.eq(i) yield while (yield axi_port.aw.ready) == 0: yield yield axi_port.aw.valid.eq(0) yield # data yield axi_port.w.valid.eq(1) yield axi_port.w.data.eq(i) yield while (yield axi_port.w.ready) == 0: yield yield axi_port.w.valid.eq(0) yield def reads_generator(axi_port): yield axi_port.r.ready.eq(1) # always accepting read response for i in range(16): # command yield axi_port.ar.valid.eq(1) yield axi_port.ar.addr.eq(i) yield while (yield axi_port.ar.ready) == 0: yield yield axi_port.ar.valid.eq(0) yield # data while (yield axi_port.r.valid) == 0: yield yield @passive def dram_generator(dram_port): yield dram_port.cmd.ready.eq(1) yield dram_port.wdata.ready.eq(1) while True: yield dram_port.rdata.valid.eq(0) if (yield dram_port.cmd.valid): if (yield dram_port.cmd.we) == 0: yield dram_port.rdata.valid.eq(1) yield # dut axi_port = LiteDRAMAXIPort(32, 32, 32) dram_port = LiteDRAMNativePort("both", 32, 32) dut = LiteDRAMAXI2Native(axi_port, dram_port) # simulation generators = [ writes_generator(axi_port), reads_generator(axi_port), dram_generator(dram_port) ] run_simulation(dut, generators, vcd_name="axi2native.vcd") def test_burst2beat(self): class Beat: def __init__(self, addr): self.addr = addr class Burst: def __init__(self, type, addr, len, size): self.type = type self.addr = addr self.len = len self.size = size def to_beats(self): r = [] for i in range(self.len + 1): if self.type == burst_types["incr"]: r += [Beat(self.addr + i*2**(self.size))] else: r += [Beat(self.addr)] return r def bursts_generator(ax, bursts, valid_rand=50): prng = random.Random(42) for burst in bursts: yield ax.valid.eq(1) yield ax.addr.eq(burst.addr) yield ax.burst.eq(burst.type) yield ax.len.eq(burst.len) yield ax.size.eq(burst.size) while (yield ax.ready) == 0: yield yield ax.valid.eq(0) while prng.randrange(100) < valid_rand: yield yield @passive def beats_checker(ax, beats, ready_rand=50): self.errors = 0 yield ax.ready.eq(0) prng = random.Random(42) for beat in beats: while ((yield ax.valid) and (yield ax.ready)) == 0: if prng.randrange(100) > ready_rand: yield ax.ready.eq(1) else: yield ax.ready.eq(0) yield ax_addr = (yield ax.addr) if ax_addr != beat.addr: self.errors += 1 yield # dut ax_burst = stream.Endpoint(ax_description(32, 32)) ax_beat = stream.Endpoint(ax_description(32, 32)) dut = LiteDRAMAXIBurst2Beat(ax_burst, ax_beat) # generate dut input (bursts) prng = random.Random(42) bursts = [] for i in range(32): bursts.append(Burst(burst_types["fixed"], prng.randrange(2**32), prng.randrange(256), log2_int(32//8))) bursts.append(Burst(burst_types["incr"], prng.randrange(2**32), prng.randrange(256), log2_int(32//8))) # generate expexted dut output (beats for reference) beats = [] for burst in bursts: beats += burst.to_beats() # simulation generators = [ bursts_generator(ax_burst, bursts), beats_checker(ax_beat, beats) ] run_simulation(dut, generators, vcd_name="burst2beat.vcd") self.assertEqual(self.errors, 0)