from migen.fhdl.structure import * class FSM: def __init__(self, *states, delayed_enters=[]): nstates = len(states) + sum([d[2] for d in delayed_enters]) self._state_bv = BV(bits_for(nstates-1)) self._state = Signal(self._state_bv) self._next_state = Signal(self._state_bv) for n, state in enumerate(states): setattr(self, state, n) self.actions = [[] for i in range(len(states))] for name, target, delay in delayed_enters: target_state = getattr(self, target) if delay: name_state = len(self.actions) setattr(self, name, name_state) for i in range(delay-1): self.actions.append([self.next_state(name_state+i+1)]) self.actions.append([self.next_state(target_state)]) else: # alias setattr(self, name, getattr(self, target_state)) def reset_state(self, state): self._state.reset = state def next_state(self, state): return self._next_state.eq(state) def act(self, state, *statements): self.actions[state] += statements def get_fragment(self): cases = [[s] + a for s, a in enumerate(self.actions) if a] comb = [ self._next_state.eq(self._state), Case(self._state, *cases) ] sync = [self._state.eq(self._next_state)] return Fragment(comb, sync)