from migen.fhdl.structure import * from migen.flow.actor import * class Token: def __init__(self, endpoint, value=None): self.endpoint = endpoint self.value = value # Generators yield None or a tuple of Tokens. # Tokens for Sink endpoints are pulled and the "value" field filled in. # Tokens for Source endpoints are pushed according to their "value" field. # # NB: the possibility to push several tokens at once is important to interact # with actors that only accept a group of tokens when all of them are available. class SimActor(Actor): def __init__(self, generator, *endpoint_descriptions, **misc): self.generator = generator self.active = set() self.done = False super().__init__(*endpoint_descriptions, **misc) def _process_transactions(self, s): completed = set() for token in self.active: ep = self.endpoints[token.endpoint] if isinstance(ep, Sink): if s.rd(ep.ack): if s.rd(ep.stb): token.value = s.multiread(ep.token) completed.add(token) s.wr(ep.ack, 0) else: s.wr(ep.ack, 1) elif isinstance(ep, Source): if s.rd(ep.stb): if s.rd(ep.ack): completed.add(token) s.wr(ep.stb, 0) else: s.wr(ep.stb, 1) s.multiwrite(ep.token, token.value) else: raise TypeError self.active -= completed def _next_transactions(self): try: transactions = next(self.generator) except StopIteration: self.done = True transactions = None if isinstance(transactions, Token): self.active = {transactions} elif isinstance(transactions, tuple) \ or isinstance(transactions, list) \ or isinstance(transactions, set): self.active = set(transactions) elif transactions is None: self.active = [] else: raise TypeError def do_simulation(self, s): if not self.done: if self.active: self._process_transactions(s) else: self._next_transactions() def get_fragment(self): return Fragment(sim=[self.do_simulation])