/* =============================================================================== This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic Package, Release 2. Written by John R. Hauser. This work was made possible in part by the International Computer Science Institute, located at Suite 600, 1947 Center Street, Berkeley, California 94704. Funding was partially provided by the National Science Foundation under grant MIP-9311980. The original version of this code was written as part of a project to build a fixed-point vector processor in collaboration with the University of California at Berkeley, overseen by Profs. Nelson Morgan and John Wawrzynek. More information is available through the web page `http://HTTP.CS.Berkeley.EDU/~jhauser/ arithmetic/softfloat.html'. THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE. Derivative works are acceptable, even for commercial purposes, so long as (1) they include prominent notice that the work is derivative, and (2) they include prominent notice akin to these three paragraphs for those parts of this code that are retained. =============================================================================== */ #include "milieu.h" #include "softfloat.h" /* ------------------------------------------------------------------------------- Floating-point rounding mode and exception flags. ------------------------------------------------------------------------------- */ int8 float_rounding_mode = float_round_nearest_even; int8 float_exception_flags = 0; /* ------------------------------------------------------------------------------- Primitive arithmetic functions, including multi-word arithmetic, and division and square root approximations. (Can be specialized to target if desired.) ------------------------------------------------------------------------------- */ #include "softfloat-macros.h" /* ------------------------------------------------------------------------------- Functions and definitions to determine: (1) whether tininess for underflow is detected before or after rounding by default, (2) what (if anything) happens when exceptions are raised, (3) how signaling NaNs are distinguished from quiet NaNs, (4) the default generated quiet NaNs, and (4) how NaNs are propagated from function inputs to output. These details are target- specific. ------------------------------------------------------------------------------- */ #include "softfloat-specialize.h" /* ------------------------------------------------------------------------------- Returns the fraction bits of the single-precision floating-point value `a'. ------------------------------------------------------------------------------- */ INLINE bits32 extractFloat32Frac( float32 a ) { return a & 0x007FFFFF; } /* ------------------------------------------------------------------------------- Returns the exponent bits of the single-precision floating-point value `a'. ------------------------------------------------------------------------------- */ INLINE int16 extractFloat32Exp( float32 a ) { return ( a>>23 ) & 0xFF; } /* ------------------------------------------------------------------------------- Returns the sign bit of the single-precision floating-point value `a'. ------------------------------------------------------------------------------- */ INLINE flag extractFloat32Sign( float32 a ) { return a>>31; } /* ------------------------------------------------------------------------------- Normalizes the subnormal single-precision floating-point value represented by the denormalized significand `aSig'. The normalized exponent and significand are stored at the locations pointed to by `zExpPtr' and `zSigPtr', respectively. ------------------------------------------------------------------------------- */ static void normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr ) { int8 shiftCount; shiftCount = countLeadingZeros32( aSig ) - 8; *zSigPtr = aSig<>7; zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); if ( zSig == 0 ) zExp = 0; return packFloat32( zSign, zExp, zSig ); } /* ------------------------------------------------------------------------------- Takes an abstract floating-point value having sign `zSign', exponent `zExp', and significand `zSig', and returns the proper single-precision floating- point value corresponding to the abstract input. This routine is just like `roundAndPackFloat32' except that `zSig' does not have to be normalized in any way. In all cases, `zExp' must be 1 less than the ``true'' floating- point exponent. ------------------------------------------------------------------------------- */ static float32 normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig ) { int8 shiftCount; shiftCount = countLeadingZeros32( zSig ) - 1; return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<>( - shiftCount ); } if ( zExtra ) float_exception_flags |= float_flag_inexact; roundingMode = float_rounding_mode; if ( roundingMode == float_round_nearest_even ) { if ( (sbits32) zExtra < 0 ) { ++z; if ( (bits32) ( zExtra<<1 ) == 0 ) z &= ~1; } if ( aSign ) z = - z; } else { zExtra = ( zExtra != 0 ); if ( aSign ) { z += ( roundingMode == float_round_down ) & zExtra; z = - z; } else { z += ( roundingMode == float_round_up ) & zExtra; } } } return z; } /* ------------------------------------------------------------------------------- Returns the result of converting the single-precision floating-point value `a' to the 32-bit two's complement integer format. The conversion is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic, except that the conversion is always rounded toward zero. If `a' is a NaN, the largest positive integer is returned. Otherwise, if the conversion overflows, the largest integer with the same sign as `a' is returned. ------------------------------------------------------------------------------- */ int32 float32_to_int32_round_to_zero( float32 a ) { flag aSign; int16 aExp, shiftCount; bits32 aSig; int32 z; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); shiftCount = aExp - 0x9E; if ( 0 <= shiftCount ) { if ( a == 0xCF000000 ) return 0x80000000; float_raise( float_flag_invalid ); if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; return 0x80000000; } else if ( aExp <= 0x7E ) { if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; return 0; } aSig = ( aSig | 0x00800000 )<<8; z = aSig>>( - shiftCount ); if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) { float_exception_flags |= float_flag_inexact; } return aSign ? - z : z; } /* ------------------------------------------------------------------------------- Rounds the single-precision floating-point value `a' to an integer, and returns the result as a single-precision floating-point value. The operation is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ float32 float32_round_to_int( float32 a ) { flag aSign; int16 aExp; bits32 lastBitMask, roundBitsMask; int8 roundingMode; float32 z; aExp = extractFloat32Exp( a ); if ( 0x96 <= aExp ) { if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) { return propagateFloat32NaN( a, a ); } return a; } if ( aExp <= 0x7E ) { if ( (bits32) ( a<<1 ) == 0 ) return a; float_exception_flags |= float_flag_inexact; aSign = extractFloat32Sign( a ); switch ( float_rounding_mode ) { case float_round_nearest_even: if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) { return packFloat32( aSign, 0x7F, 0 ); } break; case float_round_down: return aSign ? 0xBF800000 : 0; case float_round_up: return aSign ? 0x80000000 : 0x3F800000; } return packFloat32( aSign, 0, 0 ); } lastBitMask = 1; lastBitMask <<= 0x96 - aExp; roundBitsMask = lastBitMask - 1; z = a; roundingMode = float_rounding_mode; if ( roundingMode == float_round_nearest_even ) { z += lastBitMask>>1; if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; } else if ( roundingMode != float_round_to_zero ) { if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { z += roundBitsMask; } } z &= ~ roundBitsMask; if ( z != a ) float_exception_flags |= float_flag_inexact; return z; } /* ------------------------------------------------------------------------------- Returns the result of adding the absolute values of the single-precision floating-point values `a' and `b'. If `zSign' is true, the sum is negated before being returned. `zSign' is ignored if the result is a NaN. The addition is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ static float32 addFloat32Sigs( float32 a, float32 b, flag zSign ) { int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); bSig = extractFloat32Frac( b ); bExp = extractFloat32Exp( b ); expDiff = aExp - bExp; aSig <<= 6; bSig <<= 6; if ( 0 < expDiff ) { if ( aExp == 0xFF ) { if ( aSig ) return propagateFloat32NaN( a, b ); return a; } if ( bExp == 0 ) { --expDiff; } else { bSig |= 0x20000000; } shift32RightJamming( bSig, expDiff, &bSig ); zExp = aExp; } else if ( expDiff < 0 ) { if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); return packFloat32( zSign, 0xFF, 0 ); } if ( aExp == 0 ) { ++expDiff; } else { aSig |= 0x20000000; } shift32RightJamming( aSig, - expDiff, &aSig ); zExp = bExp; } else { if ( aExp == 0xFF ) { if ( aSig | bSig ) return propagateFloat32NaN( a, b ); return a; } if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 ); zSig = 0x40000000 + aSig + bSig; zExp = aExp; goto roundAndPack; } aSig |= 0x20000000; zSig = ( aSig + bSig )<<1; --zExp; if ( (sbits32) zSig < 0 ) { zSig = aSig + bSig; ++zExp; } roundAndPack: return roundAndPackFloat32( zSign, zExp, zSig ); } /* ------------------------------------------------------------------------------- Returns the result of subtracting the absolute values of the single- precision floating-point values `a' and `b'. If `zSign' is true, the difference is negated before being returned. `zSign' is ignored if the result is a NaN. The subtraction is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ static float32 subFloat32Sigs( float32 a, float32 b, flag zSign ) { int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); bSig = extractFloat32Frac( b ); bExp = extractFloat32Exp( b ); expDiff = aExp - bExp; aSig <<= 7; bSig <<= 7; if ( 0 < expDiff ) goto aExpBigger; if ( expDiff < 0 ) goto bExpBigger; if ( aExp == 0xFF ) { if ( aSig | bSig ) return propagateFloat32NaN( a, b ); float_raise( float_flag_invalid ); return float32_default_nan; } if ( aExp == 0 ) { aExp = 1; bExp = 1; } if ( bSig < aSig ) goto aBigger; if ( aSig < bSig ) goto bBigger; return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); bExpBigger: if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); return packFloat32( zSign ^ 1, 0xFF, 0 ); } if ( aExp == 0 ) { ++expDiff; } else { aSig |= 0x40000000; } shift32RightJamming( aSig, - expDiff, &aSig ); bSig |= 0x40000000; bBigger: zSig = bSig - aSig; zExp = bExp; zSign ^= 1; goto normalizeRoundAndPack; aExpBigger: if ( aExp == 0xFF ) { if ( aSig ) return propagateFloat32NaN( a, b ); return a; } if ( bExp == 0 ) { --expDiff; } else { bSig |= 0x40000000; } shift32RightJamming( bSig, expDiff, &bSig ); aSig |= 0x40000000; aBigger: zSig = aSig - bSig; zExp = aExp; normalizeRoundAndPack: --zExp; return normalizeRoundAndPackFloat32( zSign, zExp, zSig ); } /* ------------------------------------------------------------------------------- Returns the result of adding the single-precision floating-point values `a' and `b'. The operation is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ float32 float32_add( float32 a, float32 b ) { flag aSign, bSign; aSign = extractFloat32Sign( a ); bSign = extractFloat32Sign( b ); if ( aSign == bSign ) { return addFloat32Sigs( a, b, aSign ); } else { return subFloat32Sigs( a, b, aSign ); } } /* ------------------------------------------------------------------------------- Returns the result of subtracting the single-precision floating-point values `a' and `b'. The operation is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ float32 float32_sub( float32 a, float32 b ) { flag aSign, bSign; aSign = extractFloat32Sign( a ); bSign = extractFloat32Sign( b ); if ( aSign == bSign ) { return subFloat32Sigs( a, b, aSign ); } else { return addFloat32Sigs( a, b, aSign ); } } /* ------------------------------------------------------------------------------- Returns the result of multiplying the single-precision floating-point values `a' and `b'. The operation is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ float32 float32_mul( float32 a, float32 b ) { flag aSign, bSign, zSign; int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig0, zSig1; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); bSig = extractFloat32Frac( b ); bExp = extractFloat32Exp( b ); bSign = extractFloat32Sign( b ); zSign = aSign ^ bSign; if ( aExp == 0xFF ) { if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { return propagateFloat32NaN( a, b ); } if ( ( bExp | bSig ) == 0 ) { float_raise( float_flag_invalid ); return float32_default_nan; } return packFloat32( zSign, 0xFF, 0 ); } if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); if ( ( aExp | aSig ) == 0 ) { float_raise( float_flag_invalid ); return float32_default_nan; } return packFloat32( zSign, 0xFF, 0 ); } if ( aExp == 0 ) { if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); normalizeFloat32Subnormal( aSig, &aExp, &aSig ); } if ( bExp == 0 ) { if ( bSig == 0 ) return packFloat32( zSign, 0, 0 ); normalizeFloat32Subnormal( bSig, &bExp, &bSig ); } zExp = aExp + bExp - 0x7F; aSig = ( aSig | 0x00800000 )<<7; bSig = ( bSig | 0x00800000 )<<8; mul32To64( aSig, bSig, &zSig0, &zSig1 ); zSig0 |= ( zSig1 != 0 ); if ( 0 <= (sbits32) ( zSig0<<1 ) ) { zSig0 <<= 1; --zExp; } return roundAndPackFloat32( zSign, zExp, zSig0 ); } /* ------------------------------------------------------------------------------- Returns the result of dividing the single-precision floating-point value `a' by the corresponding value `b'. The operation is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ float32 float32_div( float32 a, float32 b ) { flag aSign, bSign, zSign; int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig; bits32 rem0, rem1; bits32 term0, term1; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); bSig = extractFloat32Frac( b ); bExp = extractFloat32Exp( b ); bSign = extractFloat32Sign( b ); zSign = aSign ^ bSign; if ( aExp == 0xFF ) { if ( aSig ) return propagateFloat32NaN( a, b ); if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); float_raise( float_flag_invalid ); return float32_default_nan; } return packFloat32( zSign, 0xFF, 0 ); } if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); return packFloat32( zSign, 0, 0 ); } if ( bExp == 0 ) { if ( bSig == 0 ) { if ( ( aExp | aSig ) == 0 ) { float_raise( float_flag_invalid ); return float32_default_nan; } float_raise( float_flag_divbyzero ); return packFloat32( zSign, 0xFF, 0 ); } normalizeFloat32Subnormal( bSig, &bExp, &bSig ); } if ( aExp == 0 ) { if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); normalizeFloat32Subnormal( aSig, &aExp, &aSig ); } zExp = aExp - bExp + 0x7D; aSig = ( aSig | 0x00800000 )<<7; bSig = ( bSig | 0x00800000 )<<8; if ( bSig <= ( aSig + aSig ) ) { aSig >>= 1; ++zExp; } zSig = estimateDiv64To32( aSig, 0, bSig ); if ( ( zSig & 0x3F ) <= 2 ) { mul32To64( bSig, zSig, &term0, &term1 ); sub64( aSig, 0, term0, term1, &rem0, &rem1 ); while ( (sbits32) rem0 < 0 ) { --zSig; add64( rem0, rem1, 0, bSig, &rem0, &rem1 ); } zSig |= ( rem1 != 0 ); } return roundAndPackFloat32( zSign, zExp, zSig ); } /* ------------------------------------------------------------------------------- Returns the remainder of the single-precision floating-point value `a' with respect to the corresponding value `b'. The operation is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ float32 float32_rem( float32 a, float32 b ) { flag aSign, bSign, zSign; int16 aExp, bExp, expDiff; bits32 aSig, bSig; bits32 q, alternateASig; sbits32 sigMean; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); bSig = extractFloat32Frac( b ); bExp = extractFloat32Exp( b ); bSign = extractFloat32Sign( b ); if ( aExp == 0xFF ) { if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { return propagateFloat32NaN( a, b ); } float_raise( float_flag_invalid ); return float32_default_nan; } if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); return a; } if ( bExp == 0 ) { if ( bSig == 0 ) { float_raise( float_flag_invalid ); return float32_default_nan; } normalizeFloat32Subnormal( bSig, &bExp, &bSig ); } if ( aExp == 0 ) { if ( aSig == 0 ) return a; normalizeFloat32Subnormal( aSig, &aExp, &aSig ); } expDiff = aExp - bExp; aSig = ( aSig | 0x00800000 )<<8; bSig = ( bSig | 0x00800000 )<<8; if ( expDiff < 0 ) { if ( expDiff < -1 ) return a; aSig >>= 1; } q = ( bSig <= aSig ); if ( q ) aSig -= bSig; expDiff -= 32; while ( 0 < expDiff ) { q = estimateDiv64To32( aSig, 0, bSig ); q = ( 2 < q ) ? q - 2 : 0; aSig = - ( ( bSig>>2 ) * q ); expDiff -= 30; } expDiff += 32; if ( 0 < expDiff ) { q = estimateDiv64To32( aSig, 0, bSig ); q = ( 2 < q ) ? q - 2 : 0; q >>= 32 - expDiff; bSig >>= 2; aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; } else { aSig >>= 2; bSig >>= 2; } do { alternateASig = aSig; ++q; aSig -= bSig; } while ( 0 <= (sbits32) aSig ); sigMean = aSig + alternateASig; if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { aSig = alternateASig; } zSign = ( (sbits32) aSig < 0 ); if ( zSign ) aSig = - aSig; return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig ); } /* ------------------------------------------------------------------------------- Returns the square root of the single-precision floating-point value `a'. The operation is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ float32 float32_sqrt( float32 a ) { flag aSign; int16 aExp, zExp; bits32 aSig, zSig; bits32 rem0, rem1; bits32 term0, term1; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); if ( aExp == 0xFF ) { if ( aSig ) return propagateFloat32NaN( a, 0 ); if ( ! aSign ) return a; float_raise( float_flag_invalid ); return float32_default_nan; } if ( aSign ) { if ( ( aExp | aSig ) == 0 ) return a; float_raise( float_flag_invalid ); return float32_default_nan; } if ( aExp == 0 ) { if ( aSig == 0 ) return 0; normalizeFloat32Subnormal( aSig, &aExp, &aSig ); } zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E; aSig = ( aSig | 0x00800000 )<<8; zSig = estimateSqrt32( aExp, aSig ) + 2; if ( ( zSig & 0x7F ) <= 5 ) { if ( zSig < 2 ) { zSig = 0xFFFFFFFF; } else { aSig >>= aExp & 1; mul32To64( zSig, zSig, &term0, &term1 ); sub64( aSig, 0, term0, term1, &rem0, &rem1 ); while ( (sbits32) rem0 < 0 ) { --zSig; shortShift64Left( 0, zSig, 1, &term0, &term1 ); term1 |= 1; add64( rem0, rem1, term0, term1, &rem0, &rem1 ); } zSig |= ( ( rem0 | rem1 ) != 0 ); } } shift32RightJamming( zSig, 1, &zSig ); return roundAndPackFloat32( 0, zExp, zSig ); } /* ------------------------------------------------------------------------------- Returns 1 if the single-precision floating-point value `a' is equal to the corresponding value `b', and 0 otherwise. The comparison is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ flag float32_eq( float32 a, float32 b ) { if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) ) { if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { float_raise( float_flag_invalid ); } return 0; } return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); } /* ------------------------------------------------------------------------------- Returns 1 if the single-precision floating-point value `a' is less than or equal to the corresponding value `b', and 0 otherwise. The comparison is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ flag float32_le( float32 a, float32 b ) { flag aSign, bSign; if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) ) { float_raise( float_flag_invalid ); return 0; } aSign = extractFloat32Sign( a ); bSign = extractFloat32Sign( b ); if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); return ( a == b ) || ( aSign ^ ( a < b ) ); } /* ------------------------------------------------------------------------------- Returns 1 if the single-precision floating-point value `a' is less than the corresponding value `b', and 0 otherwise. The comparison is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ flag float32_lt( float32 a, float32 b ) { flag aSign, bSign; if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) ) { float_raise( float_flag_invalid ); return 0; } aSign = extractFloat32Sign( a ); bSign = extractFloat32Sign( b ); if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); return ( a != b ) && ( aSign ^ ( a < b ) ); } /* ------------------------------------------------------------------------------- Returns 1 if the single-precision floating-point value `a' is equal to the corresponding value `b', and 0 otherwise. The invalid exception is raised if either operand is a NaN. Otherwise, the comparison is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ flag float32_eq_signaling( float32 a, float32 b ) { if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) ) { float_raise( float_flag_invalid ); return 0; } return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); } /* ------------------------------------------------------------------------------- Returns 1 if the single-precision floating-point value `a' is less than or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an exception. Otherwise, the comparison is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ flag float32_le_quiet( float32 a, float32 b ) { flag aSign, bSign; if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) ) { if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { float_raise( float_flag_invalid ); } return 0; } aSign = extractFloat32Sign( a ); bSign = extractFloat32Sign( b ); if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); return ( a == b ) || ( aSign ^ ( a < b ) ); } /* ------------------------------------------------------------------------------- Returns 1 if the single-precision floating-point value `a' is less than the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an exception. Otherwise, the comparison is performed according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. ------------------------------------------------------------------------------- */ flag float32_lt_quiet( float32 a, float32 b ) { flag aSign, bSign; if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) ) { if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { float_raise( float_flag_invalid ); } return 0; } aSign = extractFloat32Sign( a ); bSign = extractFloat32Sign( b ); if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); return ( a != b ) && ( aSign ^ ( a < b ) ); }