Copyright 2023 (C) Peter McGoron. This file is a part of Upsilon, a free and open source software project. For license terms, refer to the files in `doc/copying` in the Upsilon source distribution. __________________________________________________________________________ The Hardware Maintenance Manu is an overview of the hardware (non-software) parts of Upsilon. # Crash Course in FPGAs Upsilon runs on a Field Programmable Gate Array (FPGA). FPGAs are sets of logic gates and other peripherals that can be changed by a computer. FPGAs can implement CPUs, digital filters, and control code at a much higher speed than a computer. The downside is that FPGAs are much more difficult to program for. A large part of Upsilon is written in Verilog. Verilog is a Hardware Description Language (HDL), which is similar to a programming language (such as C++ or Python). The difference is, is that Verilog compiles to a *piece of hardware* that deals with individual bits executing operations in sync with a clock. This differs from a *piece of software*, which is a set of instructions that a computer follows. Verilog is usually much less abstract than regular code. Regular code is tested on the system in which it is run. Hardware, on the other hand, is very difficult to test on the device that it is actually running on. Hardware is usually *simulated*. This project primarily simulates Verilog code using the program Verilator, where the code that runs the simulation is written in C++. Instead of strings, integers, and classes, the basic components of all Verilog code is the wire and the register, which store bits (1 and 0). Wires connect components together, and registers store data, in a similar way to variables in software. Unlike usual programming languages, where code executes one step at a time, most FPGA code runs at the tick of a clock. Each block of code exceutes in parallel. To compile Verilog to a format suitable for execution on an FPGA, you *synthesize* the Verilog into a low-level format that uses the specific resources of the FPGA you are using, and then you run a *place and route* program to allocate resources on the FPGA to fit your design. Running synthesis on its own can help you understand how much resources a module uses. Place-and-route gives you *timing reports*, which tell you about major design problems that outstrip the capabilities of the FPGA (or the programs you are using). You should look up what "timing" on an FPGA is and learn as much as you can about it, because it is an issue that does not happen in standard software and can be very difficult to fix when you run into it. Once a bitstream is synthesized, it is loaded onto a FPGA through a cable (for this project, openFPGALoader). ## Recommendations for Learners Kishore Mishra. Advanced Chip Design. [Gisselquist Technology][GT] is the best free online resource for FPGA programming out there. These articles will help you understand how to write *good* FPGA code, not just valid code. [GT]: https://zipcpu.com/ Here are some exercises for you to ease yourself into FPGA programming. * Write an FPGA program that implements addition without using the `+` operator. This program should add each number bit by bit, handling carried digits properly. This is called a *full adder*. * Write an FPGA program that multiplies two signed integers together, without using the `*` operator. The width of these integers should not be hard-coded: it should be easy to change. What you write in this is something that is actually a part of this project: see `boothmul.v`. You do not (and should not!) write it just like Upsilon has written it. * Write an FPGA program that communicates over SPI. For simplicity, you only need to write it for a single SPI mode: look up on the internet for details. There is an SPI slave device in this repository that you can use to simulate an end for the SPI master you write, but you should write the SPI slave yourself. For bonus points, connect your SPI master to a real SPI device and confirm that your communication works. For each of these exercises, follow the complete "Design Testing Process" below. At the very least, write simulations and test your programs on real hardware. # Verilog Programming Guidelines See also [Dan Gisselquist][1]'s rules for FPGA development. [1]: https://zipcpu.com/blog/2017/08/21/rules-for-newbies.html * Use free and open source IP only. IP must be compatible with *both* the GPL v3.0 and the CERN OHL-v2-S. * Stick to Verilog 2005. F4PGA will accept SystemVerilog but yosys sometimes synthesizes it incorrectly. * Do not use parameters that are calculated from other parameters (yosys will not parse them correctly). Use m4 macros instead. * Do not use Verilog macros. Use m4. * Do all code and test generation in Makefiles. * Simulate *every* module, even the trivial ones using Verilator. Simulation must be simulatable with open-source software (Verilator is preferred, but Icarus Verilog and similar are fine). Put test code in the same directory as the Verilog module, unless the Verilog module is external. * Synthesize and verify large modules independently on hardware using the LiteX SoC generator. Put the generator source code (along with the hardware test driver) in the repository. * Write *only* synthesizable verilog (except for direct test-bench code), even for modules that will not be synthesized. * Dump traces using `.fst` format. * Use only one clock. * Only transition on the *positive edge* of the *system clock*. * Do not use asynchronous resets. * Don't write Wishbone bus code in Verilog modules. LiteX automatically takes care of connecting modules together and assigning each register a memory location. * Keep all Verilog as generic as possible. * Always initialize registers. * Rerun tests after every change to the module. ## Design Testing Process ### Simulation When you write or modify a verilog module, the first thing you should do is write/run a simulation of that module. A simulation of that module should at the minimum compare the execution of the module with known results (called "Ground truth testing"). A simulation should also consider edge cases that you might overlook when writing Verilog. For example, a module that multiplies two signed integers together should have a simulation that sends the module many pairs of integers, taking care to ensure that all possible permutations of sign are tested (i.e. positive times positive, negative times positive, etc.) and also that special-cases are handled (i.e. largest 32-bit integer multiplied by largest negative 32-bit integer, multiplication by 0 and 1, etc.). Writing simulation code is a very boring task, but you *must* do it. Otherwise there is no way for you to check that 1. Your code does what you want it to do 2. Any changes you make to your code don't break it If you find a bug that isn't covered by your simulation, make sure you add that case to the simulation. The file `firmware/rtl/testbench.hpp` contains a class that you should use to organize individual tests. Make a derived class of `TB` and use the `posedge()` function to encode what default actions your test should take at every positive edge of the clock. Remember, in C++ each action is blocking: there is no equivalent to the non-blocking `<=`. If you have to do a lot of non-blocking code for your test, you should write a Verilog wrapper for your test that implements the non-blocking code. **Verilator only supports a subset of non-synthesizable Verilog. Unless you really need to, use synthesizable Verilog only.** See `firmware/rtl/waveform/waveform_sim.v` and `firmware/rtl/waveform/dma_sim.v` for an example of Verilog files only used for tests. ### Test Synthesis **Yosys only accepts a subset of Verilog. You might write a bunch of code that Verilator will happily simulate but that will fail to go through Yosys.** Once you have simulated your design, you should use yosys to synthesize it. This will allow you to understand how much and what resources the module is taking up. To do this, you can put the follwing in a script file: read_verilog module_1.v read_verilog module_2.v ... read_verilog top_module.v synth_xilinx -flatten -nosrl -noclkbuf -nodsp -iopad -nowidelut write_verilog yosys_synth_output.v and run `yosys -s scriptfile`. The options to `synth_xilinx` reflect the current limitations that F4PGA has. The file `xc7.f4pga.tcl` that F4PGA downloads is the complete synthesis script, read it to understand the internals of what F4PGA does to compile your verilog. ### Test Compilation I haven't been able to do this for most of this project. The basic idea is to use `firmware/rtl/soc.py` to load only the module to test, and to use LiteScope to write and read values from the module. For more information, you can look at [the boothmul test](https://software.mcgoron.com/peter/boothmul/src/branch/master/arty_test). ### Formal Verification This isn't used for this project but it really should. # LiteX LiteX is a System on a Chip builder written in Python. It easily integrates Verilog modules and large system components (CPU, RAM, Ethernet) into a design using a Python script. All code written for LiteX is in `gateware/soc.py`. Run this script to build the gateware. If you need to add new modules, you can add them to the design by modifying the `Base` and the `UpsilonSoC` class. All the code that you need to understand in `soc.py` is heavily documented. (If it's not, that means I don't understand it.) # Workarounds and Hacks ## LiteX Compile Times Take Too Long for Testing Set `compile_software` to `False` in `soc.py` when checking for Verilog compile errors. Set it back when you do an actual compile run, or your program will not boot. If LiteX complains about not having a RiscV compiler, that is because your system does not have compatible RISC-V compiler in your `$PATH`. Refer to the LiteX install instructions above to see how to set up the SiFive GCC, which will work. ## F4PGA Crashes When Using Block RAM This is really a Yosys (and really, an abc bug). F4PGA defaults to using the ABC flow, which can break, especially for block RAM. To fix, edit out `-abc` in the tcl script (find it before you install it...) ## Modules Simulate Correctly, but Don't Work at All in Hardware Yosys fails to calculate computed parameter values correctly. For instance, parameter CTRLVAL = 5; localparam VALUE = CTRLVAL + 1; Yosys will *silently* fail to compile this, setting `VALUE` to be equal to 0. The solution is to use macros. ## Reset Pins Don't Work On the Arty A7 there is a Reset button. This is connected to the CPU and only resets the CPU. Possibly due to timing issues modules get screwed up if they share a reset pin with the CPU. The code currently connects button 0 to reset the modules seperately from the CPU. ## Verilog Macros Don't Work Verilog's preprocessor is awful. F4PGA (through yosys) barely supports it. You should only use Verilog macros as a replacement for `localparam`. When you need to do so, you must preprocess the file with Verilator. For example, if you have a file called `mod.v` in the folder `firmware/rtl/mod/`, then in the file `firmware/rtl/mod/Makefile` add codegen: [...] mod_preprocessed.v (putting it after all other generated files). The file `firmware/rtl/common.makefile` should automatically generate the preprocessed file for you. Another alternative is to use GNU `m4`.