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// gb.hpp - v0.21d - public domain C++11 helper library - no warranty implied; use at your own risk
// (Experimental) A C++11 helper library without STL geared towards game development

/*
Version History:
	0.21d - Fix array::free
	0.21c - Fix Another Typo causing unresolved external symbol
	0.21b - Typo fixes
	0.21a - Better `static` keywords
	0.21  - Separate Math Library
	0.20a - #ifndef for many macros
	0.20  - Angle
	0.19  - Cache friendly Transform and String fixes
	0.18  - Hash_Table bug fixes
	0.17  - Death to OOP
	0.16  - All References are const convention
	0.15  - Namespaced Types
	0.14  - Casts and Quaternion Look At
	0.13a - Fix Todos
	0.13  - Basic Type Traits
	0.12  - Random
	0.11  - Complex
	0.10  - Atomics
	0.09  - Bug Fixes
	0.08  - Matrix(2,3)
	0.07  - Bug Fixes
	0.06  - Os spec ideas
	0.05  - Transform Type and Quaternion Functions
	0.04  - String
	0.03  - Hash Functions
	0.02  - Hash Table
	0.01  - Initial Version

LICENSE
	This software is in the public domain. Where that dedication is not
	recognized, you are granted a perpetual, irrevocable license to copy,
	distribute, and modify this file as you see fit.

WARNING
	- This library is _highly_ experimental and features may not work as expected.
	- This also means that many functions are not documented.
	- This library is not compatible with STL at all! (By design)

CONTENTS:
	- Common Macros
	- Assert
	- Types
	- Type Traits
	- C++11 Move Semantics
	- Defer
	- Casts
		- pseudo_cast
		- bit_cast
	- Memory
		- Mutex
		- Atomics
		- Semaphore
		- Thread
		- Allocator
		- Heap Allocator
		- Arena Allocator
		- Temporary Arena Memory
		- Functions
	- String
	- Array
	- Hash Table
	- Hash Functions
*/

#ifndef GB_INCLUDE_GB_HPP
#define GB_INCLUDE_GB_HPP

#if !defined(__cplusplus) && __cplusplus >= 201103L
	#error This library is only for C++11 and above
#endif

// NOTE(bill): Because static means three different things in C/C++
//             Great Design(!)
#ifndef global_variable
#define global_variable  static
#define internal_linkage static
#define local_persist    static
#endif

#if defined(_MSC_VER)
	#define _ALLOW_KEYWORD_MACROS

	#ifndef alignof // Needed for MSVC 2013 'cause Microsoft "loves" standards
	#define alignof(x) __alignof(x)
	#endif
#endif


////////////////////////////////
///                          ///
/// System OS                ///
///                          ///
////////////////////////////////
#if defined(_WIN32) || defined(_WIN64)
	#ifndef GB_SYSTEM_WINDOWS
	#define GB_SYSTEM_WINDOWS 1
	#endif
#elif defined(__APPLE__) && defined(__MACH__)
	#ifndef GB_SYSTEM_OSX
	#define GB_SYSTEM_OSX 1
	#endif
#elif defined(__unix__)
	#ifndef GB_SYSTEM_UNIX
	#define GB_SYSTEM_UNIX 1
	#endif

	#if defined(__linux__)
		#ifndef GB_SYSTEM_LINUX
		#define GB_SYSTEM_LINUX 1
		#endif
	#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
		#ifndef GB_SYSTEM_FREEBSD
		#define GB_SYSTEM_FREEBSD 1
		#endif
	#else
		#error This UNIX operating system is not supported by gb.hpp
	#endif
#else
	#error This operating system is not supported by gb.hpp
#endif

////////////////////////////////
///                          ///
/// Environment Bit Size     ///
///                          ///
////////////////////////////////
#if defined(_WIN32) || defined(_WIN64)
	#if defined(_WIN64)
		#ifndef GB_ARCH_64_BIT
		#define GB_ARCH_64_BIT 1
		#endif
	#else
		#ifndef GB_ARCH_32_BIT
		#define GB_ARCH_32_BIT 1
		#endif
	#endif
#endif

// TODO(bill): Check if this KEPLER_ENVIRONMENT works on clang
#if defined(__GNUC__)
	#if defined(__x86_64__) || defined(__ppc64__)
		#ifndef GB_ARCH_64_BIT
		#define GB_ARCH_64_BIT 1
		#endif
	#else
		#ifndef GB_ARCH_32_BIT
		#define GB_ARCH_32_BIT 1
		#endif
	#endif
#endif

// TODO(bill): Get this to work
// #if !defined(GB_LITTLE_EDIAN) && !defined(GB_BIG_EDIAN)

// 	// Source: http://sourceforge.net/p/predef/wiki/Endianness/
// 	#if defined(__BYTE_ORDER) && __BYTE_ORDER == __BIG_ENDIAN || \
// 		defined(__BIG_ENDIAN__)                               || \
// 		defined(__ARMEB__)                                    || \
// 		defined(__THUMBEB__)                                  || \
// 		defined(__AARCH64EB__)                                || \
// 		defined(_MIBSEB) || defined(__MIBSEB) || defined(__MIBSEB__)
// 	// It's a big-endian target architecture
// 		#define GB_BIG_EDIAN 1

// 	#elif defined(__BYTE_ORDER) && __BYTE_ORDER == __LITTLE_ENDIAN || \
// 		defined(__LITTLE_ENDIAN__)                                 || \
// 		defined(__ARMEL__)                                         || \
// 		defined(__THUMBEL__)                                       || \
// 		defined(__AARCH64EL__)                                     || \
// 		defined(_MIPSEL) || defined(__MIPSEL) || defined(__MIPSEL__)
// 	// It's a little-endian target architecture
// 		#define GB_LITTLE_EDIAN 1

// 	#else
// 		#error I don't know what architecture this is!
// 	#endif
// #endif


#define GB_IS_POWER_OF_TWO(x) ((x) != 0) && !((x) & ((x) - 1))

#include <math.h>
#include <stdio.h>

#if !defined(GB_HAS_NO_CONSTEXPR)
	#if defined(_GNUC_VER) && _GNUC_VER < 406  // Less than gcc 4.06
		#define GB_HAS_NO_CONSTEXPR 1
	#elif defined(_MSC_VER) && _MSC_VER < 1900 // Less than Visual Studio 2015/MSVC++ 14.0
		#define GB_HAS_NO_CONSTEXPR 1
	#elif !defined(__GXX_EXPERIMENTAL_CXX0X__) && __cplusplus < 201103L
		#define GB_HAS_NO_CONSTEXPR 1
	#endif
#endif

#if defined(GB_HAS_NO_CONSTEXPR)
	#define GB_CONSTEXPR
#else
	#define GB_CONSTEXPR constexpr
#endif

#ifndef GB_FORCE_INLINE
	#if defined(_MSC_VER)
		#define GB_FORCE_INLINE __forceinline
	#else
		#define GB_FORCE_INLINE __attribute__ ((__always_inline__))
	#endif
#endif

#if defined(GB_SYSTEM_WINDOWS)
	#define NOMINMAX            1
	#define VC_EXTRALEAN        1
	#define WIN32_EXTRA_LEAN    1
	#define WIN32_LEAN_AND_MEAN 1

	#include <windows.h>
	#include <mmsystem.h> // Time functions
	#include <wincrypt.h>

	#undef NOMINMAX
	#undef VC_EXTRALEAN
	#undef WIN32_EXTRA_LEAN
	#undef WIN32_LEAN_AND_MEAN

	#include <intrin.h>
#else
	#include <pthread.h>
	#include <sys/time.h>
#endif

#ifndef GB_ARRAY_BOUND_CHECKING
#define GB_ARRAY_BOUND_CHECKING 1
#endif


#ifndef GB_DISABLE_COPY
#define GB_DISABLE_COPY(Type) \
	Type(const Type&) = delete;      \
	Type& operator=(const Type&) = delete
#endif

#if !defined(GB_ASSERT)
	#if !defined(NDEBUG)
		#define GB_ASSERT(x, ...) ((void)(::gb__assert_handler((x), #x, __FILE__, __LINE__, ##__VA_ARGS__)))

		/// Helper function used as a better alternative to assert which allows for
		/// optional printf style error messages
		extern "C" inline void
		gb__assert_handler(bool condition, const char* condition_str,
						   const char* filename, size_t line,
						   const char* error_text = nullptr, ...)
		{
			if (condition)
				return;

			fprintf(stderr, "ASSERT! %s(%lu): %s", filename, line, condition_str);
			if (error_text)
			{
				fprintf(stderr, " - ");

				va_list args;
				va_start(args, error_text);
				vfprintf(stderr, error_text, args);
				va_end(args);
			}
			fprintf(stderr, "\n");
			// TODO(bill): Get a better way to abort
			*(int*)0 = 0;
		}

	#else
		#define GB_ASSERT(x, ...) ((void)sizeof(x))
	#endif
#endif

////////////////////////////////
///                          ///
/// snprintf_msvc            ///
///                          ///
////////////////////////////////
#if defined(_MSC_VER)
	extern "C" inline int
	gb__vsnprintf_compatible(char* buffer, size_t size, const char* format, va_list args)
	{
		int result = -1;
		if (size > 0)
			result = _vsnprintf_s(buffer, size, _TRUNCATE, format, args);
		if (result == -1)
			return _vscprintf(format, args);

		return result;
	}

	extern "C" inline int
	gb__snprintf_compatible(char* buffer, size_t size, const char* format, ...)
	{
		va_list args;
		va_start(args, format);
		int result = gb__vsnprintf_compatible(buffer, size, format, args);
		va_end(args);
		return result;
	}

	#if !defined(GB_DO_NOT_USE_MSVC_SPRINTF_FIX)
		#define snprintf  gb__snprintf_compatible
		#define vsnprintf gb__vsnprintf_compatible
	#endif // GB_DO_NOT_USE_MSVC_SPRINTF_FIX
#endif

#if !defined(__GB_NAMESPACE_PREFIX) && !defined(GB_NO_GB_NAMESPACE)
	#define __GB_NAMESPACE_PREFIX gb
#else
	#define __GB_NAMESPACE_PREFIX
#endif

#if defined(GB_NO_GB_NAMESPACE)
	#define __GB_NAMESPACE_START
	#define __GB_NAMESPACE_END
#else
	#define __GB_NAMESPACE_START namespace __GB_NAMESPACE_PREFIX {
	#define __GB_NAMESPACE_END   } // namespace __GB_NAMESPACE_PREFIX
#endif


#if !defined(GB_BASIC_WITHOUT_NAMESPACE)
__GB_NAMESPACE_START
#endif // GB_BASIC_WITHOUT_NAMESPACE

////////////////////////////////
///                          ///
/// Types                    ///
///                          ///
////////////////////////////////


#ifndef GB_BASIC_TYPES
#define GB_BASIC_TYPES
	#if defined(_MSC_VER)
		using u8  = unsigned __int8;
		using s8  =   signed __int8;
		using u16 = unsigned __int16;
		using s16 =   signed __int16;
		using u32 = unsigned __int32;
		using s32 =   signed __int32;
		using u64 = unsigned __int64;
		using s64 =   signed __int64;
	#else
		using u8  = unsigned char;
		using s8  =   signed char;
		using u16 = unsigned short;
		using s16 =   signed short;
		using u32 = unsigned int;
		using s32 =   signed int;
		using u64 = unsigned long long;
		using s64 =   signed long long;
	#endif

	static_assert( sizeof(u8) == 1,  "u8 is not  8 bits");
	static_assert(sizeof(u16) == 2, "u16 is not 16 bits");
	static_assert(sizeof(u32) == 4, "u32 is not 32 bits");
	static_assert(sizeof(u64) == 8, "u64 is not 64 bits");

	using f32 = float;
	using f64 = double;

	#if defined(GB_B8_AS_BOOL)
		using b8 = bool;
	#else
		using b8 = s8;
	#endif
	using b32 = s32;

	// NOTE(bill): (std::)size_t is not used not because it's a bad concept but on
	// the platforms that I will be using:
	// sizeof(size_t) == sizeof(usize) == sizeof(ssize)
	// NOTE(bill): This also allows for a signed version of size_t which is similar
	// to ptrdiff_t
	// NOTE(bill): If (u)intptr is a better fit, please use that.
	// NOTE(bill): Also, I hate the `_t` suffix
	#if defined(GB_ARCH_64_BIT)
		using ssize = s64;
		using usize = u64;
	#elif defined(GB_ARCH_32_BIT)
		using usize = s32;
		using usize = u32;
	#else
		#error Unknown architecture bit size
	#endif

	static_assert(sizeof(usize) == sizeof(size_t),
				  "`usize` is not the same size as `size_t`");
	static_assert(sizeof(ssize) == sizeof(usize),
				  "`ssize` is not the same size as `usize`");

	using intptr  = intptr_t;
	using uintptr = uintptr_t;

	using ptrdiff = ptrdiff_t;

#endif

#if !defined(GB_U8_MIN)
	#define GB_U8_MIN 0u
	#define GB_U8_MAX 0xffu
	#define GB_S8_MIN (-0x7f - 1)
	#define GB_S8_MAX 0x7f

	#define GB_U16_MIN 0u
	#define GB_U16_MAX 0xffffu
	#define GB_S16_MIN (-0x7fff - 1)
	#define GB_S16_MAX 0x7fff

	#define GB_U32_MIN 0u
	#define GB_U32_MAX 0xffffffffu
	#define GB_S32_MIN (-0x7fffffff - 1)
	#define GB_S32_MAX 0x7fffffff

	#define GB_U64_MIN 0ull
	#define GB_U64_MAX 0xffffffffffffffffull
	#define GB_S64_MIN (-0x7fffffffffffffffll - 1)
	#define GB_S64_MAX 0x7fffffffffffffffll
#endif

#if defined(GB_ARCH_64_BIT) && !defined(GB_USIZE_MIX)
	#define GB_USIZE_MIX GB_U64_MIN
	#define GB_USIZE_MAX GB_U64_MAX

	#define GB_SSIZE_MIX GB_S64_MIN
	#define GB_SSIZE_MAX GB_S64_MAX
#elif defined(GB_ARCH_32_BIT) && !defined(GB_USIZE_MIX)
	#define GB_USIZE_MIX GB_U32_MIN
	#define GB_USIZE_MAX GB_U32_MAX

	#define GB_SSIZE_MIX GB_S32_MIN
	#define GB_SSIZE_MAX GB_S32_MAX
#endif

#if defined(GB_BASIC_WITHOUT_NAMESPACE) && !defined(U8_MIN)
	#define U8_MIN 0u
	#define U8_MAX 0xffu
	#define S8_MIN (-0x7f - 1)
	#define S8_MAX 0x7f

	#define U16_MIN 0u
	#define U16_MAX 0xffffu
	#define S16_MIN (-0x7fff - 1)
	#define S16_MAX 0x7fff

	#define U32_MIN 0u
	#define U32_MAX 0xffffffffu
	#define S32_MIN (-0x7fffffff - 1)
	#define S32_MAX 0x7fffffff

	#define U64_MIN 0ull
	#define U64_MAX 0xffffffffffffffffull
	#define S64_MIN (-0x7fffffffffffffffll - 1)
	#define S64_MAX 0x7fffffffffffffffll

	#if defined(GB_ARCH_64_BIT) && !defined(GB_USIZE_MIX)
		#define USIZE_MIX U64_MIN
		#define USIZE_MAX U64_MAX

		#define SSIZE_MIX S64_MIN
		#define SSIZE_MAX S64_MAX
	#elif defined(GB_ARCH_32_BIT) && !defined(GB_USIZE_MIX)
		#define USIZE_MIX U32_MIN
		#define USIZE_MAX U32_MAX

		#define SSIZE_MIX S32_MIN
		#define SSIZE_MAX S32_MAX
	#endif
#endif



#if !defined(GB_BASIC_WITHOUT_NAMESPACE)
__GB_NAMESPACE_END
#endif // GB_BASIC_WITHOUT_NAMESPACE

__GB_NAMESPACE_START
////////////////////////////////
///                          ///
/// C++11 Types Traits       ///
///                          ///
////////////////////////////////

template <typename T> struct Add_Const_Def { using Type = const T; };
template <typename T> using  Add_Const = typename Add_Const_Def<T>::Type;

template <typename T> struct Add_Volatile_Def { using Type = volatile T; };
template <typename T> using  Add_Volatile = typename Add_Volatile_Def<T>::Type;

template <typename T> using  Add_Const_Volatile = Add_Const<Add_Volatile<T>>;

template <typename T> struct Add_Lvalue_Reference_Def      { using Type = T&; };
template <typename T> struct Add_Lvalue_Reference_Def<T&>  { using Type = T&; };
template <typename T> struct Add_Lvalue_Reference_Def<T&&> { using Type = T&; };
template <> struct Add_Lvalue_Reference_Def<void>                { using Type = void;                };
template <> struct Add_Lvalue_Reference_Def<const void>          { using Type = const void;          };
template <> struct Add_Lvalue_Reference_Def<volatile void>       { using Type = volatile void;       };
template <> struct Add_Lvalue_Reference_Def<const volatile void> { using Type = const volatile void; };
template <typename T> using Add_Lvalue_Reference = typename Add_Lvalue_Reference_Def<T>::Type;

template <typename T> struct Add_Rvalue_Reference_Def      { using Type = T&&; };
template <typename T> struct Add_Rvalue_Reference_Def<T&>  { using Type = T&; };
template <typename T> struct Add_Rvalue_Reference_Def<T&&> { using Type = T&&; };
template <> struct Add_Rvalue_Reference_Def<void>                { using Type = void;                };
template <> struct Add_Rvalue_Reference_Def<const void>          { using Type = const void;          };
template <> struct Add_Rvalue_Reference_Def<volatile void>       { using Type = volatile void;       };
template <> struct Add_Rvalue_Reference_Def<const volatile void> { using Type = const volatile void; };
template <typename T> using  Add_Rvalue_Reference = typename Add_Rvalue_Reference_Def<T>::Type;


template <typename T> struct Remove_Pointer_Def                    { using Type = T; };
template <typename T> struct Remove_Pointer_Def<T*>                { using Type = T; };
template <typename T> struct Remove_Pointer_Def<T* const>          { using Type = T; };
template <typename T> struct Remove_Pointer_Def<T* volatile>       { using Type = T; };
template <typename T> struct Remove_Pointer_Def<T* const volatile> { using Type = T; };
template <typename T> using  Remove_Pointer = typename Remove_Pointer_Def<T>::Type;

template <typename T> struct Add_Pointer_Def { using Type = T*; };
template <typename T> using  Add_Pointer = typename Add_Pointer_Def<T>::Type;

template <typename T> struct Remove_Const_Def            { using Type = T; };
template <typename T> struct Remove_Const_Def<const T>   { using Type = T; };
template <typename T> using  Remove_Const = typename Remove_Const_Def<T>::Type;

template <typename T> struct Remove_Volatile_Def             { using Type = T; };
template <typename T> struct Remove_Volatile_Def<volatile T> { using Type = T; };
template <typename T> using  Remove_Volatile = typename Remove_Const_Def<T>::Type;

template <typename T> using  Remove_Const_Volatile = Remove_Const<Remove_Volatile<T>>;

template <typename T> struct Remove_Reference_Def      { using Type = T; };
template <typename T> struct Remove_Reference_Def<T&>  { using Type = T; };
template <typename T> struct Remove_Reference_Def<T&&> { using Type = T; };
template <typename T> using  Remove_Reference = typename Remove_Reference_Def<T>::Type;

template <typename T, T v> struct Integral_Constant { global_variable const T VALUE = v; using Value_Type = T; using Type = Integral_Constant; };

template <typename T, usize N = 0>      struct Extent          : Integral_Constant<usize, 0> {};
template <typename T>                   struct Extent<T[], 0>  : Integral_Constant<usize, 0> {};
template <typename T, usize N>          struct Extent<T[], N>  : Integral_Constant<usize, Extent<T, N-1>::VALUE> {};
template <typename T, usize N>          struct Extent<T[N], 0> : Integral_Constant<usize, N> {};
template <typename T, usize I, usize N> struct Extent<T[I], N> : Integral_Constant<usize, Extent<T, N-1>::VALUE> {};

template <typename T>          struct Remove_Extend_Def       { using Type = T; };
template <typename T>          struct Remove_Extend_Def<T[]>  { using Type = T; };
template <typename T, usize N> struct Remove_Extend_Def<T[N]> { using Type = T; };

// TODO NOTE(bill): Do I _need_ all of these template traits?

////////////////////////////////
///                          ///
/// C++11 Move Semantics     ///
///                          ///
////////////////////////////////
template <typename T>
inline T&&
forward(Remove_Reference<T>& t)
{
	return static_cast<T&&>(t);
}

template <typename T>
inline T&&
forward(Remove_Reference<T>&& t)
{
	return static_cast<T&&>(t);
}

template <typename T>
inline Remove_Reference<T>&&
move(T&& t)
{
	return static_cast<Remove_Reference<T>&&>(t);
}
__GB_NAMESPACE_END

////////////////////////////////
///                          ///
/// Defer                    ///
///                          ///
////////////////////////////////
#ifndef GB_DEFER
#define GB_DEFER
	__GB_NAMESPACE_START
	namespace impl
	{
	template <typename Func>
	struct Defer
	{
		Func f;

		Defer(Func&& f) : f{forward<Func>(f)} {}
		~Defer() { f(); };
	};

	template <typename Func>
	inline Defer<Func>
	defer_func(Func&& f) { return Defer<Func>(forward<Func>(f)); }
	} // namespace impl
	__GB_NAMESPACE_END

	// NOTE(bill): These macros are in the global namespace thus, defer can be treated without a __GB_NAMESPACE_PREFIX:: prefix
	#define GB_DEFER_1(x, y) x##y
	#define GB_DEFER_2(x, y) GB_DEFER_1(x, y)
	#define GB_DEFER_3(x)    GB_DEFER_2(GB_DEFER_2(GB_DEFER_2(x, __COUNTER__), _), __LINE__)
	#define defer(code) auto GB_DEFER_3(_defer_) = __GB_NAMESPACE_PREFIX::impl::defer_func([&](){code;})
#endif

#if !defined(GB_CASTS_WITHOUT_NAMESPACE)
__GB_NAMESPACE_START
#endif // GB_CASTS_WITHOUT_NAMESPACE

#ifndef GB_SPECIAL_CASTS
#define GB_SPECIAL_CASTS
	// IMPORTANT NOTE(bill): Very similar to doing `*(T*)(&u)` but easier/clearer to write
	// however, it can be dangerous if sizeof(T) > sizeof(U) e.g. unintialized memory, undefined behavior
	// *(T*)(&u) ~~ pseudo_cast<T>(u)
	template <typename T, typename U>
	inline T
	pseudo_cast(const U& u)
	{
		return reinterpret_cast<const T&>(u);
	}

	// NOTE(bill): Very similar to doing `*(T*)(&u)`
	template <typename Dest, typename Source>
	inline Dest
	bit_cast(const Source& source)
	{
		static_assert(sizeof(Dest) <= sizeof(Source),
		              "bit_cast<Dest>(const Source&) - sizeof(Dest) <= sizeof(Source)");
		Dest dest;
		::memcpy(&dest, &source, sizeof(Dest));
		return dest;
	}
#endif

// FORENOTE(bill): There used to be a magic_cast that was equivalent to
// a C-style cast but I removed it as I could not get it work as intented
// for everything using only C++ style casts

#if !defined(GB_CASTS_WITHOUT_NAMESPACE)
__GB_NAMESPACE_END
#endif // GB_CASTS_WITHOUT_NAMESPACE

__GB_NAMESPACE_START
////////////////////////////////
///                          ///
/// Memory                   ///
///                          ///
////////////////////////////////

/// Mutex
struct Mutex
{
#if defined(GB_SYSTEM_WINDOWS)
	HANDLE win32_mutex;
#else
	pthread_mutex_t posix_mutex;
#endif
};

namespace mutex
{
Mutex make();
void destroy(Mutex* mutex);
void lock(Mutex* mutex);
bool try_lock(Mutex* mutex);
void unlock(Mutex* mutex);
} // namespace mutex

/// Atomic Types
struct Atomic32 { u32 nonatomic; };
struct Atomic64 { u64 nonatomic; };

namespace atomic
{
// TODO(bill): Should these functions have suffixes or is the overloading fine?
u32 load(const Atomic32* object);
void store(Atomic32* object, u32 value);
u32 compare_exchange_strong(Atomic32* object, u32 expected, u32 desired);
u32 exchanged(Atomic32* object, u32 desired);
u32 fetch_add(Atomic32* object, s32 operand);
u32 fetch_and(Atomic32* object, u32 operand);
u32 fetch_or(Atomic32* object, u32 operand);

u64 load(const Atomic64* object);
void store(Atomic64* object, u64 value);
u64 compare_exchange_strong(Atomic64* object, u64 expected, u64 desired);
u64 exchanged(Atomic64* object, u64 desired);
u64 fetch_add(Atomic64* object, s64 operand);
u64 fetch_and(Atomic64* object, u64 operand);
u64 fetch_or(Atomic64* object, u64 operand);
} // namespace atomic

struct Semaphore
{
#if defined(GB_SYSTEM_WINDOWS)
	HANDLE win32_handle;
#else
	Mutex          mutex;
	pthread_cond_t cond;
	s32            count;
#endif
};

namespace semaphore
{
Semaphore make();
void destroy(Semaphore* semaphore);
void post(Semaphore* semaphore, u32 count = 1);
void wait(Semaphore* semaphore);
} // namespace semaphore

using Thread_Function = s32(void*);

struct Thread
{
#if defined(GB_SYSTEM_WINDOWS)
	HANDLE win32_handle;
#else
	pthread_t posix_handle;
#endif

	Thread_Function* function;
	void*            data;

	Semaphore semaphore;
	usize     stack_size;
	b32       is_running;
};

namespace thread
{
Thread make();
void destroy(Thread* t);
void start(Thread* t, Thread_Function* func, void* data = nullptr, usize stack_size = 0);
void stop(Thread* t);
bool is_running(const Thread& t);
} // namespace thread


/// Default alignment for memory allocations
#ifndef GB_DEFAULT_ALIGNMENT
	#if defined(GB_ARCH_32_BIT)
		#define GB_DEFAULT_ALIGNMENT 4
	#elif defined(GB_ARCH_64_BIT)
		#define GB_DEFAULT_ALIGNMENT 8
	#else
		#define GB_DEFAULT_ALIGNMENT 4
	#endif
#endif GB_DEFAULT_ALIGNMENT

/// Base class for memory allocators
struct Allocator
{
	Allocator() {}
	virtual ~Allocator() {}

	/// Allocates the specified amount of memory aligned to the specified alignment
	virtual void* alloc(usize size, usize align = GB_DEFAULT_ALIGNMENT) = 0;
	/// Deallocates/frees an allocation made with alloc()
	virtual void dealloc(const void* ptr) = 0;
	/// Returns the amount of usuable memory allocated at `ptr`.
	///
	/// If the allocator does not support tracking of the allocation size,
	/// the function will return -1
	virtual s64 allocated_size(const void* ptr) = 0;
	/// Returns the total amount of memory allocated by this allocator
	///
	/// If the allocator does not track memory, the function will return -1
	virtual s64 total_allocated() = 0;

	GB_DISABLE_COPY(Allocator);
};

/// An allocator that used the malloc(). Allocations are padded with the size of
/// the allocation and align them to the desired alignment
struct Heap_Allocator : Allocator
{
	struct Header
	{
		s64 size;
	};

	Mutex mutex                 = mutex::make();
	s64   total_allocated_count = 0;
	s64   allocation_count      = 0;

	Heap_Allocator() = default;
	virtual ~Heap_Allocator();

	virtual void* alloc(usize size, usize align = GB_DEFAULT_ALIGNMENT);
	virtual void  dealloc(const void* ptr);
	virtual s64 allocated_size(const void* ptr);
	virtual s64 total_allocated();

	Header* get_header_ptr(const void* ptr);
};

struct Arena_Allocator : Allocator
{
	Allocator* backing;
	void*      physical_start;
	s64        total_size;
	s64        total_allocated_count;
	s64        temp_count;

	explicit Arena_Allocator(Allocator* backing, usize size);
	explicit Arena_Allocator(void* start, usize size);
	virtual ~Arena_Allocator();

	virtual void* alloc(usize size, usize align = GB_DEFAULT_ALIGNMENT);
	virtual void  dealloc(const void* ptr);
	virtual s64 allocated_size(const void* ptr);
	virtual s64 total_allocated();
};

struct Temporary_Arena_Memory
{
	Arena_Allocator* arena;
	s64              original_count;
};

template <usize BUFFER_SIZE>
struct Temp_Allocator : Allocator
{
	u8 buffer[BUFFER_SIZE];
	Allocator* backing;
	u8*   physical_start;
	u8*   current_pointer;
	u8*   physical_end;
	usize chunk_size; // Chunks to allocate from backing allocator

	explicit Temp_Allocator(Allocator* backing);
	virtual ~Temp_Allocator();

	virtual void* alloc(usize size, usize align = GB_DEFAULT_ALIGNMENT);
	virtual void  dealloc(const void*) {}
	virtual s64 allocated_size(const void*) { return -1; }
	virtual s64 total_allocated() { return -1; }
};


namespace memory
{
void* align_forward(void* ptr, usize align);
void* pointer_add(void* ptr, usize bytes);
void* pointer_sub(void* ptr, usize bytes);
const void* pointer_add(const void* ptr, usize bytes);
const void* pointer_sub(const void* ptr, usize bytes);

void* set(void* ptr, u8 value, usize bytes);
void* zero(void* ptr, usize bytes);
void* copy(void* dest, const void* src, usize bytes);
void* move(void* dest, const void* src, usize bytes);
bool equals(const void* a, const void* b, usize bytes);
} // namespace memory

inline void* alloc(Allocator* a, usize size, usize align = GB_DEFAULT_ALIGNMENT) { GB_ASSERT(a != nullptr); return a->alloc(size, align); }
inline void dealloc(Allocator* a, const void* ptr) { GB_ASSERT(a != nullptr); return a->dealloc(ptr); }

template <typename T>
inline T* alloc_struct(Allocator* a) { return static_cast<T*>(alloc(a, sizeof(T), alignof(T))); }

template <typename T>
inline T* alloc_array(Allocator* a, usize count) { return static_cast<T*>(alloc(a, count * sizeof(T), alignof(T))); }

template <typename T, usize count>
inline T* alloc_array(Allocator* a) { return static_cast<T*>(alloc(a, count * sizeof(T), alignof(T))); }

inline void
clear_arena(Arena_Allocator* arena)
{
	GB_ASSERT(arena->temp_count == 0,
			  "%ld Temporary_Arena_Memory have not be cleared", arena->temp_count);

	arena->total_allocated_count = 0;
}

inline Temporary_Arena_Memory
make_temporary_arena_memory(Arena_Allocator* arena)
{
	Temporary_Arena_Memory tmp = {};
	tmp.arena = arena;
	tmp.original_count = arena->total_allocated_count;
}

inline void
free_temporary_arena_memory(Temporary_Arena_Memory* tmp)
{
	if (tmp->arena == nullptr)
		return;
	GB_ASSERT(tmp->arena->total_allocated() >= tmp->original_count);
	tmp->arena->total_allocated_count = tmp->original_count;
	GB_ASSERT(tmp->arena->temp_count > 0);
	tmp->arena->temp_count--;
}


template <usize BUFFER_SIZE>
Temp_Allocator<BUFFER_SIZE>::Temp_Allocator(Allocator* backing_)
: backing(backing_)
, chunk_size(4 * 1024) // 4K
{
	current_pointer = physical_start = buffer;
	physical_end = physical_start + BUFFER_SIZE;
	*static_cast<void**>(physical_start) = 0;
	current_pointer = memory::pointer_add(current_pointer, sizeof(void*));
}

template <usize BUFFER_SIZE>
Temp_Allocator<BUFFER_SIZE>::~Temp_Allocator()
{
	void* ptr = *static_cast<void**>(buffer);
	while (ptr)
	{
		void* next = *static_cast<void**>(ptr);
		backing_->dealloc(ptr);
		ptr = next;
	}

}

template <usize BUFFER_SIZE>
void*
Temp_Allocator<BUFFER_SIZE>::alloc(usize size, usize align)
{
	current_pointer = static_cast<u8*>(memory::align_forward(current_pointer, align));
	if (size > static_cast<usize>(physical_end) - current_pointer)
	{
		usize to_allocate = sizeof(void*) + size + align;
		if (to_allocate < chunk_size)
			to_allocate = chunk_size;
		chunk_size *= 2;
		void* ptr = backing_->alloc(to_allocate);
		*static_cast<void**>(physical_start) = ptr;
		current_pointer = physical_start = static_cast<u8*>(ptr);
		*static_cast<void**>(physical_start) = 0;
		current_pointer = memory::pointer_add(current_pointer, sizeof(void*));
		current_pointer = static_cast<u8*>(memory::align_forward(current_pointer, align));
	}

	void* result = current_pointer;
	current_pointer += size;
	return (result);
}

namespace memory
{
inline void*
align_forward(void* ptr, usize align)
{
	GB_ASSERT(GB_IS_POWER_OF_TWO(align),
	          "Alignment must be a power of two and not zero -- %llu", align);

	uintptr p = uintptr(ptr);
	const usize modulo = p % align;
	if (modulo)
		p += (align - modulo);
	return reinterpret_cast<void*>(p);
}

inline void*
pointer_add(void* ptr, usize bytes)
{
	return static_cast<void*>(static_cast<u8*>(ptr) + bytes);
}

inline const void*
pointer_add(const void* ptr, usize bytes)
{
	return static_cast<const void*>(static_cast<const u8*>(ptr) + bytes);
}

inline void*
pointer_sub(void* ptr, usize bytes)
{
	return static_cast<void*>(static_cast<u8*>(ptr) - bytes);
}

inline const void*
pointer_sub(const void* ptr, usize bytes)
{
	return static_cast<const void*>(static_cast<const u8*>(ptr) - bytes);
}

inline void*
set(void* ptr, u8 value, usize bytes)
{
	return memset(ptr, value, bytes);
}

inline void*
zero(void* ptr, usize bytes)
{
	return memory::set(ptr, 0, bytes);
}


inline void*
copy(void* dest, const void* src, usize bytes)
{
	return memcpy(dest, src, bytes);
}

inline void*
move(void* dest, const void* src, usize bytes)
{
	return memmove(dest, src, bytes);
}

inline bool
equals(const void* a, const void* b, usize bytes)
{
	return (memcmp(a, b, bytes) == 0);
}
} // namespace memory

////////////////////////////////
///                          ///
/// String                   ///
///                          ///
/// C compatible string      ///
///                          ///
////////////////////////////////

/// A "better" string type that is compatible with C style read-only functions
using String = char*;

namespace string
{
using Size = u32;

struct Header
{
	Allocator* allocator;
	Size len;
	Size cap;
};

inline Header* header(String str) { return (Header*)str - 1; }

String make(Allocator* a, const char* str = "");
String make(Allocator* a, const void* str, Size len);
void   free(String str);

String duplicate(Allocator* a, const String str);

Size length(const String str);
Size capacity(const String str);
Size available_space(const String str);

void clear(String str);

void append(String* str, char c);
void append(String* str, const String other);
void append_cstring(String* str, const char* other);
void append(String* str, const void* other, Size len);

void make_space_for(String* str, Size add_len);
usize allocation_size(const String str);

bool equals(const String lhs, const String rhs);
int compare(const String lhs, const String rhs); // NOTE(bill): three-way comparison

void trim(String* str, const char* cut_set);
void trim_space(String* str);
} // namespace string
// TODO(bill): string libraries

namespace strconv
{
// Inspired by the golang strconv library but not exactly due to numerous reasons
// TODO(bill): Should this use gb::String or just plain old C Strings?
bool parse_bool(const char* str, bool* value);

bool parse_f32(const char* str, f32* value);
bool parse_f64(const char* str, f64* value);

bool parse_int(const char* str, int base, s8* value);
bool parse_int(const char* str, int base, s16* value);
bool parse_int(const char* str, int base, s32* value);
bool parse_int(const char* str, int base, s64* value);

bool parse_uint(const char* str, int base, u8* value);
bool parse_uint(const char* str, int base, u16* value);
bool parse_uint(const char* str, int base, u32* value);
bool parse_uint(const char* str, int base, u64* value);

void format_bool(bool value, char* buffer, usize len);

void format_f32(f32 value, char* buffer, usize len);
void format_f64(f64 value, char* buffer, usize len);

void format_int(s64 value, char* buffer, usize len);
void format_uint(u64 value, char* buffer, usize len);
} // namespace strconv

////////////////////////////////
///                          ///
/// Array                    ///
///                          ///
////////////////////////////////

/// Dynamic resizable array for POD types only
template <typename T>
struct Array
{
	Allocator* allocator;
	s64        count;
	s64        capacity;
	T*         data;

	Array() = default;
	Array(const Array& array);
	explicit Array(Allocator* a, usize count = 0);
	~Array();
	Array& operator=(const Array& array);

	inline const T&
	operator[](usize index) const
	{
#if GB_ARRAY_BOUND_CHECKING
		GB_ASSERT(index < static_cast<usize>(capacity), "Array out of bounds");
#endif
		return data[index];
	}

	inline T&
	operator[](usize index)
	{
#if GB_ARRAY_BOUND_CHECKING
		GB_ASSERT(index < static_cast<usize>(capacity), "Array out of bounds");
#endif
		return data[index];
	}
};

namespace array
{
/// Helper functions to make and free an array
template <typename T> Array<T> make(Allocator* allocator, usize count = 0);
template <typename T> void     free(Array<T>* array);

/// Appends `item` to the end of the array
template <typename T> void append(Array<T>* a, const T& item);
/// Appends `items[count]` to the end of the array
template <typename T> void append(Array<T>* a, const T* items, usize count);

/// Pops the last item form the array. The array cannot be empty.
template <typename T> void pop_back(Array<T>* a);

/// Removes all items from the array - does not free memory
template <typename T> void clear(Array<T>* a);
/// Modify the size of a array - only reallocates when necessary
template <typename T> void resize(Array<T>* a, usize count);
/// Makes sure that the array has at least the specified capacity - or the array the grows
template <typename T> void reserve(Array<T>* a, usize capacity);
/// Reallocates the array to the specific capacity
template <typename T> void set_capacity(Array<T>* a, usize capacity);
/// Grows the array to keep append() to be O(1)
template <typename T> void grow(Array<T>* a, usize min_capacity = 0);
} // namespace array

/// Used to iterate over the array with a C++11 for loop
template <typename T> inline       T* begin(Array<T>& a)       { return a.data; }
template <typename T> inline const T* begin(const Array<T>& a) { return a.data; }
template <typename T> inline       T* end(Array<T>& a)         { return a.data + a.count; }
template <typename T> inline const T* end(const Array<T>& a)   { return a.data + a.count; }

////////////////////////////////
///                          ///
/// Hash Table               ///
///                          ///
////////////////////////////////

/// Hash table for POD types only with a u64 key
template <typename T>
struct Hash_Table
{
	struct Entry
	{
		u64 key;
		s64 next;
		T   value;
	};

	Array<s64>   hashes;
	Array<Entry> entries;

	Hash_Table();
	explicit Hash_Table(Allocator* a);
	Hash_Table(const Hash_Table<T>& other);
	Hash_Table<T>& operator=(const Hash_Table<T>& other);
	~Hash_Table() = default;
};

namespace hash_table
{
/// Helper function to make a hash table
template <typename T> Hash_Table<T> make(Allocator* a);

/// Return `true` if the specified key exist in the hash table
template <typename T> bool has(const Hash_Table<T>& h, u64 key);
/// Returns the value stored at the key, or a `default_value` if the key is not found in the hash table
template <typename T> const T& get(const Hash_Table<T>& h, u64 key, const T& default_value);
/// Sets the value for the key in the hash table
template <typename T> void set(Hash_Table<T>* h, u64 key, const T& value);
/// Removes the key from the hash table if it exists
template <typename T> void remove(Hash_Table<T>* h, u64 key);
/// Resizes the hash table's lookup table to the specified size
template <typename T> void reserve(Hash_Table<T>* h, usize capacity);
/// Remove all elements from the hash table
template <typename T> void clear(Hash_Table<T>* h);
} // namespace hash_table

/// Used to iterate over the array with a C++11 for loop - in random order
template <typename T> typename const Hash_Table<T>::Entry* begin(const Hash_Table<T>& h);
template <typename T> typename const Hash_Table<T>::Entry* end(const Hash_Table<T>& h);

namespace multi_hash_table
{
/// Outputs all the items that with the specified key
template <typename T> void get(const Hash_Table<T>& h, u64 key, Array<T>& items);
/// Returns the count of entries with the specified key
template <typename T> usize count(const Hash_Table<T>& h, u64 key);

/// Finds the first entry with specified key in the hash table
template <typename T> typename const Hash_Table<T>::Entry* find_first(const Hash_Table<T>& h, u64 key);
/// Finds the next entry with same key as `e`
template <typename T> typename const Hash_Table<T>::Entry* find_next(const Hash_Table<T>& h, typename const Hash_Table<T>::Entry* e);

/// Inserts the `value` as an additional value for the specified key
template <typename T> void insert(Hash_Table<T>* h, u64 key, const T& value);
/// Removes a specified entry `e` from the hash table
template <typename T> void remove_entry(Hash_Table<T>* h, typename const Hash_Table<T>::Entry* e);
/// Removes all entries with from the hash table with the specified key
template <typename T> void remove_all(Hash_Table<T>* h, u64 key);
} // namespace multi_hash_table



////////////////////////////////
///                          ///
/// Array                    ///
///                          ///
////////////////////////////////
template <typename T>
inline
Array<T>::Array(Allocator* a, usize count_)
: allocator(a)
, count(0)
, capacity(0)
, data(nullptr)
{
	if (count_ > 0)
	{
		data = alloc_array<T>(a, count_);
		if (data)
			count = capacity = count_;
	}
}


template <typename T>
inline
Array<T>::Array(const Array<T>& other)
: allocator(other.allocator)
, count(0)
, capacity(0)
, data(nullptr)
{
	const auto n = other.count;
	array::set_capacity(this, n);
	memory::copy(data, other.data, n * sizeof(T));
	count = n;
}

template <typename T>
inline
Array<T>::~Array()
{
	if (allocator && capacity > 0)
		dealloc(allocator, data);
}


template <typename T>
Array<T>&
Array<T>::operator=(const Array<T>& other)
{
	if (allocator == nullptr)
		allocator = other.allocator;
	const auto n = other.count;
	array::resize(this, n);
	memory::copy(data, other.data, n * sizeof(T));
	return *this;
}


namespace array
{
template <typename T>
inline Array<T>
make(Allocator* allocator, usize count)
{
	Array<T> array{allocator};

	if (count > 0)
	{
		array.data = alloc_array<T>(allocator, count);
		if (array.data)
			array.count = array.capacity = count;
	}

	return array;
}

template <typename T>
inline void
free(Array<T>* a)
{
	if (a->allocator)
		dealloc(a->allocator, a->data);
	a->count = 0;
	a->capacity = 0;
	a->data = nullptr;
}

template <typename T>
inline void
append(Array<T>* a, const T& item)
{
	if (a->capacity < a->count + 1)
		array::grow(a);
	a->data[a->count++] = item;
}

template <typename T>
inline void
append(Array<T>* a, const T* items, usize count)
{
	if (a->capacity <= a->count + static_cast<s64>(count))
		array::grow(a, a->count + count);

	memory::copy(&a->data[a->count], items, count * sizeof(T));
	a->count += count;
}

template <typename T>
inline void
pop_back(Array<T>* a)
{
	GB_ASSERT(a->count > 0);

	a->count--;
}

template <typename T>
inline void
clear(Array<T>* a)
{
	array::resize(a, 0);
}

template <typename T>
inline void
resize(Array<T>* a, usize count)
{
	if (a->capacity < static_cast<s64>(count))
		array::grow(a, count);
	a->count = count;
}

template <typename T>
inline void
reserve(Array<T>* a, usize capacity)
{
	if (a->capacity < static_cast<s64>(capacity))
		array::set_capacity(a, capacity);
}

template <typename T>
inline void
set_capacity(Array<T>* a, usize capacity)
{
	if (static_cast<s64>(capacity) == a->capacity)
		return;

	if (static_cast<s64>(capacity) < a->count)
		array::resize(a, capacity);

	T* data = nullptr;
	if (capacity > 0)
	{
		data = alloc_array<T>(a->allocator, capacity);
		memory::copy(data, a->data, a->count * sizeof(T));
	}
	dealloc(a->allocator, a->data);
	a->data = data;
	a->capacity = capacity;
}

template <typename T>
inline void
grow(Array<T>* a, usize min_capacity)
{
	usize capacity = 2 * a->capacity + 2;
	if (capacity < min_capacity)
		capacity = min_capacity;
	set_capacity(a, capacity);
}
} // namespace array

////////////////////////////////
///                          ///
/// Hash Table               ///
///                          ///
////////////////////////////////
template <typename T>
inline
Hash_Table<T>::Hash_Table()
: hashes()
, entries()
{
}

template <typename T>
inline
Hash_Table<T>::Hash_Table(Allocator* a)
: hashes(a)
, entries(a)
{
}

template <typename T>
inline
Hash_Table<T>::Hash_Table(const Hash_Table<T>& other)
: hashes(other.hashes)
, entries(other.entries)
{
}

template <typename T>
inline Hash_Table<T>&
Hash_Table<T>::operator=(const Hash_Table<T>& other)
{
	hashes  = other.hashes;
	entries = other.entries;
	return *this;
}


namespace hash_table
{
template <typename T>
inline Hash_Table<T>
make(Allocator* a)
{
	Hash_Table<T> h{a};
	return h;
}

namespace impl
{
struct Find_Result
{
	s64 hash_index;
	s64 data_prev;
	s64 entry_index;
};

template <typename T> usize add_entry(Hash_Table<T>* h, u64 key);
template <typename T> void erase(Hash_Table<T>* h, const Find_Result& fr);
template <typename T> Find_Result find_result(const Hash_Table<T>& h, u64 key);
template <typename T> Find_Result find_result(const Hash_Table<T>& h, typename const Hash_Table<T>::Entry* e);
template <typename T> s64 make_entry(Hash_Table<T>* h, u64 key);
template <typename T> void find_and_erase_entry(Hash_Table<T>* h, u64 key);
template <typename T> s64 find_entry_or_fail(const Hash_Table<T>& h, u64 key);
template <typename T> s64 find_or_make_entry(Hash_Table<T>* h, u64 key);
template <typename T> void rehash(Hash_Table<T>* h, usize new_capacity);
template <typename T> void grow(Hash_Table<T>* h);
template <typename T> bool is_full(Hash_Table<T>* h);

template <typename T>
usize
add_entry(Hash_Table<T>* h, u64 key)
{
	typename Hash_Table<T>::Entry e;
	e.key  = key;
	e.next = -1;
	usize e_index = h->entries.count;
	array::append(&h->entries, e);

	return e_index;
}

template <typename T>
void
erase(Hash_Table<T>* h, const Find_Result& fr)
{
	if (fr.data_prev < 0)
		h->hashes[fr.hash_index] = h->entries[fr.entry_index].next;
	else
		h->entries[fr.data_prev].next = h->entries[fr.entry_index].next;

	array::pop_back(h->entries); // updated array count

	if (fr.entry_index == h->entries.count)
		return;

	h->entries[fr.entry_index] = h->entries[h->entries.count];

	auto last = impl::find_result(h, h->entries[fr.entry_index].key);

	if (last.data_prev < 0)
		h->hashes[last.hash_index] = fr.entry_index;
	else
		h->entries[last.entry_index].next = fr.entry_index;
}

template <typename T>
Find_Result
find_result(const Hash_Table<T>& h, u64 key)
{
	Find_Result fr;
	fr.hash_index = -1;
	fr.data_prev  = -1;
	fr.entry_index = -1;

	if (h.hashes.count == 0)
		return fr;

	fr.hash_index = key % h.hashes.count;
	fr.entry_index = h.hashes[fr.hash_index];
	while (fr.entry_index >= 0)
	{
		if (h.entries[fr.entry_index].key == key)
			return fr;
		fr.data_prev  = fr.entry_index;
		fr.entry_index = h.entries[fr.entry_index].next;
	}

	return fr;
}


template <typename T>
Find_Result
find_result(const Hash_Table<T>& h, typename const Hash_Table<T>::Entry* e)
{
	Find_Result fr;
	fr.hash_index = -1;
	fr.data_prev  = -1;
	fr.entry_index = -1;

	if (h.hashes.count == 0 || !e)
		return fr;

	fr.hash_index = key % h.hashes.count;
	fr.entry_index = h.hashes[fr.hash_index];
	while (fr.entry_index >= 0)
	{
		if (&h.entries[fr.entry_index] == e)
			return fr;
		fr.data_prev  = fr.entry_index;
		fr.entry_index = h.entries[fr.entry_index].next;
	}

	return fr;
}

template <typename T>
s64
make_entry(Hash_Table<T>* h, u64 key)
{
	const Find_Result fr = impl::find_result(*h, key);
	const s64 index      = impl::add_entry(h, key);

	if (fr.data_prev < 0)
		h->hashes[fr.hash_index] = index;
	else
		h->entries[fr.data_prev].next = index;

	h->entries[index].next = fr.entry_index;

	return index;
}

template <typename T>
void
find_and_erase_entry(Hash_Table<T>* h, u64 key)
{
	const Find_Result fr = impl::find_result(h, key);
	if (fr.entry_index >= 0)
		hash_table::erase(h, fr);
}

template <typename T>
s64
find_entry_or_fail(const Hash_Table<T>& h, u64 key)
{
	return impl::find_result(h, key).entry_index;
}

template <typename T>
s64
find_or_make_entry(Hash_Table<T>* h, u64 key)
{
	const auto fr = find_result(*h, key);
	if (fr.entry_index >= 0)
		return fr.entry_index;

	s64 index = impl::add_entry(h, key);
	if (fr.data_prev < 0)
		h->hashes[fr.hash_index] = index;
	else
		h->entries[fr.data_prev].next = index;

	return index;
}

template <typename T>
void
rehash(Hash_Table<T>* h, usize new_capacity)
{
	auto nh = hash_table::make<T>(h->hashes.allocator);
	array::resize(&nh.hashes, new_capacity);
	const usize old_count = h->entries.count;
	array::resize(&nh.entries, old_count);

	for (usize i = 0; i < new_capacity; i++)
		nh.hashes[i] = -1;

	for (usize i = 0; i < old_count; i++)
	{
		auto& e = h->entries[i];
		multi_hash_table::insert(&nh, e.key, e.value);
	}

	Hash_Table<T> empty_ht{h->hashes.allocator};
	h->~Hash_Table<T>();

	memory::copy(h,   &nh,       sizeof(Hash_Table<T>));
	memory::copy(&nh, &empty_ht, sizeof(Hash_Table<T>));
}

template <typename T>
void
grow(Hash_Table<T>* h)
{
	const usize new_capacity = 2 * h->entries.count + 2;
	impl::rehash(h, new_capacity);
}

template <typename T>
bool
is_full(Hash_Table<T>* h)
{
	// Make sure that there is enough space
	const f32 maximum_load_coefficient = 0.75f;
	return h->entries.count >= maximum_load_coefficient * h->hashes.count;
}
} // namespace impl

template <typename T>
inline bool
has(const Hash_Table<T>& h, u64 key)
{
	return impl::find_entry_or_fail(h, key) >= 0;
}

template <typename T>
inline const T&
get(const Hash_Table<T>& h, u64 key, const T& default_value)
{
	const s64 index = impl::find_entry_or_fail(h, key);

	if (index < 0)
		return default_value;
	return h.entries[index].value;
}

template <typename T>
inline void
set(Hash_Table<T>* h, u64 key, const T& value)
{
	if (h->hashes.count == 0)
		impl::grow(h);

	const s64 index = impl::find_or_make_entry(h, key);
	h->entries[index].value = value;
	if (impl::is_full(h))
		impl::grow(h);
}

template <typename T>
inline void
remove(Hash_Table<T>* h, u64 key)
{
	impl::find_and_erase_entry(h, key);
}

template <typename T>
inline void
reserve(Hash_Table<T>* h, usize capacity)
{
	impl::rehash(h, capacity);
}

template <typename T>
inline void
clear(Hash_Table<T>* h)
{
	array::clear(&h->hashes);
	array::clear(&h->entries);
}
} // namespace hash_table

template <typename T>
inline typename const Hash_Table<T>::Entry*
begin(const Hash_Table<T>& h)
{
	return begin(h.entries);
}

template <typename T>
inline typename const Hash_Table<T>::Entry*
end(const Hash_Table<T>& h)
{
	return end(h.entries);
}


namespace multi_hash_table
{
template <typename T>
inline void
get(const Hash_Table<T>& h, u64 key, Array<T>& items)
{
	auto e = multi_hash_table::find_first(h, key);
	while (e)
	{
		array::append(items, e->value);
		e = multi_hash_table::find_next(h, e);
	}
}

template <typename T>
inline usize
count(const Hash_Table<T>& h, u64 key)
{
	usize count = 0;
	auto e = multi_hash_table::find_first(h, key);
	while (e)
	{
		count++;
		e = multi_hash_table::find_next(h, e);
	}

	return count;
}


template <typename T>
inline typename const Hash_Table<T>::Entry*
find_first(const Hash_Table<T>& h, u64 key)
{
	const s64 index = multi_hash_table::find_first(h, key);
	if (index < 0)
		return nullptr;
	return &h.entries[index];
}

template <typename T>
typename const Hash_Table<T>::Entry*
find_next(const Hash_Table<T>& h, typename const Hash_Table<T>::Entry* e)
{
	if (!e)
		return nullptr;

	auto index = e->next;
	while (index >= 0)
	{
		if (h.entries[index].ley == e->key)
			return &h.entries[index];
		index = h.entries[index].next;
	}

	return nullptr;
}


template <typename T>
inline void
insert(Hash_Table<T>* h, u64 key, const T& value)
{
	if (h->hashes.count == 0)
		hash_table::impl::grow(h);

	auto next = hash_table::impl::make_entry(h, key);
	h->entries[next].value = value;

	if (hash_table::impl::is_full(h))
		hash_table::impl::grow(h);
}

template <typename T>
inline void
remove_entry(Hash_Table<T>* h, typename const Hash_Table<T>::Entry* e)
{
	const auto fr = hash_table::impl::find_result(h, e);
	if (fr.entry_index >= 0)
		hash_table::impl::erase(h, fr);
}

template <typename T>
inline void
remove_all(Hash_Table<T>* h, u64 key)
{
	while (hash_table::has(h, key))
		hash_table::remove(h, key);
}
} // namespace multi_hash_table

////////////////////////////////
///                          ///
/// Hash                     ///
///                          ///
////////////////////////////////

namespace hash
{
u32 adler32(const void* key, u32 num_bytes);

u32 crc32(const void* key, u32 num_bytes);
u64 crc64(const void* key, usize num_bytes);

// TODO(bill): Complete hashing functions
// u32 fnv32(const void* key, usize num_bytes);
// u64 fnv64(const void* key, usize num_bytes);
// u32 fnv32a(const void* key, usize num_bytes);
// u64 fnv64a(const void* key, usize num_bytes);

u32 murmur32(const void* key, u32 num_bytes, u32 seed = 0x9747b28c);
u64 murmur64(const void* key, usize num_bytes, u64 seed = 0x9747b28c);
} // namespace hash

////////////////////////////////
///                          ///
/// Time                     ///
///                          ///
////////////////////////////////

struct Time
{
	s64 microseconds;
};

extern const Time TIME_ZERO;

// NOTE(bill): namespace time cannot be used for numerous reasons

namespace time
{
Time now();
void sleep(Time time);

Time seconds(f32 s);
Time milliseconds(s32 ms);
Time microseconds(s64 us);

f32 as_seconds(Time t);
s32 as_milliseconds(Time t);
s64 as_microseconds(Time t);
} // namespace time

bool operator==(Time left, Time right);
bool operator!=(Time left, Time right);

bool operator<(Time left, Time right);
bool operator>(Time left, Time right);

bool operator<=(Time left, Time right);
bool operator>=(Time left, Time right);

Time operator-(Time right);

Time operator+(Time left, Time right);
Time operator-(Time left, Time right);

Time& operator+=(Time& left, Time right);
Time& operator-=(Time& left, Time right);

Time operator*(Time left, f32 right);
Time operator*(Time left, s64 right);
Time operator*(f32 left, Time right);
Time operator*(s64 left, Time right);

Time& operator*=(Time& left, f32 right);
Time& operator*=(Time& left, s64 right);

Time operator/(Time left, f32 right);
Time operator/(Time left, s64 right);

Time& operator/=(Time& left, f32 right);
Time& operator/=(Time& left, s64 right);

f32 operator/(Time left, Time right);

Time  operator%(Time left, Time right);
Time& operator%=(Time& left, Time right);




////////////////////////////////
///                          ///
/// OS                       ///
///                          ///
////////////////////////////////

#if 0
// TODO(bill): still in development
struct File
{
#if defined(GB_SYSTEM_WINDOWS)
	HANDLE win32_handle;
	Mutex mutex;

	char* name; // TODO(bill): uses malloc

	b32 is_console;
#else
	#error Implement file system
#endif
};

namespace file
{
enum Flag : u32
{
	READ  = 0x1,
	WRITE = 0x2,
};

uintptr fd(const File* file);

bool new_from_fd(File* file, uintptr fd, const char* name);

bool open(File* file, const char* filename, u32 flag, u32 perm);
bool close(File* file);

bool create(File* file, const char* filename, u32 flag);

bool read(File* file, void* buffer, u32 bytes_to_read);
bool write(File* file, const void* memory, u32 bytes_to_write);

bool read_at(File* file, void* buffer, u32 bytes_to_read, s64 offset);
bool write_at(File* file, const void* memory, u32 bytes_to_write, s64 offset);

s64 size(File* file);

bool set_pos(File* file, s64 pos);
bool get_pos(File* file, s64* pos);
} // namespace file
#endif

__GB_NAMESPACE_END

#endif // GB_INCLUDE_GB_HPP

///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
///
/// It's turtles all the way down!
///
///
///
///
///
////////////////////////////////
///                          ///
/// Implemenation            ///
///                          ///
////////////////////////////////
#if defined(GB_IMPLEMENTATION)
__GB_NAMESPACE_START
////////////////////////////////
///                          ///
/// Memory                   ///
///                          ///
////////////////////////////////

namespace mutex
{
Mutex
make()
{
	Mutex m = {};
#if defined(GB_SYSTEM_WINDOWS)
	m.win32_mutex = CreateMutex(0, false, 0);
#else
	pthread_mutex_init(&m.posix_mutex, nullptr);
#endif
	return m;
}

void
destroy(Mutex* m)
{
#if defined(GB_SYSTEM_WINDOWS)
	CloseHandle(m->win32_mutex);
#else
	pthread_mutex_destroy(&m->posix_mutex);
#endif
}


void lock(Mutex* m)
{
#if defined(GB_SYSTEM_WINDOWS)
	WaitForSingleObject(m->win32_mutex, INFINITE);
#else
	pthread_mutex_lock(&m->posix_mutex);
#endif
}

bool try_lock(Mutex* m)
{
#if defined(GB_SYSTEM_WINDOWS)
	return WaitForSingleObject(m->win32_mutex, 0) == WAIT_OBJECT_0;
#else
	return pthread_mutex_trylock(&m->posix_mutex) == 0;
#endif
}


void unlock(Mutex* m)
{
#if defined(GB_SYSTEM_WINDOWS)
	ReleaseMutex(m->win32_mutex);
#else
	pthread_mutex_unlock(&m->posix_mutex);
#endif
}
} // namespace mutex

// Atomics
namespace atomic
{
#if defined(_MSC_VER)
inline u32
load(const Atomic32* object)
{
	return object->nonatomic;
}

inline void
store(Atomic32* object, u32 value)
{
	object->nonatomic = value;
}

inline u32
compare_exchange_strong(Atomic32* object, u32 expected, u32 desired)
{
	return _InterlockedCompareExchange(reinterpret_cast<long*>(object), desired, expected);
}

inline u32
exchanged(Atomic32* object, u32 desired)
{
	return _InterlockedExchange(reinterpret_cast<long*>(object), desired);
}

inline u32
fetch_add(Atomic32* object, s32 operand)
{
	return _InterlockedExchangeAdd(reinterpret_cast<long*>(object), operand);
}

inline u32
fetch_and(Atomic32* object, u32 operand)
{
	return _InterlockedAnd(reinterpret_cast<long*>(object), operand);
}

inline u32
fetch_or_32(Atomic32* object, u32 operand)
{
	return _InterlockedOr(reinterpret_cast<long*>(object), operand);
}

inline u64
load(const Atomic64* object)
{
#if defined(GB_ARCH_64_BIT)
	return object->nonatomic;
#else
	// NOTE(bill): The most compatible way to get an atomic 64-bit load on x86 is with cmpxchg8b
	u64 result;
	__asm
	{
		mov esi, object;
		mov ebx, eax;
		mov ecx, edx;
		lock cmpxchg8b [esi];
		mov dword ptr result, eax;
		mov dword ptr result[4], edx;
	}
	return result;
#endif
}

inline void
store(Atomic64* object, u64 value)
{
#if defined(GB_ARCH_64_BIT)
	object->nonatomic = value;
#else
	// NOTE(bill): The most compatible way to get an atomic 64-bit load on x86 is with cmpxchg8b
	__asm
	{
		mov esi, object;
		mov ebx, dword ptr value;
		mov ecx, dword ptr value[4];
	retry:
		cmpxchg8b [esi];
		jne retry;
	}
#endif
}

inline u64
compare_exchange_strong(Atomic64* object, u64 expected, u64 desired)
{
	_InterlockedCompareExchange64(reinterpret_cast<s64*>(object), desired, expected);
}

inline u64
exchanged(Atomic64* object, u64 desired)
{
#if defined(GB_ARCH_64_BIT)
	return _InterlockedExchange64(reinterpret_cast<s64*>(object), desired);
#else
	u64 expected = object->nonatomic;
	while (true)
	{
		u64 original = _InterlockedCompareExchange64(reinterpret_cast<s64*>(object), desired, expected);
		if (original == expected)
			return original;
		expected = original;
	}
#endif
}

inline u64
fetch_add(Atomic64* object, s64 operand)
{
#if defined(GB_ARCH_64_BIT)
	return _InterlockedExchangeAdd64(reinterpret_cast<s64*>(object), operand);
#else
	u64 expected = object->nonatomic;
	while (true)
	{
		u64 original = _InterlockedExchange64(reinterpret_cast<s64*>(object), expected + operand, expected);
		if (original == expected)
			return original;
		expected = original;
	}
#endif
}

inline u64
fetch_and(Atomic64* object, u64 operand)
{
#if defined(GB_ARCH_64_BIT)
	return _InterlockedAnd64(reinterpret_cast<s64*>(object), operand);
#else
	u64 expected = object->nonatomic;
	while (true)
	{
		u64 original = _InterlockedCompareExchange64(reinterpret_cast<s64*>(object), expected & operand, expected);
		if (original == expected)
			return original;
		expected = original;
	}
#endif
}

inline u64
fetch_or(Atomic64* object, u64 operand)
{
#if defined(GB_ARCH_64_BIT)
	return _InterlockedAnd64(reinterpret_cast<s64*>(object), operand);
#else
	u64 expected = object->nonatomic;
	while (true)
	{
		u64 original = _InterlockedCompareExchange64(reinterpret_cast<s64*>(object), expected | operand, expected);
		if (original == expected)
			return original;
		expected = original;
	}
#endif
}

#else
#error TODO(bill): Implement atomics for this platform
#endif
} // namespace atomic

namespace semaphore
{
Semaphore
make()
{
	Semaphore semaphore = {};
#if defined(GB_SYSTEM_WINDOWS)
	semaphore.win32_handle = CreateSemaphore(nullptr, 0, GB_S32_MAX, nullptr);
	GB_ASSERT(semaphore.win32_handle != nullptr, "CreateSemaphore: GetLastError = %d", GetLastError());

#else
	semaphore.count = 0;
	s32 result = pthread_cond_init(&semaphore.cond, nullptr);
	GB_ASSERT(result == 0, "pthread_cond_init: errno = %d", result);

	semaphore.mutex = mutex::make();
#endif

	return semaphore;
}

void
destroy(Semaphore* semaphore)
{
#if defined(GB_SYSTEM_WINDOWS)
	BOOL err = CloseHandle(semaphore->win32_handle);
	GB_ASSERT(err != 0, "CloseHandle: GetLastError = %d", GetLastError());
#else
	s32 result = pthread_cond_destroy(&semaphore->cond);
	GB_ASSERT(result == 0, "pthread_cond_destroy: errno = %d", result);
	mutex::destroy(&semaphore->mutex);
#endif
}

void
post(Semaphore* semaphore, u32 count)
{
#if defined(GB_SYSTEM_WINDOWS)
	BOOL err = ReleaseSemaphore(semaphore->win32_handle, count, nullptr);
	GB_ASSERT(err != 0, "ReleaseSemaphore: GetLastError = %d", GetLastError());
#else
	mutex::lock(semaphore->mutex);
	defer (mutex::unlock(semaphore->mutex));

	for (u32 i = 0; i < count; i++)
	{
		s32 result = pthread_cond_signal(&semaphore->cond);
		GB_ASSERT(result == 0, "pthread_cond_signal: errno = %d", result);
	}

	semaphore->count += count;
#endif
}

void
wait(Semaphore* semaphore)
{
#if defined(GB_SYSTEM_WINDOWS)
	DWORD result = WaitForSingleObject(semaphore->win32_handle, INFINITE);
	GB_ASSERT(result == WAIT_OBJECT_0, "WaitForSingleObject: GetLastError = %d", GetLastError());
#else
	mutex::lock(semaphore->mutex);
	defer (mutex::unlock(semaphore->mutex));

	while (count <= 0)
	{
		s32 result = pthread_cond_wait(&semaphore->cond, &semaphore->mutex.posix_mutex);
		GB_ASSERT(result == 0, "pthread_cond_wait: errno = %d", result);
	}

	count--;
#endif
}
} // namespace semaphore

namespace thread
{
Thread
make()
{
	Thread t = {};
#if defined(GB_SYSTEM_WINDOWS)
	t.win32_handle = INVALID_HANDLE_VALUE;
#else
	t.posix_handle = 0;
#endif
	t.function = nullptr;
	t.data = nullptr;
	t.stack_size = 0;
	t.is_running = false;
	t.semaphore = semaphore::make();

	return t;
}

void
destroy(Thread* t)
{
	if (t->is_running)
		thread::stop(t);

	semaphore::destroy(&t->semaphore);
}

internal_linkage s32
run(Thread* t)
{
	semaphore::post(&t->semaphore);
	return t->function(t->data);
}

#if defined(GB_SYSTEM_WINDOWS)
internal_linkage DWORD WINAPI
thread_proc(void* arg)
{
	Thread* t = static_cast<Thread*>(arg);
	s32 result = thread::run(t);
	return result;
}

#else
internal_linkage void*
thread_proc(void* arg)
{
	local_persist s32 result = -1;
	result = thread::run(static_cast<Thread*>(arg));
	return (void*)&result;
}

#endif

void
start(Thread* t, Thread_Function* func, void* data, usize stack_size)
{
	GB_ASSERT(!t->is_running);
	GB_ASSERT(func != nullptr);
	t->function = func;
	t->data = data;
	t->stack_size = stack_size;

#if defined(GB_SYSTEM_WINDOWS)
	t->win32_handle = CreateThread(nullptr, stack_size, thread_proc, t, 0, nullptr);
	GB_ASSERT(t->win32_handle != nullptr,
	          "CreateThread: GetLastError = %d", GetLastError());

#else
	pthread_attr_t attr;
	s32 result = pthread_attr_init(&attr);
	pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
	GB_ASSERT(result == 0, "pthread_attr_init: errno = %d", result);

	if (t->stack_size != 0)
	{
		result = pthread_attr_setstacksize(&attr, t->stack_size);
		GB_ASSERT(result == 0, "pthread_attr_setstacksize: errno = %d", result);
	}

	result = pthread_create(&t->posix_handle, &attr, thread_proc, thread);
	GB_ASSERT(result == 0, "pthread_create: errno = %d", result);

	// NOTE(bill): Free attr memory
	result = pthread_attr_destroy(&attr);
	GB_ASSERT(result == 0, "pthread_attr_destroy: errno = %d", result);

	// NOTE(bill): So much boiler patch compared to windows.h (for once)
#endif

	t->is_running = true;
	semaphore::wait(&t->semaphore);
}

void
stop(Thread* t)
{
	if (!t->is_running)
		return;

#if defined(GB_SYSTEM_WINDOWS)
	WaitForSingleObject(t->win32_handle, INFINITE);
	CloseHandle(t->win32_handle);
	t->win32_handle = INVALID_HANDLE_VALUE;
#else
	int result = pthread_join(t->posix_handle, nullptr);
	t->posix_handle = 0;
#endif

	t->is_running = false;
}

bool
is_running(const Thread& thread)
{
	return thread.is_running != 0;
}
} // namespace thread






#define GB_HEAP_ALLOCATOR_HEADER_PAD_VALUE (usize)(-1)
Heap_Allocator::~Heap_Allocator()
{
#if 0
	GB_ASSERT(allocation_count == 0 && total_allocated() == 0,
			  "Heap Allocator: allocation count = %lld; total allocated = %lld",
			  allocation_count, total_allocated());
#endif
}

void*
Heap_Allocator::alloc(usize size, usize align)
{
	mutex::lock(&mutex);
	defer (mutex::unlock(&mutex));

	const usize total = size + align + sizeof(Header);
	Header* h = static_cast<Header*>(::malloc(total));
	h->size   = total;

	void* data = memory::align_forward(h + 1, align);
	{ // Pad header
		usize* ptr = reinterpret_cast<usize*>(h+1);

		while (ptr != data)
			*ptr++ = GB_HEAP_ALLOCATOR_HEADER_PAD_VALUE;
	}
	total_allocated_count += total;
	allocation_count++;

	return data;
}

void
Heap_Allocator::dealloc(const void* ptr)
{
	if (!ptr)
		return;

	mutex::lock(&mutex);
	defer (mutex::unlock(&mutex));


	Header* h = get_header_ptr(ptr);

	total_allocated_count -= h->size;
	allocation_count--;

	::free(h);
}

s64
Heap_Allocator::allocated_size(const void* ptr)
{
	mutex::lock(&mutex);
	defer (mutex::unlock(&mutex));

	return get_header_ptr(ptr)->size;
}

s64
Heap_Allocator::total_allocated()
{
	return total_allocated_count;
}

Heap_Allocator::Header*
Heap_Allocator::get_header_ptr(const void* ptr)
{
	const usize* data = reinterpret_cast<const usize*>(ptr) - 1;

	while (*data == GB_HEAP_ALLOCATOR_HEADER_PAD_VALUE)
		data--;

	return (Heap_Allocator::Header*)(data);
}

Arena_Allocator::Arena_Allocator(Allocator* backing_, usize size)
: backing(backing_)
, physical_start(nullptr)
, total_size(size)
, temp_count(0)
, total_allocated_count(0)
{
	physical_start = backing->alloc(size);
}

Arena_Allocator::Arena_Allocator(void* start, usize size)
: backing(nullptr)
, physical_start(start)
, total_size(size)
, temp_count(0)
, total_allocated_count(0)
{
}

Arena_Allocator::~Arena_Allocator()
{
	if (backing)
		backing->dealloc(physical_start);

	GB_ASSERT(total_allocated_count == 0,
			  "Memory leak of %ld bytes, maybe you forgot to call clear_arena()?", total_allocated_count);
}

void* Arena_Allocator::alloc(usize size, usize align)
{
	s64 actual_size = size + align;

	if (total_allocated_count + actual_size > total_size)
		return nullptr;

	void* ptr = memory::align_forward(memory::pointer_add(physical_start, total_allocated_count), align);

	total_allocated_count += actual_size;

	return ptr;
}

inline void Arena_Allocator::dealloc(const void*) {}

inline s64 Arena_Allocator::allocated_size(const void*) { return -1; }

inline s64 Arena_Allocator::total_allocated() { return total_allocated_count; }

////////////////////////////////
///                          ///
/// String                   ///
///                          ///
////////////////////////////////

namespace string
{
String make(Allocator* a, const char* str)
{
	return string::make(a, str, (string::Size)strlen(str));
}

String make(Allocator* a, const void* init_str, Size len)
{
	usize header_size = sizeof(string::Header);
	void* ptr = alloc(a, header_size + len + 1);
	if (!init_str)
		memory::zero(ptr, header_size + len + 1);

	if (ptr == nullptr)
		return nullptr;

	String str = static_cast<char*>(ptr) + header_size;
	string::Header* header = string::header(str);
	header->allocator = a;
	header->len = len;
	header->cap = len;
	if (len && init_str)
		memory::copy(str, init_str, len);
	str[len] = '\0';

	return str;
}

void free(String str)
{
	if (str == nullptr)
		return;
	string::Header* h = string::header(str);
	Allocator* a = h->allocator;
	if (a)
		dealloc(a, h);
}

String duplicate(Allocator* a, const String str)
{
	return string::make(a, str, string::length(str));
}

Size length(const String str)
{
	return string::header(str)->len;
}

Size capacity(const String str)
{
	return string::header(str)->cap;
}

Size available_space(const String str)
{
	string::Header* h = string::header(str);
	if (h->cap > h->len)
		return h->cap - h->len;
	return 0;
}

void clear(String str)
{
	string::header(str)->len = 0;
	str[0] = '\0';
}

void append(String* str, char c)
{
	Size curr_len = string::length(*str);

	string::make_space_for(str, 1);
	if (str == nullptr)
		return;

	(*str)[curr_len]     = c;
	(*str)[curr_len + 1] = '\0';
	string::header(*str)->len = curr_len + 1;
}

void append(String* str, const String other)
{
	string::append(str, other, string::length(other));
}

void append_cstring(String* str, const char* other)
{
	string::append(str, other, (Size)strlen(other));
}

void append(String* str, const void* other, Size other_len)
{
	Size curr_len = string::length(*str);

	string::make_space_for(str, other_len);
	if (str == nullptr)
		return;

	memory::copy((*str) + curr_len, other, other_len);
	(*str)[curr_len + other_len] = '\0';
	string::header(*str)->len = curr_len + other_len;
}

namespace impl
{
// NOTE(bill): ptr _must_ be allocated with Allocator* a
internal_linkage inline void*
string_realloc(Allocator* a, void* ptr, usize old_size, usize new_size)
{
	if (!ptr)
		return alloc(a, new_size);

	if (new_size < old_size)
		new_size = old_size;

	if (old_size == new_size)
		return ptr;

	void* new_ptr = alloc(a, new_size);
	if (!new_ptr)
		return nullptr;

	memory::copy(new_ptr, ptr, old_size);

	dealloc(a, ptr);

	return new_ptr;
}
} // namespace impl

void
make_space_for(String* str, Size add_len)
{
	Size len = string::length(*str);
	Size new_len = len + add_len;

	Size available = string::available_space(*str);
	if (available >= add_len) // Return if there is enough space left
		return;

	void* ptr = reinterpret_cast<string::Header*>(*str) - 1;
	usize old_size = sizeof(string::Header) + string::length(*str) + 1;
	usize new_size = sizeof(string::Header) + new_len + 1;

	Allocator* a = string::header(*str)->allocator;
	void* new_ptr = impl::string_realloc(a, ptr, old_size, new_size);
	if (new_ptr == nullptr)
		return;
	*str = static_cast<char*>(new_ptr) + sizeof(string::Header);

	string::header(*str)->cap = new_len;
}

usize
allocation_size(const String str)
{
	Size cap = string::capacity(str);
	return sizeof(string::Header) + cap;
}

bool
equals(const String lhs, const String rhs)
{
	Size lhs_len = string::length(lhs);
	Size rhs_len = string::length(rhs);
	if (lhs_len != rhs_len)
		return false;

	for (Size i = 0; i < lhs_len; i++)
	{
		if (lhs[i] != rhs[i])
			return false;
	}

	return true;
}

int
compare(const String lhs, const String rhs) // NOTE(bill): three-way comparison
{
	// Treat as cstring
	const char* str1 = lhs;
	const char* str2 = rhs;
	int s1;
	int s2;
	do
	{
		s1 = *str1++;
		s2 = *str2++;
		if (s1 == 0)
			break;
	}
	while (s1 == s2);

	return (s1 < s2) ? -1 : (s1 > s2);
}

void
trim(String* str, const char* cut_set)
{
	char* start;
	char* end;
	char* start_pos;
	char* end_pos;

	start_pos = start = *str;
	end_pos   = end   = *str + string::length(*str) - 1;

	while (start_pos <= end && strchr(cut_set, *start_pos))
		start_pos++;
	while (end_pos > start_pos && strchr(cut_set, *end_pos))
		end_pos--;

	Size len = static_cast<Size>((start_pos > end_pos) ? 0 : ((end_pos - start_pos)+1));

	if (*str != start_pos)
		memory::move(*str, start_pos, len);
	(*str)[len] = '\0';

	string::header(*str)->len = len;
}
inline void
trim_space(String* str)
{
	trim(str, " \n\r\t\v\f");
}
} // namespace string




namespace strconv
{
// NOTE(bill): Inspired by the golang strconv library but not exactly due to numerous reasons

bool
parse_bool(const char* str, bool* value)
{
	if (str == nullptr)
		return false;

	if (str[0] == '\0')
		return false;

	if (str[0] == '1' ||
	    str[0] == 't' ||
	    str[0] == 'T')
	{
		*value = true;
		return true;
	}
	if (str[0] == '0' ||
	    str[0] == 'f' ||
	    str[0] == 'F')
	{
		*value = false;
		return true;
	}
	if ((str[0] == 't' &&
	     str[1] == 'r' &&
	     str[2] == 'u' &&
	     str[3] == 'e') ||
		(str[0] == 'T' &&
	     str[1] == 'R' &&
	     str[2] == 'U' &&
	     str[3] == 'E'))
	{
		*value = true;
		return true;
	}

	if ((str[0] == 'f' &&
	     str[1] == 'a' &&
	     str[2] == 'l' &&
	     str[3] == 's' &&
	     str[4] == 'e') ||
		(str[0] == 'F' &&
	     str[1] == 'A' &&
	     str[2] == 'L' &&
	     str[3] == 'S' &&
	     str[4] == 'E'))
	{
		*value = false;
		return true;
	}

	return false;
}

bool
parse_f32(const char* str, f32* value)
{
	// TODO(bill):
	return false;
}

bool
parse_f64(const char* str, f64* value)
{
	// TODO(bill):
	return false;
}

bool
parse_int(const char* str, int base, s8* value)
{
	// TODO(bill):
	return false;
}

bool
parse_int(const char* str, int base, s16* value)
{
	// TODO(bill):
	return false;
}

bool
parse_int(const char* str, int base, s32* value)
{
	// TODO(bill):
	return false;
}

bool
parse_int(const char* str, int base, s64* value)
{
	// TODO(bill):
	return false;
}

bool
parse_uint(const char* str, int base, u8* value)
{
	// TODO(bill):
	return false;
}

bool
parse_uint(const char* str, int base, u16* value)
{
	// TODO(bill):
	return false;
}

bool
parse_uint(const char* str, int base, u32* value)
{
	// TODO(bill):
	return false;
}

bool
parse_uint(const char* str, int base, u64* value)
{
	// TODO(bill):
	return false;
}

void
format_bool(bool value, char* buffer, usize len)
{
	// TODO(bill):
}

void
format_f32(f32 value, char* buffer, usize len)
{
	// TODO(bill):
}

void
format_f64(f64 value, char* buffer, usize len)
{
	// TODO(bill):
}

void
format_int(s64 value, char* buffer, usize len)
{
	// TODO(bill):
}

void
format_uint(u64 value, char* buffer, usize len)
{
	// TODO(bill):
}
} // namespace strconv











////////////////////////////////
///                          ///
/// Hash                     ///
///                          ///
////////////////////////////////

namespace hash
{
u32
adler32(const void* key, u32 num_bytes)
{
	const u32 MOD_ADLER = 65521;

	u32 a = 1;
	u32 b = 0;

	const u8* bytes = static_cast<const u8*>(key);
	for (u32 i = 0; i < num_bytes; i++)
	{
		a = (a + bytes[i]) % MOD_ADLER;
		b = (b + a) % MOD_ADLER;
	}

	return (b << 16) | a;
}

global_variable const u32 GB_CRC32_TABLE[256] = {
	0x00000000, 0x77073096, 0xee0e612c, 0x990951ba,
	0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
	0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
	0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91,
	0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de,
	0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
	0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec,
	0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5,
	0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
	0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b,
	0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940,
	0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
	0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116,
	0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f,
	0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
	0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d,
	0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a,
	0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
	0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818,
	0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01,
	0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
	0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457,
	0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c,
	0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
	0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2,
	0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb,
	0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
	0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9,
	0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086,
	0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
	0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4,
	0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad,
	0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
	0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683,
	0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8,
	0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
	0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe,
	0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7,
	0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
	0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5,
	0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252,
	0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
	0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60,
	0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79,
	0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
	0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f,
	0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04,
	0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
	0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a,
	0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713,
	0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
	0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21,
	0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e,
	0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
	0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c,
	0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45,
	0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
	0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db,
	0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0,
	0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
	0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6,
	0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf,
	0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
	0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d,
};

global_variable const u64 GB_CRC64_TABLE[256] = {
	0x0000000000000000ull, 0x42F0E1EBA9EA3693ull, 0x85E1C3D753D46D26ull, 0xC711223CFA3E5BB5ull,
	0x493366450E42ECDFull, 0x0BC387AEA7A8DA4Cull, 0xCCD2A5925D9681F9ull, 0x8E224479F47CB76Aull,
	0x9266CC8A1C85D9BEull, 0xD0962D61B56FEF2Dull, 0x17870F5D4F51B498ull, 0x5577EEB6E6BB820Bull,
	0xDB55AACF12C73561ull, 0x99A54B24BB2D03F2ull, 0x5EB4691841135847ull, 0x1C4488F3E8F96ED4ull,
	0x663D78FF90E185EFull, 0x24CD9914390BB37Cull, 0xE3DCBB28C335E8C9ull, 0xA12C5AC36ADFDE5Aull,
	0x2F0E1EBA9EA36930ull, 0x6DFEFF5137495FA3ull, 0xAAEFDD6DCD770416ull, 0xE81F3C86649D3285ull,
	0xF45BB4758C645C51ull, 0xB6AB559E258E6AC2ull, 0x71BA77A2DFB03177ull, 0x334A9649765A07E4ull,
	0xBD68D2308226B08Eull, 0xFF9833DB2BCC861Dull, 0x388911E7D1F2DDA8ull, 0x7A79F00C7818EB3Bull,
	0xCC7AF1FF21C30BDEull, 0x8E8A101488293D4Dull, 0x499B3228721766F8ull, 0x0B6BD3C3DBFD506Bull,
	0x854997BA2F81E701ull, 0xC7B97651866BD192ull, 0x00A8546D7C558A27ull, 0x4258B586D5BFBCB4ull,
	0x5E1C3D753D46D260ull, 0x1CECDC9E94ACE4F3ull, 0xDBFDFEA26E92BF46ull, 0x990D1F49C77889D5ull,
	0x172F5B3033043EBFull, 0x55DFBADB9AEE082Cull, 0x92CE98E760D05399ull, 0xD03E790CC93A650Aull,
	0xAA478900B1228E31ull, 0xE8B768EB18C8B8A2ull, 0x2FA64AD7E2F6E317ull, 0x6D56AB3C4B1CD584ull,
	0xE374EF45BF6062EEull, 0xA1840EAE168A547Dull, 0x66952C92ECB40FC8ull, 0x2465CD79455E395Bull,
	0x3821458AADA7578Full, 0x7AD1A461044D611Cull, 0xBDC0865DFE733AA9ull, 0xFF3067B657990C3Aull,
	0x711223CFA3E5BB50ull, 0x33E2C2240A0F8DC3ull, 0xF4F3E018F031D676ull, 0xB60301F359DBE0E5ull,
	0xDA050215EA6C212Full, 0x98F5E3FE438617BCull, 0x5FE4C1C2B9B84C09ull, 0x1D14202910527A9Aull,
	0x93366450E42ECDF0ull, 0xD1C685BB4DC4FB63ull, 0x16D7A787B7FAA0D6ull, 0x5427466C1E109645ull,
	0x4863CE9FF6E9F891ull, 0x0A932F745F03CE02ull, 0xCD820D48A53D95B7ull, 0x8F72ECA30CD7A324ull,
	0x0150A8DAF8AB144Eull, 0x43A04931514122DDull, 0x84B16B0DAB7F7968ull, 0xC6418AE602954FFBull,
	0xBC387AEA7A8DA4C0ull, 0xFEC89B01D3679253ull, 0x39D9B93D2959C9E6ull, 0x7B2958D680B3FF75ull,
	0xF50B1CAF74CF481Full, 0xB7FBFD44DD257E8Cull, 0x70EADF78271B2539ull, 0x321A3E938EF113AAull,
	0x2E5EB66066087D7Eull, 0x6CAE578BCFE24BEDull, 0xABBF75B735DC1058ull, 0xE94F945C9C3626CBull,
	0x676DD025684A91A1ull, 0x259D31CEC1A0A732ull, 0xE28C13F23B9EFC87ull, 0xA07CF2199274CA14ull,
	0x167FF3EACBAF2AF1ull, 0x548F120162451C62ull, 0x939E303D987B47D7ull, 0xD16ED1D631917144ull,
	0x5F4C95AFC5EDC62Eull, 0x1DBC74446C07F0BDull, 0xDAAD56789639AB08ull, 0x985DB7933FD39D9Bull,
	0x84193F60D72AF34Full, 0xC6E9DE8B7EC0C5DCull, 0x01F8FCB784FE9E69ull, 0x43081D5C2D14A8FAull,
	0xCD2A5925D9681F90ull, 0x8FDAB8CE70822903ull, 0x48CB9AF28ABC72B6ull, 0x0A3B7B1923564425ull,
	0x70428B155B4EAF1Eull, 0x32B26AFEF2A4998Dull, 0xF5A348C2089AC238ull, 0xB753A929A170F4ABull,
	0x3971ED50550C43C1ull, 0x7B810CBBFCE67552ull, 0xBC902E8706D82EE7ull, 0xFE60CF6CAF321874ull,
	0xE224479F47CB76A0ull, 0xA0D4A674EE214033ull, 0x67C58448141F1B86ull, 0x253565A3BDF52D15ull,
	0xAB1721DA49899A7Full, 0xE9E7C031E063ACECull, 0x2EF6E20D1A5DF759ull, 0x6C0603E6B3B7C1CAull,
	0xF6FAE5C07D3274CDull, 0xB40A042BD4D8425Eull, 0x731B26172EE619EBull, 0x31EBC7FC870C2F78ull,
	0xBFC9838573709812ull, 0xFD39626EDA9AAE81ull, 0x3A28405220A4F534ull, 0x78D8A1B9894EC3A7ull,
	0x649C294A61B7AD73ull, 0x266CC8A1C85D9BE0ull, 0xE17DEA9D3263C055ull, 0xA38D0B769B89F6C6ull,
	0x2DAF4F0F6FF541ACull, 0x6F5FAEE4C61F773Full, 0xA84E8CD83C212C8Aull, 0xEABE6D3395CB1A19ull,
	0x90C79D3FEDD3F122ull, 0xD2377CD44439C7B1ull, 0x15265EE8BE079C04ull, 0x57D6BF0317EDAA97ull,
	0xD9F4FB7AE3911DFDull, 0x9B041A914A7B2B6Eull, 0x5C1538ADB04570DBull, 0x1EE5D94619AF4648ull,
	0x02A151B5F156289Cull, 0x4051B05E58BC1E0Full, 0x87409262A28245BAull, 0xC5B073890B687329ull,
	0x4B9237F0FF14C443ull, 0x0962D61B56FEF2D0ull, 0xCE73F427ACC0A965ull, 0x8C8315CC052A9FF6ull,
	0x3A80143F5CF17F13ull, 0x7870F5D4F51B4980ull, 0xBF61D7E80F251235ull, 0xFD913603A6CF24A6ull,
	0x73B3727A52B393CCull, 0x31439391FB59A55Full, 0xF652B1AD0167FEEAull, 0xB4A25046A88DC879ull,
	0xA8E6D8B54074A6ADull, 0xEA16395EE99E903Eull, 0x2D071B6213A0CB8Bull, 0x6FF7FA89BA4AFD18ull,
	0xE1D5BEF04E364A72ull, 0xA3255F1BE7DC7CE1ull, 0x64347D271DE22754ull, 0x26C49CCCB40811C7ull,
	0x5CBD6CC0CC10FAFCull, 0x1E4D8D2B65FACC6Full, 0xD95CAF179FC497DAull, 0x9BAC4EFC362EA149ull,
	0x158E0A85C2521623ull, 0x577EEB6E6BB820B0ull, 0x906FC95291867B05ull, 0xD29F28B9386C4D96ull,
	0xCEDBA04AD0952342ull, 0x8C2B41A1797F15D1ull, 0x4B3A639D83414E64ull, 0x09CA82762AAB78F7ull,
	0x87E8C60FDED7CF9Dull, 0xC51827E4773DF90Eull, 0x020905D88D03A2BBull, 0x40F9E43324E99428ull,
	0x2CFFE7D5975E55E2ull, 0x6E0F063E3EB46371ull, 0xA91E2402C48A38C4ull, 0xEBEEC5E96D600E57ull,
	0x65CC8190991CB93Dull, 0x273C607B30F68FAEull, 0xE02D4247CAC8D41Bull, 0xA2DDA3AC6322E288ull,
	0xBE992B5F8BDB8C5Cull, 0xFC69CAB42231BACFull, 0x3B78E888D80FE17Aull, 0x7988096371E5D7E9ull,
	0xF7AA4D1A85996083ull, 0xB55AACF12C735610ull, 0x724B8ECDD64D0DA5ull, 0x30BB6F267FA73B36ull,
	0x4AC29F2A07BFD00Dull, 0x08327EC1AE55E69Eull, 0xCF235CFD546BBD2Bull, 0x8DD3BD16FD818BB8ull,
	0x03F1F96F09FD3CD2ull, 0x41011884A0170A41ull, 0x86103AB85A2951F4ull, 0xC4E0DB53F3C36767ull,
	0xD8A453A01B3A09B3ull, 0x9A54B24BB2D03F20ull, 0x5D45907748EE6495ull, 0x1FB5719CE1045206ull,
	0x919735E51578E56Cull, 0xD367D40EBC92D3FFull, 0x1476F63246AC884Aull, 0x568617D9EF46BED9ull,
	0xE085162AB69D5E3Cull, 0xA275F7C11F7768AFull, 0x6564D5FDE549331Aull, 0x279434164CA30589ull,
	0xA9B6706FB8DFB2E3ull, 0xEB46918411358470ull, 0x2C57B3B8EB0BDFC5ull, 0x6EA7525342E1E956ull,
	0x72E3DAA0AA188782ull, 0x30133B4B03F2B111ull, 0xF7021977F9CCEAA4ull, 0xB5F2F89C5026DC37ull,
	0x3BD0BCE5A45A6B5Dull, 0x79205D0E0DB05DCEull, 0xBE317F32F78E067Bull, 0xFCC19ED95E6430E8ull,
	0x86B86ED5267CDBD3ull, 0xC4488F3E8F96ED40ull, 0x0359AD0275A8B6F5ull, 0x41A94CE9DC428066ull,
	0xCF8B0890283E370Cull, 0x8D7BE97B81D4019Full, 0x4A6ACB477BEA5A2Aull, 0x089A2AACD2006CB9ull,
	0x14DEA25F3AF9026Dull, 0x562E43B4931334FEull, 0x913F6188692D6F4Bull, 0xD3CF8063C0C759D8ull,
	0x5DEDC41A34BBEEB2ull, 0x1F1D25F19D51D821ull, 0xD80C07CD676F8394ull, 0x9AFCE626CE85B507ull,
};


u32
crc32(const void* key, u32 num_bytes)
{
	u32 result = static_cast<u32>(~0);
	const u8* c = reinterpret_cast<const u8*>(key);
	for (u32 remaining = num_bytes; remaining--; c++)
		result = (result >> 8) ^ (GB_CRC32_TABLE[(result ^ *c) & 0xff]);

	return ~result;
}

u64
crc64(const void* key, usize num_bytes)
{
	u64 result = static_cast<u64>(~0);
	const u8* c = reinterpret_cast<const u8*>(key);
	for (usize remaining = num_bytes; remaining--; c++)
		result = (result >> 8) ^ (GB_CRC64_TABLE[(result ^ *c) & 0xff]);

	return ~result;
}

// u32 fnv32(const void* key, usize num_bytes)
// {

// }

// u64 fnv64(const void* key, usize num_bytes)
// {

// }

// u32 fnv32a(const void* key, usize num_bytes)
// {

// }

// u64 fnv64a(const void* key, usize num_bytes)
// {

// }

u32
murmur32(const void* key, u32 num_bytes, u32 seed)
{
	local_persist const u32 c1 = 0xcc9e2d51;
	local_persist const u32 c2 = 0x1b873593;
	local_persist const u32 r1 = 15;
	local_persist const u32 r2 = 13;
	local_persist const u32 m = 5;
	local_persist const u32 n = 0xe6546b64;

	u32 hash = seed;

	const usize nblocks = num_bytes / 4;
	const u32* blocks = static_cast<const u32*>(key);
	for (usize i = 0; i < nblocks; i++) {
		u32 k = blocks[i];
		k *= c1;
		k = (k << r1) | (k >> (32 - r1));
		k *= c2;

		hash ^= k;
		hash = ((hash << r2) | (hash >> (32 - r2))) * m + n;
	}

	const u8* tail = (static_cast<const u8*>(key)) + nblocks * 4;
	u32 k1 = 0;

	switch (num_bytes & 3) {
	case 3:
		k1 ^= tail[2] << 16;
	case 2:
		k1 ^= tail[1] << 8;
	case 1:
		k1 ^= tail[0];

		k1 *= c1;
		k1 = (k1 << r1) | (k1 >> (32 - r1));
		k1 *= c2;
		hash ^= k1;
	}

	hash ^= num_bytes;
	hash ^= (hash >> 16);
	hash *= 0x85ebca6b;
	hash ^= (hash >> 13);
	hash *= 0xc2b2ae35;
	hash ^= (hash >> 16);

	return hash;
}

#if defined(GB_ARCH_64_BIT)
u64
murmur64(const void* key, usize num_bytes, u64 seed)
{
	local_persist const u64 m = 0xc6a4a7935bd1e995ULL;
	local_persist const s32 r = 47;

	u64 h = seed ^ (num_bytes * m);

	const u64* data = static_cast<const u64*>(key);
	const u64* end = data + (num_bytes / 8);

	while (data != end)
	{
		u64 k = *data++;

		k *= m;
		k ^= k >> r;
		k *= m;

		h ^= k;
		h *= m;
	}

	const u8* data2 = reinterpret_cast<const u8*>(data);

	switch (num_bytes & 7)
	{
	case 7: h ^= static_cast<u64>(data2[6]) << 48;
	case 6: h ^= static_cast<u64>(data2[5]) << 40;
	case 5: h ^= static_cast<u64>(data2[4]) << 32;
	case 4: h ^= static_cast<u64>(data2[3]) << 24;
	case 3: h ^= static_cast<u64>(data2[2]) << 16;
	case 2: h ^= static_cast<u64>(data2[1]) << 8;
	case 1: h ^= static_cast<u64>(data2[0]);
		h *= m;
	};

	h ^= h >> r;
	h *= m;
	h ^= h >> r;

	return h;
}
#elif GB_ARCH_32_BIT
u64
murmur64(const void* key, usize num_bytes, u64 seed)
{
	local_persist const u32 m = 0x5bd1e995;
	local_persist const s32 r = 24;

	u32 h1 = static_cast<u32>(seed) ^ static_cast<u32>(num_bytes);
	u32 h2 = static_cast<u32>(seed >> 32);

	const u32* data = static_cast<const u32*>(key);

	while (num_bytes >= 8)
	{
		u32 k1 = *data++;
		k1 *= m;
		k1 ^= k1 >> r;
		k1 *= m;
		h1 *= m;
		h1 ^= k1;
		num_bytes -= 4;

		u32 k2 = *data++;
		k2 *= m;
		k2 ^= k2 >> r;
		k2 *= m;
		h2 *= m;
		h2 ^= k2;
		num_bytes -= 4;
	}

	if (num_bytes >= 4)
	{
		u32 k1 = *data++;
		k1 *= m;
		k1 ^= k1 >> r;
		k1 *= m;
		h1 *= m;
		h1 ^= k1;
		num_bytes -= 4;
	}

	switch (num_bytes)
	{
	case 3: h2 ^= reinterpret_cast<const u8*>(data)[2] << 16;
	case 2: h2 ^= reinterpret_cast<const u8*>(data)[1] <<  8;
	case 1: h2 ^= reinterpret_cast<const u8*>(data)[0] <<  0;
		h2 *= m;
	};

	h1 ^= h2 >> 18;
	h1 *= m;
	h2 ^= h1 >> 22;
	h2 *= m;
	h1 ^= h2 >> 17;
	h1 *= m;
	h2 ^= h1 >> 19;
	h2 *= m;

	u64 h = h1;

	h = (h << 32) | h2;

	return h;
}
#else
#error murmur64 function not supported on this architecture
#endif
} // namespace hash

////////////////////////////////
///                          ///
/// Time                     ///
///                          ///
////////////////////////////////

const Time TIME_ZERO = time::seconds(0);

namespace time
{
#if defined(GB_SYSTEM_WINDOWS)

internal_linkage LARGE_INTEGER
win32_get_frequency()
{
	LARGE_INTEGER f;
	QueryPerformanceFrequency(&f);
	return f;
}

Time
now()
{
	// NOTE(bill): std::chrono does not have a good enough precision in MSVC12
	// and below. This may have been fixed in MSVC14 but unsure as of yet.

	// Force the following code to run on first core
	// NOTE(bill): See
	// http://msdn.microsoft.com/en-us/library/windows/desktop/ms644904(v=vs.85).aspx
	HANDLE currentThread   = GetCurrentThread();
	DWORD_PTR previousMask = SetThreadAffinityMask(currentThread, 1);

	// Get the frequency of the performance counter
	// It is constant across the program's lifetime
	local_persist LARGE_INTEGER s_frequency = win32_get_frequency();

	// Get the current time
	LARGE_INTEGER t;
	QueryPerformanceCounter(&t);

	// Restore the thread affinity
	SetThreadAffinityMask(currentThread, previousMask);

	return time::microseconds(1000000ll * t.QuadPart / s_frequency.QuadPart);
}

void
sleep(Time t)
{
	if (t.microseconds <= 0)
		return;

	// Get the supported timer resolutions on this system
	TIMECAPS tc;
	timeGetDevCaps(&tc, sizeof(TIMECAPS));
	// Set the timer resolution to the minimum for the Sleep call
	timeBeginPeriod(tc.wPeriodMin);

	// Wait...
	::Sleep(time::as_milliseconds(t));

	// Reset the timer resolution back to the system default
	timeBeginPeriod(tc.wPeriodMin);
}

#else
Time
now()
{
#if defined(GB_SYSTEM_OSX)
	s64 t = static_cast<s64>(mach_absolute_time());
	return microseconds(t);
#else
	struct timeval t;
	gettimeofday(&t, nullptr);

	return microseconds((t.tv_sec * 1000000ll) + (t.tv_usec * 1ll));
#endif
}

void
sleep(Time t)
{
	if (t.microseconds <= 0)
		return;

	struct timespec spec = {};
	spec.tv_sec = static_cast<s64>(as_seconds(t));
	spec.tv_nsec = 1000ll * (as_microseconds(t) % 1000000ll);

	nanosleep(&spec, nullptr);
}

#endif

Time seconds(f32 s)              { return {static_cast<s64>(s * 1000000ll)}; }
Time milliseconds(s32 ms)        { return {static_cast<s64>(ms * 1000l)}; }
Time microseconds(s64 us)        { return {us}; }
f32 as_seconds(Time t)      { return static_cast<f32>(t.microseconds / 1000000.0f); }
s32 as_milliseconds(Time t) { return static_cast<s32>(t.microseconds / 1000l); }
s64 as_microseconds(Time t) { return t.microseconds; }
} // namespace time
bool operator==(Time left, Time right) { return left.microseconds == right.microseconds; }
bool operator!=(Time left, Time right) { return !operator==(left, right); }

bool operator<(Time left, Time right) { return left.microseconds < right.microseconds; }
bool operator>(Time left, Time right) { return left.microseconds > right.microseconds; }

bool operator<=(Time left, Time right) { return left.microseconds <= right.microseconds; }
bool operator>=(Time left, Time right) { return left.microseconds >= right.microseconds; }

Time operator-(Time right) { return {-right.microseconds}; }

Time operator+(Time left, Time right) { return {left.microseconds + right.microseconds}; }
Time operator-(Time left, Time right) { return {left.microseconds - right.microseconds}; }

Time& operator+=(Time& left, Time right) { return (left = left + right); }
Time& operator-=(Time& left, Time right) { return (left = left - right); }

Time operator*(Time left, f32 right) { return time::seconds(time::as_seconds(left) * right); }
Time operator*(Time left, s64 right) { return time::microseconds(time::as_microseconds(left) * right); }
Time operator*(f32 left, Time right) { return time::seconds(time::as_seconds(right) * left); }
Time operator*(s64 left, Time right) { return time::microseconds(time::as_microseconds(right) * left); }

Time& operator*=(Time& left, f32 right) { return (left = left * right); }
Time& operator*=(Time& left, s64 right) { return (left = left * right); }

Time operator/(Time left, f32 right) { return time::seconds(time::as_seconds(left) / right); }
Time operator/(Time left, s64 right) { return time::microseconds(time::as_microseconds(left) / right); }
f32 operator/(Time left, Time right) { return time::as_seconds(left) / time::as_seconds(right); }

Time& operator/=(Time& left, f32 right) { return (left = left / right); }
Time& operator/=(Time& left, s64 right) { return (left = left / right); }


Time operator%(Time left, Time right) { return time::microseconds(time::as_microseconds(left) % time::as_microseconds(right)); }
Time& operator%=(Time& left, Time right) { return (left = left % right); }

////////////////////////////////
///                          ///
/// OS                       ///
///                          ///
////////////////////////////////
#if 0
namespace file
{
#if defined(GB_SYSTEM_WINDOWS)

internal_linkage char*
duplicate_string(const char* string)
{
	usize len = strlen(string);
	char* result = (char*)malloc(len + 1);
	memory::copy(result, string, len);
	result[len] = '\0';
	return result;
}


uintptr
fd(const File* file)
{
	if (file == nullptr)
		return reinterpret_cast<uintptr>(INVALID_HANDLE_VALUE);
	return reinterpret_cast<uintptr>(file->win32_handle);
}


bool
new_from_fd(File* file, uintptr h, const char* name)
{
	GB_ASSERT(file == nullptr, "file == nullptr");
	if (reinterpret_cast<HANDLE>(h) == INVALID_HANDLE_VALUE)
		return false;
	file->win32_handle = reinterpret_cast<HANDLE>(h);
	file->name = duplicate_string(name);
	// u32 m;
	// file->is_console = GetConsoleMode(h, &m) != 0;
	return true;
}

internal_linkage bool
win32_open_file(File* file, const char* name, u32 flag, u32 perm)
{
	// TODO(bill):
	return false;
}

bool
open(File* file, const char* name, u32 flag, u32 perm)
{
	if (name == nullptr || name[0] == '\0') {
		return false;
	}
	bool b = win32_open_file(file, name, flag, perm);
	if (b)
	{
		file->mutex = mutex::make();
		return true;
	}
	// TODO(bill): If directory

	return false;
}

bool
close(File* file)
{
	if (!file)
		return false;

	// TODO(bill): Handle directory

	bool b = CloseHandle(file->win32_handle) != 0;
	if (b)
	{
		free(file->name); // TODO(bill): When should this be freed?
		mutex::destroy(&file->mutex);
		return true;
	}

	return false;
}

// internal_linkage bool
// win32_pread(File* file, void* buffer, u32 bytes_to_read, s64 offset)
// {
// 	mutex::lock(&file->mutex);
// 	defer (mutex::unlock(&file->mutex));

// 	return true;
// }


// bool
// open(File* file, const char* filename, u32 flags)
// {

// 	u32 win32_flags = 0;
// 	if (flags & file::READ)
// 		win32_flags |= GENERIC_READ;
// 	if (flags & file::WRITE)
// 		win32_flags |= GENERIC_WRITE;

// 	file->win32_handle = CreateFileA(filename, win32_flags, FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, 0);
// 	return (file->win32_handle != INVALID_HANDLE_VALUE);
// }

// bool
// create(File* file, const char* filename, u32 flags)
// {
// 	// TODO(bill):
// 	return false;
// }

// bool
// close(File* file)
// {
// 	return (CloseHandle(file->win32_handle) != 0);
// }


// bool
// read(File* file, void* buffer, u32 bytes_to_read)
// {
// 	DWORD win32_bytes_written;
// 	BOOL b = ReadFile(file->win32_handle, buffer, bytes_to_read, &win32_bytes_written, nullptr);
// 	if (!b || (bytes_to_read != win32_bytes_written))
// 		return false;
// 	return true;
// }

// bool
// write(File* file, const void* memory, u32 bytes_to_write)
// {
// 	DWORD win32_bytes_written;
// 	BOOL b = WriteFile(file->win32_handle, memory, bytes_to_write, &win32_bytes_written, nullptr);
// 	if (!b || (bytes_to_write != win32_bytes_written))
// 		return false;
// 	return true;
// }

// bool read_at(File* file, void* buffer, u32 bytes_to_read, s64 offset)
// {
// 	file::set_pos(file, offset);
// 	bool b = read(file, buffer, bytes_to_reads);
// 	return b;
// }

// bool write_at(File* file, const void* memory, u32 bytes_to_write, s64 offset)
// {
// 	file::set_pos(file, offset);
// 	bool b = write(file, memory, bytes_to_write);
// 	return b;
// }


// s64
// size(File* file)
// {
// 	LARGE_INTEGER file_size;
// 	BOOL b = GetFileSizeEx(file->win32_handle, &file_size);
// 	if (b)
// 		return static_cast<s64>(file_size.QuadPart);
// 	return -1;
// }


#else
	#error Implement file system
#endif
} // namespace file
#endif

__GB_NAMESPACE_END

#endif // GB_IMPLEMENTATION