gb.hpp - Fix Todos
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@ -6,7 +6,7 @@ library | latest version | category | languages | description
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**gb_string.h** | 0.93 | strings | C, C++ | A better string library for C & C++
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**gb_ini.h** | 0.91 | misc | C, C++ | A simple ini file loader library for C & C++
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**gb.hpp** | 0.13 | misc | C++11 | (Experimental) A C++11 helper library without STL geared towards game development
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**gb.hpp** | 0.13a | misc | C++11 | (Experimental) A C++11 helper library without STL geared towards game development
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## FAQ
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55
gb.hpp
55
gb.hpp
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@ -1,8 +1,9 @@
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// gb.hpp - v0.13 - public domain C++11 helper library - no warranty implied; use at your own risk
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// gb.hpp - v0.13a - public domain C++11 helper library - no warranty implied; use at your own risk
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// (Experimental) A C++11 helper library without STL geared towards game development
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/*
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Version History:
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0.13a - Fix Todos
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0.13 - Basic Type Traits
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0.12 - Random
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0.11 - Complex
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@ -64,7 +65,7 @@ Context:
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- Geneartor Definition (Template/Concept)
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- Mt19937_32
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- Mt19937_64
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- random_device_value()
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- Random_Device
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- Functions
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*/
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@ -526,6 +527,7 @@ namespace gb
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// NOTE(bill): Very similar to doing
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// *(T*)(&u)
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// But easier to write
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template <typename T, typename U>
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inline T
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pseudo_cast(const U& u)
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@ -533,6 +535,10 @@ pseudo_cast(const U& u)
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return reinterpret_cast<const T&>(u);
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}
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// NOTE(bill): There used to be a magic_cast that was equivalent to
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// a C-style cast but I removed it I could not get it work as intented
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// for everything
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#if !defined(GB_CASTS_WITHOUT_NAMESPACE)
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} // namespace gb
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#endif // GB_CASTS_WITHOUT_NAMESPACE
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@ -624,7 +630,6 @@ private:
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};
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inline void* alloc(Allocator& a, usize size, usize align = GB_DEFAULT_ALIGNMENT) { return a.alloc(size, align); }
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inline void dealloc(Allocator& a, const void* ptr) { return a.dealloc(ptr); }
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template <typename T>
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@ -1079,23 +1084,22 @@ Find_Result
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find_result_in_hash_table(const Hash_Table<T>& h, typename const Hash_Table<T>::Entry* e)
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{
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Find_Result fr;
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// TODO(bill):
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// fr.hash_index = -1;
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// fr.data_prev = -1;
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// fr.data_index = -1;
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fr.hash_index = -1;
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fr.data_prev = -1;
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fr.data_index = -1;
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// if (h.hashes.count == 0 || !e)
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// return fr;
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if (h.hashes.count == 0 || !e)
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return fr;
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// fr.hash_index = key % h.hashes.count;
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// fr.data_index = h.hashes[fr.hash_index];
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// while (fr.data_index >= 0)
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// {
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// if (&h.data[fr.data_index] == e)
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// return fr;
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// fr.data_prev = fr.data_index;
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// fr.data_index = h.data[fr.data_index].next;
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// }
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fr.hash_index = key % h.hashes.count;
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fr.data_index = h.hashes[fr.hash_index];
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while (fr.data_index >= 0)
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{
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if (&h.data[fr.data_index] == e)
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return fr;
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fr.data_prev = fr.data_index;
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fr.data_index = h.data[fr.data_index].next;
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}
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return fr;
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}
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@ -5394,7 +5398,7 @@ aabb_transform_affine(const Aabb& aabb, const Matrix4& m)
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inline Sphere
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calculate_min_bounding_sphere(const void* vertices, usize num_vertices, usize stride, usize offset, f32 step)
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{
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auto gen = random::make_mt19937_64(1337); // TODO(bill): Initialize with random seed from random device
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auto gen = random::make_mt19937_64(random::next(random::make_random_device()));
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const u8* vertex = reinterpret_cast<const u8*>(vertices);
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vertex += offset;
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@ -5434,7 +5438,6 @@ calculate_min_bounding_sphere(const void* vertices, usize num_vertices, usize st
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}
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while (!done);
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Sphere result;
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result.center = center;
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@ -5474,7 +5477,7 @@ calculate_max_bounding_sphere(const void* vertices, usize num_vertices, usize st
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inline f32
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sphere_surface_area(const Sphere& s)
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{
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return 2.0f * TAU * s.radius * s.radius;
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}
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inline f32
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@ -5486,8 +5489,12 @@ sphere_volume(const Sphere& s)
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inline Aabb
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sphere_to_aabb(const Sphere& s)
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{
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// TODO(bill):
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return Aabb{};
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Aabb a;
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a.center = s.center;
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a.half_size.x = s.radius * SQRT_3;
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a.half_size.y = s.radius * SQRT_3;
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a.half_size.z = s.radius * SQRT_3;
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return a;
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}
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inline bool
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@ -5717,7 +5724,7 @@ inline Random_Device::Result_Type
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Random_Device::next()
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{
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u32 result = 0;
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// TODO(bill): Implenent Random_Device::next()
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// IMPORTANT TODO(bill): Implenent Random_Device::next()
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return result;
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}
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