@ -1526,7 +1526,6 @@ void gb_mat4_inverse(gbMat4 *out, gbMat4 *in) {
gbFloat4 *m = gb_float44_m(in);
float ood;
float tmp;
float sf00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
float sf01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];