More documentation and bug fixes

This commit is contained in:
gingerBill 2015-11-19 22:27:57 +00:00
parent 63d895da0a
commit 40fb44f654
2 changed files with 446 additions and 244 deletions

395
gb.hpp
View File

@ -20,8 +20,8 @@ CONTENTS:
- C++11 Move Semantics
- Defer
- Casts
- pseudo_cast
- bit_cast
- pseudo_cast
- Memory
- Mutex
- Atomics
@ -254,8 +254,14 @@ CONTENTS:
va_end(args);
}
fprintf(stderr, "\n");
// TODO(bill): Get a better way to abort
*(int*)0 = 0;
#if defined(GB_COMPILER_MSVC)
__debugbreak();
#elif defined(GB_COMPILER_GNU_GCC)
__builtin_trap();
#else
#error Implement aborting function
#endif
}
#else
@ -673,7 +679,57 @@ __GB_NAMESPACE_START
u8 arr[4] = {0x78, 0x56, 0x34, 0x12};
u32 var = bit_cast<u32>(arr); // Little edian => 0x12345678
// TODO(bill): write pseudo_cast example
// pseudo_cast - except from gb_math.hpp
Sphere
calculate_min_bounding(const void* vertices, usize num_vertices, usize stride, usize offset, f32 step)
{
auto gen = random::make(0);
const u8* vertex = reinterpret_cast<const u8*>(vertices);
vertex += offset;
Vector3 position = pseudo_cast<Vector3>(vertex[0]);
Vector3 center = position;
center += pseudo_cast<Vector3>(vertex[1 * stride]);
center *= 0.5f;
Vector3 d = position - center;
f32 max_dist_sq = math::dot(d, d);
f32 radius_step = step * 0.37f;
bool done;
do
{
done = true;
for (u32 i = 0, index = random::uniform_u32(&gen, 0, num_vertices-1);
i < num_vertices;
i++, index = (index + 1)%num_vertices)
{
Vector3 position = pseudo_cast<Vector3>(vertex[index * stride]);
d = position - center;
f32 dist_sq = math::dot(d, d);
if (dist_sq > max_dist_sq)
{
done = false;
center = d * radius_step;
max_dist_sq = math::lerp(max_dist_sq, dist_sq, step);
break;
}
}
}
while (!done);
Sphere result;
result.center = center;
result.radius = math::sqrt(max_dist_sq);
return result;
}
*/
#endif
@ -861,8 +917,8 @@ struct Allocator
*/
/// An allocator that used the malloc(). Allocations are padded with the size of
/// the allocation and align them to the desired alignment
/// An allocator that uses the `malloc()`.
/// Allocations are padded with to align them to the desired alignment
struct Heap_Allocator : Allocator
{
Mutex mutex = mutex::make();
@ -878,6 +934,34 @@ struct Heap_Allocator : Allocator
virtual s64 total_allocated();
};
template <usize BUFFER_SIZE>
struct Temp_Allocator : Allocator
{
u8 buffer[BUFFER_SIZE];
Allocator* backing;
u8* physical_start;
u8* current_pointer;
u8* physical_end;
usize chunk_size; // Chunks to allocate from backing allocator
explicit Temp_Allocator(Allocator* backing);
virtual ~Temp_Allocator();
virtual void* alloc(usize size, usize align = GB_DEFAULT_ALIGNMENT);
virtual void dealloc(const void*) {}
virtual s64 allocated_size(const void*) { return -1; }
virtual s64 total_allocated() { return -1; }
};
// Predefined Temp_Allocator sizes to prevent unneeded template instantiation
template <> using Temp_Allocator64 = Temp_Allocator<64>;
template <> using Temp_Allocator128 = Temp_Allocator<128>;
template <> using Temp_Allocator256 = Temp_Allocator<256>;
template <> using Temp_Allocator512 = Temp_Allocator<512>;
template <> using Temp_Allocator1024 = Temp_Allocator<1024>;
template <> using Temp_Allocator2048 = Temp_Allocator<2048>;
template <> using Temp_Allocator4096 = Temp_Allocator<4096>;
struct Arena_Allocator : Allocator
{
Allocator* backing;
@ -902,31 +986,11 @@ struct Temporary_Arena_Memory
s64 original_count;
};
template <usize BUFFER_SIZE>
struct Temp_Allocator : Allocator
{
u8 buffer[BUFFER_SIZE];
Allocator* backing;
u8* physical_start;
u8* current_pointer;
u8* physical_end;
usize chunk_size; // Chunks to allocate from backing allocator
explicit Temp_Allocator(Allocator* backing);
virtual ~Temp_Allocator();
virtual void* alloc(usize size, usize align = GB_DEFAULT_ALIGNMENT);
virtual void dealloc(const void*) {}
virtual s64 allocated_size(const void*) { return -1; }
virtual s64 total_allocated() { return -1; }
};
namespace arena_allocator
{
void clear(Arena_Allocator* arena);
} // namespace arena_allocator
namespace temporary_arena_memory
{
Temporary_Arena_Memory make(Arena_Allocator* arena);
@ -942,18 +1006,28 @@ const void* pointer_add(const void* ptr, usize bytes);
const void* pointer_sub(const void* ptr, usize bytes);
void* set(void* ptr, u8 value, usize bytes);
void* zero(void* ptr, usize bytes);
void* copy(void* dest, const void* src, usize bytes);
void* move(void* dest, const void* src, usize bytes);
bool equals(const void* a, const void* b, usize bytes);
template <typename T>
T* zero_struct(T* ptr);
template <typename T>
T* copy_array(T* dest_array, const T* src_array, usize count);
// TODO(bill): Should I implement something like std::copy, std::fill, std::fill_n ???
} // namespace memory
inline void* alloc(Allocator* a, usize size, usize align = GB_DEFAULT_ALIGNMENT) { GB_ASSERT(a != nullptr); return a->alloc(size, align); }
inline void dealloc(Allocator* a, const void* ptr) { GB_ASSERT(a != nullptr); return a->dealloc(ptr); }
void* alloc(Allocator* a, usize size, usize align = GB_DEFAULT_ALIGNMENT);
void dealloc(Allocator* a, const void* ptr);
template <typename T>
inline T* alloc_struct(Allocator* a) { return static_cast<T*>(alloc(a, sizeof(T), alignof(T))); }
// TODO(bill): Should I keep both or only one of them?
template <typename T>
inline T* alloc_array(Allocator* a, usize count) { return static_cast<T*>(alloc(a, count * sizeof(T), alignof(T))); }
@ -1239,6 +1313,7 @@ bool operator>(Time left, Time right);
bool operator<=(Time left, Time right);
bool operator>=(Time left, Time right);
Time operator+(Time right);
Time operator-(Time right);
Time operator+(Time left, Time right);
@ -1345,21 +1420,20 @@ Temp_Allocator<BUFFER_SIZE>::Temp_Allocator(Allocator* backing_)
{
current_pointer = physical_start = buffer;
physical_end = physical_start + BUFFER_SIZE;
*static_cast<void**>(physical_start) = 0;
*reinterpret_cast<void**>(physical_start) = nullptr;
current_pointer = memory::pointer_add(current_pointer, sizeof(void*));
}
template <usize BUFFER_SIZE>
Temp_Allocator<BUFFER_SIZE>::~Temp_Allocator()
{
void* ptr = *static_cast<void**>(buffer);
void* ptr = *reinterpret_cast<void**>(buffer);
while (ptr)
{
void* next = *static_cast<void**>(ptr);
backing_->dealloc(ptr);
backing->dealloc(ptr);
ptr = next;
}
}
template <usize BUFFER_SIZE>
@ -1367,17 +1441,17 @@ void*
Temp_Allocator<BUFFER_SIZE>::alloc(usize size, usize align)
{
current_pointer = static_cast<u8*>(memory::align_forward(current_pointer, align));
if (size > static_cast<usize>(physical_end) - current_pointer)
if (static_cast<intptr>(size) > (physical_end - current_pointer))
{
usize to_allocate = sizeof(void*) + size + align;
if (to_allocate < chunk_size)
to_allocate = chunk_size;
chunk_size *= 2;
void* ptr = backing_->alloc(to_allocate);
*static_cast<void**>(physical_start) = ptr;
void* ptr = backing->alloc(to_allocate);
*reinterpret_cast<void**>(physical_start) = ptr;
current_pointer = physical_start = static_cast<u8*>(ptr);
*static_cast<void**>(physical_start) = 0;
current_pointer = memory::pointer_add(current_pointer, sizeof(void*));
*reinterpret_cast<void**>(physical_start) = 0;
current_pointer = static_cast<u8*>(memory::pointer_add(current_pointer, sizeof(void*)));
current_pointer = static_cast<u8*>(memory::align_forward(current_pointer, align));
}
@ -1386,84 +1460,6 @@ Temp_Allocator<BUFFER_SIZE>::alloc(usize size, usize align)
return (result);
}
////////////////////////////////
/// ///
/// Memory ///
/// ///
////////////////////////////////
namespace memory
{
inline void*
align_forward(void* ptr, usize align)
{
GB_ASSERT(GB_IS_POWER_OF_TWO(align),
"Alignment must be a power of two and not zero -- %llu", align);
uintptr p = uintptr(ptr);
const usize modulo = p % align;
if (modulo)
p += (align - modulo);
return reinterpret_cast<void*>(p);
}
inline void*
pointer_add(void* ptr, usize bytes)
{
return static_cast<void*>(static_cast<u8*>(ptr) + bytes);
}
inline const void*
pointer_add(const void* ptr, usize bytes)
{
return static_cast<const void*>(static_cast<const u8*>(ptr) + bytes);
}
inline void*
pointer_sub(void* ptr, usize bytes)
{
return static_cast<void*>(static_cast<u8*>(ptr) - bytes);
}
inline const void*
pointer_sub(const void* ptr, usize bytes)
{
return static_cast<const void*>(static_cast<const u8*>(ptr) - bytes);
}
inline void*
set(void* ptr, u8 value, usize bytes)
{
return memset(ptr, value, bytes);
}
inline void*
zero(void* ptr, usize bytes)
{
return memory::set(ptr, 0, bytes);
}
inline void*
copy(void* dest, const void* src, usize bytes)
{
return memcpy(dest, src, bytes);
}
inline void*
move(void* dest, const void* src, usize bytes)
{
return memmove(dest, src, bytes);
}
inline bool
equals(const void* a, const void* b, usize bytes)
{
return (memcmp(a, b, bytes) == 0);
}
} // namespace memory
////////////////////////////////
/// ///
/// Array ///
@ -2167,6 +2163,24 @@ remove_all(Hash_Table<T>* h, u64 key)
} // namespace multi_hash_table
namespace memory
{
template <typename T>
inline T*
zero_struct(T* ptr)
{
return static_cast<T*>(memory::zero(ptr, sizeof(T)));
}
template <typename T>
inline T*
copy_array(T* dest_array, const T* src_array, usize count)
{
return static_cast<T>(memory::copy(dest_array, src_array, count * sizeof(T)));
}
} // namespace memory
@ -2252,7 +2266,7 @@ __GB_NAMESPACE_START
namespace mutex
{
Mutex
inline Mutex
make()
{
Mutex m = {};
@ -2264,7 +2278,7 @@ make()
return m;
}
void
inline void
destroy(Mutex* m)
{
#if defined(GB_SYSTEM_WINDOWS)
@ -2275,7 +2289,8 @@ destroy(Mutex* m)
}
void lock(Mutex* m)
inline void
lock(Mutex* m)
{
#if defined(GB_SYSTEM_WINDOWS)
WaitForSingleObject(m->win32_mutex, INFINITE);
@ -2284,7 +2299,8 @@ void lock(Mutex* m)
#endif
}
bool try_lock(Mutex* m)
inline bool
try_lock(Mutex* m)
{
#if defined(GB_SYSTEM_WINDOWS)
return WaitForSingleObject(m->win32_mutex, 0) == WAIT_OBJECT_0;
@ -2294,7 +2310,8 @@ bool try_lock(Mutex* m)
}
void unlock(Mutex* m)
inline void
unlock(Mutex* m)
{
#if defined(GB_SYSTEM_WINDOWS)
ReleaseMutex(m->win32_mutex);
@ -2734,7 +2751,7 @@ Heap_Allocator::dealloc(const void* ptr)
::free(const_cast<void*>(ptr));
}
s64
inline s64
Heap_Allocator::allocated_size(const void* ptr)
{
mutex::lock(&mutex);
@ -2746,12 +2763,10 @@ Heap_Allocator::allocated_size(const void* ptr)
return static_cast<usize>(malloc_size(ptr));
#else
return static_cast<usize>(malloc_usable_size(const_cast<void*>(ptr)));
return
#endif
}
s64
inline s64
Heap_Allocator::total_allocated()
{
return total_allocated_count;
@ -2785,7 +2800,8 @@ Arena_Allocator::~Arena_Allocator()
"Memory leak of %ld bytes, maybe you forgot to call clear_arena()?", total_allocated_count);
}
void* Arena_Allocator::alloc(usize size, usize align)
void*
Arena_Allocator::alloc(usize size, usize align)
{
s64 actual_size = size + align;
@ -2843,6 +2859,97 @@ free(Temporary_Arena_Memory* tmp)
} // namespace temporary_arena_memory
////////////////////////////////
/// ///
/// Memory ///
/// ///
////////////////////////////////
namespace memory
{
inline void*
align_forward(void* ptr, usize align)
{
GB_ASSERT(GB_IS_POWER_OF_TWO(align),
"Alignment must be a power of two and not zero -- %llu", align);
uintptr p = uintptr(ptr);
const usize modulo = p % align;
if (modulo)
p += (align - modulo);
return reinterpret_cast<void*>(p);
}
inline void*
pointer_add(void* ptr, usize bytes)
{
return static_cast<void*>(static_cast<u8*>(ptr) + bytes);
}
inline const void*
pointer_add(const void* ptr, usize bytes)
{
return static_cast<const void*>(static_cast<const u8*>(ptr) + bytes);
}
inline void*
pointer_sub(void* ptr, usize bytes)
{
return static_cast<void*>(static_cast<u8*>(ptr) - bytes);
}
inline const void*
pointer_sub(const void* ptr, usize bytes)
{
return static_cast<const void*>(static_cast<const u8*>(ptr) - bytes);
}
GB_FORCE_INLINE void*
set(void* ptr, u8 value, usize bytes)
{
return memset(ptr, value, bytes);
}
GB_FORCE_INLINE void*
zero(void* ptr, usize bytes)
{
return memory::set(ptr, 0, bytes);
}
GB_FORCE_INLINE void*
copy(void* dest, const void* src, usize bytes)
{
return memcpy(dest, src, bytes);
}
GB_FORCE_INLINE void*
move(void* dest, const void* src, usize bytes)
{
return memmove(dest, src, bytes);
}
GB_FORCE_INLINE bool
equals(const void* a, const void* b, usize bytes)
{
return (memcmp(a, b, bytes) == 0);
}
} // namespace memory
inline void*
alloc(Allocator* a, usize size, usize align)
{
GB_ASSERT(a != nullptr);
return a->alloc(size, align);
}
inline void
dealloc(Allocator* a, const void* ptr)
{
GB_ASSERT(a != nullptr);
if (ptr)
a->dealloc(ptr);
}
////////////////////////////////
/// ///
/// String ///
@ -2851,12 +2958,14 @@ free(Temporary_Arena_Memory* tmp)
namespace string
{
String make(Allocator* a, const char* str)
inline String
make(Allocator* a, const char* str)
{
return string::make(a, str, (string::Size)strlen(str));
}
String make(Allocator* a, const void* init_str, Size len)
String
make(Allocator* a, const void* init_str, Size len)
{
usize header_size = sizeof(string::Header);
void* ptr = alloc(a, header_size + len + 1);
@ -2878,7 +2987,8 @@ String make(Allocator* a, const void* init_str, Size len)
return str;
}
void free(String str)
void
free(String str)
{
if (str == nullptr)
return;
@ -2888,22 +2998,26 @@ void free(String str)
dealloc(a, h);
}
String duplicate(Allocator* a, const String str)
inline String
duplicate(Allocator* a, const String str)
{
return string::make(a, str, string::length(str));
}
Size length(const String str)
inline Size
length(const String str)
{
return string::header(str)->len;
}
Size capacity(const String str)
inline Size
capacity(const String str)
{
return string::header(str)->cap;
}
Size available_space(const String str)
inline Size
available_space(const String str)
{
string::Header* h = string::header(str);
if (h->cap > h->len)
@ -2911,13 +3025,15 @@ Size available_space(const String str)
return 0;
}
void clear(String str)
inline void
clear(String str)
{
string::header(str)->len = 0;
str[0] = '\0';
}
void append(String* str, char c)
void
append(String* str, char c)
{
Size curr_len = string::length(*str);
@ -2930,17 +3046,20 @@ void append(String* str, char c)
string::header(*str)->len = curr_len + 1;
}
void append(String* str, const String other)
inline void
append(String* str, const String other)
{
string::append(str, other, string::length(other));
}
void append_cstring(String* str, const char* other)
inline void
append_cstring(String* str, const char* other)
{
string::append(str, other, (Size)strlen(other));
}
void append(String* str, const void* other, Size other_len)
void
append(String* str, const void* other, Size other_len)
{
Size curr_len = string::length(*str);
@ -3729,6 +3848,7 @@ bool operator>(Time left, Time right) { return left.microseconds > right.microse
bool operator<=(Time left, Time right) { return left.microseconds <= right.microseconds; }
bool operator>=(Time left, Time right) { return left.microseconds >= right.microseconds; }
Time operator+(Time right) { return {+right.microseconds}; }
Time operator-(Time right) { return {-right.microseconds}; }
Time operator+(Time left, Time right) { return {left.microseconds + right.microseconds}; }
@ -3954,6 +4074,7 @@ __GB_NAMESPACE_END
/*
Version History:
0.24 - More documentation and bug fixes
0.23 - Move Semantics for Array and Hash_Table
0.22 - Code rearrangment into namespaces
0.21d - Fix array::free

View File

@ -619,6 +619,7 @@ struct Plane
bool operator==(const Vector2& a, const Vector2& b);
bool operator!=(const Vector2& a, const Vector2& b);
Vector2 operator+(const Vector2& a);
Vector2 operator-(const Vector2& a);
Vector2 operator+(const Vector2& a, const Vector2& b);
@ -641,6 +642,7 @@ Vector2& operator/=(Vector2& a, f32 scalar);
bool operator==(const Vector3& a, const Vector3& b);
bool operator!=(const Vector3& a, const Vector3& b);
Vector3 operator+(const Vector3& a);
Vector3 operator-(const Vector3& a);
Vector3 operator+(const Vector3& a, const Vector3& b);
@ -663,6 +665,7 @@ Vector3& operator/=(Vector3& a, f32 scalar);
bool operator==(const Vector4& a, const Vector4& b);
bool operator!=(const Vector4& a, const Vector4& b);
Vector4 operator+(const Vector4& a);
Vector4 operator-(const Vector4& a);
Vector4 operator+(const Vector4& a, const Vector4& b);
@ -685,6 +688,7 @@ Vector4& operator/=(Vector4& a, f32 scalar);
bool operator==(const Complex& a, const Complex& b);
bool operator!=(const Complex& a, const Complex& b);
Complex operator+(const Complex& a);
Complex operator-(const Complex& a);
Complex operator+(const Complex& a, const Complex& b);
@ -700,6 +704,7 @@ Complex operator/(const Complex& a, f32 s);
bool operator==(const Quaternion& a, const Quaternion& b);
bool operator!=(const Quaternion& a, const Quaternion& b);
Quaternion operator+(const Quaternion& a);
Quaternion operator-(const Quaternion& a);
Quaternion operator+(const Quaternion& a, const Quaternion& b);
@ -717,6 +722,9 @@ Vector3 operator*(const Quaternion& a, const Vector3& v); // Rotate v by a
bool operator==(const Matrix2& a, const Matrix2& b);
bool operator!=(const Matrix2& a, const Matrix2& b);
Matrix2 operator+(const Matrix2& a);
Matrix2 operator-(const Matrix2& a);
Matrix2 operator+(const Matrix2& a, const Matrix2& b);
Matrix2 operator-(const Matrix2& a, const Matrix2& b);
@ -735,6 +743,9 @@ Matrix2& operator*=(Matrix2& a, const Matrix2& b);
bool operator==(const Matrix3& a, const Matrix3& b);
bool operator!=(const Matrix3& a, const Matrix3& b);
Matrix3 operator+(const Matrix3& a);
Matrix3 operator-(const Matrix3& a);
Matrix3 operator+(const Matrix3& a, const Matrix3& b);
Matrix3 operator-(const Matrix3& a, const Matrix3& b);
@ -753,6 +764,9 @@ Matrix3& operator*=(Matrix3& a, const Matrix3& b);
bool operator==(const Matrix4& a, const Matrix4& b);
bool operator!=(const Matrix4& a, const Matrix4& b);
Matrix4 operator+(const Matrix4& a);
Matrix4 operator-(const Matrix4& a);
Matrix4 operator+(const Matrix4& a, const Matrix4& b);
Matrix4 operator-(const Matrix4& a, const Matrix4& b);
@ -771,6 +785,7 @@ Matrix4& operator*=(Matrix4& a, const Matrix4& b);
bool operator==(Angle a, Angle b);
bool operator!=(Angle a, Angle b);
Angle operator+(Angle a);
Angle operator-(Angle a);
Angle operator+(Angle a, Angle b);
@ -892,6 +907,7 @@ s32 kronecker_delta(s32 i, s32 j);
s64 kronecker_delta(s64 i, s64 j);
f32 kronecker_delta(f32 i, f32 j);
// NOTE(bill): Just incase
#undef min
#undef max
@ -1035,40 +1051,6 @@ look_at_quaternion(const Vector3& eye, const Vector3& center, const Vector3& up
Vector3 transform_point(const Transform& transform, const Vector3& point);
Transform inverse(const Transform& t);
Matrix4 transform_to_matrix4(const Transform& t);
template <typename T>
inline const T&
min(const T& a, const T& b)
{
return a < b ? a : b;
}
template <typename T>
inline const T&
max(const T& a, const T& b)
{
return a > b ? a : b;
}
template <typename T>
inline T
clamp(const T& x, const T& min, const T& max)
{
if (x < min)
return min;
if (x > max)
return max;
return x;
}
template <typename T>
inline T
lerp(const T& x, const T& y, f32 t)
{
return x + (y - x) * t;
}
} // namespace math
namespace aabb
@ -1152,6 +1134,27 @@ f32 perlin_3d(f32 x, f32 y, f32 z, s32 x_wrap = 0, s32 y_wrap = 0, s32 z_wrap =
// f32 simplex_4d_octave(f32 x, f32 y, f32 z, f32 w, f32 octaves, f32 persistence, f32 scale);
} // namespace random
namespace math
{
template <typename T> inline const T& min(const T& a, const T& b) { return a < b ? a : b; }
template <typename T> inline const T& max(const T& a, const T& b) { return a > b ? a : b; }
template <typename T>
inline T
clamp(const T& x, const T& min, const T& max)
{
if (x < min)
return min;
if (x > max)
return max;
return x;
}
template <typename T> inline T lerp(const T& x, const T& y, f32 t) { return x + (y - x) * t; }
} // namespace math
__GB_NAMESPACE_END
#endif // GB_INCLUDE_GB_HPP
@ -1266,6 +1269,12 @@ operator!=(const Vector2& a, const Vector2& b)
return !operator==(a, b);
}
inline Vector2
operator+(const Vector2& a)
{
return a;
}
inline Vector2
operator-(const Vector2& a)
{
@ -1363,6 +1372,12 @@ operator!=(const Vector3& a, const Vector3& b)
return !operator==(a, b);
}
inline Vector3
operator+(const Vector3& a)
{
return a;
}
inline Vector3
operator-(const Vector3& a)
{
@ -1464,6 +1479,12 @@ operator!=(const Vector4& a, const Vector4& b)
return !operator==(a, b);
}
inline Vector4
operator+(const Vector4& a)
{
return a;
}
inline Vector4
operator-(const Vector4& a)
{
@ -1566,8 +1587,13 @@ operator==(const Complex& a, const Complex& b)
inline bool
operator!=(const Complex& a, const Complex& b)
{
return
operator==(a, b);
return !operator==(a, b);
}
inline Complex
operator+(const Complex& a)
{
return a;
}
inline Complex
@ -1631,6 +1657,12 @@ operator!=(const Quaternion& a, const Quaternion& b)
return !operator==(a, b);
}
inline Quaternion
operator+(const Quaternion& a)
{
return {+a.x, +a.y, +a.z, +a.w};
}
inline Quaternion
operator-(const Quaternion& a)
{
@ -1707,6 +1739,18 @@ operator!=(const Matrix2& a, const Matrix2& b)
return !operator==(a, b);
}
inline Matrix2
operator+(const Matrix2& a)
{
return a;
}
inline Matrix2
operator-(const Matrix2& a)
{
return {-a.x, -a.y};
}
inline Matrix2
operator+(const Matrix2& a, const Matrix2& b)
{
@ -1805,6 +1849,18 @@ operator!=(const Matrix3& a, const Matrix3& b)
return !operator==(a, b);
}
inline Matrix3
operator+(const Matrix3& a)
{
return a;
}
inline Matrix3
operator-(const Matrix3& a)
{
return {-a.x, -a.y, -a.z};
}
inline Matrix3
operator+(const Matrix3& a, const Matrix3& b)
{
@ -1892,8 +1948,6 @@ operator*=(Matrix3& a, const Matrix3& b)
}
// Matrix4 Operators
inline bool
operator==(const Matrix4& a, const Matrix4& b)
@ -1912,6 +1966,18 @@ operator!=(const Matrix4& a, const Matrix4& b)
return !operator==(a, b);
}
inline Matrix4
operator+(const Matrix4& a)
{
return a;
}
inline Matrix4
operator-(const Matrix4& a)
{
return {-a.x, -a.y, -a.z, -a.w};
}
inline Matrix4
operator+(const Matrix4& a, const Matrix4& b)
{
@ -2018,6 +2084,12 @@ operator!=(Angle a, Angle b)
return !operator==(a, b);
}
inline Angle
operator+(Angle a)
{
return {+a.radians};
}
inline Angle
operator-(Angle a)
{
@ -3347,7 +3419,7 @@ transform_affine(const Aabb& aabb, const Matrix4& m)
namespace sphere
{
inline Sphere
Sphere
calculate_min_bounding(const void* vertices, usize num_vertices, usize stride, usize offset, f32 step)
{
auto gen = random::make(0);
@ -3398,7 +3470,7 @@ calculate_min_bounding(const void* vertices, usize num_vertices, usize stride, u
return result;
}
inline Sphere
Sphere
calculate_max_bounding(const void* vertices, usize num_vertices, usize stride, usize offset)
{
Aabb aabb = aabb::calculate(vertices, num_vertices, stride, offset);
@ -3653,7 +3725,7 @@ uniform_f64(Random* r, f64 min_inc, f64 max_inc)
}
global_variable s32 g_perlin_randtab[512] =
global_variable const s32 g_perlin_randtab[512] =
{
23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,
152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,
@ -3695,7 +3767,7 @@ global_variable s32 g_perlin_randtab[512] =
internal_linkage f32
perlin_grad(s32 hash, f32 x, f32 y, f32 z)
{
local_persist f32 basis[12][4] =
local_persist const f32 basis[12][4] =
{
{ 1, 1, 0},
{-1, 1, 0},
@ -3711,7 +3783,7 @@ perlin_grad(s32 hash, f32 x, f32 y, f32 z)
{ 0,-1,-1},
};
local_persist u8 indices[64] =
local_persist const u8 indices[64] =
{
0,1,2,3,4,5,6,7,8,9,10,11,
0,9,1,11,
@ -3732,45 +3804,54 @@ perlin_3d(f32 x, f32 y, f32 z, s32 x_wrap, s32 y_wrap, s32 z_wrap)
u32 x_mask = (x_wrap-1) & 255;
u32 y_mask = (y_wrap-1) & 255;
u32 z_mask = (z_wrap-1) & 255;
s32 px = (s32)math::floor(x);
s32 py = (s32)math::floor(y);
s32 pz = (s32)math::floor(z);
s32 x0 = px & x_mask, x1 = (px+1) & x_mask;
s32 y0 = py & y_mask, y1 = (py+1) & y_mask;
s32 z0 = pz & z_mask, z1 = (pz+1) & z_mask;
#define GB__PERLIN_EASE(t) (((t*6-15)*t + 10) *t*t*t)
x -= px; f32 u = GB__PERLIN_EASE(x);
y -= py; f32 v = GB__PERLIN_EASE(y);
z -= pz; f32 w = GB__PERLIN_EASE(z);
s32 px = static_cast<s32>(math::floor(x));
s32 py = static_cast<s32>(math::floor(y));
s32 pz = static_cast<s32>(math::floor(z));
s32 x0 = (px) & x_mask;
s32 x1 = (px+1) & x_mask;
s32 y0 = (py) & y_mask;
s32 y1 = (py+1) & y_mask;
s32 z0 = (pz) & z_mask;
s32 z1 = (pz+1) & z_mask;
x -= px;
y -= py;
z -= pz;
#define GB__PERLIN_EASE(t) (((6*t - 15)*t + 10)*t*t*t)
f32 u = GB__PERLIN_EASE(x);
f32 v = GB__PERLIN_EASE(y);
f32 w = GB__PERLIN_EASE(z);
#undef GB__PERLIN_EASE
s32 r0 = g_perlin_randtab[x0];
s32 r1 = g_perlin_randtab[x1];
s32 r00 = g_perlin_randtab[r0+y0];
s32 r01 = g_perlin_randtab[r0+y1];
s32 r10 = g_perlin_randtab[r1+y0];
s32 r11 = g_perlin_randtab[r1+y1];
s32 r00 = g_perlin_randtab[r0 + y0];
s32 r01 = g_perlin_randtab[r0 + y1];
s32 r10 = g_perlin_randtab[r1 + y0];
s32 r11 = g_perlin_randtab[r1 + y1];
f32 n000 = perlin_grad(g_perlin_randtab[r00+z0], x , y , z );
f32 n001 = perlin_grad(g_perlin_randtab[r00+z1], x , y , z-1 );
f32 n010 = perlin_grad(g_perlin_randtab[r01+z0], x , y-1, z );
f32 n011 = perlin_grad(g_perlin_randtab[r01+z1], x , y-1, z-1 );
f32 n100 = perlin_grad(g_perlin_randtab[r10+z0], x-1, y , z );
f32 n101 = perlin_grad(g_perlin_randtab[r10+z1], x-1, y , z-1 );
f32 n110 = perlin_grad(g_perlin_randtab[r11+z0], x-1, y-1, z );
f32 n111 = perlin_grad(g_perlin_randtab[r11+z1], x-1, y-1, z-1 );
f32 n000 = perlin_grad(g_perlin_randtab[r00 + z0], x, y, z );
f32 n001 = perlin_grad(g_perlin_randtab[r00 + z1], x, y, z - 1);
f32 n010 = perlin_grad(g_perlin_randtab[r01 + z0], x, y - 1, z );
f32 n011 = perlin_grad(g_perlin_randtab[r01 + z1], x, y - 1, z - 1);
f32 n100 = perlin_grad(g_perlin_randtab[r10 + z0], x - 1, y, z );
f32 n101 = perlin_grad(g_perlin_randtab[r10 + z1], x - 1, y, z - 1);
f32 n110 = perlin_grad(g_perlin_randtab[r11 + z0], x - 1, y - 1, z );
f32 n111 = perlin_grad(g_perlin_randtab[r11 + z1], x - 1, y - 1, z - 1);
f32 n00 = math::lerp(n000,n001,w);
f32 n01 = math::lerp(n010,n011,w);
f32 n10 = math::lerp(n100,n101,w);
f32 n11 = math::lerp(n110,n111,w);
f32 n00 = math::lerp(n000, n001, w);
f32 n01 = math::lerp(n010, n011, w);
f32 n10 = math::lerp(n100, n101, w);
f32 n11 = math::lerp(n110, n111, w);
f32 n0 = math::lerp(n00,n01,v);
f32 n1 = math::lerp(n10,n11,v);
f32 n0 = math::lerp(n00, n01, v);
f32 n1 = math::lerp(n10, n11, v);
return math::lerp(n0,n1,u);
return math::lerp(n0, n1, u);
}
} // namespace random