Merge pull request #27 from den-mentiei/master

Fixed a warning: unused variable is no more.
This commit is contained in:
gingerBill 2017-10-12 21:02:22 +01:00 committed by GitHub
commit 8f151ed5b4
2 changed files with 2 additions and 2 deletions

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@ -5,7 +5,7 @@ gb single-file public domain libraries for C & C++
library | latest version | category | description library | latest version | category | description
----------------|----------------|----------|------------- ----------------|----------------|----------|-------------
**gb.h** | 0.27 | misc | Helper library (Standard library _improvement_) **gb.h** | 0.27 | misc | Helper library (Standard library _improvement_)
**gb_math.h** | 0.07d | math | Vector math library geared towards game development **gb_math.h** | 0.07e | math | Vector math library geared towards game development
**gb_gl.h** | 0.05 | graphics | OpenGL Helper Library **gb_gl.h** | 0.05 | graphics | OpenGL Helper Library
**gb_string.h** | 0.95a | strings | A better string library (this is built into gb.h too with custom allocator support!) **gb_string.h** | 0.95a | strings | A better string library (this is built into gb.h too with custom allocator support!)
**gb_ini.h** | 0.93 | misc | Simple ini file loader library **gb_ini.h** | 0.93 | misc | Simple ini file loader library

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@ -3,6 +3,7 @@
use '#define GB_MATH_IMPLEMENTATION' before including to create the implementation in _ONE_ file use '#define GB_MATH_IMPLEMENTATION' before including to create the implementation in _ONE_ file
Version History: Version History:
0.07e - Fixed a warning
0.07d - Fix mat4_inverse 0.07d - Fix mat4_inverse
0.07c - Add gb_random01 0.07c - Add gb_random01
0.07b - Fix mat4_inverse 0.07b - Fix mat4_inverse
@ -1526,7 +1527,6 @@ void gb_mat4_inverse(gbMat4 *out, gbMat4 *in) {
gbFloat4 *m = gb_float44_m(in); gbFloat4 *m = gb_float44_m(in);
float ood; float ood;
float tmp;
float sf00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; float sf00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
float sf01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; float sf01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];