fix: vector transforms
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7b18a1e257
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ba442e2a10
10
gb_math.h
10
gb_math.h
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@ -1356,8 +1356,8 @@ void gb_float22_mul(float (*out)[2], float (*mat1)[2], float (*mat2)[2]) {
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}
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void gb_float22_mul_vec2(gbVec2 *out, float m[2][2], gbVec2 v) {
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out->x = m[0][0]*v.x + m[0][1]*v.y;
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out->y = m[1][0]*v.x + m[1][1]*v.y;
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out->x = m[0][0]*v.x + m[1][0]*v.y;
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out->y = m[0][1]*v.x + m[1][1]*v.y;
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}
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float gb_mat2_determinate(gbMat2 *m) {
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@ -1427,9 +1427,9 @@ void gb_float33_mul(float (*out)[3], float (*mat1)[3], float (*mat2)[3]) {
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}
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void gb_float33_mul_vec3(gbVec3 *out, float m[3][3], gbVec3 v) {
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out->x = m[0][0]*v.x + m[0][1]*v.y + m[0][2]*v.z;
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out->y = m[1][0]*v.x + m[1][1]*v.y + m[1][2]*v.z;
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out->z = m[2][0]*v.x + m[2][1]*v.y + m[2][2]*v.z;
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out->x = m[0][0]*v.x + m[1][0]*v.y + m[2][0]*v.z;
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out->y = m[0][1]*v.x + m[1][1]*v.y + m[2][1]*v.z;
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out->z = m[0][2]*v.x + m[1][2]*v.y + m[2][2]*v.z;
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}
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