diff --git a/README.md b/README.md index 8506a02..6af3c21 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ gb single-file public domain libraries for C & C++ library | latest version | category | description ----------------|----------------|----------|------------- **gb.h** | 0.20 | misc | Helper library (Standard library _improvement_) -**gb_math.h** | 0.06f | math | Vector math library geared towards game development +**gb_math.h** | 0.06g | math | Vector math library geared towards game development **gb_gl.h** | 0.05 | graphics | OpenGL Helper Library **gb_string.h** | 0.95a | strings | A better string library (this is built into gb.h too with custom allocator support!) **gb_ini.h** | 0.93 | misc | Simple ini file loader library diff --git a/gb_math.h b/gb_math.h index c371a2b..a292fde 100644 --- a/gb_math.h +++ b/gb_math.h @@ -1,8 +1,9 @@ -/* gb_math.h - v0.06f - public domain C math library - no warranty implied; use at your own risk +/* gb_math.h - v0.06g - public domain C math library - no warranty implied; use at your own risk A C math library geared towards game development use '#define GB_MATH_IMPLEMENTATION' before including to create the implementation in _ONE_ file Version History: + 0.06g - Remove memzero 0.06f - Remove warning on MSVC 0.06e - Change brace style and fix some warnings 0.06d - Bug fix @@ -755,15 +756,6 @@ static void gb__memcpy_4byte(void *dest, void const *src, size_t size) { } } -/* NOTE(bill): To remove the need for memset */ -static void gb__memzero_byte4(void *dest, size_t size) { - unsigned *d = (unsigned *)dest; - unsigned i; - for (i = 0; i < size/4; i++) - *d++ = 0; -} - - float gb_to_radians(float degrees) { return degrees * GB_MATH_TAU / 360.0f; } float gb_to_degrees(float radians) { return radians * 360.0f / GB_MATH_TAU; } @@ -1529,9 +1521,9 @@ void gb_mat4_ortho3d(gbMat4 *out, float left, float right, float bottom, float t void gb_mat4_perspective(gbMat4 *out, float fovy, float aspect, float z_near, float z_far) { float tan_half_fovy = gb_tan(0.5f * fovy); - + gbMat4 zero_mat = {0}; gbFloat4 *m = gb_float44_m(out); - gb__memzero_byte4(m, sizeof(gbMat4)); + *out = zero_mat; m[0][0] = 1.0f / (aspect*tan_half_fovy); m[1][1] = 1.0f / (tan_half_fovy); @@ -1546,9 +1538,9 @@ void gb_mat4_infinite_perspective(gbMat4 *out, float fovy, float aspect, float z float right = range * aspect; float bottom = -range; float top = range; - + gbMat4 zero_mat = {0}; gbFloat4 *m = gb_float44_m(out); - gb__memzero_byte4(m, sizeof(gbMat4)); + *out = zero_mat; m[0][0] = (2.0f*z_near) / (right - left); m[1][1] = (2.0f*z_near) / (top - bottom);