gb.hpp - Hash_Table bug fixes
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@ -6,7 +6,7 @@ library | latest version | category | languages | description
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----------------|----------------|----------|-----------|-------------
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**gb_string.h** | 0.93 | strings | C, C++ | A better string library for C & C++
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**gb_ini.h** | 0.91 | misc | C, C++ | A simple ini file loader library for C & C++
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**gb.hpp** | 0.16 | misc | C++11 | (Experimental) A C++11 helper library without STL geared towards game development
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**gb.hpp** | 0.18 | misc | C++11 | (Experimental) A C++11 helper library without STL geared towards game development
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## FAQ
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157
gb.hpp
157
gb.hpp
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@ -1,8 +1,9 @@
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// gb.hpp - v0.16 - public domain C++11 helper library - no warranty implied; use at your own risk
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// gb.hpp - v0.18 - public domain C++11 helper library - no warranty implied; use at your own risk
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// (Experimental) A C++11 helper library without STL geared towards game development
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/*
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Version History:
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0.18 - Hash_Table bug fixes
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0.17 - Death to OOP
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0.16 - All References are const convention
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0.15 - Namespaced Types
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@ -703,10 +704,10 @@ struct Thread
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namespace thread
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{
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Thread make();
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void destroy(Thread* thread);
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void start(Thread* thread, Thread_Function* func, void* data = nullptr, usize stack_size = 0);
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void stop(Thread* thread);
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bool is_running(const Thread& thread);
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void destroy(Thread* t);
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void start(Thread* t, Thread_Function* func, void* data = nullptr, usize stack_size = 0);
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void stop(Thread* t);
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bool is_running(const Thread& t);
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} // namespace thread
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@ -898,8 +899,8 @@ template <usize BUFFER_SIZE>
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void*
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Temp_Allocator<BUFFER_SIZE>::alloc(usize size, usize align)
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{
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current_pointer = (u8*)memory::align_forward(current_pointer, align);
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if (size > (usize)physical_end - current_pointer)
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current_pointer = static_cast<u8*>(memory::align_forward(current_pointer, align));
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if (size > static_cast<usize>(physical_end) - current_pointer)
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{
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usize to_allocate = sizeof(void*) + size + align;
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if (to_allocate < chunk_size)
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@ -907,10 +908,10 @@ Temp_Allocator<BUFFER_SIZE>::alloc(usize size, usize align)
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chunk_size *= 2;
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void* ptr = backing_->alloc(to_allocate);
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*static_cast<void**>(physical_start) = ptr;
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current_pointer = physical_start = (u8*)ptr;
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current_pointer = physical_start = static_cast<u8*>(ptr);
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*static_cast<void**>(physical_start) = 0;
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current_pointer = memory::pointer_add(current_pointer, sizeof(void*));
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current_pointer = (u8*)memory::align_forward(current_pointer, align);
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current_pointer = static_cast<u8*>(memory::align_forward(current_pointer, align));
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}
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void* result = current_pointer;
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@ -918,7 +919,6 @@ Temp_Allocator<BUFFER_SIZE>::alloc(usize size, usize align)
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return (result);
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}
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namespace memory
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{
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inline void*
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@ -1161,7 +1161,7 @@ struct Hash_Table
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Array<s64> hashes;
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Array<Entry> entries;
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Hash_Table() = default;
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Hash_Table();
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explicit Hash_Table(Allocator* a);
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Hash_Table(const Hash_Table<T>& other);
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Hash_Table<T>& operator=(const Hash_Table<T>& other);
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@ -1226,7 +1226,6 @@ Array<T>::Array(Allocator* a, usize count_)
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, capacity(0)
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, data(nullptr)
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{
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if (count_ > 0)
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{
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data = alloc_array<T>(a, count_);
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@ -1254,7 +1253,7 @@ template <typename T>
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inline
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Array<T>::~Array()
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{
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if (allocator)
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if (allocator && capacity > 0)
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dealloc(allocator, data);
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}
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@ -1263,6 +1262,8 @@ template <typename T>
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Array<T>&
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Array<T>::operator=(const Array<T>& other)
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{
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if (allocator == nullptr)
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allocator = other.allocator;
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const auto n = other.count;
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array::resize(this, n);
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memory::copy(data, other.data, n * sizeof(T));
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@ -1276,11 +1277,8 @@ template <typename T>
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inline Array<T>
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make(Allocator* allocator, usize count)
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{
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Array<T> array = {};
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array.allocator = allocator;
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array.count = 0;
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array.capacity = 0;
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array.data = nullptr;
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Array<T> array{allocator};
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if (count > 0)
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{
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array.data = alloc_array<T>(allocator, count);
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@ -1293,10 +1291,10 @@ make(Allocator* allocator, usize count)
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template <typename T>
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inline void
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dealloc(Array<T>* array)
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dealloc(Array<T>* a)
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{
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if (array.allocator)
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dealloc(array.allocator, array.data);
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if (a->allocator)
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dealloc(a->allocator, a->data);
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}
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template <typename T>
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@ -1312,7 +1310,7 @@ template <typename T>
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inline void
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append(Array<T>* a, const T* items, usize count)
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{
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if (a->capacity <= a->count + count)
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if (a->capacity <= a->count + static_cast<s64>(count))
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array::grow(a, a->count + count);
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memory::copy(&a->data[a->count], items, count * sizeof(T));
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@ -1389,6 +1387,13 @@ grow(Array<T>* a, usize min_capacity)
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/// Hash Table ///
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/// ///
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////////////////////////////////
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template <typename T>
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inline
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Hash_Table<T>::Hash_Table()
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: hashes()
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, entries()
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{
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}
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template <typename T>
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inline
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inline Hash_Table<T>&
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Hash_Table<T>::operator=(const Hash_Table<T>& other)
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{
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hashes = other.hashes;
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entries = other.entries;
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hashes = other.hashes;
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entries = other.entries;
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return *this;
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}
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@ -1422,7 +1427,8 @@ template <typename T>
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inline Hash_Table<T>
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make(Allocator* a)
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{
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return Hash_Table<T>(a);
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Hash_Table<T> h{a};
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return h;
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}
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namespace impl
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@ -1602,11 +1608,11 @@ rehash(Hash_Table<T>* h, usize new_capacity)
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multi_hash_table::insert(&nh, e.key, e.value);
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}
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auto empty = hash_table::make<T>(h->hashes.allocator);
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Hash_Table<T> empty_ht{h->hashes.allocator};
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h->~Hash_Table<T>();
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memory::copy(&h, &nh, sizeof(Hash_Table<T>));
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memory::copy(&nh, &empty, sizeof(Hash_Table<T>));
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memory::copy(h, &nh, sizeof(Hash_Table<T>));
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memory::copy(&nh, &empty_ht, sizeof(Hash_Table<T>));
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}
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template <typename T>
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extern const f32 TAU;
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extern const f32 SQRT_2;
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extern const f32 SQRT_3;
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extern const f32 SQRT_5;
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extern const f32 F32_PRECISION;
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@ -3130,43 +3137,43 @@ namespace thread
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Thread
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make()
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{
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Thread thread = {};
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Thread t = {};
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#if defined(GB_SYSTEM_WINDOWS)
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thread.win32_handle = INVALID_HANDLE_VALUE;
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t.win32_handle = INVALID_HANDLE_VALUE;
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#else
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thread.posix_handle = 0;
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t.posix_handle = 0;
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#endif
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thread.function = nullptr;
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thread.data = nullptr;
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thread.stack_size = 0;
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thread.is_running = false;
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thread.semaphore = semaphore::make();
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t.function = nullptr;
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t.data = nullptr;
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t.stack_size = 0;
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t.is_running = false;
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t.semaphore = semaphore::make();
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return thread;
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return t;
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}
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void
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destroy(Thread* thread)
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destroy(Thread* t)
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{
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if (thread->is_running)
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thread::stop(thread);
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if (t->is_running)
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thread::stop(t);
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semaphore::destroy(&thread->semaphore);
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semaphore::destroy(&t->semaphore);
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}
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internal s32
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run(Thread* thread)
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run(Thread* t)
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{
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semaphore::post(&thread->semaphore);
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return thread->function(thread->data);
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semaphore::post(&t->semaphore);
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return t->function(t->data);
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}
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#if defined(GB_SYSTEM_WINDOWS)
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internal DWORD WINAPI
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thread_proc(void* arg)
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{
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Thread* thread = static_cast<Thread*>(arg);
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s32 result = thread::run(thread);
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Thread* t = static_cast<Thread*>(arg);
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s32 result = thread::run(t);
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return result;
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}
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#endif
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void
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start(Thread* thread, Thread_Function* func, void* data, usize stack_size)
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start(Thread* t, Thread_Function* func, void* data, usize stack_size)
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{
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GB_ASSERT(!thread->is_running);
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GB_ASSERT(!t->is_running);
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GB_ASSERT(func != nullptr);
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thread->function = func;
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thread->data = data;
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thread->stack_size = stack_size;
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t->function = func;
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t->data = data;
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t->stack_size = stack_size;
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#if defined(GB_SYSTEM_WINDOWS)
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thread->win32_handle = CreateThread(nullptr, stack_size, thread_proc, thread, 0, nullptr);
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GB_ASSERT(thread->win32_handle != nullptr,
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t->win32_handle = CreateThread(nullptr, stack_size, thread_proc, t, 0, nullptr);
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GB_ASSERT(t->win32_handle != nullptr,
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"CreateThread: GetLastError = %d", GetLastError());
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#else
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
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GB_ASSERT(result == 0, "pthread_attr_init: errno = %d", result);
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if (thread->stack_size != 0)
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if (t->stack_size != 0)
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{
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result = pthread_attr_setstacksize(&attr, thread->stack_size);
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result = pthread_attr_setstacksize(&attr, t->stack_size);
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GB_ASSERT(result == 0, "pthread_attr_setstacksize: errno = %d", result);
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}
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result = pthread_create(&thread->posix_handle, &attr, thread_proc, thread);
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result = pthread_create(&t->posix_handle, &attr, thread_proc, thread);
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GB_ASSERT(result == 0, "pthread_create: errno = %d", result);
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// NOTE(bill): Free attr memory
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// NOTE(bill): So much boiler patch compared to windows.h (for once)
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#endif
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thread->is_running = true;
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semaphore::wait(&thread->semaphore);
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t->is_running = true;
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semaphore::wait(&t->semaphore);
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}
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void
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stop(Thread* thread)
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stop(Thread* t)
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{
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if (!thread->is_running)
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if (!t->is_running)
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return;
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#if defined(GB_SYSTEM_WINDOWS)
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WaitForSingleObject(thread->win32_handle, INFINITE);
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CloseHandle(thread->win32_handle);
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thread->win32_handle = INVALID_HANDLE_VALUE;
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WaitForSingleObject(t->win32_handle, INFINITE);
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CloseHandle(t->win32_handle);
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t->win32_handle = INVALID_HANDLE_VALUE;
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#else
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int result = pthread_join(t->posix_handle, nullptr);
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t->posix_handle = 0;
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#endif
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thread->is_running = false;
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t->is_running = false;
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}
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bool
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namespace math
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{
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const f32 ZERO = 0.0f;
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const f32 ONE = 1.0f;
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const f32 THIRD = 0.33333333f;
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const f32 TWO_THIRDS = 0.66666667f;
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const f32 E = 2.718281828f;
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const f32 PI = 3.141592654f;
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const f32 TAU = 6.283185307f;
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const f32 SQRT_2 = 1.414213562f;
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const f32 SQRT_3 = 1.732050808f;
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const f32 ZERO = 0.0f;
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const f32 ONE = 1.0f;
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const f32 THIRD = 0.33333333f;
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const f32 TWO_THIRDS = 0.66666667f;
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const f32 E = 2.718281828f;
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const f32 PI = 3.141592654f;
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const f32 TAU = 6.283185307f;
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const f32 SQRT_2 = 1.414213562f;
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const f32 SQRT_3 = 1.732050808f;
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const f32 SQRT_5 = 2.236067978f;
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const f32 F32_PRECISION = 1.0e-7f;
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