diff --git a/README.md b/README.md index 85f5c23..54a1567 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ gb single-file public domain libraries for C & C++ library | latest version | category | description ----------------|----------------|----------|------------- -**gb.h** | 0.12 | misc | Helper library (Standard library _improvement_) +**gb.h** | 0.13 | misc | Helper library (Standard library _improvement_) **gb_math.h** | 0.06c | math | Vector math library geared towards game development **gb_gl.h** | 0.04c | graphics | OpenGL Helper Library **gb_string.h** | 0.95 | strings | A better string library (this is built into gb.h too with custom allocator support!) diff --git a/gb.h b/gb.h index b3807e1..9abcd0d 100644 --- a/gb.h +++ b/gb.h @@ -1,4 +1,4 @@ -/* gb.h - v0.12b - Ginger Bill's C Helper Library - public domain +/* gb.h - v0.13 - Ginger Bill's C Helper Library - public domain - no warranty implied; use at your own risk This is a single header file with a bunch of useful stuff @@ -26,7 +26,8 @@ Conventions used: Version History: - 0.12b - Fix file minor bugs + 0.13 - Highly experimental platform layer (WIN32 Only) + 0.12b - Fix minor file bugs 0.12a - Compile as C++ 0.12 - New File Handing System! No stdio or stdlib! (WIN32 Only) 0.11a - Add string precision and width (experimental) @@ -66,6 +67,21 @@ WARNING CREDITS Written by Ginger Bill +TODOS + - Remove CRT dependency for people who want that + - Older compiler support? + - How old do you wanna go? + - File handling + - windows needs to use WIN32 API and not the CRT posix thing + - All files to be UTF-8 (even on windows) + - Better Virtual Memory handling + - Generic Heap Allocator (tcmalloc/dlmalloc/?) + - Fixed Heap Allocator + - Better UTF support and conversion + - Free List, best fit rather than first fit + - More date & time functions + - Platform Layer? + */ @@ -198,6 +214,10 @@ extern "C" { #define WIN32_MEAN_AND_LEAN 1 #define VC_EXTRALEAN 1 #include + #undef NOMINMAX + #undef WIN32_LEAN_AND_MEAN + #undef WIN32_MEAN_AND_LEAN + #undef VC_EXTRALEAN #include #include /* NOTE(bill): _aligned_*() */ #include /* NOTE(bill): File functions */ @@ -221,15 +241,6 @@ extern "C" { * */ -/* NOTE(bill); To mark types changing their size, e.g. intptr */ -#ifndef _W64 - #if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 - #define _W64 __w64 - #else - #define _W64 - #endif -#endif - #if defined(_MSC_VER) #if _MSC_VER < 1300 typedef unsigned char u8; @@ -279,6 +290,15 @@ GB_STATIC_ASSERT(sizeof(usize) == sizeof(isize)); typedef signed __int64 intptr; typedef unsigned __int64 uintptr; #elif defined(_WIN32) + /* NOTE(bill); To mark types changing their size, e.g. intptr */ + #ifndef _W64 + #if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 + #define _W64 __w64 + #else + #define _W64 + #endif + #endif + typedef _W64 signed int intptr; typedef _W64 unsigned int uintptr; #else @@ -650,6 +670,7 @@ GB_DEF isize gb_pointer_diff (void const *begin, void const *end); GB_DEF void gb_zero_size(void *ptr, isize size); +/* TODO(bill): Should gb_zero_struct be renamed to gb_zero_elem(ent)? */ #ifndef gb_zero_struct #define gb_zero_struct(t) gb_zero_size((t), gb_size_of(*(t))) /* NOTE(bill): Pass pointer of struct */ #define gb_zero_array(a, count) gb_zero_size((a), gb_size_of(*(a))*count) @@ -802,7 +823,7 @@ typedef struct gbVirtualMemory { isize size; } gbVirtualMemory; - +GB_DEF gbVirtualMemory gb_virtual_memory(void *data, isize size); GB_DEF gbVirtualMemory gb_vm_alloc(void *addr, isize size); GB_DEF void gb_vm_free (gbVirtualMemory vm); GB_DEF gbVirtualMemory gb_vm_trim (gbVirtualMemory vm, isize lead_size, isize size); @@ -1126,8 +1147,8 @@ GB_DEF isize gb_utf8_strlen (char const *str); GB_DEF isize gb_utf8_strnlen(char const *str, isize max_len); /* Windows doesn't handle 8 bit filenames well ('cause Micro$hit) */ -GB_DEF char16 *gb_utf8_to_utf16(char16 *buffer, char *str, isize len); -GB_DEF char * gb_utf16_to_utf8(char *buffer, char16 *str, isize len); +GB_DEF char16 *gb_utf8_to_ucs2(char16 *buffer, isize len, char const *str); +GB_DEF char * gb_ucs2_to_utf8(char *buffer, isize len, char16 const *str); /* NOTE(bill): Returns size of codepoint in bytes */ GB_DEF isize gb_utf8_decode (char const *str, char32 *codepoint); @@ -1810,6 +1831,310 @@ gb_global gbColour const GB_COLOUR_MAGENTA = {0xffff00ff}; #endif /* !defined(GB_NO_COLOUR_TYPE) */ + + +/*************************************************************** + * + * Platform Stuff + * + */ + +#if defined(GB_PLATFORM) + +#if defined(GB_SYSTEM_WINDOWS) +#include +#ifndef XUSER_MAX_COUNT +#define XUSER_MAX_COUNT 4 +#endif +#endif + +#ifndef GB_MAX_GAME_CONTROLLER_COUNT +#define GB_MAX_GAME_CONTROLLER_COUNT 4 +#endif + +typedef enum gbWindowType { + GB_WINDOW_OPENGL = 1, + GB_WINDOW_SOFTWARE = 2, +} gbWindowType; + +#if defined(_MSC_VER) +#pragma warning(push) +#pragma warning(disable:4201) +#endif + +typedef struct gbWindow { + void *handle; + + i32 x, y; + i32 width, height; + b32 is_closed; + b32 has_focus; + b32 is_minimized; + b32 is_fullscreen; + +#if defined(GB_SYSTEM_WINDOWS) + WINDOWPLACEMENT win32_placement; + HDC win32_dc; +#endif + + gbWindowType type; + union { + struct { +#if defined(GB_SYSTEM_WINDOWS) + HGLRC win32_context; +#endif + } opengl; + + struct { +#if defined(GB_SYSTEM_WINDOWS) + BITMAPINFO win32_bmi; +#endif + void *memory; + isize memory_size; + i32 pitch; + i32 bytes_per_pixel; + } software; + }; +} gbWindow; + +#if defined(_MSC_VER) +#pragma warning(pop) +#endif + + +typedef enum gbKeyType { + GB_KEY_UNKNOWN = 0, /* Unhandled key */ + + GB_KEY_NUM0 = '0', + GB_KEY_NUM1, + GB_KEY_NUM2, + GB_KEY_NUM3, + GB_KEY_NUM4, + GB_KEY_NUM5, + GB_KEY_NUM6, + GB_KEY_NUM7, + GB_KEY_NUM8, + GB_KEY_NUM9, + + GB_KEY_A = 'A', + GB_KEY_B, + GB_KEY_C, + GB_KEY_D, + GB_KEY_E, + GB_KEY_F, + GB_KEY_G, + GB_KEY_H, + GB_KEY_I, + GB_KEY_J, + GB_KEY_K, + GB_KEY_L, + GB_KEY_M, + GB_KEY_N, + GB_KEY_O, + GB_KEY_P, + GB_KEY_Q, + GB_KEY_R, + GB_KEY_S, + GB_KEY_T, + GB_KEY_U, + GB_KEY_V, + GB_KEY_W, + GB_KEY_X, + GB_KEY_Y, + GB_KEY_Z, + + GB_KEY_LBRACKET = '[', + GB_KEY_RBRACKET = ']', + GB_KEY_SEMICOLON = ';', + GB_KEY_COMMA = ',', + GB_KEY_PERIOD = '.', + GB_KEY_QUOTE = '\'', + GB_KEY_SLASH = '/', + GB_KEY_BACKSLASH = '\\', + GB_KEY_GRAVE = '`', + GB_KEY_EQUALS = '=', + GB_KEY_MINUS = '-', + GB_KEY_SPACE = ' ', + + GB_KEY__PAD = 128, /* NOTE(bill): make sure ASCII is reserved */ + + GB_KEY_ESCAPE, /* The Escape key */ + GB_KEY_LCONTROL, /* The left Control key */ + GB_KEY_LSHIFT, /* The left Shift key */ + GB_KEY_LALT, /* The left Alt key */ + GB_KEY_LSYSTEM, /* The left OS specific key: window (Windows and Linux), apple (MacOS X), ... */ + GB_KEY_RCONTROL, /* The right Control key */ + GB_KEY_RSHIFT, /* The right Shift key */ + GB_KEY_RALT, /* The right Alt key */ + GB_KEY_RSYSTEM, /* The right OS specific key: window (Windows and Linux), apple (MacOS X), ... */ + GB_KEY_MENU, /* The Menu key */ + GB_KEY_RETURN, /* The Return key */ + GB_KEY_BACKSPACE, /* The Backspace key */ + GB_KEY_TAB, /* The Tabulation key */ + GB_KEY_PAGEUP, /* The Page up key */ + GB_KEY_PAGEDOWN, /* The Page down key */ + GB_KEY_END, /* The End key */ + GB_KEY_HOME, /* The Home key */ + GB_KEY_INSERT, /* The Insert key */ + GB_KEY_DELETE, /* The Delete key */ + GB_KEY_PLUS, /* + */ + GB_KEY_SUBTRACT, /* - */ + GB_KEY_MULTIPLY, /* * */ + GB_KEY_DIVIDE, /* / */ + GB_KEY_LEFT, /* Left arrow */ + GB_KEY_RIGHT, /* Right arrow */ + GB_KEY_UP, /* Up arrow */ + GB_KEY_DOWN, /* Down arrow */ + GB_KEY_NUMPAD0, /* The numpad 0 key */ + GB_KEY_NUMPAD1, /* The numpad 1 key */ + GB_KEY_NUMPAD2, /* The numpad 2 key */ + GB_KEY_NUMPAD3, /* The numpad 3 key */ + GB_KEY_NUMPAD4, /* The numpad 4 key */ + GB_KEY_NUMPAD5, /* The numpad 5 key */ + GB_KEY_NUMPAD6, /* The numpad 6 key */ + GB_KEY_NUMPAD7, /* The numpad 7 key */ + GB_KEY_NUMPAD8, /* The numpad 8 key */ + GB_KEY_NUMPAD9, /* The numpad 9 key */ + GB_KEY_F1, /* The F1 key */ + GB_KEY_F2, /* The F2 key */ + GB_KEY_F3, /* The F3 key */ + GB_KEY_F4, /* The F4 key */ + GB_KEY_F5, /* The F5 key */ + GB_KEY_F6, /* The F6 key */ + GB_KEY_F7, /* The F7 key */ + GB_KEY_F8, /* The F8 key */ + GB_KEY_F9, /* The F8 key */ + GB_KEY_F10, /* The F10 key */ + GB_KEY_F11, /* The F11 key */ + GB_KEY_F12, /* The F12 key */ + GB_KEY_F13, /* The F13 key */ + GB_KEY_F14, /* The F14 key */ + GB_KEY_F15, /* The F15 key */ + GB_KEY_PAUSE, /* The Pause key */ + + GB_KEY_COUNT +} gbKeyType; + +typedef struct gbKey { + b32 is_down; + i32 repeat_count; +} gbKey; + +typedef enum gbMouseButton { + GB_MOUSE_BUTTON_LEFT, + GB_MOUSE_BUTTON_MIDDLE, + GB_MOUSE_BUTTON_RIGHT, + GB_MOUSE_BUTTON_X1, + GB_MOUSE_BUTTON_X2, + + GB_MOUSE_BUTTON_COUNT +} gbMouseButton; + +typedef struct gbMouse { + i32 x, y; + i32 dx, dy; + b8 buttons[GB_MOUSE_BUTTON_COUNT]; +} gbMouse; + + +typedef enum gbControllerAxisType { + GB_CONTROLLER_AXIS_LEFT_X, + GB_CONTROLLER_AXIS_LEFT_Y, + GB_CONTROLLER_AXIS_RIGHT_X, + GB_CONTROLLER_AXIS_RIGHT_Y, + GB_CONTROLLER_AXIS_LEFT_TRIGGER, + GB_CONTROLLER_AXIS_RIGHT_TRIGGER, + + GB_CONTROLLER_AXIS_COUNT +} gbControllerAxisType; + +typedef enum gbControllerButtonType { + GB_CONTROLLER_BUTTON_UP, + GB_CONTROLLER_BUTTON_DOWN, + GB_CONTROLLER_BUTTON_LEFT, + GB_CONTROLLER_BUTTON_RIGHT, + GB_CONTROLLER_BUTTON_A, + GB_CONTROLLER_BUTTON_B, + GB_CONTROLLER_BUTTON_X, + GB_CONTROLLER_BUTTON_Y, + GB_CONTROLLER_BUTTON_LEFT_SHOULDER, + GB_CONTROLLER_BUTTON_RIGHT_SHOULDER, + GB_CONTROLLER_BUTTON_BACK, + GB_CONTROLLER_BUTTON_START, + + GB_CONTROLLER_BUTTON_COUNT +} gbControllerButtonType; + +typedef struct gbControllerButton { + i32 half_transition_count; + b32 ended_down; +} gbControllerButton; + +typedef struct gbGameController { + b16 is_connected; + b16 is_analog; + + f32 axes[GB_CONTROLLER_AXIS_COUNT]; + gbControllerButton buttons[GB_CONTROLLER_BUTTON_COUNT]; +} gbGameController; + +#if defined(GB_SYSTEM_WINDOWS) +#define GB_XINPUT_GET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_STATE *pState) +typedef GB_XINPUT_GET_STATE(gbXInputGetStateProc); + +#define GB_XINPUT_SET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) +typedef GB_XINPUT_SET_STATE(gbXInputSetStateProc); +#endif + +typedef struct gbPlatform { + gbWindow window; + + gbKey keys[GB_KEY_COUNT]; + gbMouse mouse; + + struct { + b32 control; + b32 alt; + b32 shift; + } key_modifiers; + + gbGameController game_controllers[GB_MAX_GAME_CONTROLLER_COUNT]; + + f64 curr_time; + f64 dt_for_frame; + + b32 quit_requested; + + +#if defined(GB_SYSTEM_WINDOWS) + struct { + gbXInputGetStateProc *get_state; + gbXInputSetStateProc *set_state; + } xinput; +#endif +} gbPlatform; + +GB_DEF void gb_platform_init (gbPlatform *p); +GB_DEF void gb_platform_update (gbPlatform *p); +GB_DEF void gb_platform_display(gbPlatform *p); + +GB_DEF b32 gb_platform_is_key_down (gbPlatform *p, gbKeyType key); +GB_DEF b32 gb_platform_is_key_held (gbPlatform *p, gbKeyType key); +GB_DEF void gb_platform_show_cursor (gbPlatform *p, i32 show); +GB_DEF void gb_platform_set_mouse_position(gbPlatform *p, gbWindow *rel_win, i32 x, i32 y); + +GB_DEF gbGameController *gb_platform_get_controller(gbPlatform *p, isize index); + +/* NOTE(bill): Title is UTF-8 */ +GB_DEF gbWindow *gb_window_init (gbPlatform *p, char const *title, i32 w, i32 h, gbWindowType type, b32 is_fullscreen); +GB_DEF void gb_window_set_position (gbWindow *w, i32 x, i32 y); +GB_DEF void gb_window_set_title (gbWindow *w, char const *title, ...) GB_PRINTF_ARGS(2); +GB_DEF void gb_window_toggle_fullscreen (gbWindow *w); +GB_DEF void gb_window_make_context_current(gbWindow *w); + + +#endif /* GB_PLATFORM */ + #if defined(__cplusplus) } #endif @@ -2059,13 +2384,31 @@ gb_snprintf(char *str, isize n, char const *fmt, ...) gb_inline isize gb_printf_va(char const *fmt, va_list va) { +#if defined(GB_SYSTEM_WINDOWS) + /* TODO(bill): Fix File system */ + gb_local_persist char buf[4096]; + isize len = gb_snprintf_va(buf, gb_size_of(buf), fmt, va); + DWORD bw; + WriteFile(GetStdHandle(STD_OUTPUT_HANDLE), buf, cast(DWORD)len, &bw, NULL); + return len; +#else return gb_fprintf_va(gb_stdout, fmt, va); +#endif } gb_inline isize gb_printf_err_va(char const *fmt, va_list va) { - return gb_fprintf_va(gb_stderr, fmt, va); +#if defined(GB_SYSTEM_WINDOWS) + /* TODO(bill): Fix File system */ + gb_local_persist char buf[4096]; + isize len = gb_snprintf_va(buf, gb_size_of(buf), fmt, va); + DWORD bw; + WriteFile(GetStdHandle(STD_ERROR_HANDLE), buf, cast(DWORD)len, &bw, NULL); + return len; +#else + return gb_fprintf_va(gb_std, fmt, va); +#endif } gb_inline isize @@ -2292,8 +2635,6 @@ gb_snprintf_va(char *text, isize max_len, char const *fmt, va_list va) } } - if (*fmt >= '0' && *fmt <= '9') - info.width = gb_str_to_i64(fmt, cast(char **)&fmt, 0); if (*fmt == '*') { info.width = cast(isize)va_arg(va, int); if (fmt[1] == '.') fmt++; @@ -2620,9 +2961,8 @@ gb_memswap(void *i, void *j, isize size) u8 *b = cast(u8 *)j; if (a != b) { while (size--) { - u8 c = *a; - *a++ = *b; - *b++ = c; + gb_swap(u8, *a, *b); + *a++, *b++; } } } @@ -3390,6 +3730,16 @@ GB_ALLOCATOR_PROC(gb_heap_allocator_proc) * */ +gbVirtualMemory +gb_virtual_memory(void *data, isize size) +{ + gbVirtualMemory vm; + vm.data = data; + vm.size = size; + return vm; +} + + #if defined(GB_SYSTEM_WINDOWS) gb_inline gbVirtualMemory gb_vm_alloc(void *addr, isize size) @@ -4915,7 +5265,7 @@ gb_inline gbString gb_string_trim_space(gbString str) { return gb_string_trim(st char16 * -gb_utf8_to_utf16(char16 *buffer, char *s, isize len) +gb_utf8_to_ucs2(char16 *buffer, isize len, char const *s) { u8 *str = cast(u8 *)s; char32 c; @@ -4982,7 +5332,7 @@ gb_utf8_to_utf16(char16 *buffer, char *s, isize len) } char * -gb_utf16_to_utf8(char *buffer, char16 *str, isize len) +gb_ucs2_to_utf8(char *buffer, isize len, char16 const *str) { isize i = 0; len--; @@ -5842,7 +6192,7 @@ gbFile *gb_stderr = &gb__stderr; #if defined(GB_SYSTEM_WINDOWS) -/* IMPORTANT TODO(bill): REMOVE THE STUPID FUCKING POSIX CODE! */ +/* IMPORTANT TODO(bill): REMOVE THE STUPID FUCKING POSIX CODE FOR WIN32! */ gb_inline i32 gb_chmod(char const *name, gbFileMode perm) @@ -5856,7 +6206,6 @@ gb_file_open_file_va(gbFile *file, u32 flag, gbFileMode perm, char const *filena b32 chmod = false; int fd = 0; /* NOTE(bill): Must be an int on windows */ char const *name = gb_sprintf_va(filename, va); - LPOFSTRUCT buffer = {0}; if ((flag & GB_O_CREATE) != 0 && (perm & GB_FILE_MODE_STICKY) != 0) { @@ -5883,7 +6232,7 @@ gb_file_close(gbFile *file) if (file->fd == cast(intptr)INVALID_HANDLE_VALUE) return GB_FILE_ERR_INVALID; - _close(file->fd); + _close(cast(int)file->fd); return GB_FILE_ERR_NONE; } @@ -5892,11 +6241,11 @@ b32 gb_file_read(gbFile *f, void *buffer, isize size) { int bytes_read; - int fd = f->fd; + int fd = cast(int)f->fd; /* TODO(bill): Do I _need_ this locking or is something else better? */ - // _locking(fd, _LK_LOCK, size); + _locking(fd, _LK_LOCK, cast(unsigned int)size); bytes_read = _read(fd, buffer, cast(unsigned int)size); - // _locking(fd, _LK_UNLCK, size); + _locking(fd, _LK_UNLCK, cast(unsigned int)size); return bytes_read == size; } @@ -5904,11 +6253,11 @@ b32 gb_file_write(gbFile *f, void const *buffer, isize size) { int bytes_written; - int fd = f->fd; + int fd = cast(int)f->fd; /* TODO(bill): Do I _need_ this locking or is something else better? */ - // _locking(fd, _LK_LOCK, size); + _locking(fd, _LK_LOCK, cast(unsigned int)size); bytes_written = _write(fd, buffer, cast(unsigned int)size); - // _locking(fd, _LK_UNLCK, size); + _locking(fd, _LK_UNLCK, cast(unsigned int)size); return bytes_written == size; } @@ -6535,6 +6884,680 @@ gb_colour(f32 r, f32 g, f32 b, f32 a) } #endif + +#if defined(GB_PLATFORM) + +#if defined(GB_SYSTEM_WINDOWS) + + +GB_XINPUT_GET_STATE(gbXInputGetState_Stub) +{ + gb_unused(dwUserIndex); gb_unused(pState); + return ERROR_DEVICE_NOT_CONNECTED; +} + +GB_XINPUT_SET_STATE(gbXInputSetState_Stub) +{ + gb_unused(dwUserIndex); gb_unused(pVibration); + return ERROR_DEVICE_NOT_CONNECTED; +} + + +gb_internal gb_inline void +gb__process_xinput_digital_button(DWORD xinput_button_state, DWORD button_bit, + gbControllerButton *button) +{ + b32 ended_down = ((xinput_button_state & button_bit) == button_bit); + button->half_transition_count = (button->ended_down != ended_down) ? 1 : 0; + button->ended_down = ended_down; +} + +gb_internal gb_inline f32 +gb__process_xinput_stick_value(SHORT value, SHORT dead_zone_threshold) +{ + f32 result = 0; + + if (value < -dead_zone_threshold) + result = cast(f32) (value + dead_zone_threshold) / (32768.0f - dead_zone_threshold); + else if (value > dead_zone_threshold) + result = cast(f32) (value - dead_zone_threshold) / (32767.0f - dead_zone_threshold); + + return result; +} + +gb_internal gb_inline f32 +gb__process_xinput_trigger_value(BYTE value) +{ + f32 result; + result = cast(f32) (value / 255.0f); + return result; +} + +gb_internal void +gb__window_resize_dib_section(gbWindow *window, i32 width, i32 height) +{ + if ((window->width != width) || + (window->height != height)) { + BITMAPINFO bmi = {0}; + window->width = width; + window->height = height; + + window->software.bytes_per_pixel = 4; + window->software.pitch = window->software.bytes_per_pixel * width; + + bmi.bmiHeader.biSize = gb_size_of(bmi.bmiHeader); + bmi.bmiHeader.biWidth = width; + bmi.bmiHeader.biHeight = -height; /* NOTE(bill): -ve is top-down, +ve is bottom-up */ + bmi.bmiHeader.biPlanes = 1; + bmi.bmiHeader.biBitCount = 8*cast(WORD)window->software.bytes_per_pixel; + bmi.bmiHeader.biCompression = BI_RGB; + + window->software.win32_bmi = bmi; + + if (window->software.memory) + gb_vm_free(gb_virtual_memory(window->software.memory, window->software.memory_size)); + + { + isize memory_size = window->software.pitch * height; + gbVirtualMemory vm = gb_vm_alloc(0, memory_size); + window->software.memory = vm.data; + window->software.memory_size = vm.size; + } + } +} + + +void +gb_platform_init(gbPlatform *p) +{ + gb_zero_struct(p); + + { /* Load XInput */ + gbDllHandle xinput_library = gb_dll_load("xinput1_4.dll"); + if (!xinput_library) xinput_library = gb_dll_load("xinput9_1_0.dll"); + if (!xinput_library) xinput_library = gb_dll_load("xinput1_3.dll"); + if (!xinput_library) { + // TODO(bill): Diagnostic + gb_printf_err("XInput could not be loaded. Controllers will not work!\n"); + } else { + p->xinput.get_state = cast(gbXInputGetStateProc *) gb_dll_proc_address(xinput_library, "XInputGetState"); + if (!p->xinput.get_state) p->xinput.get_state = gbXInputGetState_Stub; + + p->xinput.set_state = cast(gbXInputSetStateProc *) gb_dll_proc_address(xinput_library, "XInputSetState"); + if (!p->xinput.set_state) p->xinput.set_state = gbXInputSetState_Stub; + } + } + +} + + +void +gb_platform_update(gbPlatform *p) +{ + isize i; + + { /* NOTE(bill): Set window state */ + RECT window_rect; + i32 x, y, w, h; + + GetClientRect(cast(HWND)p->window.handle, &window_rect); + x = window_rect.left; + y = window_rect.top; + w = window_rect.right - window_rect.left; + h = window_rect.bottom - window_rect.top; + + if ((p->window.width != w) || (p->window.height != h)) { + if (p->window.type == GB_WINDOW_SOFTWARE) + gb__window_resize_dib_section(&p->window, w, h); + } + + + p->window.x = x; + p->window.y = y; + p->window.width = w; + p->window.height = h; + + p->window.has_focus = (GetFocus() == cast(HWND)p->window.handle); + p->window.is_minimized = IsIconic(cast(HWND)p->window.handle) != 0; + } + + { /* NOTE(bill): Set mouse pos */ + POINT mouse_pos; + + GetCursorPos(&mouse_pos); + ScreenToClient(cast(HWND)p->window.handle, &mouse_pos); + + p->mouse.dx = mouse_pos.x - p->mouse.x; + p->mouse.dy = mouse_pos.y - p->mouse.y; + p->mouse.x = mouse_pos.x; + p->mouse.y = mouse_pos.y; + } + + { /* NOTE(bill): Set mouse buttons */ + DWORD win_button_id[GB_MOUSE_BUTTON_COUNT] = { + VK_LBUTTON, + VK_MBUTTON, + VK_RBUTTON, + VK_XBUTTON1, + VK_XBUTTON2, + }; + for (i = 0; i < GB_MOUSE_BUTTON_COUNT; i++) + p->mouse.buttons[i] = GetAsyncKeyState(win_button_id[i]) < 0; + } + + /* NOTE(bill): Set Key states */ + if (p->window.has_focus) { + #define GB__KEY_SET(platform, vk) do { \ + b32 is_down = GetAsyncKeyState(vk) < 0; \ + p->keys[platform].is_down = is_down; \ + if (is_down) { \ + p->keys[platform].repeat_count++; \ + } else { \ + p->keys[platform].repeat_count = 0; \ + } \ + } while (0) + GB__KEY_SET(GB_KEY_A, 'A'); + GB__KEY_SET(GB_KEY_B, 'B'); + GB__KEY_SET(GB_KEY_C, 'C'); + GB__KEY_SET(GB_KEY_D, 'D'); + GB__KEY_SET(GB_KEY_E, 'E'); + GB__KEY_SET(GB_KEY_F, 'F'); + GB__KEY_SET(GB_KEY_G, 'G'); + GB__KEY_SET(GB_KEY_H, 'H'); + GB__KEY_SET(GB_KEY_I, 'I'); + GB__KEY_SET(GB_KEY_J, 'J'); + GB__KEY_SET(GB_KEY_K, 'K'); + GB__KEY_SET(GB_KEY_L, 'L'); + GB__KEY_SET(GB_KEY_M, 'M'); + GB__KEY_SET(GB_KEY_N, 'N'); + GB__KEY_SET(GB_KEY_O, 'O'); + GB__KEY_SET(GB_KEY_P, 'P'); + GB__KEY_SET(GB_KEY_Q, 'Q'); + GB__KEY_SET(GB_KEY_R, 'R'); + GB__KEY_SET(GB_KEY_S, 'S'); + GB__KEY_SET(GB_KEY_T, 'T'); + GB__KEY_SET(GB_KEY_U, 'U'); + GB__KEY_SET(GB_KEY_V, 'V'); + GB__KEY_SET(GB_KEY_W, 'W'); + GB__KEY_SET(GB_KEY_X, 'X'); + GB__KEY_SET(GB_KEY_Y, 'Y'); + GB__KEY_SET(GB_KEY_Z, 'Z'); + + GB__KEY_SET(GB_KEY_NUM0, '0'); + GB__KEY_SET(GB_KEY_NUM1, '1'); + GB__KEY_SET(GB_KEY_NUM2, '2'); + GB__KEY_SET(GB_KEY_NUM3, '3'); + GB__KEY_SET(GB_KEY_NUM4, '4'); + GB__KEY_SET(GB_KEY_NUM5, '5'); + GB__KEY_SET(GB_KEY_NUM6, '6'); + GB__KEY_SET(GB_KEY_NUM7, '7'); + GB__KEY_SET(GB_KEY_NUM8, '8'); + GB__KEY_SET(GB_KEY_NUM9, '9'); + + GB__KEY_SET(GB_KEY_ESCAPE, VK_ESCAPE); + + GB__KEY_SET(GB_KEY_LCONTROL, VK_LCONTROL); + GB__KEY_SET(GB_KEY_LSHIFT, VK_LSHIFT); + GB__KEY_SET(GB_KEY_LALT, VK_LMENU); + GB__KEY_SET(GB_KEY_LSYSTEM, VK_LWIN); + GB__KEY_SET(GB_KEY_RCONTROL, VK_RCONTROL); + GB__KEY_SET(GB_KEY_RSHIFT, VK_RSHIFT); + GB__KEY_SET(GB_KEY_RALT, VK_RMENU); + GB__KEY_SET(GB_KEY_RSYSTEM, VK_RWIN); + GB__KEY_SET(GB_KEY_MENU, VK_MENU); + + GB__KEY_SET(GB_KEY_LBRACKET, VK_OEM_4); + GB__KEY_SET(GB_KEY_RBRACKET, VK_OEM_6); + GB__KEY_SET(GB_KEY_SEMICOLON, VK_OEM_1); + GB__KEY_SET(GB_KEY_COMMA, VK_OEM_COMMA); + GB__KEY_SET(GB_KEY_PERIOD, VK_OEM_PERIOD); + GB__KEY_SET(GB_KEY_QUOTE, VK_OEM_7); + GB__KEY_SET(GB_KEY_SLASH, VK_OEM_2); + GB__KEY_SET(GB_KEY_BACKSLASH, VK_OEM_5); + GB__KEY_SET(GB_KEY_GRAVE, VK_OEM_3); + GB__KEY_SET(GB_KEY_EQUALS, VK_OEM_PLUS); + GB__KEY_SET(GB_KEY_MINUS, VK_OEM_MINUS); + + GB__KEY_SET(GB_KEY_SPACE, VK_SPACE); + GB__KEY_SET(GB_KEY_RETURN, VK_RETURN); + GB__KEY_SET(GB_KEY_BACKSPACE, VK_BACK); + GB__KEY_SET(GB_KEY_TAB, VK_TAB); + + GB__KEY_SET(GB_KEY_PAGEUP, VK_PRIOR); + GB__KEY_SET(GB_KEY_PAGEDOWN, VK_NEXT); + GB__KEY_SET(GB_KEY_END, VK_END); + GB__KEY_SET(GB_KEY_HOME, VK_HOME); + GB__KEY_SET(GB_KEY_INSERT, VK_INSERT); + GB__KEY_SET(GB_KEY_DELETE, VK_DELETE); + + GB__KEY_SET(GB_KEY_PLUS, VK_ADD); + GB__KEY_SET(GB_KEY_SUBTRACT, VK_SUBTRACT); + GB__KEY_SET(GB_KEY_MULTIPLY, VK_MULTIPLY); + GB__KEY_SET(GB_KEY_DIVIDE, VK_DIVIDE); + + GB__KEY_SET(GB_KEY_LEFT, VK_LEFT); + GB__KEY_SET(GB_KEY_RIGHT, VK_RIGHT); + GB__KEY_SET(GB_KEY_UP, VK_UP); + GB__KEY_SET(GB_KEY_DOWN, VK_DOWN); + + GB__KEY_SET(GB_KEY_NUMPAD0, VK_NUMPAD0); + GB__KEY_SET(GB_KEY_NUMPAD1, VK_NUMPAD1); + GB__KEY_SET(GB_KEY_NUMPAD2, VK_NUMPAD2); + GB__KEY_SET(GB_KEY_NUMPAD3, VK_NUMPAD3); + GB__KEY_SET(GB_KEY_NUMPAD4, VK_NUMPAD4); + GB__KEY_SET(GB_KEY_NUMPAD5, VK_NUMPAD5); + GB__KEY_SET(GB_KEY_NUMPAD6, VK_NUMPAD6); + GB__KEY_SET(GB_KEY_NUMPAD7, VK_NUMPAD7); + GB__KEY_SET(GB_KEY_NUMPAD8, VK_NUMPAD8); + GB__KEY_SET(GB_KEY_NUMPAD9, VK_NUMPAD9); + + GB__KEY_SET(GB_KEY_F1, VK_F1); + GB__KEY_SET(GB_KEY_F2, VK_F2); + GB__KEY_SET(GB_KEY_F3, VK_F3); + GB__KEY_SET(GB_KEY_F4, VK_F4); + GB__KEY_SET(GB_KEY_F5, VK_F5); + GB__KEY_SET(GB_KEY_F6, VK_F6); + GB__KEY_SET(GB_KEY_F7, VK_F7); + GB__KEY_SET(GB_KEY_F8, VK_F8); + GB__KEY_SET(GB_KEY_F9, VK_F9); + GB__KEY_SET(GB_KEY_F10, VK_F10); + GB__KEY_SET(GB_KEY_F11, VK_F11); + GB__KEY_SET(GB_KEY_F12, VK_F12); + GB__KEY_SET(GB_KEY_F13, VK_F13); + GB__KEY_SET(GB_KEY_F14, VK_F14); + GB__KEY_SET(GB_KEY_F15, VK_F15); + + GB__KEY_SET(GB_KEY_PAUSE, VK_PAUSE); + #undef GB__KEY_SET + + p->key_modifiers.control = gb_platform_is_key_down(p, GB_KEY_LCONTROL) || gb_platform_is_key_down(p, GB_KEY_RCONTROL); + p->key_modifiers.alt = gb_platform_is_key_down(p, GB_KEY_LALT) || gb_platform_is_key_down(p, GB_KEY_RALT); + p->key_modifiers.shift = gb_platform_is_key_down(p, GB_KEY_LSHIFT) || gb_platform_is_key_down(p, GB_KEY_RSHIFT); + } + + { /* NOTE(bill): Set Controller states */ + DWORD max_controller_count = XUSER_MAX_COUNT; + if (max_controller_count > gb_count_of(p->game_controllers)) + max_controller_count = gb_count_of(p->game_controllers); + + for (i = 0; + i < max_controller_count; + i++) { + gbGameController *controller = &p->game_controllers[i]; + + XINPUT_STATE controller_state = {0}; + if (p->xinput.get_state(cast(DWORD)i, &controller_state) != ERROR_SUCCESS) { + // NOTE(bill): The controller is not available + controller->is_connected = false; + } else { + // NOTE(bill): This controller is plugged in + // TODO(bill): See if ControllerState.dwPacketNumber increments too rapidly + XINPUT_GAMEPAD *pad = &controller_state.Gamepad; + + controller->is_connected = true; + + // TODO(bill): This is a square deadzone, check XInput to + // verify that the deadzone is "round" and show how to do + // round deadzone processing. + controller->axes[GB_CONTROLLER_AXIS_LEFT_X] = gb__process_xinput_stick_value(pad->sThumbLX, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE); + controller->axes[GB_CONTROLLER_AXIS_LEFT_Y] = gb__process_xinput_stick_value(pad->sThumbLY, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE); + controller->axes[GB_CONTROLLER_AXIS_RIGHT_Y] = gb__process_xinput_stick_value(pad->sThumbRX, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE); + controller->axes[GB_CONTROLLER_AXIS_RIGHT_Y] = gb__process_xinput_stick_value(pad->sThumbRY, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE); + + controller->axes[GB_CONTROLLER_AXIS_LEFT_TRIGGER] = gb__process_xinput_trigger_value(pad->bLeftTrigger); + controller->axes[GB_CONTROLLER_AXIS_RIGHT_TRIGGER] = gb__process_xinput_trigger_value(pad->bRightTrigger); + + + if ((controller->axes[GB_CONTROLLER_AXIS_LEFT_X] != 0.0f) || + (controller->axes[GB_CONTROLLER_AXIS_LEFT_Y] != 0.0f)) { + controller->is_analog = true; + } + + // NOTE(bill): I know, I just wanted macros + #define GB__PROCESS_PAD_BUTTON(stick_axis, sign, xinput_button) do { \ + if (pad->wButtons & xinput_button) { \ + controller->axes[stick_axis] = sign 1.0f; \ + controller->is_analog = false; \ + } \ + } while (0) + + GB__PROCESS_PAD_BUTTON(GB_CONTROLLER_AXIS_LEFT_X, -, XINPUT_GAMEPAD_DPAD_LEFT); + GB__PROCESS_PAD_BUTTON(GB_CONTROLLER_AXIS_LEFT_X, +, XINPUT_GAMEPAD_DPAD_RIGHT); + GB__PROCESS_PAD_BUTTON(GB_CONTROLLER_AXIS_LEFT_Y, -, XINPUT_GAMEPAD_DPAD_DOWN); + GB__PROCESS_PAD_BUTTON(GB_CONTROLLER_AXIS_LEFT_Y, +, XINPUT_GAMEPAD_DPAD_UP); + #undef GB__PROCESS_PAD_BUTTON + + #define GB__PROCESS_DIGITAL_AXIS(stick_axis, sign, button_type) \ + gb__process_xinput_digital_button((controller->axes[stick_axis] < sign 0.5f) ? 1 : 0, 1, &controller->buttons[button_type]) + GB__PROCESS_DIGITAL_AXIS(GB_CONTROLLER_AXIS_LEFT_X, -, GB_CONTROLLER_BUTTON_LEFT); + GB__PROCESS_DIGITAL_AXIS(GB_CONTROLLER_AXIS_LEFT_X, +, GB_CONTROLLER_BUTTON_RIGHT); + GB__PROCESS_DIGITAL_AXIS(GB_CONTROLLER_AXIS_LEFT_Y, -, GB_CONTROLLER_BUTTON_DOWN); + GB__PROCESS_DIGITAL_AXIS(GB_CONTROLLER_AXIS_LEFT_Y, +, GB_CONTROLLER_BUTTON_UP); + #undef GB__PROCESS_DIGITAL_AXIS + + #define GB__PROCESS_DIGITAL_BUTTON(button_type, xinput_button) \ + gb__process_xinput_digital_button(pad->wButtons, xinput_button, &controller->buttons[button_type]) + GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_A, XINPUT_GAMEPAD_A); + GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_B, XINPUT_GAMEPAD_B); + GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_X, XINPUT_GAMEPAD_X); + GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_Y, XINPUT_GAMEPAD_Y); + GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_LEFT_SHOULDER, XINPUT_GAMEPAD_LEFT_SHOULDER); + GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_RIGHT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER); + GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_START, XINPUT_GAMEPAD_START); + GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_BACK, XINPUT_GAMEPAD_BACK); + #undef GB__PROCESS_DIGITAL_BUTTON + } + } + } + + { /* NOTE(bill): Process pending messages */ + MSG message; + for (;;) { + BOOL is_okay = PeekMessage(&message, 0, 0, 0, PM_REMOVE); + if (!is_okay) break; + + switch (message.message) { + case WM_QUIT: + p->quit_requested = true; + break; + + default: + TranslateMessage(&message); + DispatchMessageW(&message); + break; + } + } + } +} + +void +gb_platform_display(gbPlatform *p) +{ + gbWindow *window; + GB_ASSERT_NOT_NULL(p); + + window = &p->window; + + switch (window->type) { + case GB_WINDOW_OPENGL: { + SwapBuffers(window->win32_dc); + } break; + case GB_WINDOW_SOFTWARE: { + StretchDIBits(window->win32_dc, + 0, 0, window->width, window->height, + 0, 0, window->width, window->height, + window->software.memory, + &window->software.win32_bmi, + DIB_RGB_COLORS, SRCCOPY); + } break; + default: GB_PANIC("Invalid window type"); break; + } + + { + f64 prev_time = p->curr_time; + f64 curr_time = gb_time_now(); + p->dt_for_frame = curr_time - prev_time; + p->curr_time = curr_time; + } +} + + +gb_inline b32 +gb_platform_is_key_down(gbPlatform *p, gbKeyType key) +{ + b32 is_down = p->keys[key].is_down; + return is_down; +} + +b32 +gb_platform_is_key_held(gbPlatform *p, gbKeyType key) +{ + b32 is_held = (p->keys[key].is_down) && (p->keys[key].repeat_count > 0); + return is_held; +} + +void +gb_platform_show_cursor(gbPlatform *p, i32 show) +{ + gb_unused(p); + ShowCursor(show); +} + +void +gb_platform_set_mouse_position(gbPlatform *p, gbWindow *rel_win, i32 x, i32 y) +{ + POINT point; + point.x = cast(LONG)x; + /* point.y = cast(LONG)rel_win->height-1-y; */ + point.y = cast(LONG)y; + ClientToScreen(cast(HWND)rel_win->handle, &point); + SetCursorPos(point.x, point.y); + + p->mouse.dx = point.x - p->mouse.x; + p->mouse.dy = point.y - p->mouse.y; + p->mouse.x = point.x; + p->mouse.y = point.y; +} + + +gb_inline gbGameController * +gb_platform_get_controller(gbPlatform *p, isize index) +{ + if (index >= 0 && index < gb_count_of(p->game_controllers)) + return p->game_controllers + index; + return NULL; +} + +LRESULT CALLBACK +gb__win32_main_window_callback(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam) +{ + LRESULT result = 0; + gbWindow *window = cast(gbWindow *)GetWindowLongPtr(wnd, GWLP_USERDATA); + + switch (msg) { + case WM_CLOSE: + case WM_DESTROY: + window->is_closed = true; + break; + + default: + result = DefWindowProcW(wnd, msg, wparam, lparam); + break; + } + + return result; +} + + +/* TODO(bill): Make this return errors rathern than silly message boxes */ +gbWindow * +gb_window_init(gbPlatform *p, char const *title, i32 w, i32 h, gbWindowType type, b32 is_fullscreen) +{ + gbWindow *window = NULL; + WNDCLASSEXW wc = {gb_size_of(WNDCLASSEXW)}; + DWORD ex_style, style; + RECT wr; + char16 title_buffer[256] = {0}; /* TODO(bill): gb_local_persist this? */ + + + + window = &p->window; + gb_zero_struct(window); + + wc.style = CS_HREDRAW | CS_VREDRAW; /* | CS_OWNDC */ + wc.lpfnWndProc = gb__win32_main_window_callback; + wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = cast(HBRUSH)GetStockObject(WHITE_BRUSH); + wc.lpszMenuName = NULL; + wc.lpszClassName = L"gb-win32-wndclass"; /* TODO(bill): Is this enough? */ + wc.hInstance = GetModuleHandle(NULL); + wc.hIconSm = LoadIcon(NULL, IDI_WINLOGO); + + if (RegisterClassExW(&wc) == 0) { + MessageBoxW(NULL, L"Failed to register the window class", L"ERROR", MB_OK | MB_ICONEXCLAMATION); + return NULL; + } + + if (is_fullscreen) { + DEVMODEW screen_settings = {gb_size_of(DEVMODEW)}; + screen_settings.dmPelsWidth = w; + screen_settings.dmPelsHeight = h; + screen_settings.dmBitsPerPel = 32; + screen_settings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; + + if (ChangeDisplaySettingsW(&screen_settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { + if (MessageBoxW(NULL, L"The requested fullscreen mode is not supported by\n" + L"your video card. Use windowed mode instead?", + L"", + MB_YESNO|MB_ICONEXCLAMATION) == IDYES) { + is_fullscreen = false; + } else { + MessageBoxW(NULL, L"Failed to create a window", L"ERROR", MB_OK|MB_ICONSTOP); + return NULL; + } + } + } + + ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; + style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_OVERLAPPEDWINDOW; + wr.left = 0; + wr.top = 0; + wr.right = w; + wr.bottom = h; + AdjustWindowRect(&wr, style, false); + + window->is_fullscreen = is_fullscreen; + window->type = type; + window->handle = CreateWindowExW(ex_style, + wc.lpszClassName, + cast(LPCWSTR)gb_utf8_to_ucs2(title_buffer, gb_size_of(title_buffer), title), + style, + CW_USEDEFAULT, CW_USEDEFAULT, + wr.right - wr.left, wr.bottom - wr.top, + 0, 0, + GetModuleHandle(NULL), + cast(HWND)NULL); + + if (!window->handle) { + MessageBoxW(NULL, L"Window creation failed", L"Error", MB_OK|MB_ICONEXCLAMATION); + return NULL; + } + + window->win32_dc = GetDC(cast(HWND)window->handle); + + if (window->type == GB_WINDOW_OPENGL) { + PIXELFORMATDESCRIPTOR pfd = {gb_size_of(PIXELFORMATDESCRIPTOR)}; + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 32; + pfd.cAlphaBits = 8; + pfd.cDepthBits = 24; + pfd.cStencilBits = 8; + pfd.iLayerType = PFD_MAIN_PLANE; + + SetPixelFormat(window->win32_dc, ChoosePixelFormat(window->win32_dc, &pfd), NULL); + + window->opengl.win32_context = wglCreateContext(window->win32_dc); + wglMakeCurrent(window->win32_dc, window->opengl.win32_context); + } else if (window->type == GB_WINDOW_SOFTWARE) { + gb__window_resize_dib_section(window, w, h); + } + + + SetForegroundWindow(cast(HWND)window->handle); + SetFocus(cast(HWND)window->handle); + SetWindowLongPtr(cast(HWND)window->handle, GWLP_USERDATA, cast(LONG_PTR)window); + return window; +} + +void +gb_window_set_position(gbWindow *w, i32 x, i32 y) +{ + RECT rect; + i32 width, height; + + GetClientRect(cast(HWND)w->handle, &rect); + width = rect.right - rect.left; + height = rect.bottom - rect.top; + MoveWindow(cast(HWND)w->handle, x, y, width, height, false); +} + +void +gb_window_set_title(gbWindow *w, char const *title, ...) +{ + gb_local_persist char16 buffer[4096] = {0}; + char *str; + va_list va; + va_start(va, title); + str = gb_sprintf_va(title, va); + va_end(va); + SetWindowTextW(cast(HWND)w->handle, cast(LPCWSTR)gb_utf8_to_ucs2(buffer, gb_size_of(buffer), str)); +} + +void +gb_window_toggle_fullscreen(gbWindow *w) +{ + HWND handle = cast(HWND)w->handle; + DWORD style = GetWindowLong(handle, GWL_STYLE); + if (style & WS_OVERLAPPEDWINDOW) { + MONITORINFO monitor_info = {gb_size_of(monitor_info)}; + if (GetWindowPlacement(handle, &w->win32_placement) && + GetMonitorInfo(MonitorFromWindow(handle, 1), &monitor_info)) { + SetWindowLong(handle, GWL_STYLE, style & ~WS_OVERLAPPEDWINDOW); + SetWindowPos(handle, HWND_TOP, + monitor_info.rcMonitor.left, monitor_info.rcMonitor.top, + monitor_info.rcMonitor.right - monitor_info.rcMonitor.left, + monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top, + SWP_NOOWNERZORDER | SWP_FRAMECHANGED); + + w->is_fullscreen = true; + } + } else { + SetWindowLong(handle, GWL_STYLE, style | WS_OVERLAPPEDWINDOW); + SetWindowPlacement(handle, &w->win32_placement); + SetWindowPos(handle, 0, 0, 0, 0, 0, + SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | + SWP_NOOWNERZORDER | SWP_FRAMECHANGED); + + w->is_fullscreen = false; + } +} + +void +gb_window_make_context_current(gbWindow *w) +{ + if (w->type == GB_WINDOW_OPENGL) { + wglMakeCurrent(w->win32_dc, w->opengl.win32_context); + } +} + + + +#endif + +#endif /* GB_PLATFORM */ + + + + + + + + + + + + + + + + + + + + #if defined(_MSC_VER)