gb/gb.h

7524 lines
210 KiB
C

/* gb.h - v0.21 - Ginger Bill's C Helper Library - public domain
- no warranty implied; use at your own risk
This is a single header file with a bunch of useful stuff
to replace the C/C++ standard library
===========================================================================
YOU MUST
#define GB_IMPLEMENTATION
in EXACTLY _one_ C or C++ file that includes this header, BEFORE the
include like this:
#define GB_IMPLEMENTATION
#include "gb.h"
All other files should just #include "gb.h" without #define
===========================================================================
LICENSE
This software is dual-licensed to the public domain and under the following
license: you are granted a perpetual, irrevocable license to copy, modify,
publish, and distribute this file as you see fit.
WARNING
- This library is _slightly_ experimental and features may not work as expected.
- This also means that many functions are not documented.
CREDITS
Written by Ginger Bill
TODOS
- Remove CRT dependency for people who want that
- But do I really?
- Or make it only depend on the really needed stuff?
- Older compiler support?
- How old do you wanna go?
- Only support C90+extension and C99 not pure C89.
- File handling
- All files to be UTF-8 (even on windows)
- Better Virtual Memory handling
- Generic Heap Allocator (tcmalloc/dlmalloc/?)
- Fixed Heap Allocator
- Better UTF support and conversion
- Free List, best fit rather than first fit
- More date & time functions
VERSION HISTORY
0.21 - Platform Layer Restructuring
0.20 - Improve file io
0.19 - Clipboard Text
0.18a - Controller vibration
0.18 - Raw keyboard and mouse input for WIN32
0.17d - Fixed printf bug for strings
0.17c - Compile as 32 bit
0.17b - Change formating style because why not?
0.17a - Dropped C90 Support (For numerous reasons)
0.17 - Instantiated Hash Table
0.16a - Minor code layout changes
0.16 - New file API and improved platform layer
0.15d - Linux Experimental Support (DON'T USE IT PLEASE)
0.15c - Linux Experimental Support (DON'T USE IT)
0.15b - C90 Support
0.15a - gb_atomic(32|64)_spin_(lock|unlock)
0.15 - Recursive "Mutex"; Key States; gbRandom
0.14 - Better File Handling and better printf (WIN32 Only)
0.13 - Highly experimental platform layer (WIN32 Only)
0.12b - Fix minor file bugs
0.12a - Compile as C++
0.12 - New File Handing System! No stdio or stdlib! (WIN32 Only)
0.11a - Add string precision and width (experimental)
0.11 - Started making stdio & stdlib optional (Not tested much)
0.10c - Fix gb_endian_swap32()
0.10b - Probable timing bug for gb_time_now()
0.10a - Work on multiple compilers
0.10 - Scratch Memory Allocator
0.09a - Faster Mutex and the Free List is slightly improved
0.09 - Basic Virtual Memory System and Dreadful Free List allocator
0.08a - Fix *_appendv bug
0.08 - Huge Overhaul!
0.07a - Fix alignment in gb_heap_allocator_proc
0.07 - Hash Table and Hashing Functions
0.06c - Better Documentation
0.06b - OS X Support
0.06a - Linux Support
0.06 - Windows GCC Support and MSVC x86 Support
0.05b - Formatting
0.05a - Minor function name changes
0.05 - Radix Sort for unsigned integers (TODO: Other primitives)
0.04 - Better UTF support and search/sort procs
0.03 - Completely change procedure naming convention
0.02a - Bug fixes
0.02 - Change naming convention and gbArray(Type)
0.01 - Initial Version
*/
#ifndef GB_INCLUDE_GB_H
#define GB_INCLUDE_GB_H
#if defined(__cplusplus)
extern "C" {
#endif
#ifndef GB_EXTERN
#if defined(__cplusplus)
#define GB_EXTERN extern "C"
#else
#define GB_EXTERN extern
#endif
#endif
#ifndef GB_DLL_EXPORT
#define GB_DLL_EXPORT GB_EXTERN __declspec(dllexport)
#endif
#ifndef GB_DLL_IMPORT
#define GB_DLL_IMPORT GB_EXTERN __declspec(dllimport)
#endif
// NOTE(bill): Redefine for DLL, etc.
#ifndef GB_DEF
#ifdef GB_STATIC
#define GB_DEF static
#else
#define GB_DEF extern
#endif
#endif
#if defined(_WIN64)
#ifndef GB_ARCH_64_BIT
#define GB_ARCH_64_BIT 1
#endif
#elif defined(_WIN32)
#ifndef GB_ARCH_32_BIT
#define GB_ARCH_32_BIT 1
#endif
#endif
// TODO(bill): Check if this works on clang
#if defined(__GNUC__)
#if defined(__x86_64__) || defined(__ppc64__)
#ifndef GB_ARCH_64_BIT
#define GB_ARCH_64_BIT 1
#endif
#else
#ifndef GB_ARCH_32_BIT
#define GB_ARCH_32_BIT 1
#endif
#endif
#endif
#ifndef GB_EDIAN_ORDER
#define GB_EDIAN_ORDER
// TODO(bill): Is the a good way or is it better to test for certain compilers and macros?
#define GB_IS_BIG_EDIAN (!*(u8*)&(u16){1})
#define GB_IS_LITTLE_EDIAN (!GB_IS_BIG_EDIAN)
#endif
#if defined(_WIN32) || defined(_WIN64)
#ifndef GB_SYSTEM_WINDOWS
#define GB_SYSTEM_WINDOWS 1
#endif
#elif defined(__APPLE__) && defined(__MACH__)
#ifndef GB_SYSTEM_OSX
#define GB_SYSTEM_OSX 1
#endif
#elif defined(__unix__)
#ifndef GB_SYSTEM_UNIX
#define GB_SYSTEM_UNIX 1
#endif
#if defined(__linux__)
#ifndef GB_SYSTEM_LINUX
#define GB_SYSTEM_LINUX 1
#endif
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
#ifndef GB_SYSTEM_FREEBSD
#define GB_SYSTEM_FREEBSD 1
#endif
#else
#error This UNIX operating system is not supported
#endif
#else
#error This operating system is not supported
#endif
#ifndef GB_STATIC_ASSERT
#define GB_STATIC_ASSERT3(cond, msg) typedef char static_assertion_##msg[(!!(cond))*2-1]
// NOTE(bill): Token pasting madness!!
#define GB_STATIC_ASSERT2(cond, line) GB_STATIC_ASSERT3(cond, static_assertion_at_line_##line)
#define GB_STATIC_ASSERT1(cond, line) GB_STATIC_ASSERT2(cond, line)
#define GB_STATIC_ASSERT(cond) GB_STATIC_ASSERT1(cond, __LINE__)
#endif
////////////////////////////////////////////////////////////////
//
// Headers
//
//
#if defined(_WIN32) && !defined(__MINGW32__)
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#endif
#if defined(GB_SYSTEM_UNIX)
#define _GNU_SOURCE
#define _LARGEFILE64_SOURCE
#endif
// TODO(bill): How many of these headers do I really need?
#include <stdarg.h>
#include <stddef.h>
#if defined(GB_SYSTEM_WINDOWS)
#define NOMINMAX 1
#define WIN32_LEAN_AND_MEAN 1
#define WIN32_MEAN_AND_LEAN 1
#define VC_EXTRALEAN 1
#include <windows.h>
#undef NOMINMAX
#undef WIN32_LEAN_AND_MEAN
#undef WIN32_MEAN_AND_LEAN
#undef VC_EXTRALEAN
#include <malloc.h> // NOTE(bill): _aligned_*()
#include <intrin.h>
#else
#include <stdlib.h> // NOTE(bill): malloc
#include <dlfcn.h>
#include <fcntl.h>
#include <pthread.h>
#include <sys/sendfile.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <time.h>
#include <unistd.h>
#include <errno.h>
#endif
#if defined(GB_SYSTEM_OSX)
#include <mach/mach.h>
#include <mach/mach_time.h>
#endif
#if defined(GB_SYSTEM_UNIX)
#include <semaphore.h>
#endif
////////////////////////////////////////////////////////////////
//
// Base Types
//
//
#if defined(_MSC_VER)
#if _MSC_VER < 1300
typedef unsigned char u8;
typedef signed char i8;
typedef unsigned short u16;
typedef signed short i16;
typedef unsigned int u32;
typedef signed int i32;
#else
typedef unsigned __int8 u8;
typedef signed __int8 i8;
typedef unsigned __int16 u16;
typedef signed __int16 i16;
typedef unsigned __int32 u32;
typedef signed __int32 i32;
#endif
typedef unsigned __int64 u64;
typedef signed __int64 i64;
#else
#include <stdint.h>
typedef uint8_t u8;
typedef int8_t i8;
typedef uint16_t u16;
typedef int16_t i16;
typedef uint32_t u32;
typedef int32_t i32;
typedef uint64_t u64;
typedef int64_t i64;
#endif
GB_STATIC_ASSERT(sizeof(u8) == sizeof(i8));
GB_STATIC_ASSERT(sizeof(u16) == sizeof(i16));
GB_STATIC_ASSERT(sizeof(u32) == sizeof(i32));
GB_STATIC_ASSERT(sizeof(u64) == sizeof(i64));
GB_STATIC_ASSERT(sizeof(u8) == 1);
GB_STATIC_ASSERT(sizeof(u16) == 2);
GB_STATIC_ASSERT(sizeof(u32) == 4);
GB_STATIC_ASSERT(sizeof(u64) == 8);
typedef size_t usize;
typedef ptrdiff_t isize;
GB_STATIC_ASSERT(sizeof(usize) == sizeof(isize));
// NOTE(bill): (u)intptr is only here for semantic reasons really as this library will only support 32/64 bit OSes.
// NOTE(bill): Are there any modern OSes (not 16 bit) where intptr != isize ?
#if defined(_WIN64)
typedef signed __int64 intptr;
typedef unsigned __int64 uintptr;
#elif defined(_WIN32)
// NOTE(bill); To mark types changing their size, e.g. intptr
#ifndef _W64
#if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
#define _W64 __w64
#else
#define _W64
#endif
#endif
typedef _W64 signed int intptr;
typedef _W64 unsigned int uintptr;
#else
typedef uintptr_t uintptr;
typedef intptr_t intptr;
#endif
GB_STATIC_ASSERT(sizeof(uintptr) == sizeof(intptr));
typedef float f32;
typedef double f64;
GB_STATIC_ASSERT(sizeof(f32) == 4);
GB_STATIC_ASSERT(sizeof(f64) == 8);
typedef char char8; // NOTE(bill): Probably redundant but oh well!
typedef u16 char16;
typedef u32 char32;
// NOTE(bill): I think C99 and C++ `bool` is stupid for numerous reasons but there are too many
// to write in this small comment.
typedef i8 b8;
typedef i16 b16;
typedef i32 b32; // NOTE(bill): Prefer this!!!
// NOTE(bill): Get true and false
#if !defined(__cplusplus)
#if (defined(_MSC_VER) && _MSC_VER <= 1800) || !defined(__STDC_VERSION__)
#ifndef true
#define true (0 == 0)
#endif
#ifndef false
#define false (0 != 0)
#endif
#else
#include <stdbool.h>
#endif
#endif
// NOTE(bill): These do are not prefixed with gb because the types are not.
#ifndef U8_MIN
#define U8_MIN 0u
#define U8_MAX 0xffu
#define I8_MIN (-0x7f - 1)
#define I8_MAX 0x7f
#define U16_MIN 0u
#define U16_MAX 0xffffu
#define I16_MIN (-0x7fff - 1)
#define I16_MAX 0x7fff
#define U32_MIN 0u
#define U32_MAX 0xffffffffu
#define I32_MIN (-0x7fffffff - 1)
#define I32_MAX 0x7fffffff
#define U64_MIN 0ull
#define U64_MAX 0xffffffffffffffffull
#define I64_MIN (-0x7fffffffffffffffll - 1)
#define I64_MAX 0x7fffffffffffffffll
#if defined(GB_ARCH_32_BIT)
#define USIZE_MIX U32_MIN
#define USIZE_MAX U32_MAX
#define ISIZE_MIX S32_MIN
#define ISIZE_MAX S32_MAX
#elif defined(GB_ARCH_64_BIT)
#define USIZE_MIX U64_MIN
#define USIZE_MAX U64_MAX
#define ISIZE_MIX I64_MIN
#define ISIZE_MAX I64_MAX
#else
#error Unknown architecture size. This library only supports 32 bit and 64 bit architectures.
#endif
#define F32_MIN 1.17549435e-38f
#define F32_MAX 3.40282347e+38f
#define F64_MIN 2.2250738585072014e-308
#define F64_MAX 1.7976931348623157e+308
#endif
#ifndef NULL
#if defined(__cplusplus)
#if __cplusplus >= 201103L
#define NULL nullptr
#else
#define NULL 0
#endif
#else
#define NULL ((void *)0)
#endif
#endif
// TODO(bill): Is this enough to get inline working?
#if !defined(__cplusplus)
#if defined(_MSC_VER) && _MSC_VER <= 1800
#define inline __inline
#elif !defined(__STDC_VERSION__)
#define inline __inline__
#else
#define inline
#endif
#endif
#if !defined(gb_restrict)
#if defined(_MSC_VER)
#define gb_restrict __restrict
#elif defined(__STDC_VERSION__)
#define gb_restrict restrict
#else
#define gb_restrict
#endif
#endif
// TODO(bill): Should force inline be a separate keyword and gb_inline be inline?
#if !defined(gb_inline)
#if defined(_MSC_VER)
#if _MSC_VER < 1300
#define gb_inline
#else
#define gb_inline __forceinline
#endif
#else
#define gb_inline __attribute__ ((__always_inline__))
#endif
#endif
#if !defined(gb_no_inline)
#if defined(_MSC_VER)
#define gb_no_inline __declspec(noinline)
#else
#define gb_no_inline __attribute__ ((noinline))
#endif
#endif
// NOTE(bill): Easy to grep
// NOTE(bill): Not needed in macros
#ifndef cast
#define cast(Type) (Type)
#endif
// NOTE(bill): Because a signed sizeof is more useful
#ifndef gb_size_of
#define gb_size_of(x) (isize)(sizeof(x))
#endif
#ifndef gb_count_of
#define gb_count_of(x) ((gb_size_of(x)/gb_size_of(0[x])) / ((isize)(!(gb_size_of(x) % gb_size_of(0[x])))))
#endif
#ifndef gb_offset_of
#define gb_offset_of(Type, element) ((isize)&(((Type *)0)->element))
#endif
#if defined(__cplusplus)
#ifndef gb_align_of
#if __cplusplus >= 201103L
#define gb_align_of(Type) (isize)alignof(Type)
#else
extern "C++" {
// NOTE(bill): Fucking Templates!
template <typename T> struct gbAlignment_Trick { char c; T member; };
#define gb_align_of(Type) gb_offset_of(gbAlignment_Trick<Type>, member)
}
#endif
#endif
#else
#ifndef gb_align_of
#define gb_align_of(Type) gb_offset_of(struct { char c; Type member; }, member)
#endif
#endif
// NOTE(bill): I do wish I had a type_of that was portable
#ifndef gb_swap
#define gb_swap(Type, a, b) do { Type tmp = (a); (a) = (b); (b) = tmp; } while (0)
#endif
// NOTE(bill): Because static means 3/4 different things in C/C++. Great design (!)
#ifndef gb_global
#define gb_global static // Global variables
#define gb_internal static // Internal linkage
#define gb_local_persist static // Local Persisting variables
#endif
#ifndef gb_unused
#if defined(_MSC_VER)
#define gb_unused(x) (__pragma(warning(suppress:4100))(x))
#elif defined (__GCC__)
#define gb_unused(x) __attribute__((__unused__))(x)
#else
#define gb_unused(x) ((void)(gb_size_of(x)))
#endif
#endif
////////////////////////////////////////////////////////////////
//
// Defer statement
// Akin to D's SCOPE_EXIT or
// similar to Go's defer but scope-based
//
// NOTE: C++11 (and above) only!
//
#if defined(__cplusplus) && __cplusplus >= 201103L
#if 1
extern "C++" {
#endif
// NOTE(bill): Stupid fucking templates
template <typename T> struct gbRemoveReference { typedef T Type; };
template <typename T> struct gbRemoveReference<T &> { typedef T Type; };
template <typename T> struct gbRemoveReference<T &&> { typedef T Type; };
/// NOTE(bill): "Move" semantics - invented because the C++ committee are idiots (as a collective not as indiviuals (well a least some aren't))
template <typename T> inline T &&gb_forward(typename gbRemoveReference<T>::Type &t) { return static_cast<T &&>(t); }
template <typename T> inline T &&gb_forward(typename gbRemoveReference<T>::Type &&t) { return static_cast<T &&>(t); }
template <typename T> inline T &&gb_move (T &&t) { return static_cast<typename gbRemoveReference<T>::Type &&>(t); }
template <typename F>
struct gbprivDefer {
F f;
gbprivDefer(F &&f) : f(gb_forward<F>(f)) {}
~gbprivDefer() { f(); }
};
template <typename F> gbprivDefer<F> gb__defer_func(F &&f) { return gbprivDefer<F>(gb_forward<F>(f)); }
#ifndef defer
#define GB_DEFER_1(x, y) x##y
#define GB_DEFER_2(x, y) GB_DEFER_1(x, y)
#define GB_DEFER_3(x) GB_DEFER_2(x, __COUNTER__)
#define defer(code) auto GB_DEFER_3(_defer_) = gb__defer_func([&](){code;})
#endif
#if 1
}
#endif
// Example
#if 0
gbMutex m;
gb_mutex_init(&m);
{
gb_mutex_lock(&m);
defer (gb_mutex_unlock(&m));
...
}
#endif
#endif
////////////////////////////////////////////////////////////////
//
// Macro Fun!
//
//
#ifndef GB_JOIN_MACROS
#define GB_JOIN_MACROS
#define GB_JOIN2_IND(a, b) a##b
#define GB_JOIN2(a, b) GB_JOIN2_IND(a, b)
#define GB_JOIN3(a, b, c) GB_JOIN2(GB_JOIN2(a, b), c)
#define GB_JOIN4(a, b, c, d) GB_JOIN2(GB_JOIN2(GB_JOIN2(a, b), c), d)
#endif
#ifndef GB_BIT
#define GB_BIT(x) (1<<(x))
#endif
#ifndef gb_min
#define gb_min(a, b) ((a) < (b) ? (a) : (b))
#endif
#ifndef gb_max
#define gb_max(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef gb_clamp
#define gb_clamp(x, lower, upper) gb_min(gb_max((x), (lower)), (upper))
#endif
#ifndef gb_clamp01
#define gb_clamp01(x) gb_clamp((x), 0, 1)
#endif
#ifndef gb_is_between
#define gb_is_between(x, lower, upper) (((x) >= (lower)) && ((x) <= (upper)))
#endif
/* NOTE(bill): Very useful bit setting */
#ifndef GB_MASK_SET
#define GB_MASK_SET(var, set, mask) do { \
if (set) (var) |= mask; \
else (var) &= ~mask; \
} while (0)
#endif
// NOTE(bill): Some compilers support applying printf-style warnings to user functions.
#if defined(__clang__) || defined(__GNUC__)
#define GB_PRINTF_ARGS(FMT) __attribute__((format(printf, FMT, (FMT+1))))
#else
#define GB_PRINTF_ARGS(FMT)
#endif
////////////////////////////////////////////////////////////////
//
// Debug
//
//
#ifndef GB_DEBUG_TRAP
#if defined(_MSC_VER)
#if _MSC_VER < 1300
#define GB_DEBUG_TRAP() __asm int 3 /* Trap to debugger! */
#else
#define GB_DEBUG_TRAP() __debugbreak()
#endif
#else
#define GB_DEBUG_TRAP() __builtin_trap()
#endif
#endif
#ifndef GB_ASSERT_MSG
#define GB_ASSERT_MSG(cond, msg, ...) do { \
if (!(cond)) { \
gb_assert_handler(#cond, __FILE__, cast(i64)__LINE__, msg, ##__VA_ARGS__); \
GB_DEBUG_TRAP(); \
} \
} while (0)
#endif
#ifndef GB_ASSERT
#define GB_ASSERT(cond) GB_ASSERT_MSG(cond, NULL)
#endif
#ifndef GB_ASSERT_NOT_NULL
#define GB_ASSERT_NOT_NULL(ptr) GB_ASSERT_MSG((ptr) != NULL, #ptr " must not be NULL")
#endif
// NOTE(bill): Things that shouldn't happen with a message!
#ifndef GB_PANIC
#define GB_PANIC(msg) GB_ASSERT_MSG(0, msg)
#endif
GB_DEF void gb_assert_handler(char const *condition, char const *file, i32 line, char const *msg, ...);
////////////////////////////////////////////////////////////////
//
// Memory
//
//
GB_DEF b32 gb_is_power_of_two(isize x);
GB_DEF void * gb_align_forward(void *ptr, isize alignment);
GB_DEF void * gb_pointer_add (void *ptr, isize bytes);
GB_DEF void * gb_pointer_sub (void *ptr, isize bytes);
GB_DEF void const *gb_pointer_add_const(void const *ptr, isize bytes);
GB_DEF void const *gb_pointer_sub_const(void const *ptr, isize bytes);
GB_DEF isize gb_pointer_diff (void const *begin, void const *end);
GB_DEF void gb_zero_size(void *ptr, isize size);
#ifndef gb_zero_item
#define gb_zero_item(t) gb_zero_size((t), gb_size_of(*(t))) // NOTE(bill): Pass pointer of struct
#define gb_zero_array(a, count) gb_zero_size((a), gb_size_of(*(a))*count)
#endif
GB_DEF void *gb_memcopy (void *gb_restrict dest, void const *gb_restrict source, isize size);
GB_DEF void *gb_memmove (void *dest, void const *source, isize size);
GB_DEF void *gb_memset (void *data, u8 byte_value, isize size);
GB_DEF i32 gb_memcompare(void const *s1, void const *s2, isize size);
GB_DEF void gb_memswap (void *i, void *j, isize size);
// NOTE(bill): Very similar to doing `*cast(T *)(&u)`
#ifndef GB_BIT_CAST
#define GB_BIT_CAST(dest, source) do { \
GB_STATIC_ASSERT(gb_size_of(*(dest)) <= gb_size_of(source)); \
gb_memcopy((dest), &(source), gb_size_of(*dest)); \
} while (0)
#endif
#ifndef gb_kilobytes
#define gb_kilobytes(x) ( (x) * (i64)(1024))
#define gb_megabytes(x) (gb_kilobytes(x) * (i64)(1024))
#define gb_gigabytes(x) (gb_megabytes(x) * (i64)(1024))
#define gb_terabytes(x) (gb_gigabytes(x) * (i64)(1024))
#endif
// Atomics
#if defined(_MSC_VER)
typedef struct gbAtomic32 { i32 volatile value; } gbAtomic32;
typedef struct gbAtomic64 { i64 volatile value; } gbAtomic64;
typedef struct gbAtomicPtr { void *volatile value; } gbAtomicPtr;
#else
#if defined(GB_ARCH_32_BIT)
#define GB_ATOMIC_PTR_ALIGNMENT 4
#elif defined(GB_ARCH_64_BIT)
#define GB_ATOMIC_PTR_ALIGNMENT 8
#else
#error Unknown architecture
#endif
typedef struct gbAtomic32 { i32 volatile value; } __attribute__ ((aligned(4))) gbAtomic32;
typedef struct gbAtomic64 { i64 volatile value; } __attribute__ ((aligned(8))) gbAtomic64;
typedef struct gbAtomicPtr { void *volatile value; } __attribute__ ((aligned(GB_ATOMIC_PTR_ALIGNMENT))) gbAtomicPtr;
#endif
GB_DEF i32 gb_atomic32_load (gbAtomic32 const volatile *a);
GB_DEF void gb_atomic32_store (gbAtomic32 volatile *a, i32 value);
GB_DEF i32 gb_atomic32_compare_exchange(gbAtomic32 volatile *a, i32 expected, i32 desired);
GB_DEF i32 gb_atomic32_exchanged (gbAtomic32 volatile *a, i32 desired);
GB_DEF i32 gb_atomic32_fetch_add (gbAtomic32 volatile *a, i32 operand);
GB_DEF i32 gb_atomic32_fetch_and (gbAtomic32 volatile *a, i32 operand);
GB_DEF i32 gb_atomic32_fetch_or (gbAtomic32 volatile *a, i32 operand);
GB_DEF void gb_atomic32_spin_lock (gbAtomic32 volatile *a);
GB_DEF void gb_atomic32_spin_unlock (gbAtomic32 volatile *a);
GB_DEF i64 gb_atomic64_load (gbAtomic64 const volatile *a);
GB_DEF void gb_atomic64_store (gbAtomic64 volatile *a, i64 value);
GB_DEF i64 gb_atomic64_compare_exchange(gbAtomic64 volatile *a, i64 expected, i64 desired);
GB_DEF i64 gb_atomic64_exchanged (gbAtomic64 volatile *a, i64 desired);
GB_DEF i64 gb_atomic64_fetch_add (gbAtomic64 volatile *a, i64 operand);
GB_DEF i64 gb_atomic64_fetch_and (gbAtomic64 volatile *a, i64 operand);
GB_DEF i64 gb_atomic64_fetch_or (gbAtomic64 volatile *a, i64 operand);
GB_DEF void gb_atomic64_spin_lock (gbAtomic64 volatile *a);
GB_DEF void gb_atomic64_spin_unlock (gbAtomic64 volatile *a);
GB_DEF void *gb_atomic_ptr_load (gbAtomicPtr const volatile *a);
GB_DEF void gb_atomic_ptr_store (gbAtomicPtr volatile *a, void *value);
GB_DEF void *gb_atomic_ptr_compare_exchange(gbAtomicPtr volatile *a, void *expected, void *desired);
GB_DEF void *gb_atomic_ptr_exchanged (gbAtomicPtr volatile *a, void *desired);
GB_DEF void *gb_atomic_ptr_fetch_add (gbAtomicPtr volatile *a, void *operand);
GB_DEF void *gb_atomic_ptr_fetch_and (gbAtomicPtr volatile *a, void *operand);
GB_DEF void *gb_atomic_ptr_fetch_or (gbAtomicPtr volatile *a, void *operand);
GB_DEF void gb_atomic_ptr_spin_lock (gbAtomicPtr volatile *a);
GB_DEF void gb_atomic_ptr_spin_unlock (gbAtomicPtr volatile *a);
#if defined(_MSC_VER)
#define gb_read_write_barrier() _ReadWriteBarrier()
#define gb_memory_barrier() MemoryBarrier()
#elif defined(__i386__) || defined(__x86_64__)
#define gb_read_write_barrier() __asm__ volatile("" ::: "memory")
#if defined(GB_ARCH_64_BIT)
#define gb_memory_barrier() __asm__ volatile("lock; orl $0, (%%rsp)" ::: "memory")
#else
#define gb_memory_barrier() __asm__ volatile("lock; orl $0, (%%esp)" ::: "memory")
#endif
#else
#error Unknown architecture
#endif
#if defined(GB_SYSTEM_WINDOWS)
typedef struct gbSemaphore { void *win32_handle; } gbSemaphore;
#elif defined(GB_SYSTEM_OSX)
typedef struct gbSemaphore { semaphore_t osx_handle; } gbSemaphore;
#elif defined(GB_SYSTEM_UNIX)
typedef struct gbSemaphore { sem_t unix_handle; } gbSemaphore;
#else
#error
#endif
GB_DEF void gb_semaphore_init (gbSemaphore *s);
GB_DEF void gb_semaphore_destroy(gbSemaphore *s);
GB_DEF void gb_semaphore_post (gbSemaphore *s, i32 count);
GB_DEF void gb_semaphore_wait (gbSemaphore *s);
// Mutex
typedef struct gbMutex {
gbSemaphore semaphore;
gbAtomic32 counter;
gbAtomic32 owner;
i32 recursion;
} gbMutex;
GB_DEF void gb_mutex_init (gbMutex *m);
GB_DEF void gb_mutex_destroy (gbMutex *m);
GB_DEF void gb_mutex_lock (gbMutex *m);
GB_DEF b32 gb_mutex_try_lock(gbMutex *m);
GB_DEF void gb_mutex_unlock (gbMutex *m);
// NOTE(bill): If you wanted a Scoped Mutex in C++, why not use the defer() construct?
// No need for a silly wrapper class and it's clear!
#if 0
gbMutex m = {0};
gb_mutex_init(&m);
{
gb_mutex_lock(&m);
defer (gb_mutex_unlock(&m));
// Do whatever as the mutex is now scoped based!
}
#endif
// TODO(bill): Should I create a Condition Type? (gbCond vs gbCondition)
#define GB_THREAD_PROC(name) void name(void *data)
typedef GB_THREAD_PROC(gbThreadProc);
typedef struct gbThread {
#if defined(GB_SYSTEM_WINDOWS)
void * win32_handle;
#else
pthread_t posix_handle;
#endif
gbThreadProc *proc;
void * data;
gbSemaphore semaphore;
isize stack_size;
b32 is_running;
} gbThread;
GB_DEF void gb_thread_init (gbThread *t);
GB_DEF void gb_thread_destory (gbThread *t);
GB_DEF void gb_thread_start (gbThread *t, gbThreadProc *proc, void *data);
GB_DEF void gb_thread_start_with_stack(gbThread *t, gbThreadProc *proc, void *data, isize stack_size);
GB_DEF void gb_thread_join (gbThread *t);
GB_DEF b32 gb_thread_is_running (gbThread const *t);
GB_DEF u32 gb_thread_current_id (void);
GB_DEF void gb_thread_set_name (gbThread *t, char const *name);
////////////////////////////////////////////////////////////////
//
// Virtual Memory
//
// Still incomplete and needs working on a lot as it's shit!
//
// TODO(bill): Track a lot more than just the pointer and size!
typedef struct gbVirtualMemory {
void *data;
isize size;
} gbVirtualMemory;
GB_DEF gbVirtualMemory gb_virtual_memory(void *data, isize size);
GB_DEF gbVirtualMemory gb_vm_alloc (void *addr, isize size);
GB_DEF void gb_vm_free (gbVirtualMemory vm);
GB_DEF gbVirtualMemory gb_vm_trim (gbVirtualMemory vm, isize lead_size, isize size);
GB_DEF b32 gb_vm_purge (gbVirtualMemory vm);
////////////////////////////////////////////////////////////////
//
// Custom Allocation
//
//
typedef enum gbAllocationType {
GB_ALLOCATION_ALLOC,
GB_ALLOCATION_FREE,
GB_ALLOCATION_FREE_ALL,
GB_ALLOCATION_RESIZE
} gbAllocationType;
// NOTE(bill): This is useful so you can define an allocator of the same type and parameters
#define GB_ALLOCATOR_PROC(name) \
void *name(void *allocator_data, gbAllocationType type, \
isize size, isize alignment, \
void *old_memory, isize old_size, \
u64 options)
typedef GB_ALLOCATOR_PROC(gbAllocatorProc);
typedef struct gbAllocator {
gbAllocatorProc *proc;
void * data;
} gbAllocator;
#ifndef GB_DEFAULT_MEMORY_ALIGNMENT
#define GB_DEFAULT_MEMORY_ALIGNMENT 4
#endif
GB_DEF void *gb_alloc_align (gbAllocator a, isize size, isize alignment);
GB_DEF void *gb_alloc (gbAllocator a, isize size);
GB_DEF void gb_free (gbAllocator a, void *ptr);
GB_DEF void gb_free_all (gbAllocator a);
GB_DEF void *gb_resize (gbAllocator a, void *ptr, isize old_size, isize new_size);
GB_DEF void *gb_resize_align(gbAllocator a, void *ptr, isize old_size, isize new_size, isize alignment);
// TODO(bill): For gb_resize, should the use need to pass the old_size or only the new_size?
GB_DEF void *gb_alloc_copy (gbAllocator a, void const *src, isize size);
GB_DEF void *gb_alloc_copy_align(gbAllocator a, void const *src, isize size, isize alignment);
GB_DEF char *gb_alloc_str (gbAllocator a, char const *str);
// NOTE(bill): These are very useful and the type cast has saved me from numerous bugs
#ifndef gb_alloc_struct
#define gb_alloc_struct(allocator, Type) (Type *)gb_alloc(allocator, gb_size_of(Type))
#define gb_alloc_array(allocator, Type, count) (Type *)gb_alloc(allocator, gb_size_of(Type) * (count))
#endif
// NOTE(bill): Use this if you don't need a "fancy" resize allocation
GB_DEF void *gb_default_resize_align(gbAllocator a, void *ptr, isize old_size, isize new_size, isize alignment);
// TODO(bill): Probably use a custom heap allocator system that doesn't depend on malloc/free
// Base it off TCMalloc or something else? Or something entirely custom?
GB_DEF gbAllocator gb_heap_allocator(void);
GB_DEF GB_ALLOCATOR_PROC(gb_heap_allocator_proc);
// NOTE(bill): Yep, I use my own allocator system!
#ifndef gb_malloc
#define gb_malloc(sz) gb_alloc(gb_heap_allocator(), sz)
#define gb_mfree(ptr) gb_free(gb_heap_allocator(), ptr)
#endif
//
// Arena Allocator
//
typedef struct gbArena {
gbAllocator backing;
void * physical_start;
isize total_size;
isize total_allocated;
isize temp_count;
} gbArena;
GB_DEF void gb_arena_init_from_memory (gbArena *arena, void *start, isize size);
GB_DEF void gb_arena_init_from_allocator(gbArena *arena, gbAllocator backing, isize size);
GB_DEF void gb_arena_init_sub (gbArena *arena, gbArena *parent_arena, isize size);
GB_DEF void gb_arena_free (gbArena *arena);
GB_DEF isize gb_arena_alignment_of (gbArena *arena, isize alignment);
GB_DEF isize gb_arena_size_remaining(gbArena *arena, isize alignment);
GB_DEF void gb_arena_check (gbArena *arena);
// Allocation Types: alloc, free_all, resize
GB_DEF gbAllocator gb_arena_allocator(gbArena *arena);
GB_DEF GB_ALLOCATOR_PROC(gb_arena_allocator_proc);
typedef struct gbTempArenaMemory {
gbArena *arena;
isize original_count;
} gbTempArenaMemory;
GB_DEF gbTempArenaMemory gb_temp_arena_memory_begin(gbArena *arena);
GB_DEF void gb_temp_arena_memory_end (gbTempArenaMemory tmp_mem);
//
// Pool Allocator
//
typedef struct gbPool {
gbAllocator backing;
void * physical_start;
void * free_list;
isize block_size;
isize block_align;
isize total_size;
} gbPool;
GB_DEF void gb_pool_init (gbPool *pool, gbAllocator backing, isize num_blocks, isize block_size);
GB_DEF void gb_pool_init_align(gbPool *pool, gbAllocator backing, isize num_blocks, isize block_size, isize block_align);
GB_DEF void gb_pool_free (gbPool *pool);
// Allocation Types: alloc, free
GB_DEF gbAllocator gb_pool_allocator(gbPool *pool);
GB_DEF GB_ALLOCATOR_PROC(gb_pool_allocator_proc);
// NOTE(bill): Used for allocators to keep track of sizes
typedef struct gbAllocationHeader {
isize size;
} gbAllocationHeader;
GB_DEF gbAllocationHeader *gb_allocation_header (void *data);
GB_DEF void gb_allocation_header_fill(gbAllocationHeader *header, void *data, isize size);
// TODO(bill): Find better way of doing this without #if #elif etc.
#if defined(GB_ARCH_32_BIT)
#define GB_ISIZE_HIGH_BIT 0x80000000
#elif defined(GB_ARCH_64_BIT)
#define GB_ISIZE_HIGH_BIT 0x8000000000000000ll
#else
#error
#endif
//
// Free List Allocator
//
// IMPORTANT TODO(bill): Thoroughly test the free list allocator!
// NOTE(bill): This is a very shitty free list as it just picks the first free block not the best size
// as I am just being lazy. Also, I will probably remove it later; it's only here because why not?!
//
// NOTE(bill): I may also complete remove this if I completely implement a fixed heap allocator
typedef struct gbFreeListBlock gbFreeListBlock;
struct gbFreeListBlock {
gbFreeListBlock *next;
isize size;
};
typedef struct gbFreeList {
void * physical_start;
isize total_size;
gbFreeListBlock *curr_block;
isize total_allocated;
isize allocation_count;
} gbFreeList;
GB_DEF void gb_free_list_init (gbFreeList *fl, void *start, isize size);
GB_DEF void gb_free_list_init_from_allocator(gbFreeList *fl, gbAllocator backing, isize size);
// Allocation Types: alloc, free, free_all, resize
GB_DEF gbAllocator gb_free_list_allocator(gbFreeList *fl);
GB_DEF GB_ALLOCATOR_PROC(gb_free_list_allocator_proc);
//
// Scratch Memory Allocator - Ring Buffer Based Arena
//
typedef struct gbScratchMemory {
void *physical_start;
isize total_size;
void *alloc_point;
void *free_point;
} gbScratchMemory;
GB_DEF void gb_scratch_memory_init (gbScratchMemory *s, void *start, isize size);
GB_DEF b32 gb_scratch_memory_is_in_use(gbScratchMemory *s, void *ptr);
// Allocation Types: alloc, free, free_all, resize
GB_DEF gbAllocator gb_scratch_allocator(gbScratchMemory *s);
GB_DEF GB_ALLOCATOR_PROC(gb_scratch_allocator_proc);
// TODO(bill): Stack allocator
// TODO(bill): Fixed heap allocator
// TODO(bill): General heap allocator. Maybe a TCMalloc like clone?
////////////////////////////////////////////////////////////////
//
// Sort & Search
//
//
#define GB_COMPARE_PROC(name) int name(void const *a, void const *b)
typedef GB_COMPARE_PROC(gbCompareProc);
#define GB_COMPARE_PROC_PTR(def) GB_COMPARE_PROC((*def))
// Producure pointers
// NOTE(bill): The offset parameter specifies the offset in the structure
// e.g. gb_i32_cmp(gb_offset_of(Thing, value))
// Use 0 if it's just the type instead.
GB_DEF GB_COMPARE_PROC_PTR(gb_i16_cmp (isize offset));
GB_DEF GB_COMPARE_PROC_PTR(gb_i32_cmp (isize offset));
GB_DEF GB_COMPARE_PROC_PTR(gb_i64_cmp (isize offset));
GB_DEF GB_COMPARE_PROC_PTR(gb_isize_cmp(isize offset));
GB_DEF GB_COMPARE_PROC_PTR(gb_str_cmp (isize offset));
GB_DEF GB_COMPARE_PROC_PTR(gb_f32_cmp (isize offset));
GB_DEF GB_COMPARE_PROC_PTR(gb_f64_cmp (isize offset));
GB_DEF GB_COMPARE_PROC_PTR(gb_char_cmp (isize offset));
// TODO(bill): Better sorting algorithms
// NOTE(bill): Uses quick sort for large arrays but insertion sort for small
#define gb_sort_array(array, count, compare_proc) gb_sort(array, count, gb_size_of(*(array)), compare_proc)
GB_DEF void gb_sort(void *base, isize count, isize size, gbCompareProc compare_proc);
// NOTE(bill): the count of temp == count of items
#define gb_radix_sort(Type) gb_radix_sort_##Type
#define GB_RADIX_SORT_PROC(Type) void gb_radix_sort(Type)(Type *gb_restrict items, Type *gb_restrict temp, isize count)
GB_DEF GB_RADIX_SORT_PROC(u8);
GB_DEF GB_RADIX_SORT_PROC(u16);
GB_DEF GB_RADIX_SORT_PROC(u32);
GB_DEF GB_RADIX_SORT_PROC(u64);
// NOTE(bill): Returns index or -1 if not found
#define gb_binary_search_array(array, count, key, compare_proc) gb_binary_search(array, count, gb_size_of(*(array)), key, compare_proc)
GB_DEF isize gb_binary_search(void const *base, isize count, isize size, void const *key, gbCompareProc compare_proc);
////////////////////////////////////////////////////////////////
//
// Char Functions
//
//
GB_DEF char gb_char_to_lower (char c);
GB_DEF char gb_char_to_upper (char c);
GB_DEF b32 gb_char_is_space (char c);
GB_DEF b32 gb_char_is_digit (char c);
GB_DEF b32 gb_char_is_hex_digit (char c);
GB_DEF b32 gb_char_is_alpha (char c);
GB_DEF b32 gb_char_is_alphanumeric(char c);
GB_DEF i32 gb_digit_to_int (char c);
GB_DEF i32 gb_hex_digit_to_int (char c);
// NOTE(bill): ASCII only
GB_DEF void gb_str_to_lower(char *str);
GB_DEF void gb_str_to_upper(char *str);
GB_DEF isize gb_strlen (char const *str);
GB_DEF isize gb_strnlen(char const *str, isize max_len);
GB_DEF i32 gb_strcmp (char const *s1, char const *s2);
GB_DEF i32 gb_strncmp(char const *s1, char const *s2, isize len);
GB_DEF char *gb_strcpy (char *dest, char const *source);
GB_DEF char *gb_strncpy(char *dest, char const *source, isize len);
GB_DEF isize gb_strlcpy(char *dest, char const *source, isize len);
GB_DEF char *gb_strrev (char *str); // NOTE(bill): ASCII only
// NOTE(bill): A less fucking crazy strtok!
GB_DEF char const *gb_strtok(char *output, char const *src, char const *delimit);
GB_DEF b32 gb_str_has_prefix(char const *str, char const *prefix);
GB_DEF b32 gb_str_has_suffix(char const *str, char const *suffix);
GB_DEF char const *gb_char_first_occurence(char const *str, char c);
GB_DEF char const *gb_char_last_occurence (char const *str, char c);
GB_DEF void gb_str_concat(char *dest, isize dest_len,
char const *src_a, isize src_a_len,
char const *src_b, isize src_b_len);
GB_DEF i64 gb_str_to_i64(char const *str, char **end_ptr, i32 base); // TODO(bill): Support more than just decimal and hexadecimal
GB_DEF void gb_i64_to_str(i64 value, char *string, i32 base);
GB_DEF void gb_u64_to_str(u64 value, char *string, i32 base);
////////////////////////////////////////////////////////////////
//
// UTF-8 Handling
//
//
GB_DEF isize gb_utf8_strlen (char const *str);
GB_DEF isize gb_utf8_strnlen(char const *str, isize max_len);
// NOTE(bill): Windows doesn't handle 8 bit filenames well ('cause Micro$hit)
GB_DEF char16 *gb_utf8_to_ucs2 (char16 *buffer, isize len, char const *str);
GB_DEF char * gb_ucs2_to_utf8 (char *buffer, isize len, char16 const *str);
GB_DEF char16 *gb_utf8_to_ucs2_buf(char const *str); // NOTE(bill): Uses locally persisting buffer
GB_DEF char * gb_ucs2_to_utf8_buf(char16 const *str); // NOTE(bill): Uses locally persisting buffer
// NOTE(bill): Returns size of codepoint in bytes
GB_DEF isize gb_utf8_decode (char const *str, char32 *codepoint);
GB_DEF isize gb_utf8_decode_len(char const *str, isize str_len, char32 *codepoint);
////////////////////////////////////////////////////////////////
//
// gbString - C Read-Only-Compatible
//
//
/*
Reasoning:
By default, strings in C are null terminated which means you have to count
the number of character up to the null character to calculate the length.
Many "better" C string libraries will create a struct for a string.
i.e.
struct String {
Allocator allocator;
size_t length;
size_t capacity;
char * cstring;
};
This library tries to augment normal C strings in a better way that is still
compatible with C-style strings.
+--------+-----------------------+-----------------+
| Header | Binary C-style String | Null Terminator |
+--------+-----------------------+-----------------+
|
+-> Pointer returned by functions
Due to the meta-data being stored before the string pointer and every gb string
having an implicit null terminator, gb strings are full compatible with c-style
strings and read-only functions.
Advantages:
* gb strings can be passed to C-style string functions without accessing a struct
member of calling a function, i.e.
gb_printf("%s\n", gb_str);
Many other libraries do either of these:
gb_printf("%s\n", string->cstr);
gb_printf("%s\n", get_cstring(string));
* You can access each character just like a C-style string:
gb_printf("%c %c\n", str[0], str[13]);
* gb strings are singularly allocated. The meta-data is next to the character
array which is better for the cache.
Disadvantages:
* In the C version of these functions, many return the new string. i.e.
str = gb_string_appendc(str, "another string");
This could be changed to gb_string_appendc(&str, "another string"); but I'm still not sure.
* This is incompatible with "gb_string.h" strings
*/
#if 0
#define GB_IMPLEMENTATION
#include "gb.h"
int main(int argc, char **argv) {
gbString str = gb_string_make("Hello");
gbString other_str = gb_string_make_length(", ", 2);
str = gb_string_append(str, other_str);
str = gb_string_appendc(str, "world!");
gb_printf("%s\n", str); // Hello, world!
gb_printf("str length = %d\n", gb_string_length(str));
str = gb_string_set(str, "Potato soup");
gb_printf("%s\n", str); // Potato soup
str = gb_string_set(str, "Hello");
other_str = gb_string_set(other_str, "Pizza");
if (gb_strings_are_equal(str, other_str))
gb_printf("Not called\n");
else
gb_printf("Called\n");
str = gb_string_set(str, "Ab.;!...AHello World ??");
str = gb_string_trim(str, "Ab.;!. ?");
gb_printf("%s\n", str); // "Hello World"
gb_string_free(str);
gb_string_free(other_str);
return 0;
}
#endif
typedef char *gbString;
// NOTE(bill): If you only need a small string, just use a standard c string or change the size from isize to u16, etc.
typedef struct gbStringHeader {
gbAllocator allocator;
isize length;
isize capacity;
} gbStringHeader;
#define GB_STRING_HEADER(str) (cast(gbStringHeader *)(str) - 1)
GB_DEF gbString gb_string_make (gbAllocator a, char const *str);
GB_DEF gbString gb_string_make_length (gbAllocator a, void const *str, isize num_bytes);
GB_DEF void gb_string_free (gbString str);
GB_DEF gbString gb_string_duplicate (gbAllocator a, gbString const str);
GB_DEF isize gb_string_length (gbString const str);
GB_DEF isize gb_string_capacity (gbString const str);
GB_DEF isize gb_string_available_space(gbString const str);
GB_DEF void gb_string_clear (gbString str);
GB_DEF gbString gb_string_append (gbString str, gbString const other);
GB_DEF gbString gb_string_append_length (gbString str, void const *other, isize num_bytes);
GB_DEF gbString gb_string_appendc (gbString str, char const *other);
GB_DEF gbString gb_string_set (gbString str, char const *cstr);
GB_DEF gbString gb_string_make_space_for (gbString str, isize add_len);
GB_DEF isize gb_string_allocation_size(gbString const str);
GB_DEF b32 gb_string_are_equal (gbString const lhs, gbString const rhs);
GB_DEF gbString gb_string_trim (gbString str, char const *cut_set);
GB_DEF gbString gb_string_trim_space (gbString str); // Whitespace ` \t\r\n\v\f`
////////////////////////////////////////////////////////////////
//
// Fixed Capacity Buffer (POD Types)
//
//
// gbBuffer(Type) works like gbString or gbArray where the actual type is just a pointer to the first
// element.
//
typedef struct gbBufferHeader {
isize count;
isize capacity;
} gbBufferHeader;
#define gbBuffer(Type) Type *
#define GB_BUFFER_HEADER(x) (cast(gbBufferHeader *)(x) - 1)
#define gb_buffer_count(x) (GB_BUFFER_HEADER(x)->count)
#define gb_buffer_capacity(x) (GB_BUFFER_HEADER(x)->capacity)
#define gb_buffer_init(x, allocator, cap) do { \
void **nx = cast(void **)&(x); \
gbBufferHeader *gb__bh = cast(gbBufferHeader *)gb_alloc((allocator), (cap)*gb_size_of(*(x))); \
gb__bh->count = 0; \
gb__bh->capacity = cap; \
*nx = cast(void *)(gb__bh+1); \
} while (0)
#define gb_buffer_free(x, allocator) (gb_free(allocator, GB_BUFFER_HEADER(x)))
#define gb_buffer_append(x, item) do { (x)[gb_buffer_count(x)++] = (item); } while (0)
#define gb_buffer_appendv(x, items, item_count) do { \
GB_ASSERT(gb_size_of(*(items)) == gb_size_of(*(x))); \
GB_ASSERT(gb_buffer_count(x)+item_count <= gb_buffer_capacity(x)); \
gb_memcopy(&(x)[gb_buffer_count(x)], (items), gb_size_of(*(x))*(item_count)); \
gb_buffer_count(x) += (item_count); \
} while (0)
#define gb_buffer_pop(x) do { GB_ASSERT(gb_buffer_count(x) > 0); gb_buffer_count(x)--; } while (0)
#define gb_buffer_clear(x) do { gb_buffer_count(x) = 0; } while (0)
////////////////////////////////////////////////////////////////
//
// Dynamic Array (POD Types)
//
// NOTE(bill): I know this is a macro hell but C is an old (and shit) language with no proper arrays
// Also why the fuck not?! It fucking works! And it has custom allocation, which is already better than C++!
//
// gbArray(Type) works like gbString or gbBuffer where the actual type is just a pointer to the first
// element.
//
// Available Procedures for gbArray(Type)
// gb_array_init
// gb_array_free
// gb_array_set_capacity
// gb_array_grow
// gb_array_append
// gb_array_appendv
// gb_array_pop
// gb_array_clear
// gb_array_resize
// gb_array_reserve
//
#if 0 // Example
void foo(void) {
isize i;
int test_values[] = {4, 2, 1, 7};
gbAllocator a = gb_heap_allocator();
gbArray(int) items;
gb_array_init(items, a);
gb_array_append(items, 1);
gb_array_append(items, 4);
gb_array_append(items, 9);
gb_array_append(items, 16);
items[1] = 3; // Manually set value
// NOTE: No array bounds checking
for (i = 0; i < items.count; i++)
gb_printf("%d\n", items[i]);
// 1
// 3
// 9
// 16
gb_array_clear(items);
gb_array_appendv(items, test_values, gb_count_of(test_values));
for (i = 0; i < items.count; i++)
gb_printf("%d\n", items[i]);
// 4
// 2
// 1
// 7
gb_array_free(items);
}
#endif
typedef struct gbArrayHeader {
gbAllocator allocator;
isize count;
isize capacity;
} gbArrayHeader;
// NOTE(bill): This thing is magic!
#define gbArray(Type) Type *
#ifndef GB_ARRAY_GROW_FORMULA
#define GB_ARRAY_GROW_FORMULA(x) (2*(x) + 8)
#endif
GB_STATIC_ASSERT(GB_ARRAY_GROW_FORMULA(0) > 0);
#define GB_ARRAY_HEADER(x) (cast(gbArrayHeader *)(x) - 1)
#define gb_array_allocator(x) (GB_ARRAY_HEADER(x)->allocator)
#define gb_array_count(x) (GB_ARRAY_HEADER(x)->count)
#define gb_array_capacity(x) (GB_ARRAY_HEADER(x)->capacity)
// TODO(bill): Have proper alignment!
#define gb_array_init_reserve(x, allocator_, cap) do { \
void **gb__array_ = cast(void **)&(x); \
gbArrayHeader *gb__ah = cast(gbArrayHeader *)gb_alloc(allocator_, gb_size_of(gbArrayHeader)+gb_size_of(*(x))*(cap)); \
gb__ah->allocator = allocator_; \
gb__ah->count = gb__ah->capacity = 0; \
*gb__array_ = cast(void *)(gb__ah+1); \
} while (0)
// NOTE(bill): Give it an initial default capacity
#define gb_array_init(x, allocator) gb_array_init_reserve(x, allocator, GB_ARRAY_GROW_FORMULA(0))
#define gb_array_free(x) do { \
gbArrayHeader *gb__ah = GB_ARRAY_HEADER(x); \
gb_free(gb__ah->allocator, gb__ah); \
} while (0)
#define gb_array_set_capacity(x, capacity) do { \
if (x) { \
void **gb__array_ = cast(void **)&(x); \
*gb__array_ = gb__array_set_capacity((x), (capacity), gb_size_of(*(x))); \
} \
} while (0)
// NOTE(bill): Do not use the thing below directly, use the macro
GB_DEF void *gb__array_set_capacity(void *array, isize capacity, isize element_size);
// TODO(bill): Decide on a decent growing formula for gbArray
#define gb_array_grow(x, min_capacity) do { \
isize new_capacity = GB_ARRAY_GROW_FORMULA(gb_array_capacity(x)); \
if (new_capacity < (min_capacity)) \
new_capacity = (min_capacity); \
gb_array_set_capacity(x, new_capacity); \
} while (0)
#define gb_array_append(x, item) do { \
if (gb_array_capacity(x) < gb_array_count(x)+1) \
gb_array_grow(x, 0); \
(x)[gb_array_count(x)++] = (item); \
} while (0)
#define gb_array_appendv(x, items, item_count) do { \
gbArrayHeader *gb__ah = GB_ARRAY_HEADER(x); \
GB_ASSERT(gb_size_of((items)[0]) == gb_size_of((x)[0])); \
if (gb__ah->capacity < gb__ah->count+(item_count)) \
gb_array_grow(x, gb__ah->count+(item_count)); \
gb_memcopy(&(x)[gb__ah->count], (items), gb_size_of((x)[0])*(item_count));\
gb__ah->count += (item_count); \
} while (0)
#define gb_array_pop(x) do { GB_ASSERT(GB_ARRAY_HEADER(x)->count > 0); GB_ARRAY_HEADER(x)->count--; } while (0)
#define gb_array_clear(x) do { GB_ARRAY_HEADER(x)->count = 0; } while (0)
#define gb_array_resize(x, new_count) do { \
if (GB_ARRAY_HEADER(x)->capacity < (new_count)) \
gb_array_grow(x, (new_count)); \
GB_ARRAY_HEADER(x)->count = (new_count); \
} while (0)
#define gb_array_reserve(x, new_capacity) do { \
if (GB_ARRAY_HEADER(x)->capacity < (new_capacity)) \
gb_array_set_capacity(x, new_capacity); \
} while (0)
////////////////////////////////////////////////////////////////
//
// Hashing and Checksum Functions
//
//
GB_EXTERN u32 gb_adler32(void const *data, isize len);
GB_EXTERN u32 gb_crc32(void const *data, isize len);
GB_EXTERN u64 gb_crc64(void const *data, isize len);
GB_EXTERN u32 gb_fnv32 (void const *data, isize len);
GB_EXTERN u64 gb_fnv64 (void const *data, isize len);
GB_EXTERN u32 gb_fnv32a(void const *data, isize len);
GB_EXTERN u64 gb_fnv64a(void const *data, isize len);
// NOTE(bill): Default seed of 0x9747b28c
// NOTE(bill): I prefer using murmur64 for most hashes
GB_EXTERN u32 gb_murmur32(void const *data, isize len);
GB_EXTERN u64 gb_murmur64(void const *data, isize len);
GB_EXTERN u32 gb_murmur32_seed(void const *data, isize len, u32 seed);
GB_EXTERN u64 gb_murmur64_seed(void const *data, isize len, u64 seed);
////////////////////////////////////////////////////////////////
//
// Instantiated Hash Table
//
// This is an attempt to implement a templated hash table
// NOTE(bill): The key is aways a u64 for simplicity and you will _probably_ _never_ need anything bigger.
//
// Hash table type and function declaration, call: GB_TABLE_DECLARE(PREFIX, NAME, N, VALUE)
// Hash table function definitions, call: GB_TABLE_DEFINE(NAME, N, VALUE)
//
// PREFIX - a prefix for function prototypes e.g. extern, static, etc.
// NAME - Name of the Hash Table
// FUNC - the name will prefix function names
// VALUE - the type of the value to be stored
//
// NOTE(bill): This also allows for a multi-valued keys with the multi_* functions
// NOTE(bill): I really wish C had decent metaprogramming capabilities (and no I don't mean C++'s templates either)
//
typedef struct gbHashTableFindResult {
isize hash_index;
isize data_prev;
isize entry_index;
} gbHashTableFindResult;
#define GB__INVALID_FIND_RESULT {-1, -1, -1}
#define GB_TABLE(PREFIX, NAME, FUNC, VALUE) \
GB_TABLE_DECLARE(PREFIX, NAME, FUNC, VALUE) \
GB_TABLE_DEFINE(NAME, FUNC, VALUE) \
#if defined(_MSC_VER)
#define GB_TABLE_DEFINE(NAME, FUNC, VALUE) \
__pragma(warning(push)); \
__pragma(warning(disable:4127)); \
GB_TABLE_DEFINE_(NAME, FUNC, VALUE); \
__pragma(warning(pop));
#else
#define GB_TABLE_DEFINE(NAME, FUNC, VALUE) GB_TABLE_DEFINE_(NAME, FUNC, VALUE)
#endif
#define GB_TABLE_DECLARE(PREFIX, NAME, FUNC, VALUE) \
typedef struct GB_JOIN2(NAME, Entry) { \
u64 key; \
isize next; \
VALUE value; \
} GB_JOIN2(NAME, Entry); \
\
typedef struct NAME { \
gbArray(isize) hashes; \
gbArray(GB_JOIN2(NAME, Entry)) entries; \
} NAME; \
\
PREFIX void GB_JOIN2(FUNC,init) (NAME *h, gbAllocator a); \
PREFIX void GB_JOIN2(FUNC,free) (NAME *h); \
PREFIX void GB_JOIN2(FUNC,clear) (NAME *h); \
PREFIX b32 GB_JOIN2(FUNC,has) (NAME const *h, u64 key); \
PREFIX VALUE GB_JOIN2(FUNC,get) (NAME const *h, u64 key, VALUE default_value); \
PREFIX void GB_JOIN2(FUNC,set) (NAME *h, u64 key, VALUE value); \
PREFIX void GB_JOIN2(FUNC,remove) (NAME *h, u64 key); \
PREFIX void GB_JOIN2(FUNC,reserve)(NAME *h, isize capacity); \
\
/* NOTE(bill): multi-valued keys functions */ \
PREFIX void GB_JOIN2(FUNC,multi_get) (NAME const *h, u64 key, VALUE *values, isize count); \
PREFIX isize GB_JOIN2(FUNC,multi_count) (NAME const *h, u64 key); \
PREFIX void GB_JOIN2(FUNC,multi_insert) (NAME *h, u64 key, isize value); \
PREFIX void GB_JOIN2(FUNC,multi_remove_entry)(NAME *h, GB_JOIN2(NAME, Entry) const *e); \
PREFIX void GB_JOIN2(FUNC,multi_remove_all) (NAME *h, u64 key); \
\
PREFIX GB_JOIN2(NAME, Entry) const *GB_JOIN2(FUNC,multi_find_first_entry)(NAME const *h, u64 key); \
PREFIX GB_JOIN2(NAME, Entry) const *GB_JOIN2(FUNC,multi_find_next_entry) (NAME const *h, GB_JOIN2(NAME, Entry) const *e); \
#define GB_TABLE_DEFINE_(NAME, FUNC, VALUE) \
gb_inline void GB_JOIN2(FUNC,init)(NAME *h, gbAllocator a) { \
gb_array_init(h->hashes, a); \
gb_array_init(h->entries, a); \
} \
gb_inline void GB_JOIN2(FUNC,free)(NAME *h) { \
gb_array_free(&h->hashes); \
gb_array_free(&h->entries); \
} \
gbHashTableFindResult GB_JOIN2(FUNC,_find_result_from_key)(NAME const *h, u64 key) { \
gbHashTableFindResult fr = GB__INVALID_FIND_RESULT; \
if (gb_array_count(h->hashes) == 0) \
return fr; \
fr.hash_index = key % gb_array_count(h->hashes); \
fr.entry_index = h->hashes[fr.hash_index]; \
while (fr.entry_index >= 0) { \
if (h->entries[fr.entry_index].key == key) \
return fr; \
fr.data_prev = fr.entry_index; \
fr.entry_index = h->entries[fr.entry_index].next; \
} \
return fr; \
} \
gb_inline b32 GB_JOIN2(FUNC,has)(NAME const *h, u64 key) { \
return GB_JOIN2(FUNC,_find_result_from_key)(h, key).entry_index >= 0; \
} \
gb_inline VALUE GB_JOIN2(FUNC,get)(NAME const *h, u64 key, VALUE default_value) { \
isize index = GB_JOIN2(FUNC,_find_result_from_key)(h, key).entry_index; \
if (index < 0) \
return default_value; \
return h->entries[index].value; \
} \
gb_internal gb_inline isize GB_JOIN2(FUNC,_add_entry)(NAME *h, u64 key) { \
isize i = gb_array_count(h->entries); \
GB_JOIN2(NAME,Entry) e = {0}; \
e.key = key; \
e.next = -1; \
gb_array_append(h->entries, e); \
return i; \
} \
gb_internal gb_inline isize GB_JOIN2(FUNC,_is_full)(NAME *h) { \
f64 const MAXIMUM_LOAD_COEFFICIENT = 0.85; \
return gb_array_count(h->entries) >= MAXIMUM_LOAD_COEFFICIENT * gb_array_count(h->hashes); \
} \
gb_internal gb_inline void GB_JOIN2(FUNC,_table_grow)(NAME *h); \
gb_inline void GB_JOIN2(FUNC,multi_insert)(NAME *h, u64 key, VALUE value) { \
gbHashTableFindResult fr; \
isize next; \
if (gb_array_count(h->hashes) == 0) \
GB_JOIN2(FUNC,_table_grow)(h); \
fr = GB_JOIN2(FUNC,_find_result_from_key)(h, key); \
next = GB_JOIN2(FUNC,_add_entry)(h, key); \
if (fr.data_prev < 0) \
h->hashes[fr.hash_index] = next; \
else \
h->entries[fr.data_prev].next = next; \
h->entries[next].next = fr.entry_index; \
h->entries[next].value = value; \
if (GB_JOIN2(FUNC,_is_full)(h)) \
GB_JOIN2(FUNC,_table_grow)(h); \
} \
gb_inline void GB_JOIN2(FUNC,multi_get)(NAME const *h, u64 key, VALUE *values, isize count) { \
isize i = 0; \
GB_JOIN2(NAME,Entry) const *e = GB_JOIN2(FUNC,multi_find_first_entry)(h, key); \
while (e && count --> 0) { \
values[i++] = e->value; \
e = GB_JOIN2(FUNC,multi_find_next_entry)(h, e); \
} \
} \
gb_inline isize GB_JOIN2(FUNC,multi_count)(NAME const *h, u64 key) { \
isize count = 0; \
GB_JOIN2(NAME,Entry) const *e = GB_JOIN2(FUNC,multi_find_first_entry)(h, key); \
while (e) { \
count++; \
e = GB_JOIN2(FUNC,multi_find_next_entry)(h, e); \
} \
return count; \
} \
GB_JOIN2(NAME,Entry) const *GB_JOIN2(FUNC,multi_find_first_entry)(NAME const *h, u64 key) { \
isize index = GB_JOIN2(FUNC,_find_result_from_key)(h, key).entry_index; \
if (index < 0) return NULL; \
return &h->entries[index]; \
} \
GB_JOIN2(NAME,Entry) const *GB_JOIN2(FUNC,multi_find_next_entry)(NAME const *h, GB_JOIN2(NAME,Entry) const *e) { \
if (e) { \
isize index = e->next; \
while (index >= 0) { \
if (h->entries[index].key == e->key) \
return &h->entries[index]; \
index = h->entries[index].next; \
} \
} \
return NULL; \
} \
void GB_JOIN2(FUNC,_erase_find_result)(NAME *h, gbHashTableFindResult fr) { \
if (fr.data_prev < 0) \
h->hashes[fr.hash_index] = h->entries[fr.entry_index].next; \
else \
h->entries[fr.data_prev].next = h->entries[fr.entry_index].next; \
gb_array_pop(&h->entries); \
if (fr.entry_index != gb_array_count(h->entries)) { \
gbHashTableFindResult last; \
h->entries[fr.entry_index] = h->entries[gb_array_count(h->entries)]; \
last = GB_JOIN2(FUNC,_find_result_from_key)(h, h->entries[fr.entry_index].key); \
if (last.data_prev < 0) \
h->hashes[last.hash_index] = fr.entry_index; \
else \
h->entries[last.entry_index].next = fr.entry_index; \
} \
} \
gb_inline void GB_JOIN2(FUNC,multi_remove_entry)(NAME *h, GB_JOIN2(NAME,Entry) const *e) { \
gbHashTableFindResult fr = GB__INVALID_FIND_RESULT; \
if (gb_array_count(h->hashes) && e) { \
fr.hash_index = e->key % gb_array_count(h->hashes); \
fr.entry_index = h->hashes[fr.hash_index]; \
while (fr.entry_index >= 0) { \
if (&h->entries[fr.entry_index] == e) \
break; \
fr.data_prev = fr.entry_index; \
fr.entry_index = h->entries[fr.entry_index].next; \
} \
} \
if (fr.entry_index >= 0) \
GB_JOIN2(FUNC,_erase_find_result)(h, fr); \
} \
gb_inline void GB_JOIN2(FUNC,multi_remove_all)(NAME *h, u64 key) { \
while (GB_JOIN2(FUNC,has)(h, key)) \
GB_JOIN2(FUNC,remove)(h, key); \
} \
void GB_JOIN2(FUNC,_rehash)(NAME *h, isize new_capacity) { \
NAME nh, empty; \
isize i; \
GB_JOIN2(FUNC,init)(&nh, gb_array_allocator(h->hashes)); \
gb_array_resize(nh.hashes, new_capacity); \
gb_array_reserve(nh.entries, gb_array_count(h->entries)); \
for (i = 0; i < new_capacity; i++) \
nh.hashes[i] = -1; \
for (i = 0; i < gb_array_count(h->entries); i++) { \
GB_JOIN2(NAME,Entry) *e = &h->entries[i]; \
GB_JOIN2(FUNC,multi_insert)(&nh, e->key, e->value); \
} \
GB_JOIN2(FUNC,init)(&empty, gb_array_allocator(h->hashes)); \
GB_JOIN2(FUNC,free)(h); \
gb_memcopy(&nh, &h, gb_size_of(NAME)); \
gb_memcopy(&empty, &nh, gb_size_of(NAME)); \
} \
gb_internal gb_inline void GB_JOIN2(FUNC,_table_grow)(NAME *h) { \
isize new_capacity = GB_ARRAY_GROW_FORMULA(gb_array_count(h->entries)); \
GB_JOIN2(FUNC,_rehash)(h, new_capacity); \
} \
isize GB_JOIN2(FUNC,_find_or_make_entry)(NAME *h, u64 key) { \
isize index; \
gbHashTableFindResult fr = GB_JOIN2(FUNC,_find_result_from_key)(h, key); \
if (fr.entry_index >= 0) \
return fr.entry_index; \
index = GB_JOIN2(FUNC,_add_entry)(h, key); \
if (fr.data_prev < 0) \
h->hashes[fr.hash_index] = index; \
else \
h->entries[fr.data_prev].next = index; \
return index; \
} \
gb_inline void GB_JOIN2(FUNC,set)(NAME *h, u64 key, isize value) { \
isize i; \
if (gb_array_count(h->hashes) == 0) \
GB_JOIN2(FUNC,_table_grow)(h); \
i = GB_JOIN2(FUNC,_find_or_make_entry)(h, key); \
h->entries[i].value = value; \
if (GB_JOIN2(FUNC,_is_full)(h)) \
GB_JOIN2(FUNC,_table_grow)(h); \
} \
gb_inline void GB_JOIN2(FUNC,remove)(NAME *h, u64 key) { \
gbHashTableFindResult fr = GB_JOIN2(FUNC,_find_result_from_key)(h, key); \
if (fr.entry_index >= 0) \
GB_JOIN2(FUNC,_erase_find_result)(h, fr); \
} \
gb_inline void GB_JOIN2(FUNC,reserve)(NAME *h, isize capacity) { \
GB_JOIN2(FUNC,_rehash)(h, capacity); \
} \
gb_inline void GB_JOIN2(FUNC,clear)(NAME *h) { \
gb_array_clear(&h->hashes); \
gb_array_clear(&h->entries); \
} \
////////////////////////////////////////////////////////////////
//
// File Handling
//
typedef u32 gbFileMode;
typedef enum gbFileFlag {
GB_FILE_READ = GB_BIT(0),
GB_FILE_WRITE = GB_BIT(1),
GB_FILE_APPEND = GB_BIT(2),
GB_FILE_RW = GB_BIT(3),
GB_FILE_MODES = GB_FILE_READ | GB_FILE_WRITE | GB_FILE_APPEND | GB_FILE_RW
} gbFileFlag;
// NOTE(bill): Only used internally and for the file operations
typedef enum gbSeekWhence {
GB_SEEK_BEGIN = 0,
GB_SEEK_CURRENT = 1,
GB_SEEK_END = 2
} gbSeekWhence;
typedef enum gbFileError {
GB_FILE_ERR_NONE,
GB_FILE_ERR_INVALID,
GB_FILE_ERR_EXISTS,
GB_FILE_ERR_NOT_EXISTS,
GB_FILE_ERR_PERMISSION,
GB_FILE_ERR_TRUNCATION_FAILURE
} gbFileError;
typedef union gbFileDescriptor {
void * p;
intptr i;
uintptr u;
} gbFileDescriptor;
typedef struct gbFileOperations gbFileOperations;
#define GB_FILE_OPEN_PROC(name) gbFileError name(gbFileDescriptor *fd, gbFileOperations const **ops, gbFileMode mode, char const *filename)
#define GB_FILE_READ_AT_PROC(name) b32 name(gbFileDescriptor fd, void *buffer, isize size, i64 offset, isize *bytes_read)
#define GB_FILE_WRITE_AT_PROC(name) b32 name(gbFileDescriptor fd, void const *buffer, isize size, i64 offset, isize *bytes_written)
#define GB_FILE_SEEK_PROC(name) b32 name(gbFileDescriptor fd, i64 offset, gbSeekWhence whence, i64 *new_offset)
#define GB_FILE_CLOSE_PROC(name) void name(gbFileDescriptor fd)
typedef GB_FILE_OPEN_PROC(gbFileOpenProc);
typedef GB_FILE_READ_AT_PROC(gbFileReadProc);
typedef GB_FILE_WRITE_AT_PROC(gbFileWriteProc);
typedef GB_FILE_SEEK_PROC(gbFileSeekProc);
typedef GB_FILE_CLOSE_PROC(gbFileCloseProc);
struct gbFileOperations {
gbFileReadProc *read_at;
gbFileWriteProc *write_at;
gbFileSeekProc *seek;
gbFileCloseProc *close;
};
extern gbFileOperations const GB_DEFAULT_FILE_OPERATIONS;
// typedef struct gbDirInfo {
// u8 *buf;
// isize buf_count;
// isize buf_pos;
// } gbDirInfo;
typedef u64 gbFileTime;
typedef struct gbFile {
gbFileOperations const *ops;
gbFileDescriptor fd;
char const * filename;
gbFileTime last_write_time;
// gbDirInfo * dir_info; // TODO(bill): Get directory info
} gbFile;
// TODO(bill): gbAsyncFile
typedef enum gbFileStandardType {
GB_FILE_STANDARD_INPUT,
GB_FILE_STANDARD_OUTPUT,
GB_FILE_STANDARD_ERROR,
GB_FILE_STANDARD_COUNT
} gbFileStandardType;
GB_DEF gbFile *const gb_file_get_standard(gbFileStandardType std);
GB_DEF gbFileError gb_file_create (gbFile *file, char const *filename);
GB_DEF gbFileError gb_file_open (gbFile *file, char const *filename);
// TODO(bill): Get a better name for it
GB_DEF gbFileError gb_file_open_mode (gbFile *file, gbFileMode mode, char const *filename);
GB_DEF gbFileError gb_file_new (gbFile *file, gbFileDescriptor fd, gbFileOperations const *ops, char const *filename);
GB_DEF b32 gb_file_read_at_check (gbFile *file, void *buffer, isize size, i64 offset, isize *bytes_read);
GB_DEF b32 gb_file_write_at_check(gbFile *file, void const *buffer, isize size, i64 offset, isize *bytes_written);
GB_DEF b32 gb_file_read_at (gbFile *file, void *buffer, isize size, i64 offset);
GB_DEF b32 gb_file_write_at (gbFile *file, void const *buffer, isize size, i64 offset);
GB_DEF i64 gb_file_seek (gbFile *file, i64 offset);
GB_DEF i64 gb_file_seek_to_end (gbFile *file);
GB_DEF i64 gb_file_skip (gbFile *file, i64 bytes); // NOTE(bill): Skips a certain amount of bytes
GB_DEF i64 gb_file_tell (gbFile *file);
GB_DEF gbFileError gb_file_close (gbFile *file);
GB_DEF b32 gb_file_read (gbFile *file, void *buffer, isize size);
GB_DEF b32 gb_file_write (gbFile *file, void const *buffer, isize size);
GB_DEF i64 gb_file_size (gbFile *file);
GB_DEF char const *gb_file_name (gbFile *file);
GB_DEF gbFileError gb_file_truncate (gbFile *file, i64 size);
GB_DEF b32 gb_file_has_changed (gbFile *file); // NOTE(bill): Changed since lasted checked
// TODO(bill):
// gbFileError gb_file_temp(gbFile *file);
//
typedef struct gbFileContents {
gbAllocator allocator;
void * data;
isize size;
} gbFileContents;
GB_DEF gbFileContents gb_file_read_contents(gbAllocator a, b32 zero_terminate, char const *filepath);
GB_DEF void gb_file_free_contents(gbFileContents *fc);
// TODO(bill): Should these have different na,es as they do not take in a gbFile * ???
GB_DEF b32 gb_file_exists (char const *filepath);
GB_DEF gbFileTime gb_file_last_write_time(char const *filepath);
GB_DEF b32 gb_file_copy (char const *existing_filename, char const *new_filename, b32 fail_if_exists);
GB_DEF b32 gb_file_move (char const *existing_filename, char const *new_filename);
#ifndef GB_PATH_SEPARATOR
#if defined(GB_SYSTEM_WINDOWS)
#define GB_PATH_SEPARATOR '\\'
#else
#define GB_PATH_SEPARATOR '/'
#endif
#endif
GB_DEF b32 gb_path_is_absolute(char const *path);
GB_DEF b32 gb_path_is_relative(char const *path);
GB_DEF b32 gb_path_is_root (char const *path);
GB_DEF char const *gb_path_base_name (char const *path);
GB_DEF char const *gb_path_extension (char const *path);
////////////////////////////////////////////////////////////////
//
// Printing
//
//
GB_DEF isize gb_printf (char const *fmt, ...) GB_PRINTF_ARGS(1);
GB_DEF isize gb_printf_va (char const *fmt, va_list va);
GB_DEF isize gb_printf_err (char const *fmt, ...) GB_PRINTF_ARGS(1);
GB_DEF isize gb_printf_err_va (char const *fmt, va_list va);
GB_DEF isize gb_fprintf (gbFile *f, char const *fmt, ...) GB_PRINTF_ARGS(2);
GB_DEF isize gb_fprintf_va (gbFile *f, char const *fmt, va_list va);
GB_DEF char *gb_bprintf (char const *fmt, ...) GB_PRINTF_ARGS(1); // NOTE(bill): A locally persisting buffer is used internally
GB_DEF char *gb_bprintf_va (char const *fmt, va_list va); // NOTE(bill): A locally persisting buffer is used internally
GB_DEF isize gb_snprintf (char *str, isize n, char const *fmt, ...) GB_PRINTF_ARGS(3);
GB_DEF isize gb_snprintf_va(char *str, isize n, char const *fmt, va_list va);
////////////////////////////////////////////////////////////////
//
// DLL Handling
//
//
typedef void *gbDllHandle;
typedef void (*gbDllProc)(void);
GB_DEF gbDllHandle gb_dll_load (char const *filepath);
GB_DEF void gb_dll_unload (gbDllHandle dll);
GB_DEF gbDllProc gb_dll_proc_address(gbDllHandle dll, char const *proc_name);
////////////////////////////////////////////////////////////////
//
// Time
//
//
GB_DEF u64 gb_rdtsc (void);
GB_DEF f64 gb_time_now (void); // NOTE(bill): This is only for relative time e.g. game loops
GB_DEF u64 gb_utc_time_now(void); // NOTE(bill): Number of microseconds since 1601-01-01 UTC
GB_DEF void gb_sleep_ms (u32 ms);
////////////////////////////////////////////////////////////////
//
// Miscellany
//
//
typedef struct gbRandom {
u64 seed[2];
} gbRandom;
GB_DEF void gb_random_init (gbRandom *r);
GB_DEF u64 gb_random_next (gbRandom *r);
GB_DEF i64 gb_random_range_i64(gbRandom *r, i64 lower_inc, i64 higher_inc);
GB_DEF f64 gb_random_range_f64(gbRandom *r, f64 lower_inc, f64 higher_inc);
GB_DEF void gb_exit (u32 code);
GB_DEF void gb_yield (void);
GB_DEF void gb_set_env (char const *name, char const *value);
GB_DEF void gb_unset_env(char const *name);
GB_DEF u16 gb_endian_swap16(u16 i);
GB_DEF u32 gb_endian_swap32(u32 i);
GB_DEF u64 gb_endian_swap64(u64 i);
////////////////////////////////////////////////////////////////
//
// Platform Stuff
//
//
// NOTE(bill):
// Coordiate system - +ve x - left to right
// - +ve y - bottom to top
// - Relative to window
// TODO(bill): Proper documentation for this with code examples
#if defined(GB_SYSTEM_WINDOWS)
#include <xinput.h>
#ifndef XUSER_MAX_COUNT
#define XUSER_MAX_COUNT 4
#endif
#endif
#ifndef GB_MAX_GAME_CONTROLLER_COUNT
#define GB_MAX_GAME_CONTROLLER_COUNT 4
#endif
typedef enum gbKeyType {
GB_KEY_UNKNOWN = 0, // Unhandled key
// NOTE(bill): Allow the basic printable keys to be aliased with their chars
GB_KEY_0 = '0',
GB_KEY_1,
GB_KEY_2,
GB_KEY_3,
GB_KEY_4,
GB_KEY_5,
GB_KEY_6,
GB_KEY_7,
GB_KEY_8,
GB_KEY_9,
GB_KEY_A = 'A',
GB_KEY_B,
GB_KEY_C,
GB_KEY_D,
GB_KEY_E,
GB_KEY_F,
GB_KEY_G,
GB_KEY_H,
GB_KEY_I,
GB_KEY_J,
GB_KEY_K,
GB_KEY_L,
GB_KEY_M,
GB_KEY_N,
GB_KEY_O,
GB_KEY_P,
GB_KEY_Q,
GB_KEY_R,
GB_KEY_S,
GB_KEY_T,
GB_KEY_U,
GB_KEY_V,
GB_KEY_W,
GB_KEY_X,
GB_KEY_Y,
GB_KEY_Z,
GB_KEY_LBRACKET = '[',
GB_KEY_RBRACKET = ']',
GB_KEY_SEMICOLON = ';',
GB_KEY_COMMA = ',',
GB_KEY_PERIOD = '.',
GB_KEY_QUOTE = '\'',
GB_KEY_SLASH = '/',
GB_KEY_BACKSLASH = '\\',
GB_KEY_GRAVE = '`',
GB_KEY_EQUALS = '=',
GB_KEY_MINUS = '-',
GB_KEY_SPACE = ' ',
GB_KEY__PAD = 128, // NOTE(bill): make sure ASCII is reserved
GB_KEY_ESCAPE, // Escape
GB_KEY_LCONTROL, // Left Control
GB_KEY_LSHIFT, // Left Shift
GB_KEY_LALT, // Left Alt
GB_KEY_LSYSTEM, // Left OS specific: window (Windows and Linux), apple (MacOS X), ...
GB_KEY_RCONTROL, // Right Control
GB_KEY_RSHIFT, // Right Shift
GB_KEY_RALT, // Right Alt
GB_KEY_RSYSTEM, // Right OS specific: window (Windows and Linux), apple (MacOS X), ...
GB_KEY_MENU, // Menu
GB_KEY_RETURN, // Return
GB_KEY_BACKSPACE, // Backspace
GB_KEY_TAB, // Tabulation
GB_KEY_PAGEUP, // Page up
GB_KEY_PAGEDOWN, // Page down
GB_KEY_END, // End
GB_KEY_HOME, // Home
GB_KEY_INSERT, // Insert
GB_KEY_DELETE, // Delete
GB_KEY_PLUS, // +
GB_KEY_SUBTRACT, // -
GB_KEY_MULTIPLY, // *
GB_KEY_DIVIDE, // /
GB_KEY_LEFT, // Left arrow
GB_KEY_RIGHT, // Right arrow
GB_KEY_UP, // Up arrow
GB_KEY_DOWN, // Down arrow
GB_KEY_NUMPAD0, // Numpad 0
GB_KEY_NUMPAD1, // Numpad 1
GB_KEY_NUMPAD2, // Numpad 2
GB_KEY_NUMPAD3, // Numpad 3
GB_KEY_NUMPAD4, // Numpad 4
GB_KEY_NUMPAD5, // Numpad 5
GB_KEY_NUMPAD6, // Numpad 6
GB_KEY_NUMPAD7, // Numpad 7
GB_KEY_NUMPAD8, // Numpad 8
GB_KEY_NUMPAD9, // Numpad 9
GB_KEY_NUMPAD_DOT, // Numpad .
GB_KEY_NUMPAD_ENTER, // Numpad Enter
GB_KEY_F1, // F1
GB_KEY_F2, // F2
GB_KEY_F3, // F3
GB_KEY_F4, // F4
GB_KEY_F5, // F5
GB_KEY_F6, // F6
GB_KEY_F7, // F7
GB_KEY_F8, // F8
GB_KEY_F9, // F8
GB_KEY_F10, // F10
GB_KEY_F11, // F11
GB_KEY_F12, // F12
GB_KEY_F13, // F13
GB_KEY_F14, // F14
GB_KEY_F15, // F15
GB_KEY_PAUSE, // Pause
GB_KEY_COUNT
} gbKeyType;
/* TODO(bill): Change name? */
typedef u8 gbKeyState;
typedef enum gbKeyStateType {
GB_KEY_STATE_DOWN = GB_BIT(0),
GB_KEY_STATE_PRESSED = GB_BIT(1),
GB_KEY_STATE_RELEASED = GB_BIT(2)
} gbKeyStateType;
GB_DEF void gb_key_state_update(gbKeyState *s, b32 is_down);
typedef enum gbMouseButton {
GB_MOUSE_BUTTON_LEFT,
GB_MOUSE_BUTTON_MIDDLE,
GB_MOUSE_BUTTON_RIGHT,
GB_MOUSE_BUTTON_X1,
GB_MOUSE_BUTTON_X2,
GB_MOUSE_BUTTON_COUNT
} gbMouseButton;
typedef enum gbControllerAxisType {
GB_CONTROLLER_AXIS_LEFT_X,
GB_CONTROLLER_AXIS_LEFT_Y,
GB_CONTROLLER_AXIS_RIGHT_X,
GB_CONTROLLER_AXIS_RIGHT_Y,
GB_CONTROLLER_AXIS_LEFT_TRIGGER,
GB_CONTROLLER_AXIS_RIGHT_TRIGGER,
GB_CONTROLLER_AXIS_COUNT
} gbControllerAxisType;
typedef enum gbControllerButtonType {
GB_CONTROLLER_BUTTON_UP,
GB_CONTROLLER_BUTTON_DOWN,
GB_CONTROLLER_BUTTON_LEFT,
GB_CONTROLLER_BUTTON_RIGHT,
GB_CONTROLLER_BUTTON_A,
GB_CONTROLLER_BUTTON_B,
GB_CONTROLLER_BUTTON_X,
GB_CONTROLLER_BUTTON_Y,
GB_CONTROLLER_BUTTON_LEFT_SHOULDER,
GB_CONTROLLER_BUTTON_RIGHT_SHOULDER,
GB_CONTROLLER_BUTTON_BACK,
GB_CONTROLLER_BUTTON_START,
GB_CONTROLLER_BUTTON_LEFT_THUMB,
GB_CONTROLLER_BUTTON_RIGHT_THUMB,
GB_CONTROLLER_BUTTON_COUNT
} gbControllerButtonType;
typedef struct gbGameController {
b16 is_connected, is_analog;
f32 axes[GB_CONTROLLER_AXIS_COUNT];
gbKeyState buttons[GB_CONTROLLER_BUTTON_COUNT];
} gbGameController;
#if defined(GB_SYSTEM_WINDOWS)
#define GB_XINPUT_GET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_STATE *pState)
typedef GB_XINPUT_GET_STATE(gbXInputGetStateProc);
#define GB_XINPUT_SET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration)
typedef GB_XINPUT_SET_STATE(gbXInputSetStateProc);
#endif
typedef enum gbWindowFlag {
GB_WINDOW_FULLSCREEN = GB_BIT(0),
GB_WINDOW_HIDDEN = GB_BIT(1),
GB_WINDOW_BORDERLESS = GB_BIT(2),
GB_WINDOW_RESIZABLE = GB_BIT(3),
GB_WINDOW_MINIMIZED = GB_BIT(4),
GB_WINDOW_MAXIMIZED = GB_BIT(5),
GB_WINDOW_FULLSCREEN_DESKTOP = GB_WINDOW_FULLSCREEN | GB_WINDOW_BORDERLESS,
} gbWindowFlag;
typedef enum gbRendererType {
GB_RENDERER_OPENGL,
GB_RENDERER_SOFTWARE,
GB_RENDERER_COUNT,
} gbRendererType;
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4201)
#endif
typedef struct gbPlatform {
b32 is_initialized;
void *window_handle;
i32 window_x, window_y;
i32 window_width, window_height;
u32 window_flags;
b16 window_is_closed, window_has_focus;
#if defined(GB_SYSTEM_WINDOWS)
WINDOWPLACEMENT win32_placement;
HDC win32_dc;
#endif
gbRendererType renderer_type;
union {
struct {
void * context;
i32 major;
i32 minor;
b16 core, compatible;
gbDllHandle dll_handle;
} opengl;
// NOTE(bill): Software rendering
struct {
#if defined(GB_SYSTEM_WINDOWS)
BITMAPINFO win32_bmi;
#endif
void * memory;
isize memory_size;
i32 pitch;
i32 bits_per_pixel;
} sw_framebuffer;
};
gbKeyState keys[GB_KEY_COUNT];
struct {
gbKeyState control;
gbKeyState alt;
gbKeyState shift;
} key_modifiers;
char32 char_buffer[256];
isize char_buffer_count;
b32 mouse_clip;
i32 mouse_x, mouse_y;
i32 mouse_dx, mouse_dy; // NOTE(bill): Not raw mouse movement
i32 mouse_raw_dx, mouse_raw_dy; // NOTE(bill): Raw mouse movement
i32 mouse_wheel_delta;
gbKeyState mouse_buttons[GB_MOUSE_BUTTON_COUNT];
gbGameController game_controllers[GB_MAX_GAME_CONTROLLER_COUNT];
f64 curr_time;
f64 dt_for_frame;
b32 quit_requested;
#if defined(GB_SYSTEM_WINDOWS)
struct {
gbXInputGetStateProc *get_state;
gbXInputSetStateProc *set_state;
} xinput;
#endif
} gbPlatform;
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
typedef struct gbVideoMode {
i32 width, height;
i32 bits_per_pixel;
} gbVideoMode;
GB_DEF gbVideoMode gb_video_mode (i32 width, i32 height, i32 bits_per_pixel);
GB_DEF b32 gb_video_mode_is_valid (gbVideoMode mode);
GB_DEF gbVideoMode gb_video_mode_get_desktop (void);
GB_DEF isize gb_video_mode_get_fullscreen_modes(gbVideoMode *modes, isize max_mode_count); // NOTE(bill): returns mode count
GB_DEF GB_COMPARE_PROC(gb_video_mode_cmp); // NOTE(bill): Sort smallest to largest (Ascending)
GB_DEF GB_COMPARE_PROC(gb_video_mode_dsc_cmp); // NOTE(bill): Sort largest to smallest (Descending)
// NOTE(bill): `config` can be NULL (i.e. optional)
GB_DEF b32 gb_platform_init (gbPlatform *p, char const *window_title, gbVideoMode mode, gbRendererType type, u32 window_flags);
GB_DEF void gb_platform_update (gbPlatform *p);
GB_DEF void gb_platform_display (gbPlatform *p);
GB_DEF void gb_platform_destroy (gbPlatform *p);
GB_DEF void gb_platform_show_cursor (gbPlatform *p, i32 show);
GB_DEF void gb_platform_set_mouse_position (gbPlatform *p, i32 x, i32 y);
GB_DEF void gb_platform_set_controller_vibration (gbPlatform *p, isize index, f32 left_motor, f32 right_motor);
GB_DEF b32 gb_platform_has_clipboard_text (gbPlatform *p);
GB_DEF void gb_platform_set_clipboard_text (gbPlatform *p, char const *str);
GB_DEF char *gb_platform_get_clipboard_text (gbPlatform *p, gbAllocator a);
GB_DEF void gb_platform_set_window_position (gbPlatform *p, i32 x, i32 y);
GB_DEF void gb_platform_set_window_title (gbPlatform *p, char const *title, ...) GB_PRINTF_ARGS(2);
GB_DEF void gb_platform_toggle_fullscreen (gbPlatform *p, b32 fullscreen_desktop);
GB_DEF void gb_platform_toggle_borderless (gbPlatform *p);
GB_DEF void gb_platform_make_opengl_context_current(gbPlatform *p);
GB_DEF void gb_platform_show_window (gbPlatform *p);
GB_DEF void gb_platform_hide_window (gbPlatform *p);
#if defined(__cplusplus)
}
#endif
#endif // GB_INCLUDE_GB_H
////////////////////////////////////////////////////////////////
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
// Implementation
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
// It's turtles all the way down!
////////////////////////////////////////////////////////////////
#if defined(GB_IMPLEMENTATION) && !defined(GB_IMPLEMENTATION_DONE)
#define GB_IMPLEMENTATION_DONE
#if defined(GB_SYSTEM_WINDOWS)
#endif
#if defined(__cplusplus)
extern "C" {
#endif
#if defined(__GCC__) || defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wattributes"
#endif
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4127) // Conditional expression is constant
#endif
void gb_assert_handler(char const *condition, char const *file, i32 line, char const *msg, ...) {
gb_printf_err("%s:%d: Assert Failure: ", file, line);
if (condition)
gb_printf_err( "`%s` ", condition);
if (msg) {
va_list va;
va_start(va, msg);
gb_printf_err_va(msg, va);
va_end(va);
}
gb_printf_err("\n");
}
b32 gb_is_power_of_two(isize x) {
if (x <= 0)
return false;
return !(x & (x-1));
}
gb_inline void *gb_align_forward(void *ptr, isize alignment) {
uintptr p;
isize modulo;
GB_ASSERT(gb_is_power_of_two(alignment));
p = cast(uintptr)ptr;
modulo = p & (alignment-1);
if (modulo) p += (alignment - modulo);
return cast(void *)p;
}
gb_inline void * gb_pointer_add (void *ptr, isize bytes) { return cast(void *)(cast(u8 *)ptr + bytes); }
gb_inline void * gb_pointer_sub (void *ptr, isize bytes) { return cast(void *)(cast(u8 *)ptr - bytes); }
gb_inline void const *gb_pointer_add_const(void const *ptr, isize bytes) { return cast(void const *)(cast(u8 const *)ptr + bytes); }
gb_inline void const *gb_pointer_sub_const(void const *ptr, isize bytes) { return cast(void const *)(cast(u8 const *)ptr - bytes); }
gb_inline isize gb_pointer_diff (void const *begin, void const *end) { return cast(isize)(cast(u8 const *)end - cast(u8 const *)begin); }
gb_inline void gb_zero_size(void *ptr, isize size) { gb_memset(ptr, 0, size); }
#if defined(_MSC_VER)
#pragma intrinsic(__movsb)
#endif
gb_inline void *gb_memcopy(void *gb_restrict dest, void const *gb_restrict source, isize size) {
#if defined(_MSC_VER)
__movsb(cast(u8 *gb_restrict)dest, cast(u8 *gb_restrict)source, size);
#elif (defined(__i386__) || defined(__x86_64___))
__asm__ __volatile__("rep movsb" : "+D"(cast(u8 *gb_restrict)dest), "+S"(cast(u8 *gb_restrict)source), "+c"(size) : : "memory");
#else
// TODO(bill): Heavily optimize
if ((cast(intptr)dest & 0x3) || (cast(intptr)source & 0x3)) {
// NOTE(bill): Do an unaligned byte copy
u8 *gb_restrict dp8 = cast(u8 *)dest;
u8 *sp8 = cast(u8 *)source;
while (size--)
*dp8++ = *sp8++;
} else {
isize left = (size % 4);
u32 *sp32;
u32 *dp32;
u8 *sp8;
u8 *dp8;
sp32 = cast(u32 *)source;
dp32 = cast(u32 *)dest;
size /= 4;
while (size--)
*dp32++ = *sp32++;
sp8 = cast(u8 *)sp32;
dp8 = cast(u8 *)dp32;
switch (left) {
case 3: *dp8++ = *sp8++;
case 2: *dp8++ = *sp8++;
case 1: *dp8++ = *sp8++;
}
}
// TODO(bill): More betterer memcpys!!!!
#endif
return dest;
}
gb_inline void *gb_memmove(void *dest, void const *source, isize size) {
// TODO(bill): Heavily optimize
u8 *dp8 = cast(u8 *)dest;
u8 *sp8 = cast(u8 *)source;
if (sp8 < dp8) {
dp8 += size-1;
sp8 += size-1;
while (size--)
*dp8-- = *sp8--;
} else {
gb_memcopy(dest, source, size);
}
return dest;
}
gb_inline void *gb_memset(void *data, u8 c, isize size) {
// TODO(bill): Heavily optimize
isize left;
u32 *dp32;
u8 *dp8 = cast(u8 *)data;
u32 c32 = (c | (c << 8) | (c << 16) | (c << 24));
// NOTE(bill): The destination pointer needs to be aligned on a 4-byte
// boundary to execute a 32-bit set. Set first bytes manually if needed
// until it is aligned.
while (cast(intptr)dp8 & 0x3) {
if (size--)
*dp8++ = c;
else
return data;
}
dp32 = cast(u32 *)dp8;
left = (size % 4);
size /= 4;
while (size--)
*dp32++ = c32;
dp8 = cast(u8 *)dp32;
switch (left) {
case 3: *dp8++ = c;
case 2: *dp8++ = c;
case 1: *dp8++ = c;
}
return data;
}
gb_inline i32 gb_memcompare(void const *s1, void const *s2, isize size) {
// TODO(bill): Heavily optimize
u8 const *s1p8 = cast(u8 const *)s1;
u8 const *s2p8 = cast(u8 const *)s2;
while (size--) {
if (*s1p8 != *s2p8)
return (*s1p8 - *s2p8);
s1p8++, s2p8++;
}
return 0;
}
void gb_memswap(void *i, void *j, isize size) {
if (i == j) return;
if (size == 4) {
gb_swap(u32, *cast(u32 *)i, *cast(u32 *)j);
} else if (size == 8) {
gb_swap(u64, *cast(u64 *)i, *cast(u64 *)j);
} else if (size < 8) {
u8 *a = cast(u8 *)i;
u8 *b = cast(u8 *)j;
if (a != b) {
while (size--) {
gb_swap(u8, *a, *b);
a++, b++;
}
}
} else {
char buffer[256];
// TODO(bill): Is the recursion ever a problem?
while (size > gb_size_of(buffer)) {
gb_memswap(i, j, gb_size_of(buffer));
i = gb_pointer_add(i, gb_size_of(buffer));
j = gb_pointer_add(j, gb_size_of(buffer));
size -= gb_size_of(buffer);
}
gb_memcopy(buffer, i, size);
gb_memcopy(i, j, size);
gb_memcopy(j, buffer, size);
}
}
gb_inline void *gb_alloc_align (gbAllocator a, isize size, isize alignment) { return a.proc(a.data, GB_ALLOCATION_ALLOC, size, alignment, NULL, 0, 0); }
gb_inline void *gb_alloc (gbAllocator a, isize size) { return gb_alloc_align(a, size, GB_DEFAULT_MEMORY_ALIGNMENT); }
gb_inline void gb_free (gbAllocator a, void *ptr) { a.proc(a.data, GB_ALLOCATION_FREE, 0, 0, ptr, 0, 0); }
gb_inline void gb_free_all (gbAllocator a) { a.proc(a.data, GB_ALLOCATION_FREE_ALL, 0, 0, NULL, 0, 0); }
gb_inline void *gb_resize (gbAllocator a, void *ptr, isize old_size, isize new_size) { return gb_resize_align(a, ptr, old_size, new_size, GB_DEFAULT_MEMORY_ALIGNMENT); }
gb_inline void *gb_resize_align(gbAllocator a, void *ptr, isize old_size, isize new_size, isize alignment) { return a.proc(a.data, GB_ALLOCATION_RESIZE, new_size, alignment, ptr, old_size, 0); }
gb_inline void *gb_alloc_copy (gbAllocator a, void const *src, isize size) { return gb_memcopy(gb_alloc(a, size), src, size); }
gb_inline void *gb_alloc_copy_align(gbAllocator a, void const *src, isize size, isize alignment) { return gb_memcopy(gb_alloc_align(a, size, alignment), src, size); }
gb_inline char *gb_alloc_str(gbAllocator a, char const *str) {
char *result;
isize len = gb_strlen(str);
result = cast(char *)gb_alloc_copy(a, str, len+1);
result[len] = '\0';
return result;
}
gb_inline void *gb_default_resize_align(gbAllocator a, void *old_memory, isize old_size, isize new_size, isize alignment) {
if (!old_memory) return gb_alloc_align(a, new_size, alignment);
if (new_size == 0) {
gb_free(a, old_memory);
return NULL;
}
if (new_size < old_size)
new_size = old_size;
if (old_size == new_size) {
return old_memory;
} else {
void *new_memory = gb_alloc_align(a, new_size, alignment);
if (!new_memory) return NULL;
gb_memmove(new_memory, old_memory, gb_min(new_size, old_size));
gb_free(a, old_memory);
return new_memory;
}
}
////////////////////////////////////////////////////////////////
//
// Concurrency
//
//
#if defined(_MSC_VER) && !defined(__clang__)
gb_inline i32 gb_atomic32_load (gbAtomic32 const volatile *a) { return a->value; }
gb_inline void gb_atomic32_store(gbAtomic32 volatile *a, i32 value) { a->value = value; }
gb_inline i32 gb_atomic32_compare_exchange(gbAtomic32 volatile *a, i32 expected, i32 desired) {
return _InterlockedCompareExchange(cast(long volatile *)a, desired, expected);
}
gb_inline i32 gb_atomic32_exchanged(gbAtomic32 volatile *a, i32 desired) {
return _InterlockedExchange(cast(long volatile *)a, desired);
}
gb_inline i32 gb_atomic32_fetch_add(gbAtomic32 volatile *a, i32 operand) {
return _InterlockedExchangeAdd(cast(long volatile *)a, operand);
}
gb_inline i32 gb_atomic32_fetch_and(gbAtomic32 volatile *a, i32 operand) {
return _InterlockedAnd(cast(long volatile *)a, operand);
}
gb_inline i32 gb_atomic32_fetch_or(gbAtomic32 volatile *a, i32 operand) {
return _InterlockedOr(cast(long volatile *)a, operand);
}
gb_inline i64 gb_atomic64_load(gbAtomic64 const volatile *a) {
#if defined(GB_ARCH_64_BIT)
return a->value;
#else
// NOTE(bill): The most compatible way to get an atomic 64-bit load on x86 is with cmpxchg8b
i64 result;
__asm {
mov esi, a;
mov ebx, eax;
mov ecx, edx;
lock cmpxchg8b [esi];
mov dword ptr result, eax;
mov dword ptr result[4], edx;
}
return result;
#endif
}
gb_inline void gb_atomic64_store(gbAtomic64 volatile *a, i64 value) {
#if defined(GB_ARCH_64_BIT)
a->value = value;
#else
// NOTE(bill): The most compatible way to get an atomic 64-bit store on x86 is with cmpxchg8b
__asm {
mov esi, a;
mov ebx, dword ptr value;
mov ecx, dword ptr value[4];
retry:
cmpxchg8b [esi];
jne retry;
}
#endif
}
gb_inline i64 gb_atomic64_compare_exchange(gbAtomic64 volatile *a, i64 expected, i64 desired) {
return _InterlockedCompareExchange64(cast(i64 volatile *)a, desired, expected);
}
gb_inline i64 gb_atomic64_exchanged(gbAtomic64 volatile *a, i64 desired) {
#if defined(GB_ARCH_64_BIT)
return _InterlockedExchange64(cast(i64 volatile *)a, desired);
#else
i64 expected = a->value;
for (;;) {
i64 original = _InterlockedCompareExchange64(cast(i64 volatile *)a, desired, expected);
if (original == expected)
return original;
expected = original;
}
#endif
}
gb_inline i64 gb_atomic64_fetch_add(gbAtomic64 volatile *a, i64 operand) {
#if defined(GB_ARCH_64_BIT)
return _InterlockedExchangeAdd64(cast(i64 volatile *)a, operand);
#else
i64 expected = a->value;
for (;;) {
i64 original = _InterlockedCompareExchange64(cast(i64 volatile *)a, expected + operand, expected);
if (original == expected)
return original;
expected = original;
}
#endif
}
gb_inline i64 gb_atomic64_fetch_and(gbAtomic64 volatile *a, i64 operand) {
#if defined(GB_ARCH_64_BIT)
return _InterlockedAnd64(cast(i64 volatile *)a, operand);
#else
i64 expected = a->value;
for (;;) {
i64 original = _InterlockedCompareExchange64(cast(i64 volatile *)a, expected & operand, expected);
if (original == expected)
return original;
expected = original;
}
#endif
}
gb_inline i64 gb_atomic64_fetch_or(gbAtomic64 volatile *a, i64 operand) {
#if defined(GB_ARCH_64_BIT)
return _InterlockedAnd64(cast(i64 volatile *)a, operand);
#else
i64 expected = a->value;
for (;;) {
i64 original = _InterlockedCompareExchange64(cast(i64 volatile *)a, expected | operand, expected);
if (original == expected)
return original;
expected = original;
}
#endif
}
#else // GCC
gb_inline i32 gb_atomic32_load (gbAtomic32 const volatile *a) { return a->value; }
gb_inline void gb_atomic32_store(gbAtomic32 volatile *a, i32 value) { a->value = value; }
gb_inline i32 gb_atomic32_compare_exchange(gbAtomic32 volatile *a, i32 expected, i32 desired) {
i32 original;
__asm__ volatile(
"lock; cmpxchgl %2, %1"
: "=a"(original), "+m"(a->value)
: "q"(desired), "0"(expected)
);
return original;
}
gb_inline i32 gb_atomic32_exchanged(gbAtomic32 volatile *a, i32 desired) {
// NOTE(bill): No lock prefix is necessary for xchgl
i32 original;
__asm__ volatile(
"xchgl %0, %1"
: "=r"(original), "+m"(a->value)
: "0"(desired)
);
return original;
}
gb_inline i32 gb_atomic32_fetch_add(gbAtomic32 volatile *a, i32 operand) {
i32 original;
__asm__ volatile(
"lock; xaddl %0, %1"
: "=r"(original), "+m"(a->value)
: "0"(operand)
);
return original;
}
gb_inline i32 gb_atomic32_fetch_and(gbAtomic32 volatile *a, i32 operand) {
i32 original;
i32 tmp;
__asm__ volatile(
"1: movl %1, %0\n"
" movl %0, %2\n"
" andl %3, %2\n"
" lock; cmpxchgl %2, %1\n"
" jne 1b"
: "=&a"(original), "+m"(a->value), "=&r"(tmp)
: "r"(operand)
);
return original;
}
gb_inline i32 gb_atomic32_fetch_or(gbAtomic32 volatile *a, i32 operand) {
i32 original;
i32 temp;
__asm__ volatile(
"1: movl %1, %0\n"
" movl %0, %2\n"
" orl %3, %2\n"
" lock; cmpxchgl %2, %1\n"
" jne 1b"
: "=&a"(original), "+m"(a->value), "=&r"(temp)
: "r"(operand)
);
return original;
}
gb_inline i64 gb_atomic64_load(gbAtomic64 const volatile *a) {
#if defined(GB_ARCH_64_BIT)
return a->value;
#else
i64 original;
__asm__ volatile(
"movl %%ebx, %%eax\n"
"movl %%ecx, %%edx\n"
"lock; cmpxchg8b %1"
: "=&A"(original)
: "m"(a->value)
);
return original;
#endif
}
gb_inline void gb_atomic64_store(gbAtomic64 volatile *a, i64 value) {
#if defined(GB_ARCH_64_BIT)
a->value = value;
#else
i64 expected = a->value;
__asm__ volatile(
"1: cmpxchg8b %0\n"
" jne 1b"
: "=m"(a->value)
: "b"((i32)value), "c"((i32)(value >> 32)), "A"(expected)
);
#endif
}
gb_inline i64 gb_atomic64_compare_exchange(gbAtomic64 volatile *a, i64 expected, i64 desired) {
#if defined(GB_ARCH_64_BIT)
i64 original;
__asm__ volatile(
"lock; cmpxchgq %2, %1"
: "=a"(original), "+m"(a->value)
: "q"(desired), "0"(expected)
);
return original;
#else
i64 original;
__asm__ volatile(
"lock; cmpxchg8b %1"
: "=A"(original), "+m"(a->value)
: "b"((i32)desired), "c"((i32)(desired >> 32)), "0"(expected)
);
return original;
#endif
}
gb_inline i64 gb_atomic64_exchanged(gbAtomic64 volatile *a, i64 desired) {
#if defined(GB_ARCH_64_BIT)
i64 original;
__asm__ volatile(
"xchgq %0, %1"
: "=r"(original), "+m"(a->value)
: "0"(desired)
);
return original;
#else
i64 original = a->value;
for (;;) {
i64 previous = gb_atomic64_compare_exchange(a, original, desired);
if (original == previous)
return original;
original = previous;
}
#endif
}
gb_inline i64 gb_atomic64_fetch_add(gbAtomic64 volatile *a, i64 operand) {
#if defined(GB_ARCH_64_BIT)
i64 original;
__asm__ volatile(
"lock; xaddq %0, %1"
: "=r"(original), "+m"(a->value)
: "0"(operand)
);
return original;
#else
for (;;) {
i64 original = a->value;
if (gb_atomic64_compare_exchange(a, original, original + operand) == original)
return original;
}
#endif
}
gb_inline i64 gb_atomic64_fetch_and(gbAtomic64 volatile *a, i64 operand) {
#if defined(GB_ARCH_64_BIT)
i64 original;
i64 tmp;
__asm__ volatile(
"1: movq %1, %0\n"
" movq %0, %2\n"
" andq %3, %2\n"
" lock; cmpxchgq %2, %1\n"
" jne 1b"
: "=&a"(original), "+m"(a->value), "=&r"(tmp)
: "r"(operand)
);
return original;
#else
for (;;) {
i64 original = a->value;
if (gb_atomic64_compare_exchange(a, original, original & operand) == original)
return original;
}
#endif
}
gb_inline i64 gb_atomic64_fetch_or(gbAtomic64 volatile *a, i64 operand) {
#if defined(GB_ARCH_64_BIT)
i64 original;
i64 temp;
__asm__ volatile(
"1: movq %1, %0\n"
" movq %0, %2\n"
" orq %3, %2\n"
" lock; cmpxchgq %2, %1\n"
" jne 1b"
: "=&a"(original), "+m"(a->value), "=&r"(temp)
: "r"(operand)
);
return original;
#else
for (;;) {
i64 original = a->value;
if (gb_atomic64_compare_exchange(a, original, original | operand) == original)
return original;
}
#endif
}
#endif
gb_inline void gb_atomic32_spin_lock(gbAtomic32 volatile *a) {
a->value = 0;
for (;;) {
i32 expected = 0;
if (gb_atomic32_compare_exchange(a, expected, 1))
break;
}
}
gb_inline void gb_atomic32_spin_unlock(gbAtomic32 volatile *a) { gb_atomic32_store(a, 0); }
gb_inline void gb_atomic64_spin_lock(gbAtomic64 volatile *a) {
a->value = 0;
for (;;) {
i64 expected = 0;
if (gb_atomic64_compare_exchange(a, expected, 1))
break;
}
}
gb_inline void gb_atomic64_spin_unlock(gbAtomic64 volatile *a) { gb_atomic64_store(a, 0); }
#if defined(GB_ARCH_32_BIT)
gb_inline void *gb_atomic_ptr_load(gbAtomicPtr const volatile *a) {
return cast(void *)cast(intptr)gb_atomic32_load(cast(gbAtomic32 const volatile *)a);
}
gb_inline void gb_atomic_ptr_store(gbAtomicPtr volatile *a, void *value) {
gb_atomic32_store(cast(gbAtomic32 volatile *)a, cast(i32)cast(intptr)value);
}
gb_inline void *gb_atomic_ptr_compare_exchange(gbAtomicPtr volatile *a, void *expected, void *desired) {
return cast(void *)cast(intptr)gb_atomic32_compare_exchange(cast(gbAtomic32 volatile *)a, cast(i32)cast(intptr)expected, cast(i32)cast(intptr)desired);
}
gb_inline void *gb_atomic_ptr_exchanged(gbAtomicPtr volatile *a, void *desired) {
return cast(void *)cast(intptr)gb_atomic32_exchanged(cast(gbAtomic32 volatile *)a, cast(i32)cast(intptr)desired);
}
gb_inline void *gb_atomic_ptr_fetch_add(gbAtomicPtr volatile *a, void *operand) {
return cast(void *)cast(intptr)gb_atomic32_fetch_add(cast(gbAtomic32 volatile *)a, cast(i32)cast(intptr)operand);
}
gb_inline void *gb_atomic_ptr_fetch_and(gbAtomicPtr volatile *a, void *operand) {
return cast(void *)cast(intptr)gb_atomic32_fetch_and(cast(gbAtomic32 volatile *)a, cast(i32)cast(intptr)operand);
}
gb_inline void *gb_atomic_ptr_fetch_or(gbAtomicPtr volatile *a, void *operand) {
return cast(void *)cast(intptr)gb_atomic32_fetch_or(cast(gbAtomic32 volatile *)a, cast(i32)cast(intptr)operand);
}
gb_inline void gb_atomic_ptr_spin_lock(gbAtomicPtr volatile *a) {
gb_atomic32_spin_lock(cast(gbAtomic32 volatile *)a);
}
gb_inline void gb_atomic_ptr_spin_unlock(gbAtomicPtr volatile *a) {
gb_atomic32_spin_unlock(cast(gbAtomic32 volatile *)a);
}
#elif defined(GB_ARCH_64_BIT)
gb_inline void *gb_atomic_ptr_load(gbAtomicPtr const volatile *a) {
return cast(void *)cast(intptr)gb_atomic64_load(cast(gbAtomic64 const volatile *)a);
}
gb_inline void gb_atomic_ptr_store(gbAtomicPtr volatile *a, void *value) {
gb_atomic64_store(cast(gbAtomic64 volatile *)a, cast(i64)cast(intptr)value);
}
gb_inline void *gb_atomic_ptr_compare_exchange(gbAtomicPtr volatile *a, void *expected, void *desired) {
return cast(void *)cast(intptr)gb_atomic64_compare_exchange(cast(gbAtomic64 volatile *)a, cast(i64)cast(intptr)expected, cast(i64)cast(intptr)desired);
}
gb_inline void *gb_atomic_ptr_exchanged(gbAtomicPtr volatile *a, void *desired) {
return cast(void *)cast(intptr)gb_atomic64_exchanged(cast(gbAtomic64 volatile *)a, cast(i64)cast(intptr)desired);
}
gb_inline void *gb_atomic_ptr_fetch_add(gbAtomicPtr volatile *a, void *operand) {
return cast(void *)cast(intptr)gb_atomic64_fetch_add(cast(gbAtomic64 volatile *)a, cast(i64)cast(intptr)operand);
}
gb_inline void *gb_atomic_ptr_fetch_and(gbAtomicPtr volatile *a, void *operand) {
return cast(void *)cast(intptr)gb_atomic64_fetch_and(cast(gbAtomic64 volatile *)a, cast(i64)cast(intptr)operand);
}
gb_inline void *gb_atomic_ptr_fetch_or(gbAtomicPtr volatile *a, void *operand) {
return cast(void *)cast(intptr)gb_atomic64_fetch_or(cast(gbAtomic64 volatile *)a, cast(i64)cast(intptr)operand);
}
gb_inline void gb_atomic_ptr_spin_lock(gbAtomicPtr volatile *a) {
gb_atomic64_spin_lock(cast(gbAtomic64 volatile *)a);
}
gb_inline void gb_atomic_ptr_spin_unlock(gbAtomicPtr volatile *a) {
gb_atomic64_spin_unlock(cast(gbAtomic64 volatile *)a);
}
#endif
#if defined(GB_SYSTEM_WINDOWS)
gb_inline void gb_semaphore_init (gbSemaphore *s) { s->win32_handle = CreateSemaphoreA(NULL, 0, MAXLONG, NULL); }
gb_inline void gb_semaphore_destroy(gbSemaphore *s) { CloseHandle(s->win32_handle); }
gb_inline void gb_semaphore_post (gbSemaphore *s, i32 count) { ReleaseSemaphore(s->win32_handle, count, NULL); }
gb_inline void gb_semaphore_wait (gbSemaphore *s) { WaitForSingleObject(s->win32_handle, INFINITE); }
#elif defined(GB_SYSTEM_OSX)
gb_inline void gb_semaphore_init (gbSemaphore *s) { semaphore_create(mach_task_self(), &s->osx_handle, SYNC_POLICY_FIFO, 0); }
gb_inline void gb_semaphore_destroy(gbSemaphore *s) { semaphore_destroy(mach_task_self(), &s->osx_handle); }
gb_inline void gb_semaphore_post (gbSemaphore *s, i32 count) { while (count --> 0) semaphore_signal(s->osx_handle); }
gb_inline void gb_semaphore_wait (gbSemaphore *s) { semaphore_wait(s->osx_handle); }
#elif defined(GB_SYSTEM_UNIX)
gb_inline void gb_semaphore_init (gbSemaphore *s) { sem_init(&s->unix_handle, 0, 0); }
gb_inline void gb_semaphore_destroy(gbSemaphore *s) { sem_destroy(&s->unix_handle); }
gb_inline void gb_semaphore_post (gbSemaphore *s, i32 count) { while (count --> 0) sem_post(&s->unix_handle); }
gb_inline void gb_semaphore_wait (gbSemaphore *s) { int i; do { i = sem_wait(&s->unix_handle); } while (i == -1 && errno == EINTR); }
#else
#error
#endif
// NOTE(bill): THIS IS FUCKING AWESOME THAT THIS "MUTEX" IS FAST AND RECURSIVE TOO!
// NOTE(bill): WHO THE FUCK NEEDS A NORMAL MUTEX NOW?!?!?!?!
gb_inline void gb_mutex_init(gbMutex *m) {
gb_atomic32_store(&m->counter, 0);
gb_atomic32_store(&m->owner, gb_thread_current_id());
gb_semaphore_init(&m->semaphore);
m->recursion = 0;
}
gb_inline void gb_mutex_destroy(gbMutex *m) { gb_semaphore_destroy(&m->semaphore); }
gb_inline void gb_mutex_lock(gbMutex *m) {
i32 thread_id = cast(i32)gb_thread_current_id();
if (gb_atomic32_fetch_add(&m->counter, 1) > 0) {
if (thread_id != gb_atomic32_load(&m->owner))
gb_semaphore_wait(&m->semaphore);
}
gb_atomic32_store(&m->owner, thread_id);
m->recursion++;
}
gb_inline b32 gb_mutex_try_lock(gbMutex *m) {
i32 thread_id = cast(i32)gb_thread_current_id();
if (gb_atomic32_load(&m->owner) == thread_id) {
gb_atomic32_fetch_add(&m->counter, 1);
} else {
i32 expected = 0;
if (gb_atomic32_load(&m->counter) != 0)
return false;
if (!gb_atomic32_compare_exchange(&m->counter, expected, 1))
return false;
gb_atomic32_store(&m->owner, thread_id);
}
m->recursion++;
return true;
}
gb_inline void gb_mutex_unlock(gbMutex *m) {
i32 recursion;
i32 thread_id = cast(i32)gb_thread_current_id();
GB_ASSERT(thread_id == gb_atomic32_load(&m->owner));
recursion = --m->recursion;
if (recursion == 0)
gb_atomic32_store(&m->owner, thread_id);
if (gb_atomic32_fetch_add(&m->counter, -1) > 1) {
if (recursion == 0)
gb_semaphore_post(&m->semaphore, 1);
}
}
void gb_thread_init(gbThread *t) {
gb_zero_item(t);
#if defined(GB_SYSTEM_WINDOWS)
t->win32_handle = INVALID_HANDLE_VALUE;
#else
t->posix_handle = 0;
#endif
gb_semaphore_init(&t->semaphore);
}
void gb_thread_destory(gbThread *t) {
if (t->is_running) gb_thread_join(t);
gb_semaphore_destroy(&t->semaphore);
}
gb_inline void gb__thread_run(gbThread *t) {
gb_semaphore_post(&t->semaphore, 1);
t->proc(t->data);
}
#if defined(GB_SYSTEM_WINDOWS)
gb_inline DWORD __stdcall gb__thread_proc(void *arg) { gb__thread_run(cast(gbThread *)arg); return 0; }
#else
gb_inline void * gb__thread_proc(void *arg) { gb__thread_run(cast(gbThread *)arg); return NULL; }
#endif
gb_inline void gb_thread_start(gbThread *t, gbThreadProc *proc, void *data) { gb_thread_start_with_stack(t, proc, data, 0); }
gb_inline void gb_thread_start_with_stack(gbThread *t, gbThreadProc *proc, void *data, isize stack_size) {
GB_ASSERT(!t->is_running);
GB_ASSERT(proc != NULL);
t->proc = proc;
t->data = data;
t->stack_size = stack_size;
#if defined(GB_SYSTEM_WINDOWS)
t->win32_handle = CreateThread(NULL, stack_size, gb__thread_proc, t, 0, NULL);
GB_ASSERT_MSG(t->win32_handle != NULL, "CreateThread: GetLastError");
#else
{
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
if (stack_size != 0)
pthread_attr_setstacksize(&attr, stack_size);
pthread_create(&t->posix_handle, &attr, gb__thread_proc, t);
pthread_attr_destroy(&attr);
}
#endif
t->is_running = true;
gb_semaphore_wait(&t->semaphore);
}
gb_inline void gb_thread_join(gbThread *t) {
if (!t->is_running) return;
#if defined(GB_SYSTEM_WINDOWS)
WaitForSingleObject(t->win32_handle, INFINITE);
CloseHandle(t->win32_handle);
t->win32_handle = INVALID_HANDLE_VALUE;
#else
pthread_join(t->posix_handle, NULL);
t->posix_handle = 0;
#endif
t->is_running = false;
}
gb_inline b32 gb_thread_is_running(gbThread const *t) { return t->is_running != 0; }
gb_inline u32 gb_thread_current_id(void) {
u32 thread_id;
#if defined(GB_SYSTEM_WINDOWS)
thread_id = GetCurrentThreadId();
#elif defined(GB_SYSTEM_OSX) && defined(GB_ARCH_64_BIT)
__asm__("mov %%gs:0x00,%0" : "=r"(thread_id));
#elif defined(GB_ARCH_32_BIT)
__asm__("mov %%gs:0x08,%0" : "=r"(thread_id));
#elif defined(GB_ARCH_64_BIT)
__asm__("mov %%gs:0x10,%0" : "=r"(thread_id));
#else
#error Unsupported architecture for thread::current_id()
#endif
return thread_id;
}
void gb_thread_set_name(gbThread *t, char const *name) {
#if defined(_MSC_VER)
#pragma pack(push, 8)
typedef struct {
DWORD type;
char const *name;
DWORD id;
DWORD flags;
} gbprivThreadName;
#pragma pack(pop)
gbprivThreadName tn;
tn.type = 0x1000;
tn.name = name;
tn.id = GetThreadId(t->win32_handle);
tn.flags = 0;
__try {
RaiseException(0x406d1388, 0, gb_size_of(tn)/4, cast(ULONG_PTR *)&tn);
} __except(EXCEPTION_EXECUTE_HANDLER) {
}
#elif defined(GB_SYSTEM_WINDOWS) && !defined(_MSC_VER)
// IMPORTANT TODO(bill): Set thread name for GCC/Clang on windows
return;
#elif defined(GB_SYSTEM_OSX)
// TODO(bill): Test if this works
pthread_setname_np(name);
#else
// TODO(bill): Test if this works
pthread_setname_np(t->posix_handle, name);
#endif
}
gb_inline gbAllocator gb_heap_allocator(void) {
gbAllocator a;
a.proc = gb_heap_allocator_proc;
a.data = NULL;
return a;
}
GB_ALLOCATOR_PROC(gb_heap_allocator_proc) {
gb_unused(allocator_data);
gb_unused(options);
gb_unused(old_size);
// TODO(bill): Throughly test!
switch (type) {
#if defined(_MSC_VER)
case GB_ALLOCATION_ALLOC: return _aligned_malloc(size, alignment);
case GB_ALLOCATION_FREE: _aligned_free(old_memory); break;
case GB_ALLOCATION_RESIZE: return _aligned_realloc(old_memory, size, alignment);
#else
// TODO(bill): *nix version that's decent
case GB_ALLOCATION_ALLOC: {
isize total_size = size + alignment + gb_size_of(gbAllocationHeader);
void *ptr = malloc(total_size);
gbAllocationHeader *header = cast(gbAllocationHeader *)ptr;
ptr = gb_align_forward(header+1, alignment);
gb_allocation_header_fill(header, ptr, size);
return ptr;
} break;
case GB_ALLOCATION_FREE: {
free(gb_allocation_header(old_memory));
} break;
case GB_ALLOCATION_RESIZE: {
gbAllocator a = gb_heap_allocator();
return gb_default_resize_align(a, old_memory, old_size, size, alignment);
} break;
#endif
case GB_ALLOCATION_FREE_ALL:
break;
}
return NULL; // NOTE(bill): Default return value
}
////////////////////////////////////////////////////////////////
//
// Virtual Memory
//
//
gbVirtualMemory gb_virtual_memory(void *data, isize size) {
gbVirtualMemory vm;
vm.data = data;
vm.size = size;
return vm;
}
#if defined(GB_SYSTEM_WINDOWS)
gb_inline gbVirtualMemory gb_vm_alloc(void *addr, isize size) {
gbVirtualMemory vm;
GB_ASSERT(size > 0);
vm.data = VirtualAlloc(addr, size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
vm.size = size;
return vm;
}
gb_inline void gb_vm_free(gbVirtualMemory vm) {
VirtualFree(vm.data, vm.size > 0 ? vm.size : 0, MEM_RELEASE);
}
gb_inline gbVirtualMemory gb_vm_trim(gbVirtualMemory vm, isize lead_size, isize size) {
gbVirtualMemory new_vm = {0};
void *ptr;
GB_ASSERT(vm.size >= lead_size + size);
ptr = gb_pointer_add(vm.data, lead_size);
gb_vm_free(vm);
new_vm = gb_vm_alloc(ptr, size);
if (new_vm.data == ptr)
return new_vm;
if (new_vm.data)
gb_vm_free(new_vm);
return new_vm;
}
gb_inline b32 gb_vm_purge(gbVirtualMemory vm) {
VirtualAlloc(vm.data, vm.size, MEM_RESET, PAGE_READWRITE);
// NOTE(bill): Can this really fail?
return true;
}
#else
#ifndef MAP_ANONYMOUS
#define MAP_ANONYMOUS MAP_ANON
#endif
gb_inline gbVirtualMemory gb_vm_alloc(void *addr, isize size) {
gbVirtualMemory vm;
GB_ASSERT(size > 0);
vm.data = mmap(addr, size,
PROT_READ | PROT_WRITE,
MAP_ANONYMOUS | MAP_PRIVATE,
-1, 0);
vm.size = size;
return vm;
}
gb_inline void gb_vm_free(gbVirtualMemory vm) {
munmap(vm.data, vm.size);
}
gb_inline gbVirtualMemory gb_vm_trim(gbVirtualMemory vm, isize lead_size, isize size) {
void *ptr;
isize trail_size;
GB_ASSERT(vm.size >= lead_size + size);
ptr = gb_pointer_add(vm.data, lead_size);
trail_size = vm.size - lead_size - size;
if (lead_size != 0)
gb_vm_free(gb_virtual_memory(vm.data, lead_size));
if (trail_size != 0)
gb_vm_free(gb_virtual_memory(ptr, trail_size));
return gb_virtual_memory(ptr, size);
}
gb_inline b32 gb_vm_purge(gbVirtualMemory vm) {
int err = madvise(vm.data, vm.size, MADV_DONTNEED);
return err != 0;
}
#endif
////////////////////////////////////////////////////////////////
//
// Custom Allocation
//
//
//
// Arena Allocator
//
gb_inline void gb_arena_init_from_memory(gbArena *arena, void *start, isize size) {
arena->backing.proc = NULL;
arena->backing.data = NULL;
arena->physical_start = start;
arena->total_size = size;
arena->total_allocated = 0;
arena->temp_count = 0;
}
gb_inline void gb_arena_init_from_allocator(gbArena *arena, gbAllocator backing, isize size) {
arena->backing = backing;
arena->physical_start = gb_alloc(backing, size); // NOTE(bill): Uses default alignment
arena->total_size = size;
arena->total_allocated = 0;
arena->temp_count = 0;
}
gb_inline void gb_arena_init_sub(gbArena *arena, gbArena *parent_arena, isize size) { gb_arena_init_from_allocator(arena, gb_arena_allocator(parent_arena), size); }
gb_inline void gb_arena_free(gbArena *arena) {
if (arena->backing.proc) {
gb_free(arena->backing, arena->physical_start);
arena->physical_start = NULL;
}
}
gb_inline isize gb_arena_alignment_of(gbArena *arena, isize alignment) {
isize alignment_offset, result_pointer, mask;
GB_ASSERT(gb_is_power_of_two(alignment));
alignment_offset = 0;
result_pointer = cast(isize)arena->physical_start + arena->total_allocated;
mask = alignment - 1;
if (result_pointer & mask)
alignment_offset = alignment - (result_pointer & mask);
return alignment_offset;
}
gb_inline isize gb_arena_size_remaining(gbArena *arena, isize alignment) {
isize result = arena->total_size - (arena->total_allocated + gb_arena_alignment_of(arena, alignment));
return result;
}
gb_inline void gb_arena_check(gbArena *arena) { GB_ASSERT(arena->temp_count == 0); }
gb_inline gbAllocator gb_arena_allocator(gbArena *arena) {
gbAllocator allocator;
allocator.proc = gb_arena_allocator_proc;
allocator.data = arena;
return allocator;
}
GB_ALLOCATOR_PROC(gb_arena_allocator_proc) {
gbArena *arena = cast(gbArena *)allocator_data;
gb_unused(options);
gb_unused(old_size);
switch (type) {
case GB_ALLOCATION_ALLOC: {
void *ptr = NULL;
void *end = gb_pointer_add(arena->physical_start, arena->total_allocated);
isize total_size = size + alignment;
// NOTE(bill): Out of memory
if (arena->total_allocated + total_size > cast(isize)arena->total_size)
return NULL;
ptr = gb_align_forward(end, alignment);
arena->total_allocated += total_size;
return ptr;
} break;
case GB_ALLOCATION_FREE:
// NOTE(bill): Free all at once
// Use Temp_Arena_Memory if you want to free a block
break;
case GB_ALLOCATION_FREE_ALL:
arena->total_allocated = 0;
break;
case GB_ALLOCATION_RESIZE: {
// TODO(bill): Check if ptr is on top of stack and just extend
gbAllocator a = gb_arena_allocator(arena);
return gb_default_resize_align(a, old_memory, old_size, size, alignment);
} break;
}
return NULL; // NOTE(bill): Default return value
}
gb_inline gbTempArenaMemory gb_temp_arena_memory_begin(gbArena *arena) {
gbTempArenaMemory tmp;
tmp.arena = arena;
tmp.original_count = arena->total_allocated;
arena->temp_count++;
return tmp;
}
gb_inline void gb_temp_arena_memory_end(gbTempArenaMemory tmp) {
GB_ASSERT(tmp.arena->total_allocated >= tmp.original_count);
GB_ASSERT(tmp.arena->temp_count > 0);
tmp.arena->total_allocated = tmp.original_count;
tmp.arena->temp_count--;
}
//
// Pool Allocator
//
gb_inline void gb_pool_init(gbPool *pool, gbAllocator backing, isize num_blocks, isize block_size) {
gb_pool_init_align(pool, backing, num_blocks, block_size, GB_DEFAULT_MEMORY_ALIGNMENT);
}
void gb_pool_init_align(gbPool *pool, gbAllocator backing, isize num_blocks, isize block_size, isize block_align) {
isize actual_block_size, pool_size, block_index;
void *data, *curr;
uintptr *end;
gb_zero_item(pool);
pool->backing = backing;
pool->block_size = block_size;
pool->block_align = block_align;
actual_block_size = block_size + block_align;
pool_size = num_blocks * actual_block_size;
data = gb_alloc_align(backing, pool_size, block_align);
// NOTE(bill): Init intrusive freelist
curr = data;
for (block_index = 0; block_index < num_blocks-1; block_index++) {
uintptr *next = cast(uintptr *)curr;
*next = cast(uintptr)curr + actual_block_size;
curr = gb_pointer_add(curr, actual_block_size);
}
end = cast(uintptr *)curr;
*end = cast(uintptr)NULL;
pool->physical_start = data;
pool->free_list = data;
}
gb_inline void gb_pool_free(gbPool *pool) {
if (pool->backing.proc) {
gb_free(pool->backing, pool->physical_start);
}
}
gb_inline gbAllocator gb_pool_allocator(gbPool *pool) {
gbAllocator allocator;
allocator.proc = gb_pool_allocator_proc;
allocator.data = pool;
return allocator;
}
GB_ALLOCATOR_PROC(gb_pool_allocator_proc) {
gbPool *pool = cast(gbPool *)allocator_data;
gb_unused(options);
gb_unused(old_size);
switch (type) {
case GB_ALLOCATION_ALLOC: {
uintptr next_free;
void *ptr;
GB_ASSERT(size == pool->block_size);
GB_ASSERT(alignment == pool->block_align);
GB_ASSERT(pool->free_list != NULL);
next_free = *cast(uintptr *)pool->free_list;
ptr = pool->free_list;
pool->free_list = cast(void *)next_free;
pool->total_size += pool->block_size;
return ptr;
} break;
case GB_ALLOCATION_FREE: {
uintptr *next;
if (old_memory == NULL) return NULL;
next = cast(uintptr *)old_memory;
*next = cast(uintptr)pool->free_list;
pool->free_list = old_memory;
pool->total_size -= pool->block_size;
} break;
case GB_ALLOCATION_FREE_ALL:
// TODO(bill):
break;
case GB_ALLOCATION_RESIZE:
// NOTE(bill): Cannot resize
GB_PANIC("You cannot resize something allocated by with a pool.");
break;
}
return NULL;
}
gb_inline gbAllocationHeader *gb_allocation_header(void *data) {
isize *p = cast(isize *)data;
while (p[-1] == cast(isize)(-1))
p--;
return cast(gbAllocationHeader *)p - 1;
}
gb_inline void gb_allocation_header_fill(gbAllocationHeader *header, void *data, isize size) {
isize *ptr;
header->size = size;
ptr = cast(isize *)(header + 1);
while (cast(void *)ptr < data)
*ptr++ = cast(isize)(-1);
}
//
// Free List Allocator
//
gb_inline void gb_free_list_init(gbFreeList *fl, void *start, isize size) {
GB_ASSERT(size > gb_size_of(gbFreeListBlock));
fl->physical_start = start;
fl->total_size = size;
fl->curr_block = cast(gbFreeListBlock *)start;
fl->curr_block->size = size;
fl->curr_block->next = NULL;
}
gb_inline void gb_free_list_init_from_allocator(gbFreeList *fl, gbAllocator backing, isize size) {
void *start = gb_alloc(backing, size);
gb_free_list_init(fl, start, size);
}
gb_inline gbAllocator gb_free_list_allocator(gbFreeList *fl) {
gbAllocator a;
a.proc = gb_free_list_allocator_proc;
a.data = fl;
return a;
}
GB_ALLOCATOR_PROC(gb_free_list_allocator_proc) {
gbFreeList *fl = cast(gbFreeList *)allocator_data;
GB_ASSERT_NOT_NULL(fl);
gb_unused(options);
switch (type) {
case GB_ALLOCATION_ALLOC: {
gbFreeListBlock *prev_block = NULL;
gbFreeListBlock *curr_block = fl->curr_block;
while (curr_block) {
void *ptr = NULL;
isize total_size;
gbAllocationHeader *header;
total_size = size + alignment + gb_size_of(gbAllocationHeader);
if (curr_block->size < total_size) {
prev_block = curr_block;
curr_block = curr_block->next;
continue;
}
if (curr_block->size - total_size <= gb_size_of(gbAllocationHeader)) {
total_size = curr_block->size;
if (prev_block)
prev_block->next = curr_block->next;
else
fl->curr_block = curr_block->next;
} else {
// NOTE(bill): Create a new block for the remaining memory
gbFreeListBlock *next_block;
next_block = cast(gbFreeListBlock *)gb_pointer_add(curr_block, total_size);
GB_ASSERT(cast(void *)next_block < gb_pointer_add(fl->physical_start, fl->total_size));
next_block->size = curr_block->size - total_size;
next_block->next = curr_block->next;
if (prev_block)
prev_block->next = next_block;
else
fl->curr_block = next_block;
}
// TODO(bill): Set Header Info
header = cast(gbAllocationHeader *)curr_block;
ptr = gb_align_forward(header+1, alignment);
gb_allocation_header_fill(header, ptr, size);
fl->total_allocated += total_size;
fl->allocation_count++;
return ptr;
}
// NOTE(bill): Ran out of free list memory! FUCK!
return NULL;
} break;
case GB_ALLOCATION_FREE: {
gbAllocationHeader *header = gb_allocation_header(old_memory);
isize block_size = header->size;
uintptr block_start, block_end;
gbFreeListBlock *prev_block = NULL;
gbFreeListBlock *curr_block = fl->curr_block;
block_start = cast(uintptr)header;
block_end = cast(uintptr)block_start + block_size;
while (curr_block) {
if (cast(uintptr)curr_block >= block_end)
break;
prev_block = curr_block;
curr_block = curr_block->next;
}
if (prev_block == NULL) {
prev_block = cast(gbFreeListBlock *)block_start;
prev_block->size = block_size;
prev_block->next = fl->curr_block;
fl->curr_block = prev_block;
} else if ((cast(uintptr)prev_block + prev_block->size) == block_start) {
prev_block->size += block_size;
} else {
gbFreeListBlock *tmp = cast(gbFreeListBlock *)block_start;
tmp->size = block_size;
tmp->next = prev_block->next;
prev_block->next = tmp;
prev_block = tmp;
}
if (curr_block && (cast(uintptr)curr_block == block_end)) {
prev_block->size += curr_block->size;
prev_block->next = curr_block->next;
}
fl->allocation_count--;
fl->total_allocated -= block_size;
} break;
case GB_ALLOCATION_FREE_ALL: {
gb_free_list_init(fl, fl->physical_start, fl->total_size);
} break;
case GB_ALLOCATION_RESIZE:
return gb_default_resize_align(gb_free_list_allocator(fl), old_memory, old_size, size, alignment);
}
return NULL;
}
void gb_scratch_memory_init(gbScratchMemory *s, void *start, isize size) {
s->physical_start = start;
s->total_size = size;
s->alloc_point = start;
s->free_point = start;
}
b32 gb_scratch_memory_is_in_use(gbScratchMemory *s, void *ptr) {
if (s->free_point == s->alloc_point) return false;
if (s->alloc_point > s->free_point)
return ptr >= s->free_point && ptr < s->alloc_point;
return ptr >= s->free_point || ptr < s->alloc_point;
}
gbAllocator gb_scratch_allocator(gbScratchMemory *s) {
gbAllocator a;
a.proc = gb_scratch_allocator_proc;
a.data = s;
return a;
}
GB_ALLOCATOR_PROC(gb_scratch_allocator_proc) {
gbScratchMemory *s = cast(gbScratchMemory *)allocator_data;
GB_ASSERT_NOT_NULL(s);
gb_unused(options);
switch (type) {
case GB_ALLOCATION_ALLOC: {
void *ptr = s->alloc_point;
gbAllocationHeader *header = cast(gbAllocationHeader *)ptr;
void *data = gb_align_forward(header+1, alignment);
void *end = gb_pointer_add(s->physical_start, s->total_size);
GB_ASSERT(alignment % 4 == 0);
size = ((size + 3)/4)*4;
ptr = gb_pointer_add(ptr, size);
// NOTE(bill): Wrap around
if (ptr > end) {
header->size = gb_pointer_diff(header, end) | GB_ISIZE_HIGH_BIT;
ptr = s->physical_start;
header = cast(gbAllocationHeader *)ptr;
data = gb_align_forward(header+1, alignment);
ptr = gb_pointer_add(ptr, size);
}
if (!gb_scratch_memory_is_in_use(s, ptr)) {
gb_allocation_header_fill(header, ptr, gb_pointer_diff(header, ptr));
s->alloc_point = cast(u8 *)ptr;
return data;
}
} break;
case GB_ALLOCATION_FREE: {
if (old_memory) {
void *end = gb_pointer_add(s->physical_start, s->total_size);
if (old_memory < s->physical_start || old_memory >= end) {
GB_ASSERT(false);
} else {
// NOTE(bill): Mark as free
gbAllocationHeader *h = gb_allocation_header(old_memory);
GB_ASSERT((h->size & GB_ISIZE_HIGH_BIT) == 0);
h->size = h->size | GB_ISIZE_HIGH_BIT;
while (s->free_point != s->alloc_point) {
gbAllocationHeader *header = cast(gbAllocationHeader *)s->free_point;
if ((header->size & GB_ISIZE_HIGH_BIT) == 0)
break;
s->free_point = gb_pointer_add(s->free_point, h->size & (~GB_ISIZE_HIGH_BIT));
if (s->free_point == end)
s->free_point = s->physical_start;
}
}
}
} break;
case GB_ALLOCATION_FREE_ALL: {
s->alloc_point = s->physical_start;
s->free_point = s->physical_start;
} break;
case GB_ALLOCATION_RESIZE:
return gb_default_resize_align(gb_scratch_allocator(s), old_memory, old_size, size, alignment);
}
return NULL;
}
////////////////////////////////////////////////////////////////
//
// Sorting
//
//
// TODO(bill): Should I make all the macros local?
#define GB__COMPARE_PROC(Type) \
gb_global isize gb__##Type##_cmp_offset; GB_COMPARE_PROC(gb__##Type##_cmp) { \
Type const p = *cast(Type const *)gb_pointer_add_const(a, gb__##Type##_cmp_offset); \
Type const q = *cast(Type const *)gb_pointer_add_const(b, gb__##Type##_cmp_offset); \
return p < q ? -1 : p > q; \
} \
GB_COMPARE_PROC_PTR(gb_##Type##_cmp(isize offset)) { \
gb__##Type##_cmp_offset = offset; \
return &gb__##Type##_cmp; \
}
GB__COMPARE_PROC(i16);
GB__COMPARE_PROC(i32);
GB__COMPARE_PROC(i64);
GB__COMPARE_PROC(isize);
GB__COMPARE_PROC(f32);
GB__COMPARE_PROC(f64);
GB__COMPARE_PROC(char);
// NOTE(bill): str_cmp is special as it requires a funny type and funny comparison
gb_global isize gb__str_cmp_offset; GB_COMPARE_PROC(gb__str_cmp) {
char const *p = *cast(char const **)gb_pointer_add_const(a, gb__str_cmp_offset);
char const *q = *cast(char const **)gb_pointer_add_const(b, gb__str_cmp_offset);
return gb_strcmp(p, q);
}
GB_COMPARE_PROC_PTR(gb_str_cmp(isize offset)) {
gb__str_cmp_offset = offset;
return &gb__str_cmp;
}
#undef GB__COMPARE_PROC
// TODO(bill): Make user definable?
#define GB__SORT_STACK_SIZE 64
#define GB__SORT_INSERT_SORT_THRESHOLD 8
#define GB__SORT_PUSH(_base, _limit) do { \
stack_ptr[0] = (_base); \
stack_ptr[1] = (_limit); \
stack_ptr += 2; \
} while (0)
#define GB__SORT_POP(_base, _limit) do { \
stack_ptr -= 2; \
(_base) = stack_ptr[0]; \
(_limit) = stack_ptr[1]; \
} while (0)
void gb_sort(void *base_, isize count, isize size, gbCompareProc cmp) {
u8 *i, *j;
u8 *base = cast(u8 *)base_;
u8 *limit = base + count*size;
isize threshold = GB__SORT_INSERT_SORT_THRESHOLD * size;
// NOTE(bill): Prepare the stack
u8 *stack[GB__SORT_STACK_SIZE] = {0};
u8 **stack_ptr = stack;
for (;;) {
if ((limit-base) > threshold) {
// NOTE(bill): Quick sort
i = base + size;
j = limit - size;
gb_memswap(((limit-base)/size/2) * size + base, base, size);
if (cmp(i, j) > 0) gb_memswap(i, j, size);
if (cmp(base, j) > 0) gb_memswap(base, j, size);
if (cmp(i, base) > 0) gb_memswap(i, base, size);
for (;;) {
do i += size; while (cmp(i, base) < 0);
do j -= size; while (cmp(j, base) > 0);
if (i > j) break;
gb_memswap(i, j, size);
}
gb_memswap(base, j, size);
if (j - base > limit - i) {
GB__SORT_PUSH(base, j);
base = i;
} else {
GB__SORT_PUSH(i, limit);
limit = j;
}
} else {
// NOTE(bill): Insertion sort
for (j = base, i = j+size;
i < limit;
j = i, i += size) {
for (; cmp(j, j+size) > 0; j -= size) {
gb_memswap(j, j+size, size);
if (j == base) break;
}
}
if (stack_ptr == stack) break; // NOTE(bill): Sorting is done!
GB__SORT_POP(base, limit);
}
}
}
#undef GB__SORT_PUSH
#undef GB__SORT_POP
#define GB_RADIX_SORT_PROC_GEN(Type) GB_RADIX_SORT_PROC(Type) { \
Type *gb_restrict source = items; \
Type *gb_restrict dest = temp; \
isize byte_index, i, byte_max = 8*gb_size_of(Type); \
for (byte_index = 0; byte_index < byte_max; byte_index += 8) { \
isize offsets[256] = {0}; \
isize total = 0; \
/* NOTE(bill): First pass - count how many of each key */ \
for (i = 0; i < count; i++) { \
Type radix_value = source[i]; \
Type radix_piece = (radix_value >> byte_index) & 0xff; \
offsets[radix_piece]++; \
} \
/* NOTE(bill): Change counts to offsets */ \
for (i = 0; i < gb_count_of(offsets); i++) { \
isize skcount = offsets[i]; \
offsets[i] = total; \
total += skcount; \
} \
/* NOTE(bill): Second pass - place elements into the right location */ \
for (i = 0; i < count; i++) { \
Type radix_value = source[i]; \
Type radix_piece = (radix_value >> byte_index) & 0xff; \
dest[offsets[radix_piece]++] = source[i]; \
} \
gb_swap(Type *gb_restrict, source, dest); \
} \
}
GB_RADIX_SORT_PROC_GEN(u8);
GB_RADIX_SORT_PROC_GEN(u16);
GB_RADIX_SORT_PROC_GEN(u32);
GB_RADIX_SORT_PROC_GEN(u64);
gb_inline isize gb_binary_search(void const *base, isize count, isize size, void const *key, gbCompareProc compare_proc) {
isize start = 0;
isize end = count;
while (start < end) {
isize mid = start + (end-start)/2;
isize result = compare_proc(key, cast(u8 *)base + mid*size);
if (result < 0)
end = mid;
else if (result > 0)
start = mid+1;
else
return mid;
}
return -1;
}
////////////////////////////////////////////////////////////////
//
// Char things
//
//
gb_inline char gb_char_to_lower(char c) {
if (c >= 'A' && c <= 'Z')
return 'a' + (c - 'A');
return c;
}
gb_inline char gb_char_to_upper(char c) {
if (c >= 'a' && c <= 'z')
return 'A' + (c - 'a');
return c;
}
gb_inline b32 gb_char_is_space(char c) {
if (c == ' ' ||
c == '\t' ||
c == '\n' ||
c == '\r' ||
c == '\f' ||
c == '\v')
return true;
return false;
}
gb_inline b32 gb_char_is_digit(char c) {
if (c >= '0' && c <= '9')
return true;
return false;
}
gb_inline b32 gb_char_is_hex_digit(char c) {
if (gb_char_is_digit(c) ||
(c >= 'a' && c <= 'f') ||
(c >= 'A' && c <= 'F'))
return true;
return false;
}
gb_inline b32 gb_char_is_alpha(char c) {
if ((c >= 'A' && c <= 'Z') ||
(c >= 'a' && c <= 'z'))
return true;
return false;
}
gb_inline b32 gb_char_is_alphanumeric(char c) {
return gb_char_is_alpha(c) || gb_char_is_digit(c);
}
gb_inline i32 gb_digit_to_int(char c) {
return gb_char_is_digit(c) ? c - '0' : c - 'W';
}
gb_inline i32 gb_hex_digit_to_int(char c) {
if (gb_char_is_digit(c))
return gb_digit_to_int(c);
else if (gb_is_between(c, 'a', 'f'))
return c - 'a' + 10;
else if (gb_is_between(c, 'A', 'F'))
return c - 'A' + 10;
return 0;
}
gb_inline void gb_str_to_lower(char *str) {
if (!str) return;
while (*str) {
*str = gb_char_to_lower(*str);
str++;
}
}
gb_inline void gb_str_to_upper(char *str) {
if (!str) return;
while (*str) {
*str = gb_char_to_upper(*str);
str++;
}
}
gb_inline isize gb_strlen(char const *str) {
isize result = 0;
if (str) {
char const *end = str;
while (*end) end++;
result = end - str;
}
return result;
}
gb_inline isize gb_strnlen(char const *str, isize max_len) {
isize result = 0;
if (str) {
char const *end = str;
while (*end && result < max_len) end++;
result = end - str;
}
return result;
}
gb_inline isize gb_utf8_strlen(char const *str) {
isize result = 0;
for (; *str; str++) {
if ((*str & 0xc0) != 0x80)
result++;
}
return result;
}
gb_inline isize gb_utf8_strnlen(char const *str, isize max_len) {
isize result = 0;
for (; *str && result < max_len; str++) {
if ((*str & 0xc0) != 0x80)
result++;
}
return result;
}
gb_inline i32 gb_strcmp(char const *s1, char const *s2) {
while (*s1 && (*s1 == *s2)) {
s1++, s2++;
}
return *(u8 *)s1 - *(u8 *)s2;
}
gb_inline char *gb_strcpy(char *dest, char const *source) {
GB_ASSERT_NOT_NULL(dest);
if (source) {
char *str = dest;
while (*source) *str++ = *source++;
}
return dest;
}
gb_inline char *gb_strncpy(char *dest, char const *source, isize len) {
GB_ASSERT_NOT_NULL(dest);
if (source) {
char *str = dest;
while (len > 0 && *source) {
*str++ = *source++;
len--;
}
while (len > 0) {
*str++ = '\0';
len--;
}
}
return dest;
}
gb_inline isize gb_strlcpy(char *dest, char const *source, isize len) {
isize result = 0;
GB_ASSERT_NOT_NULL(dest);
if (source) {
char const *source_start = source;
char *str = dest;
while (len > 0 && *source) {
*str++ = *source++;
len--;
}
while (len > 0) {
*str++ = '\0';
len--;
}
result = source - source_start;
}
return result;
}
gb_inline char *gb_strrev(char *str) {
isize len = gb_strlen(str);
char *a = str + 0;
char *b = str + len-1;
len /= 2;
while (len--) {
gb_swap(char, *a, *b);
a++, b--;
}
return str;
}
gb_inline i32 gb_strncmp(char const *s1, char const *s2, isize len) {
for (; len > 0;
s1++, s2++, len--) {
if (*s1 != *s2)
return ((s1 < s2) ? -1 : +1);
else if (*s1 == '\0')
return 0;
}
return 0;
}
gb_inline char const *gb_strtok(char *output, char const *src, char const *delimit) {
while (*src && gb_char_first_occurence(delimit, *src) != NULL)
*output++ = *src++;
*output = 0;
return *src ? src+1 : src;
}
gb_inline b32 gb_str_has_prefix(char const *str, char const *prefix) {
while (*prefix) {
if (*str++ != *prefix++)
return false;
}
return true;
}
gb_inline b32 gb_str_has_suffix(char const *str, char const *suffix) {
isize i = gb_strlen(str);
isize j = gb_strlen(suffix);
if (j <= i)
return gb_strcmp(str+i-j, suffix) == 0;
return false;
}
gb_inline char const *gb_char_first_occurence(char const *s, char c) {
char ch = c;
for (; *s != ch; s++) {
if (*s == '\0')
return NULL;
}
return s;
}
gb_inline char const *gb_char_last_occurence(char const *s, char c) {
char const *result = NULL;
do {
if (*s == c)
result = s;
} while (*s++);
return result;
}
gb_inline void gb_str_concat(char *dest, isize dest_len,
char const *src_a, isize src_a_len,
char const *src_b, isize src_b_len) {
GB_ASSERT(dest_len >= src_a_len+src_b_len+1);
if (dest) {
gb_memcopy(dest, src_a, src_a_len);
gb_memcopy(dest+src_a_len, src_b, src_b_len);
dest[src_a_len+src_b_len] = '\0';
}
}
gb_internal isize gb__scan_i64(char const *text, i32 base, i64 *value) {
char const *text_begin = text;
i64 result = 0;
b32 negative = false;
if (*text == '-') {
negative = true;
text++;
}
if (base == 16 && gb_strncmp(text, "0x", 2) == 0)
text += 2;
for (;;) {
i64 v;
if (gb_char_is_digit(*text))
v = *text - '0';
else if (base == 16 && gb_char_is_hex_digit(*text))
v = gb_hex_digit_to_int(*text);
else
break;
result *= base;
result += v;
text++;
}
if (value) {
if (negative) result = -result;
*value = result;
}
return (text - text_begin);
}
i64 gb_str_to_i64(char const *str, char **end_ptr, i32 base) {
isize len;
i64 value;
if (!base) {
if ((gb_strlen(str) > 2) && (gb_strncmp(str, "0x", 2) == 0))
base = 16;
else
base = 10;
}
len = gb__scan_i64(str, base, &value);
if (end_ptr)
*end_ptr = (char *)str + len;
return value;
}
gb_global char const gb__num_to_char_table[] =
"0123456789"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz"
"_/";
gb_inline void gb_i64_to_str(i64 value, char *string, i32 base) {
char *buf = string;
b32 negative = false;
if (value < 0) {
negative = true;
value = -value;
}
if (value) {
while (value > 0) {
*buf++ = gb__num_to_char_table[value % base];
value /= base;
}
} else {
*buf++ = '0';
}
if (negative)
*buf++ = '-';
*buf = '\0';
gb_strrev(string);
}
gb_inline void gb_u64_to_str(u64 value, char *string, i32 base) {
char *buf = string;
if (value) {
while (value > 0) {
*buf++ = gb__num_to_char_table[value % base];
value /= base;
}
} else {
*buf++ = '0';
}
*buf = '\0';
gb_strrev(string);
}
gb_inline void gb__set_string_length (gbString str, isize len) { GB_STRING_HEADER(str)->length = len; }
gb_inline void gb__set_string_capacity(gbString str, isize cap) { GB_STRING_HEADER(str)->capacity = cap; }
gb_inline gbString gb_string_make(gbAllocator a, char const *str) {
isize len = str ? gb_strlen(str) : 0;
return gb_string_make_length(a, str, len);
}
gbString gb_string_make_length(gbAllocator a, void const *init_str, isize num_bytes) {
isize header_size = gb_size_of(gbStringHeader);
void *ptr = gb_alloc(a, header_size + num_bytes + 1);
gbString str;
gbStringHeader *header;
if (!init_str) gb_zero_size(ptr, header_size + num_bytes + 1);
if (ptr == NULL) return NULL;
str = cast(char *)ptr + header_size;
header = GB_STRING_HEADER(str);
header->allocator = a;
header->length = num_bytes;
header->capacity = num_bytes;
if (num_bytes && init_str)
gb_memcopy(str, init_str, num_bytes);
str[num_bytes] = '\0';
return str;
}
gb_inline void gb_string_free(gbString str) {
if (str) {
gbStringHeader *header = GB_STRING_HEADER(str);
gb_free(header->allocator, header);
}
}
gb_inline gbString gb_string_duplicate(gbAllocator a, gbString const str) { return gb_string_make_length(a, str, gb_string_length(str)); }
gb_inline isize gb_string_length (gbString const str) { return GB_STRING_HEADER(str)->length; }
gb_inline isize gb_string_capacity(gbString const str) { return GB_STRING_HEADER(str)->capacity; }
gb_inline isize gb_string_available_space(gbString const str) {
gbStringHeader *h = GB_STRING_HEADER(str);
if (h->capacity > h->length)
return h->capacity - h->length;
return 0;
}
gb_inline void gb_string_clear(gbString str) { gb__set_string_length(str, 0); str[0] = '\0'; }
gb_inline gbString gb_string_append(gbString str, gbString const other) { return gb_string_append_length(str, other, gb_string_length(other)); }
gbString gb_string_append_length(gbString str, void const *other, isize other_len) {
isize curr_len = gb_string_length(str);
str = gb_string_make_space_for(str, other_len);
if (str == NULL)
return NULL;
gb_memcopy(str + curr_len, other, other_len);
str[curr_len + other_len] = '\0';
gb__set_string_length(str, curr_len + other_len);
return str;
}
gb_inline gbString gb_string_appendc(gbString str, char const *other) {
return gb_string_append_length(str, other, gb_strlen(other));
}
gbString gb_string_set(gbString str, char const *cstr) {
isize len = gb_strlen(cstr);
if (gb_string_capacity(str) < len) {
str = gb_string_make_space_for(str, len - gb_string_length(str));
if (str == NULL)
return NULL;
}
gb_memcopy(str, cstr, len);
str[len] = '\0';
gb__set_string_length(str, len);
return str;
}
gbString gb_string_make_space_for(gbString str, isize add_len) {
isize available = gb_string_available_space(str);
// NOTE(bill): Return if there is enough space left
if (available >= add_len) {
return str;
} else {
isize new_len, old_size, new_size;
void *ptr, *new_ptr;
new_len = gb_string_length(str) + add_len;
ptr = GB_STRING_HEADER(str);
old_size = gb_size_of(gbStringHeader) + gb_string_length(str) + 1;
new_size = gb_size_of(gbStringHeader) + new_len + 1;
new_ptr = gb_resize(GB_STRING_HEADER(str)->allocator, ptr, old_size, new_size);
if (new_ptr == NULL) return NULL;
str = cast(char *)(GB_STRING_HEADER(new_ptr) + 1);
gb__set_string_capacity(str, new_len);
return str;
}
}
gb_inline isize gb_string_allocation_size(gbString const str) {
isize cap = gb_string_capacity(str);
return gb_size_of(gbStringHeader) + cap;
}
gb_inline b32 gb_string_are_equal(gbString const lhs, gbString const rhs) {
isize lhs_len, rhs_len, i;
lhs_len = gb_string_length(lhs);
rhs_len = gb_string_length(rhs);
if (lhs_len != rhs_len)
return false;
for (i = 0; i < lhs_len; i++) {
if (lhs[i] != rhs[i])
return false;
}
return true;
}
gbString gb_string_trim(gbString str, char const *cut_set) {
char *start, *end, *start_pos, *end_pos;
isize len;
start_pos = start = str;
end_pos = end = str + gb_string_length(str) - 1;
while (start_pos <= end && gb_char_first_occurence(cut_set, *start_pos))
start_pos++;
while (end_pos > start_pos && gb_char_first_occurence(cut_set, *end_pos))
end_pos--;
len = cast(isize)((start_pos > end_pos) ? 0 : ((end_pos - start_pos)+1));
if (str != start_pos)
gb_memmove(str, start_pos, len);
str[len] = '\0';
gb__set_string_length(str, len);
return str;
}
gb_inline gbString gb_string_trim_space(gbString str) { return gb_string_trim(str, " \t\r\n\v\f"); }
////////////////////////////////////////////////////////////////
//
// Windows UTF-8 Handling
//
//
char16 *gb_utf8_to_ucs2(char16 *buffer, isize len, char const *s) {
u8 *str = cast(u8 *)s;
char32 c;
isize i = 0;
len--;
while (*str) {
if (i >= len)
return NULL;
if (!(*str & 0x80)) {
buffer[i++] = *str++;
} else if ((*str & 0xe0) == 0xc0) {
if (*str < 0xc2)
return NULL;
c = (*str++ & 0x1f) << 6;
if ((*str & 0xc0) != 0x80)
return NULL;
buffer[i++] = cast(char16)(c + (*str++ & 0x3f));
} else if ((*str & 0xf0) == 0xe0) {
if (*str == 0xe0 &&
(str[1] < 0xa0 || str[1] > 0xbf))
return NULL;
if (*str == 0xed && str[1] > 0x9f) // str[1] < 0x80 is checked below
return NULL;
c = (*str++ & 0x0f) << 12;
if ((*str & 0xc0) != 0x80)
return NULL;
c += (*str++ & 0x3f) << 6;
if ((*str & 0xc0) != 0x80)
return NULL;
buffer[i++] = cast(char16)(c + (*str++ & 0x3f));
} else if ((*str & 0xf8) == 0xf0) {
if (*str > 0xf4)
return NULL;
if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf))
return NULL;
if (*str == 0xf4 && str[1] > 0x8f) // str[1] < 0x80 is checked below
return NULL;
c = (*str++ & 0x07) << 18;
if ((*str & 0xc0) != 0x80)
return NULL;
c += (*str++ & 0x3f) << 12;
if ((*str & 0xc0) != 0x80)
return NULL;
c += (*str++ & 0x3f) << 6;
if ((*str & 0xc0) != 0x80)
return NULL;
c += (*str++ & 0x3f);
// UTF-8 encodings of values used in surrogate pairs are invalid
if ((c & 0xfffff800) == 0xd800)
return NULL;
if (c >= 0x10000) {
c -= 0x10000;
if (i+2 > len)
return NULL;
buffer[i++] = 0xd800 | (0x3ff & (c>>10));
buffer[i++] = 0xdc00 | (0x3ff & (c ));
}
} else {
return NULL;
}
}
buffer[i] = 0;
return buffer;
}
char *gb_ucs2_to_utf8(char *buffer, isize len, char16 const *str) {
isize i = 0;
len--;
while (*str) {
if (*str < 0x80) {
if (i+1 > len)
return NULL;
buffer[i++] = (char) *str++;
} else if (*str < 0x800) {
if (i+2 > len)
return NULL;
buffer[i++] = cast(char)(0xc0 + (*str >> 6));
buffer[i++] = cast(char)(0x80 + (*str & 0x3f));
str += 1;
} else if (*str >= 0xd800 && *str < 0xdc00) {
char32 c;
if (i+4 > len)
return NULL;
c = ((str[0] - 0xd800) << 10) + ((str[1]) - 0xdc00) + 0x10000;
buffer[i++] = cast(char)(0xf0 + (c >> 18));
buffer[i++] = cast(char)(0x80 + ((c >> 12) & 0x3f));
buffer[i++] = cast(char)(0x80 + ((c >> 6) & 0x3f));
buffer[i++] = cast(char)(0x80 + ((c ) & 0x3f));
str += 2;
} else if (*str >= 0xdc00 && *str < 0xe000) {
return NULL;
} else {
if (i+3 > len)
return NULL;
buffer[i++] = 0xe0 + (*str >> 12);
buffer[i++] = 0x80 + ((*str >> 6) & 0x3f);
buffer[i++] = 0x80 + ((*str ) & 0x3f);
str += 1;
}
}
buffer[i] = 0;
return buffer;
}
char16 *gb_utf8_to_ucs2_buf(char const *str) { // NOTE(bill): Uses locally persisting buffer
gb_local_persist char16 buf[4096];
return gb_utf8_to_ucs2(buf, gb_count_of(buf), str);
}
char *gb_ucs2_to_utf8_buf(char16 const *str) { // NOTE(bill): Uses locally persisting buffer
gb_local_persist char buf[4096];
return gb_ucs2_to_utf8(buf, gb_count_of(buf), str);
}
#define GB__UTF_SIZE 4
#define GB__UTF_INVALID 0xfffd
gb_global u8 const gb__utf_byte[GB__UTF_SIZE+1] = {0x80, 0, 0xc0, 0xe0, 0xf0};
gb_global u8 const gb__utf_mask[GB__UTF_SIZE+1] = {0xc0, 0x80, 0xe0, 0xf0, 0xf8};
gb_global char32 const gb__utf_min [GB__UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x10000};
gb_global char32 const gb__utf_max [GB__UTF_SIZE+1] = {0x10ffff, 0x7f, 0x7ff, 0xffff, 0x10ffff};
gb_internal isize gb__utf_validate(char32 *c, isize i) {
GB_ASSERT_NOT_NULL(c);
if (!c) return 0;
if (!gb_is_between(*c, gb__utf_min[i], gb__utf_max[i]) ||
gb_is_between(*c, 0xd800, 0xdfff)) {
*c = GB__UTF_INVALID;
}
i = 1;
while (*c > gb__utf_max[i])
i++;
return i;
}
gb_internal char32 gb__utf_decode_byte(char c, isize *i) {
GB_ASSERT_NOT_NULL(i);
if (!i) return 0;
for (*i = 0; *i < gb_count_of(gb__utf_mask); (*i)++) {
if ((cast(u8)c & gb__utf_mask[*i]) == gb__utf_byte[*i])
return cast(u8)(c & ~gb__utf_mask[*i]);
}
return 0;
}
gb_inline isize gb_utf8_decode(char const *str, char32 *codepoint) { return gb_utf8_decode_len(str, gb_strlen(str), codepoint); }
isize gb_utf8_decode_len(char const *s, isize str_len, char32 *c) {
isize i, j, len, type = 0;
char32 cp;
GB_ASSERT_NOT_NULL(s);
GB_ASSERT_NOT_NULL(c);
if (!s || !c) return 0;
if (!str_len) return 0;
*c = GB__UTF_INVALID;
cp = gb__utf_decode_byte(s[0], &len);
if (!gb_is_between(len, 1, GB__UTF_SIZE))
return 1;
for (i = 1, j = 1; i < str_len && j < len; i++, j++) {
cp = (cp << 6) | gb__utf_decode_byte(s[i], &type);
if (type != 0)
return j;
}
if (j < len)
return 0;
*c = cp;
gb__utf_validate(c, len);
return len;
}
////////////////////////////////////////////////////////////////
//
// gbArray
//
//
gb_no_inline void *gb__array_set_capacity(void *array, isize capacity, isize element_size) {
gbArrayHeader *h = GB_ARRAY_HEADER(array);
GB_ASSERT(element_size > 0);
if (capacity == h->capacity)
return array;
if (capacity < h->count) {
if (h->capacity < capacity) {
isize new_capacity = GB_ARRAY_GROW_FORMULA(h->capacity);
if (new_capacity < capacity)
new_capacity = capacity;
gb__array_set_capacity(array, new_capacity, element_size);
}
h->count = capacity;
}
{
isize size = gb_size_of(gbArrayHeader) + element_size*capacity;
gbArrayHeader *nh = cast(gbArrayHeader *)gb_alloc(h->allocator, size);
gb_memmove(nh, h, gb_size_of(gbArrayHeader) + element_size*h->count);
nh->allocator = h->allocator;
nh->count = h->count;
nh->capacity = capacity;
gb_free(h->allocator, h);
return nh+1;
}
}
////////////////////////////////////////////////////////////////
//
// Hashing functions
//
//
u32 gb_adler32(void const *data, isize len) {
u32 const MOD_ALDER = 65521;
u32 a = 1, b = 0;
isize i, block_len;
u8 const *bytes = cast(u8 const *)data;
block_len = len % 5552;
while (len) {
for (i = 0; i+7 < block_len; i += 8) {
a += bytes[0], b += a;
a += bytes[1], b += a;
a += bytes[2], b += a;
a += bytes[3], b += a;
a += bytes[4], b += a;
a += bytes[5], b += a;
a += bytes[6], b += a;
a += bytes[7], b += a;
bytes += 8;
}
for (; i < block_len; i++)
a += *bytes++, b += a;
a %= MOD_ALDER, b %= MOD_ALDER;
len -= block_len;
block_len = 5552;
}
return (b << 16) | a;
}
gb_global u32 const GB__CRC32_TABLE[256] = {
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba,
0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91,
0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de,
0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec,
0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5,
0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b,
0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940,
0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116,
0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f,
0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d,
0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a,
0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818,
0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01,
0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457,
0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c,
0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2,
0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb,
0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9,
0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086,
0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4,
0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad,
0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683,
0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8,
0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe,
0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7,
0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5,
0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252,
0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60,
0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79,
0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f,
0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04,
0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a,
0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713,
0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21,
0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e,
0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c,
0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45,
0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db,
0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0,
0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6,
0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf,
0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d,
};
gb_global u64 const GB__CRC64_TABLE[256] = {
0x0000000000000000ull, 0x42f0e1eba9ea3693ull, 0x85e1c3d753d46d26ull, 0xc711223cfa3e5bb5ull,
0x493366450e42ecdfull, 0x0bc387aea7a8da4cull, 0xccd2a5925d9681f9ull, 0x8e224479f47cb76aull,
0x9266cc8a1c85d9beull, 0xd0962d61b56fef2dull, 0x17870f5d4f51b498ull, 0x5577eeb6e6bb820bull,
0xdb55aacf12c73561ull, 0x99a54b24bb2d03f2ull, 0x5eb4691841135847ull, 0x1c4488f3e8f96ed4ull,
0x663d78ff90e185efull, 0x24cd9914390bb37cull, 0xe3dcbb28c335e8c9ull, 0xa12c5ac36adfde5aull,
0x2f0e1eba9ea36930ull, 0x6dfeff5137495fa3ull, 0xaaefdd6dcd770416ull, 0xe81f3c86649d3285ull,
0xf45bb4758c645c51ull, 0xb6ab559e258e6ac2ull, 0x71ba77a2dfb03177ull, 0x334a9649765a07e4ull,
0xbd68d2308226b08eull, 0xff9833db2bcc861dull, 0x388911e7d1f2dda8ull, 0x7a79f00c7818eb3bull,
0xcc7af1ff21c30bdeull, 0x8e8a101488293d4dull, 0x499b3228721766f8ull, 0x0b6bd3c3dbfd506bull,
0x854997ba2f81e701ull, 0xc7b97651866bd192ull, 0x00a8546d7c558a27ull, 0x4258b586d5bfbcb4ull,
0x5e1c3d753d46d260ull, 0x1cecdc9e94ace4f3ull, 0xdbfdfea26e92bf46ull, 0x990d1f49c77889d5ull,
0x172f5b3033043ebfull, 0x55dfbadb9aee082cull, 0x92ce98e760d05399ull, 0xd03e790cc93a650aull,
0xaa478900b1228e31ull, 0xe8b768eb18c8b8a2ull, 0x2fa64ad7e2f6e317ull, 0x6d56ab3c4b1cd584ull,
0xe374ef45bf6062eeull, 0xa1840eae168a547dull, 0x66952c92ecb40fc8ull, 0x2465cd79455e395bull,
0x3821458aada7578full, 0x7ad1a461044d611cull, 0xbdc0865dfe733aa9ull, 0xff3067b657990c3aull,
0x711223cfa3e5bb50ull, 0x33e2c2240a0f8dc3ull, 0xf4f3e018f031d676ull, 0xb60301f359dbe0e5ull,
0xda050215ea6c212full, 0x98f5e3fe438617bcull, 0x5fe4c1c2b9b84c09ull, 0x1d14202910527a9aull,
0x93366450e42ecdf0ull, 0xd1c685bb4dc4fb63ull, 0x16d7a787b7faa0d6ull, 0x5427466c1e109645ull,
0x4863ce9ff6e9f891ull, 0x0a932f745f03ce02ull, 0xcd820d48a53d95b7ull, 0x8f72eca30cd7a324ull,
0x0150a8daf8ab144eull, 0x43a04931514122ddull, 0x84b16b0dab7f7968ull, 0xc6418ae602954ffbull,
0xbc387aea7a8da4c0ull, 0xfec89b01d3679253ull, 0x39d9b93d2959c9e6ull, 0x7b2958d680b3ff75ull,
0xf50b1caf74cf481full, 0xb7fbfd44dd257e8cull, 0x70eadf78271b2539ull, 0x321a3e938ef113aaull,
0x2e5eb66066087d7eull, 0x6cae578bcfe24bedull, 0xabbf75b735dc1058ull, 0xe94f945c9c3626cbull,
0x676dd025684a91a1ull, 0x259d31cec1a0a732ull, 0xe28c13f23b9efc87ull, 0xa07cf2199274ca14ull,
0x167ff3eacbaf2af1ull, 0x548f120162451c62ull, 0x939e303d987b47d7ull, 0xd16ed1d631917144ull,
0x5f4c95afc5edc62eull, 0x1dbc74446c07f0bdull, 0xdaad56789639ab08ull, 0x985db7933fd39d9bull,
0x84193f60d72af34full, 0xc6e9de8b7ec0c5dcull, 0x01f8fcb784fe9e69ull, 0x43081d5c2d14a8faull,
0xcd2a5925d9681f90ull, 0x8fdab8ce70822903ull, 0x48cb9af28abc72b6ull, 0x0a3b7b1923564425ull,
0x70428b155b4eaf1eull, 0x32b26afef2a4998dull, 0xf5a348c2089ac238ull, 0xb753a929a170f4abull,
0x3971ed50550c43c1ull, 0x7b810cbbfce67552ull, 0xbc902e8706d82ee7ull, 0xfe60cf6caf321874ull,
0xe224479f47cb76a0ull, 0xa0d4a674ee214033ull, 0x67c58448141f1b86ull, 0x253565a3bdf52d15ull,
0xab1721da49899a7full, 0xe9e7c031e063acecull, 0x2ef6e20d1a5df759ull, 0x6c0603e6b3b7c1caull,
0xf6fae5c07d3274cdull, 0xb40a042bd4d8425eull, 0x731b26172ee619ebull, 0x31ebc7fc870c2f78ull,
0xbfc9838573709812ull, 0xfd39626eda9aae81ull, 0x3a28405220a4f534ull, 0x78d8a1b9894ec3a7ull,
0x649c294a61b7ad73ull, 0x266cc8a1c85d9be0ull, 0xe17dea9d3263c055ull, 0xa38d0b769b89f6c6ull,
0x2daf4f0f6ff541acull, 0x6f5faee4c61f773full, 0xa84e8cd83c212c8aull, 0xeabe6d3395cb1a19ull,
0x90c79d3fedd3f122ull, 0xd2377cd44439c7b1ull, 0x15265ee8be079c04ull, 0x57d6bf0317edaa97ull,
0xd9f4fb7ae3911dfdull, 0x9b041a914a7b2b6eull, 0x5c1538adb04570dbull, 0x1ee5d94619af4648ull,
0x02a151b5f156289cull, 0x4051b05e58bc1e0full, 0x87409262a28245baull, 0xc5b073890b687329ull,
0x4b9237f0ff14c443ull, 0x0962d61b56fef2d0ull, 0xce73f427acc0a965ull, 0x8c8315cc052a9ff6ull,
0x3a80143f5cf17f13ull, 0x7870f5d4f51b4980ull, 0xbf61d7e80f251235ull, 0xfd913603a6cf24a6ull,
0x73b3727a52b393ccull, 0x31439391fb59a55full, 0xf652b1ad0167feeaull, 0xb4a25046a88dc879ull,
0xa8e6d8b54074a6adull, 0xea16395ee99e903eull, 0x2d071b6213a0cb8bull, 0x6ff7fa89ba4afd18ull,
0xe1d5bef04e364a72ull, 0xa3255f1be7dc7ce1ull, 0x64347d271de22754ull, 0x26c49cccb40811c7ull,
0x5cbd6cc0cc10fafcull, 0x1e4d8d2b65facc6full, 0xd95caf179fc497daull, 0x9bac4efc362ea149ull,
0x158e0a85c2521623ull, 0x577eeb6e6bb820b0ull, 0x906fc95291867b05ull, 0xd29f28b9386c4d96ull,
0xcedba04ad0952342ull, 0x8c2b41a1797f15d1ull, 0x4b3a639d83414e64ull, 0x09ca82762aab78f7ull,
0x87e8c60fded7cf9dull, 0xc51827e4773df90eull, 0x020905d88d03a2bbull, 0x40f9e43324e99428ull,
0x2cffe7d5975e55e2ull, 0x6e0f063e3eb46371ull, 0xa91e2402c48a38c4ull, 0xebeec5e96d600e57ull,
0x65cc8190991cb93dull, 0x273c607b30f68faeull, 0xe02d4247cac8d41bull, 0xa2dda3ac6322e288ull,
0xbe992b5f8bdb8c5cull, 0xfc69cab42231bacfull, 0x3b78e888d80fe17aull, 0x7988096371e5d7e9ull,
0xf7aa4d1a85996083ull, 0xb55aacf12c735610ull, 0x724b8ecdd64d0da5ull, 0x30bb6f267fa73b36ull,
0x4ac29f2a07bfd00dull, 0x08327ec1ae55e69eull, 0xcf235cfd546bbd2bull, 0x8dd3bd16fd818bb8ull,
0x03f1f96f09fd3cd2ull, 0x41011884a0170a41ull, 0x86103ab85a2951f4ull, 0xc4e0db53f3c36767ull,
0xd8a453a01b3a09b3ull, 0x9a54b24bb2d03f20ull, 0x5d45907748ee6495ull, 0x1fb5719ce1045206ull,
0x919735e51578e56cull, 0xd367d40ebc92d3ffull, 0x1476f63246ac884aull, 0x568617d9ef46bed9ull,
0xe085162ab69d5e3cull, 0xa275f7c11f7768afull, 0x6564d5fde549331aull, 0x279434164ca30589ull,
0xa9b6706fb8dfb2e3ull, 0xeb46918411358470ull, 0x2c57b3b8eb0bdfc5ull, 0x6ea7525342e1e956ull,
0x72e3daa0aa188782ull, 0x30133b4b03f2b111ull, 0xf7021977f9cceaa4ull, 0xb5f2f89c5026dc37ull,
0x3bd0bce5a45a6b5dull, 0x79205d0e0db05dceull, 0xbe317f32f78e067bull, 0xfcc19ed95e6430e8ull,
0x86b86ed5267cdbd3ull, 0xc4488f3e8f96ed40ull, 0x0359ad0275a8b6f5ull, 0x41a94ce9dc428066ull,
0xcf8b0890283e370cull, 0x8d7be97b81d4019full, 0x4a6acb477bea5a2aull, 0x089a2aacd2006cb9ull,
0x14dea25f3af9026dull, 0x562e43b4931334feull, 0x913f6188692d6f4bull, 0xd3cf8063c0c759d8ull,
0x5dedc41a34bbeeb2ull, 0x1f1d25f19d51d821ull, 0xd80c07cd676f8394ull, 0x9afce626ce85b507ull,
};
u32 gb_crc32(void const *data, isize len) {
isize remaining;
u32 result = ~(cast(u32)0);
u8 const *c = cast(u8 const *)data;
for (remaining = len; remaining--; c++)
result = (result >> 8) ^ (GB__CRC32_TABLE[(result ^ *c) & 0xff]);
return ~result;
}
u64 gb_crc64(void const *data, isize len) {
isize remaining;
u64 result = ~(cast(u64)0);
u8 const *c = cast(u8 const *)data;
for (remaining = len; remaining--; c++)
result = (result >> 8) ^ (GB__CRC64_TABLE[(result ^ *c) & 0xff]);
return ~result;
}
u32 gb_fnv32(void const *data, isize len) {
isize i;
u32 h = 0x811c9dc5;
u8 const *c = cast(u8 const *)data;
for (i = 0; i < len; i++)
h = (h * 0x01000193) ^ c[i];
return h;
}
u64 gb_fnv64(void const *data, isize len) {
isize i;
u64 h = 0xcbf29ce484222325ull;
u8 const *c = cast(u8 const *)data;
for (i = 0; i < len; i++)
h = (h * 0x100000001b3ll) ^ c[i];
return h;
}
u32 gb_fnv32a(void const *data, isize len) {
isize i;
u32 h = 0x811c9dc5;
u8 const *c = cast(u8 const *)data;
for (i = 0; i < len; i++)
h = (h ^ c[i]) * 0x01000193;
return h;
}
u64 gb_fnv64a(void const *data, isize len) {
isize i;
u64 h = 0xcbf29ce484222325ull;
u8 const *c = cast(u8 const *)data;
for (i = 0; i < len; i++)
h = (h ^ c[i]) * 0x100000001b3ll;
return h;
}
gb_inline u32 gb_murmur32(void const *data, isize len) { return gb_murmur32_seed(data, len, 0x9747b28c); }
gb_inline u64 gb_murmur64(void const *data, isize len) { return gb_murmur64_seed(data, len, 0x9747b28c); }
u32 gb_murmur32_seed(void const *data, isize len, u32 seed) {
u32 const c1 = 0xcc9e2d51;
u32 const c2 = 0x1b873593;
u32 const r1 = 15;
u32 const r2 = 13;
u32 const m = 5;
u32 const n = 0xe6546b64;
isize i, nblocks = len / 4;
u32 hash = seed, k1 = 0;
u32 const *blocks = cast(u32 const*)data;
u8 const *tail = cast(u8 const *)(data) + nblocks*4;
for (i = 0; i < nblocks; i++) {
u32 k = blocks[i];
k *= c1;
k = (k << r1) | (k >> (32 - r1));
k *= c2;
hash ^= k;
hash = ((hash << r2) | (hash >> (32 - r2))) * m + n;
}
switch (len & 3) {
case 3:
k1 ^= tail[2] << 16;
case 2:
k1 ^= tail[1] << 8;
case 1:
k1 ^= tail[0];
k1 *= c1;
k1 = (k1 << r1) | (k1 >> (32 - r1));
k1 *= c2;
hash ^= k1;
}
hash ^= len;
hash ^= (hash >> 16);
hash *= 0x85ebca6b;
hash ^= (hash >> 13);
hash *= 0xc2b2ae35;
hash ^= (hash >> 16);
return hash;
}
u64 gb_murmur64_seed(void const *data_, isize len, u64 seed) {
#if defined(GB_ARCH_64_BIT)
u64 const m = 0xc6a4a7935bd1e995ULL;
i32 const r = 47;
u64 h = seed ^ (len * m);
u64 const *data = cast(u64 const *)data_;
u8 const *data2 = cast(u8 const *)data_;
u64 const* end = data + (len / 8);
while (data != end) {
u64 k = *data++;
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
h *= m;
}
switch (len & 7) {
case 7: h ^= cast(u64)(data2[6]) << 48;
case 6: h ^= cast(u64)(data2[5]) << 40;
case 5: h ^= cast(u64)(data2[4]) << 32;
case 4: h ^= cast(u64)(data2[3]) << 24;
case 3: h ^= cast(u64)(data2[2]) << 16;
case 2: h ^= cast(u64)(data2[1]) << 8;
case 1: h ^= cast(u64)(data2[0]);
h *= m;
};
h ^= h >> r;
h *= m;
h ^= h >> r;
return h;
#else
u64 h;
u32 const m = 0x5bd1e995;
i32 const r = 24;
u32 h1 = cast(u32)(seed) ^ cast(u32)(len);
u32 h2 = cast(u32)(seed >> 32);
u32 const *data = cast(u32 const *)data_;
while (len >= 8) {
u32 k1, k2;
k1 = *data++;
k1 *= m;
k1 ^= k1 >> r;
k1 *= m;
h1 *= m;
h1 ^= k1;
len -= 4;
k2 = *data++;
k2 *= m;
k2 ^= k2 >> r;
k2 *= m;
h2 *= m;
h2 ^= k2;
len -= 4;
}
if (len >= 4) {
u32 k1 = *data++;
k1 *= m;
k1 ^= k1 >> r;
k1 *= m;
h1 *= m;
h1 ^= k1;
len -= 4;
}
switch (len) {
case 3: h2 ^= (cast(u8 const *)data)[2] << 16;
case 2: h2 ^= (cast(u8 const *)data)[1] << 8;
case 1: h2 ^= (cast(u8 const *)data)[0] << 0;
h2 *= m;
};
h1 ^= h2 >> 18;
h1 *= m;
h2 ^= h1 >> 22;
h2 *= m;
h1 ^= h2 >> 17;
h1 *= m;
h2 ^= h1 >> 19;
h2 *= m;
h = h1;
h = (h << 32) | h2;
return h;
#endif
}
////////////////////////////////////////////////////////////////
//
// File Handling
//
//
#if defined(GB_SYSTEM_WINDOWS)
gb_internal GB_FILE_SEEK_PROC(gb__win32_file_seek) {
LARGE_INTEGER li_offset;
li_offset.QuadPart = offset;
if (!SetFilePointerEx(fd.p, li_offset, &li_offset, whence)) {
return false;
}
if (new_offset) *new_offset = li_offset.QuadPart;
return true;
}
gb_internal GB_FILE_READ_AT_PROC(gb__win32_file_read) {
b32 result = false;
DWORD size_ = cast(DWORD)(size > I32_MAX ? I32_MAX : size);
DWORD bytes_read_;
gb__win32_file_seek(fd, offset, GB_SEEK_BEGIN, NULL);
if (ReadFile(fd.p, buffer, size_, &bytes_read_, NULL)) {
if (bytes_read) *bytes_read = bytes_read_;
result = true;
}
return result;
}
gb_internal GB_FILE_WRITE_AT_PROC(gb__win32_file_write) {
DWORD size_ = cast(DWORD)(size > I32_MAX ? I32_MAX : size);
DWORD bytes_written_;
gb__win32_file_seek(fd, offset, GB_SEEK_BEGIN, NULL);
if (WriteFile(fd.p, buffer, size_, &bytes_written_, NULL)) {
if (bytes_written) *bytes_written = bytes_written_;
return true;
}
return false;
}
gb_internal GB_FILE_CLOSE_PROC(gb__win32_file_close) {
CloseHandle(fd.p);
}
gbFileOperations const GB_DEFAULT_FILE_OPERATIONS = {
gb__win32_file_read,
gb__win32_file_write,
gb__win32_file_seek,
gb__win32_file_close
};
gb_no_inline GB_FILE_OPEN_PROC(gb__win32_file_open) {
DWORD desired_access;
DWORD creation_disposition;
HANDLE handle;
char16 path[1024] = {0}; // TODO(bill): Is this really enough or should I heap allocate this if it's too large?
switch (mode & GB_FILE_MODES) {
case GB_FILE_READ:
desired_access = GENERIC_READ;
creation_disposition = OPEN_EXISTING;
break;
case GB_FILE_WRITE:
desired_access = GENERIC_WRITE;
creation_disposition = CREATE_ALWAYS;
break;
case GB_FILE_APPEND:
desired_access = GENERIC_WRITE;
creation_disposition = OPEN_ALWAYS;
break;
case GB_FILE_READ | GB_FILE_RW:
desired_access = GENERIC_READ | GENERIC_WRITE;
creation_disposition = OPEN_EXISTING;
break;
case GB_FILE_WRITE | GB_FILE_RW:
desired_access = GENERIC_READ | GENERIC_WRITE;
creation_disposition = CREATE_ALWAYS;
break;
case GB_FILE_APPEND | GB_FILE_RW:
desired_access = GENERIC_READ | GENERIC_WRITE;
creation_disposition = OPEN_ALWAYS;
break;
default:
GB_PANIC("Invalid file mode");
return GB_FILE_ERR_INVALID;
}
handle = CreateFileW(cast(LPCWSTR)gb_utf8_to_ucs2(path, gb_count_of(path), filename),
desired_access,
FILE_SHARE_READ|FILE_SHARE_DELETE, NULL,
creation_disposition, FILE_ATTRIBUTE_NORMAL, NULL);
if (handle == INVALID_HANDLE_VALUE) {
DWORD err = GetLastError();
switch (err) {
case ERROR_FILE_NOT_FOUND: return GB_FILE_ERR_NOT_EXISTS;
case ERROR_FILE_EXISTS: return GB_FILE_ERR_EXISTS;
case ERROR_ALREADY_EXISTS: return GB_FILE_ERR_EXISTS;
case ERROR_ACCESS_DENIED: return GB_FILE_ERR_PERMISSION;
}
return GB_FILE_ERR_INVALID;
}
if (mode & GB_FILE_APPEND) {
LARGE_INTEGER offset = {0};
if (!SetFilePointerEx(handle, offset, NULL, FILE_END)) {
CloseHandle(handle);
return GB_FILE_ERR_INVALID;
}
}
fd->p = handle;
*ops = &GB_DEFAULT_FILE_OPERATIONS;
return GB_FILE_ERR_NONE;
}
#else // POSIX
gb_internal GB_FILE_SEEK_PROC(gb__posix_file_seek) {
i64 res = lseek64(fd.i, offset, whence);
if (res < 0) return false;
if (new_offset) *new_offset = res;
return true;
}
gb_internal GB_FILE_READ_AT_PROC(gb__posix_file_read) {
isize res = pread(fd.i, buffer, size, offset);
if (res < 0) return false;
if (bytes_read) *bytes_read = res;
return true;
}
gb_internal GB_FILE_WRITE_AT_PROC(gb__posix_file_write) {
isize res = pwrite(fd.i, buffer, size, offset);
if (res < 0) return false;
if (bytes_written) *bytes_written = res;
return true;
}
gb_internal GB_FILE_CLOSE_PROC(gb__posix_file_close) {
close(fd.i);
}
gbFileOperations const GB_DEFAULT_FILE_OPERATIONS = {
gb__posix_file_read,
gb__posix_file_write,
gb__posix_file_seek,
gb__posix_file_close
};
gb_no_inline GB_FILE_OPEN_PROC(gb__posix_file_open) {
i32 os_mode;
switch (mode & GB_FILE_MODES) {
case GB_FILE_READ:
os_mode = O_RDONLY;
break;
case GB_FILE_WRITE:
os_mode = O_WRONLY | O_CREAT | O_TRUNC;
break;
case GB_FILE_APPEND:
os_mode = O_WRONLY | O_APPEND | O_CREAT;
break;
case GB_FILE_READ | GB_FILE_RW:
os_mode = O_RDWR;
break;
case GB_FILE_WRITE | GB_FILE_RW:
os_mode = O_RDWR | O_CREAT | O_TRUNC;
break;
case GB_FILE_APPEND | GB_FILE_RW:
os_mode = O_RDWR | O_APPEND | O_CREAT;
break;
default:
GB_PANIC("Invalid file mode");
return GB_FILE_ERR_INVALID;
}
fd->i = open(filename, os_mode, S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP | S_IROTH | S_IWOTH);
if (fd->i < 0) {
// TODO(bill): More file errors
return GB_FILE_ERR_INVALID;
}
*ops = &GB_DEFAULT_FILE_OPERATIONS;
return GB_FILE_ERR_NONE;
}
#endif
gbFileError gb_file_new(gbFile *f, gbFileDescriptor fd, gbFileOperations const *ops, char const *filename) {
gbFileError err = GB_FILE_ERR_NONE;
f->ops = ops;
f->fd = fd;
f->filename = gb_alloc_str(gb_heap_allocator(), filename);
f->last_write_time = gb_file_last_write_time(f->filename);
return err;
}
gbFileError gb_file_open_mode(gbFile *f, gbFileMode mode, char const *filename) {
gbFileError err;
#if defined(GB_SYSTEM_WINDOWS)
err = gb__win32_file_open(&f->fd, &f->ops, mode, filename);
#else
err = gb__posix_file_open(&f->fd, &f->ops, mode, filename);
#endif
if (err == GB_FILE_ERR_NONE)
return gb_file_new(f, f->fd, f->ops, filename);
return err;
}
gbFileError gb_file_close(gbFile *f) {
if (!f)
return GB_FILE_ERR_INVALID;
if (f->filename) gb_free(gb_heap_allocator(), cast(char *)f->filename);
if (f->fd.p == INVALID_HANDLE_VALUE)
return GB_FILE_ERR_INVALID;
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
f->ops->close(f->fd);
return GB_FILE_ERR_NONE;
}
gb_inline b32 gb_file_read_at_check(gbFile *f, void *buffer, isize size, i64 offset, isize *bytes_read) {
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
return f->ops->read_at(f->fd, buffer, size, offset, bytes_read);
}
gb_inline b32 gb_file_write_at_check(gbFile *f, void const *buffer, isize size, i64 offset, isize *bytes_written) {
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
return f->ops->write_at(f->fd, buffer, size, offset, bytes_written);
}
gb_inline b32 gb_file_read_at(gbFile *f, void *buffer, isize size, i64 offset) {
return gb_file_read_at_check(f, buffer, size, offset, NULL);
}
gb_inline b32 gb_file_write_at(gbFile *f, void const *buffer, isize size, i64 offset) {
return gb_file_write_at_check(f, buffer, size, offset, NULL);
}
gb_inline i64 gb_file_seek(gbFile *f, i64 offset) {
i64 new_offset = 0;
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
f->ops->seek(f->fd, offset, GB_SEEK_BEGIN, &new_offset);
return new_offset;
}
gb_inline i64 gb_file_seek_to_end(gbFile *f) {
i64 new_offset = 0;
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
f->ops->seek(f->fd, 0, GB_SEEK_END, &new_offset);
return new_offset;
}
// NOTE(bill): Skips a certain amount of bytes
gb_inline i64 gb_file_skip(gbFile *f, i64 bytes) {
i64 new_offset = 0;
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
f->ops->seek(f->fd, bytes, GB_SEEK_CURRENT, &new_offset);
return new_offset;
}
gb_inline i64 gb_file_tell(gbFile *f) {
i64 new_offset = 0;
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
f->ops->seek(f->fd, 0, GB_SEEK_CURRENT, &new_offset);
return new_offset;
}
gb_inline b32 gb_file_read (gbFile *f, void *buffer, isize size) { return gb_file_read_at(f, buffer, size, gb_file_tell(f)); }
gb_inline b32 gb_file_write(gbFile *f, void const *buffer, isize size) { return gb_file_write_at(f, buffer, size, gb_file_tell(f)); }
gbFileError gb_file_create(gbFile *f, char const *filename) {
return gb_file_open_mode(f, GB_FILE_WRITE|GB_FILE_RW, filename);
}
gbFileError gb_file_open(gbFile *f, char const *filename) {
return gb_file_open_mode(f, GB_FILE_READ, filename);
}
char const *gb_file_name(gbFile *f) { return f->filename ? f->filename : ""; }
gb_inline b32 gb_file_has_changed(gbFile *f) {
b32 result = false;
gbFileTime last_write_time = gb_file_last_write_time(f->filename);
if (f->last_write_time != last_write_time) {
result = true;
f->last_write_time = last_write_time;
}
return result;
}
// TODO(bill): Is this a bad idea?
gb_global b32 gb__std_file_set = false;
gb_global gbFile gb__std_files[GB_FILE_STANDARD_COUNT] = {0};
#if defined(GB_SYSTEM_WINDOWS)
gb_inline gbFile *const gb_file_get_standard(gbFileStandardType std) {
if (!gb__std_file_set) {
#define GB__SET_STD_FILE(type, v) gb__std_files[type].fd.p = v; gb__std_files[type].ops = &GB_DEFAULT_FILE_OPERATIONS
GB__SET_STD_FILE(GB_FILE_STANDARD_INPUT, GetStdHandle(STD_INPUT_HANDLE));
GB__SET_STD_FILE(GB_FILE_STANDARD_OUTPUT, GetStdHandle(STD_OUTPUT_HANDLE));
GB__SET_STD_FILE(GB_FILE_STANDARD_ERROR, GetStdHandle(STD_ERROR_HANDLE));
#undef GB__SET_STD_FILE
gb__std_file_set = true;
}
return &gb__std_files[std];
}
gb_inline i64 gb_file_size(gbFile *f) {
LARGE_INTEGER size;
GetFileSizeEx(f->fd.p, &size);
return size.QuadPart;
}
gbFileError gb_file_truncate(gbFile *f, i64 size) {
gbFileError err = GB_FILE_ERR_NONE;
i64 prev_offset = gb_file_tell(f);
gb_file_seek(f, size);
if (!SetEndOfFile(f))
err = GB_FILE_ERR_TRUNCATION_FAILURE;
gb_file_seek(f, prev_offset);
return err;
}
b32 gb_file_exists(char const *name) {
WIN32_FIND_DATAW data;
HANDLE handle = FindFirstFileW(cast(LPCWSTR)gb_utf8_to_ucs2_buf(name), &data);
b32 found = handle != INVALID_HANDLE_VALUE;
if (found) FindClose(handle);
return found;
}
#else // POSIX
gb_inline gbFile *const gb_file_get_standard(gbFileStandardType std) {
if (!gb__std_file_set) {
#define GB__SET_STD_FILE(type, v) gb__std_files[type].fd.i = v; gb__std_files[type].ops = &GB_DEFAULT_FILE_OPERATIONS
GB__SET_STD_FILE(GB_FILE_STANDARD_INPUT, 0);
GB__SET_STD_FILE(GB_FILE_STANDARD_OUTPUT, 1);
GB__SET_STD_FILE(GB_FILE_STANDARD_ERROR, 2);
#undef GB__SET_STD_FILE
gb__std_file_set = true;
}
return &gb__std_files[std];
}
gb_inline i64 gb_file_size(gbFile *f) {
i64 size = 0;
i64 prev_offset = gb_file_tell(f);
gb_file_seek_to_end(f);
size = gb_file_tell(f);
gb_file_seek(f, prev_offset);
return size;
}
gb_inline gbFileError gb_file_truncate(gbFile *f, i64 size) {
gbFileError err = GB_FILE_ERR_NONE;
int i = ftruncate(f->fd.i, size);
if (i != 0) err = GB_FILE_ERR_TRUNCATION_FAILURE;
return err;
}
gb_inline b32 gb_file_exists(char const *name) {
return access(name, F_OK) != -1;
}
#endif
#if defined(GB_SYSTEM_WINDOWS)
gbFileTime gb_file_last_write_time(char const *filepath) {
char16 path[1024] = {0};
ULARGE_INTEGER li = {0};
FILETIME last_write_time = {0};
WIN32_FILE_ATTRIBUTE_DATA data = {0};
if (GetFileAttributesExW(cast(LPCWSTR)gb_utf8_to_ucs2(path, gb_count_of(path), filepath),
GetFileExInfoStandard, &data))
last_write_time = data.ftLastWriteTime;
li.LowPart = last_write_time.dwLowDateTime;
li.HighPart = last_write_time.dwHighDateTime;
return cast(gbFileTime)li.QuadPart;
}
gb_inline b32 gb_file_copy(char const *existing_filename, char const *new_filename, b32 fail_if_exists) {
char16 old_f[300] = {0};
char16 new_f[300] = {0};
return CopyFileW(cast(LPCWSTR)gb_utf8_to_ucs2(old_f, gb_count_of(old_f), existing_filename),
cast(LPCWSTR)gb_utf8_to_ucs2(new_f, gb_count_of(new_f), new_filename),
fail_if_exists);
}
gb_inline b32 gb_file_move(char const *existing_filename, char const *new_filename) {
char16 old_f[300] = {0};
char16 new_f[300] = {0};
return MoveFileW(cast(LPCWSTR)gb_utf8_to_ucs2(old_f, gb_count_of(old_f), existing_filename),
cast(LPCWSTR)gb_utf8_to_ucs2(new_f, gb_count_of(new_f), new_filename));
}
#else
gbFileTime gb_file_last_write_time(char const *filepath, ...) {
time_t result = 0;
char path[1024] = {0};
struct stat file_stat;
va_list va;
va_start(va, filepath);
if (stat(gb_snprintf_va(path, gb_count_of(path), filepath, va), &file_stat)) {
result = file_stat.st_mtime;
}
va_end(va);
return cast(gbFileTime)result;
}
gb_inline b32 gb_file_copy(char const *existing_filename, char const *new_filename, b32 fail_if_exists) {
isize size;
int existing_fd = open(existing_filename, O_RDONLY, 0);
int new_fd = open(new_filename, O_WRONLY|O_CREAT, 0666);
struct stat stat_existing;
fstat(existing_fd, &stat_existing);
size = sendfile(new_fd, existing_fd, 0, stat_existing.st_size);
close(new_fd);
close(existing_fd);
return size == stat_existing.st_size;
}
gb_inline b32 gb_file_move(char const *existing_filename, char const *new_filename) {
if (link(existing_filename, new_filename) == 0) {
if (unlink(existing_filename) != EOF)
return true;
}
return false;
}
#endif
gbFileContents gb_file_read_contents(gbAllocator a, b32 zero_terminate, char const *filepath) {
gbFileContents result = {0};
gbFile file = {0};
result.allocator = a;
if (gb_file_open(&file, filepath) == GB_FILE_ERR_NONE) {
isize file_size = cast(isize)gb_file_size(&file);
if (file_size > 0) {
result.data = gb_alloc(a, zero_terminate ? file_size+1 : file_size);
result.size = file_size;
gb_file_read_at(&file, result.data, result.size, 0);
if (zero_terminate) {
u8 *str = cast(u8 *)result.data;
str[file_size] = '\0';
}
}
gb_file_close(&file);
}
return result;
}
void gb_file_free_contents(gbFileContents *fc) {
GB_ASSERT_NOT_NULL(fc->data);
gb_free(fc->allocator, fc->data);
fc->data = NULL;
fc->size = 0;
}
gb_inline b32 gb_path_is_absolute(char const *path) {
b32 result = false;
GB_ASSERT_NOT_NULL(path);
#if defined(GB_SYSTEM_WINDOWS)
result == (gb_strlen(path) > 2) &&
gb_char_is_alpha(path[0]) &&
(path[1] == ':' && path[2] == GB_PATH_SEPARATOR);
#else
result = (gb_strlen(path) > 0 && path[0] == GB_PATH_SEPARATOR);
#endif
return result;
}
gb_inline b32 gb_path_is_relative(char const *path) { return !gb_path_is_absolute(path); }
gb_inline b32 gb_path_is_root(char const *path) {
b32 result = false;
GB_ASSERT_NOT_NULL(path);
#if defined(GB_SYSTEM_WINDOWS)
result = gb_path_is_absolute(path) && (gb_strlen(path) == 3);
#else
result = gb_path_is_absolute(path) && (gb_strlen(path) == 1);
#endif
return result;
}
gb_inline char const *gb_path_base_name(char const *path) {
char const *ls;
GB_ASSERT_NOT_NULL(path);
ls = gb_char_last_occurence(path, '/');
return (ls == NULL) ? path : ls+1;
}
gb_inline char const *gb_path_extension(char const *path) {
char const *ld;
GB_ASSERT_NOT_NULL(path);
ld = gb_char_last_occurence(path, '.');
return (ld == NULL) ? NULL : ld+1;
}
////////////////////////////////////////////////////////////////
//
// Printing
//
//
isize gb_printf(char const *fmt, ...) {
isize res;
va_list va;
va_start(va, fmt);
res = gb_printf_va(fmt, va);
va_end(va);
return res;
}
isize gb_printf_err(char const *fmt, ...) {
isize res;
va_list va;
va_start(va, fmt);
res = gb_printf_err_va(fmt, va);
va_end(va);
return res;
}
isize gb_fprintf(struct gbFile *f, char const *fmt, ...) {
isize res;
va_list va;
va_start(va, fmt);
res = gb_fprintf_va(f, fmt, va);
va_end(va);
return res;
}
char *gb_bprintf(char const *fmt, ...) {
va_list va;
char *str;
va_start(va, fmt);
str = gb_bprintf_va(fmt, va);
va_end(va);
return str;
}
isize gb_snprintf(char *str, isize n, char const *fmt, ...) {
isize res;
va_list va;
va_start(va, fmt);
res = gb_snprintf_va(str, n, fmt, va);
va_end(va);
return res;
}
gb_inline isize gb_printf_va(char const *fmt, va_list va) {
return gb_fprintf_va(gb_file_get_standard(GB_FILE_STANDARD_OUTPUT), fmt, va);
}
gb_inline isize gb_printf_err_va(char const *fmt, va_list va) {
return gb_fprintf_va(gb_file_get_standard(GB_FILE_STANDARD_ERROR), fmt, va);
}
gb_inline isize gb_fprintf_va(struct gbFile *f, char const *fmt, va_list va) {
gb_local_persist char buf[4096];
isize len = gb_snprintf_va(buf, gb_size_of(buf), fmt, va);
gb_file_write(f, buf, len-1); // NOTE(bill): prevent extra whitespace
return len;
}
gb_inline char *gb_bprintf_va(char const *fmt, va_list va) {
gb_local_persist char buffer[4096];
gb_snprintf_va(buffer, gb_size_of(buffer), fmt, va);
return buffer;
}
enum {
GB__FMT_MINUS = GB_BIT(0),
GB__FMT_PLUS = GB_BIT(1),
GB__FMT_ALT = GB_BIT(2),
GB__FMT_SPACE = GB_BIT(3),
GB__FMT_ZERO = GB_BIT(4),
GB__FMT_CHAR = GB_BIT(5),
GB__FMT_SHORT = GB_BIT(6),
GB__FMT_INT = GB_BIT(7),
GB__FMT_LONG = GB_BIT(8),
GB__FMT_LLONG = GB_BIT(9),
GB__FMT_SIZE = GB_BIT(10),
GB__FMT_INTPTR = GB_BIT(11),
GB__FMT_UNSIGNED = GB_BIT(12),
GB__FMT_LOWER = GB_BIT(13),
GB__FMT_UPPER = GB_BIT(14),
GB__FMT_DONE = GB_BIT(30),
GB__FMT_INTS = GB__FMT_CHAR|GB__FMT_SHORT|GB__FMT_INT|GB__FMT_LONG|GB__FMT_LLONG|GB__FMT_SIZE|GB__FMT_INTPTR
};
typedef struct {
i32 base;
i32 flags;
i32 width;
i32 precision;
} gbprivFmtInfo;
gb_internal isize gb__print_string(char *text, isize max_len, gbprivFmtInfo *info, char const *str) {
// TODO(bill): Get precision and width to work correctly. How does it actually work?!
// TODO(bill): This looks very buggy indeed.
isize res = 0, len;
isize remaining = max_len;
if (info && info->precision >= 0)
len = gb_strnlen(str, info->precision);
else
len = gb_strlen(str);
if (info && (info->width == 0 || info->flags & GB__FMT_MINUS)) {
if (info->precision > 0)
len = info->precision < len ? info->precision : len;
res += gb_strlcpy(text, str, len);
if (info->width > res) {
isize padding = info->width - len;
char pad = (info->flags & GB__FMT_ZERO) ? '0' : ' ';
while (padding --> 0 && remaining --> 0)
*text++ = pad, res++;
}
} else {
if (info && (info->width > res)) {
isize padding = info->width - len;
char pad = (info->flags & GB__FMT_ZERO) ? '0' : ' ';
while (padding --> 0 && remaining --> 0)
*text++ = pad, res++;
}
res += gb_strlcpy(text, str, len);
}
if (info) {
if (info->flags & GB__FMT_UPPER)
gb_str_to_upper(text);
else if (info->flags & GB__FMT_LOWER)
gb_str_to_lower(text);
}
return res;
}
gb_internal isize gb__print_char(char *text, isize max_len, gbprivFmtInfo *info, char arg) {
char str[2] = "";
str[0] = arg;
return gb__print_string(text, max_len, info, str);
}
gb_internal isize gb__print_i64(char *text, isize max_len, gbprivFmtInfo *info, i64 value) {
char num[130];
gb_i64_to_str(value, num, info ? info->base : 10);
return gb__print_string(text, max_len, info, num);
}
gb_internal isize gb__print_u64(char *text, isize max_len, gbprivFmtInfo *info, u64 value) {
char num[130];
gb_u64_to_str(value, num, info ? info->base : 10);
return gb__print_string(text, max_len, info, num);
}
gb_internal isize gb__print_f64(char *text, isize max_len, gbprivFmtInfo *info, f64 arg) {
// TODO(bill): Handle exponent notation
isize width, len, remaining = max_len;
char *text_begin = text;
if (arg) {
u64 value;
if (arg < 0) {
if (remaining > 1)
*text = '-', remaining--;
text++;
arg = -arg;
} else if (info->flags & GB__FMT_MINUS) {
if (remaining > 1)
*text = '+', remaining--;
text++;
}
value = cast(u64)arg;
len = gb__print_u64(text, remaining, NULL, value);
text += len;
if (len >= remaining)
remaining = gb_min(remaining, 1);
else
remaining -= len;
arg -= value;
if (info->precision < 0)
info->precision = 6;
if ((info->flags & GB__FMT_ALT) || info->precision > 0) {
i64 mult = 10;
if (remaining > 1)
*text = '.', remaining--;
text++;
while (info->precision-- > 0) {
value = cast(u64)(arg * mult);
len = gb__print_u64(text, remaining, NULL, value);
text += len;
if (len >= remaining)
remaining = gb_min(remaining, 1);
else
remaining -= len;
arg -= cast(f64)value / mult;
mult *= 10;
}
}
} else {
if (remaining > 1)
*text = '0', remaining--;
text++;
if (info->flags & GB__FMT_ALT) {
if (remaining > 1)
*text = '.', remaining--;
text++;
}
}
width = info->width - (text - text_begin);
if (width > 0) {
char fill = (info->flags & GB__FMT_ZERO) ? '0' : ' ';
char *end = text+remaining-1;
len = (text - text_begin);
for (len = (text - text_begin); len--; ) {
if ((text_begin+len+width) < end)
*(text_begin+len+width) = *(text_begin+len);
}
len = width;
text += len;
if (len >= remaining)
remaining = gb_min(remaining, 1);
else
remaining -= len;
while (len--) {
if (text_begin+len < end)
text_begin[len] = fill;
}
}
return (text - text_begin);
}
gb_no_inline isize gb_snprintf_va(char *text, isize max_len, char const *fmt, va_list va) {
char const *text_begin = text;
isize remaining = max_len, res;
while (*fmt) {
gbprivFmtInfo info = {0};
isize len = 0;
info.precision = -1;
while (*fmt && *fmt != '%' && remaining)
*text++ = *fmt++;
if (*fmt == '%') {
do {
switch (*fmt++) {
case '-': info.flags |= GB__FMT_MINUS; fmt++; break;
case '+': info.flags |= GB__FMT_PLUS; fmt++; break;
case '#': info.flags |= GB__FMT_ALT; fmt++; break;
case ' ': info.flags |= GB__FMT_SPACE; fmt++; break;
case '0': info.flags |= GB__FMT_ZERO; fmt++; break;
default: info.flags |= GB__FMT_DONE; break;
}
} while (!(info.flags & GB__FMT_DONE));
}
// NOTE(bill): Optional Width
if (*fmt == '*') {
int width = va_arg(va, int);
if (width < 0) {
info.flags |= GB__FMT_MINUS;
info.width = -info.width;
} else {
info.width = -info.width;
}
fmt++;
} else {
info.width = cast(i32)gb_str_to_i64(fmt, cast(char **)&fmt, 10);
}
// NOTE(bill): Optional Precision
if (*fmt == '.') {
fmt++;
if (*fmt == '*') {
info.precision = va_arg(va, int);
fmt++;
} else {
info.precision = cast(i32)gb_str_to_i64(fmt, cast(char **)&fmt, 10);
}
info.flags &= ~GB__FMT_ZERO;
}
switch (*fmt++) {
case 'h':
if (*fmt == 'h') { // hh => char
info.flags |= GB__FMT_CHAR;
fmt++;
} else { // h => short
info.flags |= GB__FMT_SHORT;
}
break;
case 'l':
if (*fmt == 'l') { // ll => long long
info.flags |= GB__FMT_LLONG;
fmt++;
} else { // l => long
info.flags |= GB__FMT_LONG;
}
break;
break;
case 'z': // NOTE(bill): usize
info.flags |= GB__FMT_UNSIGNED;
// fallthrough
case 't': // NOTE(bill): isize
info.flags |= GB__FMT_SIZE;
break;
default: fmt--; break;
}
switch (*fmt) {
case 'u':
info.flags |= GB__FMT_UNSIGNED;
// fallthrough
case 'd':
case 'i':
info.base = 10;
break;
case 'o':
info.base = 8;
break;
case 'x':
info.base = 16;
info.flags |= (GB__FMT_UNSIGNED | GB__FMT_LOWER);
break;
case 'X':
info.base = 16;
info.flags |= (GB__FMT_UNSIGNED | GB__FMT_UPPER);
break;
case 'f':
case 'F':
case 'g':
case 'G':
len = gb__print_f64(text, remaining, &info, va_arg(va, f64));
break;
case 'a':
case 'A':
// TODO(bill):
break;
case 'c':
len = gb__print_char(text, remaining, &info, cast(char)va_arg(va, int));
break;
case 's':
len = gb__print_string(text, remaining, &info, va_arg(va, char *));
break;
case 'p':
info.base = 16;
info.flags |= (GB__FMT_LOWER|GB__FMT_UNSIGNED|GB__FMT_ALT|GB__FMT_INTPTR);
break;
default: fmt--; break;
}
fmt++;
if (info.base != 0) {
if (info.flags & GB__FMT_UNSIGNED) {
u64 value = 0;
switch (info.flags & GB__FMT_INTS) {
case GB__FMT_CHAR: value = cast(u64)cast(u8) va_arg(va, int); break;
case GB__FMT_SHORT: value = cast(u64)cast(u16)va_arg(va, int); break;
case GB__FMT_LONG: value = cast(u64)va_arg(va, unsigned long); break;
case GB__FMT_LLONG: value = cast(u64)va_arg(va, unsigned long long); break;
case GB__FMT_SIZE: value = cast(u64)va_arg(va, usize); break;
case GB__FMT_INTPTR: value = cast(u64)va_arg(va, uintptr); break;
default: value = cast(u64)va_arg(va, unsigned int); break;
}
len = gb__print_u64(text, remaining, &info, value);
} else {
i64 value = 0;
switch (info.flags & GB__FMT_INTS) {
case GB__FMT_CHAR: value = cast(i64)cast(i8) va_arg(va, int); break;
case GB__FMT_SHORT: value = cast(i64)cast(i16)va_arg(va, int); break;
case GB__FMT_LONG: value = cast(i64)va_arg(va, long); break;
case GB__FMT_LLONG: value = cast(i64)va_arg(va, long long); break;
case GB__FMT_SIZE: value = cast(i64)va_arg(va, usize); break;
case GB__FMT_INTPTR: value = cast(i64)va_arg(va, uintptr); break;
default: value = cast(i64)va_arg(va, int); break;
}
len = gb__print_i64(text, remaining, &info, value);
}
}
text += len;
if (len >= remaining)
remaining = gb_min(remaining, 1);
else
remaining -= len;
}
*text++ = '\0';
res = (text - text_begin);
return (res >= max_len || res < 0) ? -1 : res;
}
////////////////////////////////////////////////////////////////
//
// DLL Handling
//
//
#if defined(GB_SYSTEM_WINDOWS)
gbDllHandle gb_dll_load(char const *filepath) {
return cast(gbDllHandle)LoadLibraryA(filepath);
}
gb_inline void gb_dll_unload (gbDllHandle dll) { FreeLibrary(cast(HMODULE)dll); }
gb_inline gbDllProc gb_dll_proc_address(gbDllHandle dll, char const *proc_name) { return cast(gbDllProc)GetProcAddress(cast(HMODULE)dll, proc_name); }
#else // POSIX
gbDllHandle gb_dll_load(char const *filepath) {
// TODO(bill): Should this be RTLD_LOCAL?
return cast(gbDllHandle)dlopen(filepath, RTLD_LAZY|RTLD_GLOBAL);
}
gb_inline void gb_dll_unload (gbDllHandle dll) { dlclose(dll); }
gb_inline gbDllProc gb_dll_proc_address(gbDllHandle dll, char const *proc_name) { return cast(gbDllProc)dlsym(dll, proc_name); }
#endif
////////////////////////////////////////////////////////////////
//
// Time
//
//
#if defined(_MSC_VER) && !defined(__clang__)
gb_inline u64 gb_rdtsc(void) { return __rdtsc(); }
#elif defined(__i386__)
gb_inline u64 gb_rdtsc(void) {
u64 x;
__asm__ volatile (".byte 0x0f, 0x31" : "=A" (x));
return x;
}
#elif defined(__x86_64__)
gb_inline u64 gb_rdtsc(void) {
u32 hi, lo;
__asm__ __volatile__ ("rdtsc" : "=a"(lo), "=d"(hi));
return (cast(u64)lo) | ((cast(u64)hi)<<32);
}
#elif defined(__powerpc__)
gb_inline u64 gb_rdtsc(void) {
u64 result = 0;
u32 upper, lower,tmp;
__asm__ volatile(
"0: \n"
"\tmftbu %0 \n"
"\tmftb %1 \n"
"\tmftbu %2 \n"
"\tcmpw %2,%0 \n"
"\tbne 0b \n"
: "=r"(upper),"=r"(lower),"=r"(tmp)
);
result = upper;
result = result<<32;
result = result|lower;
return result;
}
#endif
#if defined(GB_SYSTEM_WINDOWS)
gb_inline f64 gb_time_now(void) {
gb_local_persist LARGE_INTEGER win32_perf_count_freq = {0};
f64 result;
LARGE_INTEGER counter;
if (!win32_perf_count_freq.QuadPart) {
QueryPerformanceFrequency(&win32_perf_count_freq);
GB_ASSERT(win32_perf_count_freq.QuadPart != 0);
}
QueryPerformanceCounter(&counter);
result = counter.QuadPart / cast(f64)(win32_perf_count_freq.QuadPart);
return result;
}
gb_inline u64 gb_utc_time_now(void) {
FILETIME ft;
ULARGE_INTEGER li;
GetSystemTimeAsFileTime(&ft);
li.LowPart = ft.dwLowDateTime;
li.HighPart = ft.dwHighDateTime;
return li.QuadPart/10;
}
gb_inline void gb_sleep_ms(u32 ms) { Sleep(ms); }
#else
gb_global f64 gb__timebase = 0.0;
gb_global u64 gb__timestart = 0;
gb_inline f64 gb_time_now(void) {
#if defined(GB_SYSTEM_OSX)
f64 result;
if (!gb__timestart) {
mach_timebase_info_data_t tb = {0};
mach_timebase_info(&tb);
gb__timebase = tb.numer;
gb__timebase /= tb.denom;
gb__timestart = mach_absolute_time();
}
result = (mach_absolute_time() - gb__timestart) *gb__timebase;
return result;
#else
struct timespec t;
f64 result;
// IMPORTANT TODO(bill): THIS IS A HACK
clock_gettime(1 /*CLOCK_MONOTONIC*/, &t);
result = t.tv_sec + 1.0e-9 * t.tv_nsec;
return result;
#endif
}
gb_inline u64 gb_utc_time_now(void) {
struct timespec t;
// IMPORTANT TODO(bill): THIS IS A HACK
clock_gettime(0 /*CLOCK_REALTIME*/, &t);
return cast(u64)t.tv_sec * 1000000ull + t.tv_nsec/1000 + 11644473600000000ull;
}
gb_inline void gb_sleep_ms(u32 ms) {
struct timespec req = {cast(time_t)ms/1000, cast(long)((ms%1000)*1000000)};
struct timespec rem = {0, 0};
nanosleep(&req, &rem);
}
#endif
////////////////////////////////////////////////////////////////
//
// Miscellany
//
//
gb_internal gb_inline u64 gb__basic_hash(u64 x) {
// NOTE(bill): Used in Murmur Hash
x ^= x >> 33;
x *= 0xff51afd7ed558ccdull;
x ^= x >> 33;
x *= 0xc4ceb9fe1a85ec53ull;
x ^= x >> 33;
return x;
}
void gb_random_init(gbRandom *r) {
u64 t;
isize i;
t = gb_utc_time_now();
t = gb__basic_hash(t);
r->seed[0] = gb__basic_hash(t|1);
t = cast(u64)gb_time_now();
t = gb__basic_hash(t) + (gb__basic_hash(gb_thread_current_id()) << 1);
r->seed[1] = gb__basic_hash(t|1);
for (i = 0; i < 10; i++) {
cast(void)gb_random_next(r);
}
}
u64 gb_random_next(gbRandom *r) {
u64 s1 = r->seed[0];
u64 s0 = r->seed[1];
r->seed[0] = s0;
s1 ^= s1 << 23;
r->seed[1] = (s1 ^ s0 ^ (s1>>17) ^ (s0>>26) + s0);
return r->seed[1];
}
i64 gb_random_range_i64(gbRandom *r, i64 lower_inc, i64 higher_inc) {
u64 u = gb_random_next(r);
i64 i = *cast(i64 *)&u;
i64 diff = higher_inc-lower_inc+1;
i %= diff;
i += lower_inc;
return i;
}
// NOTE(bill): Semi-cc'ed from gb_math to remove need for fmod and math.h
f64 gb__copy_sign64(f64 x, f64 y) {
i64 ix, iy;
ix = *(i64 *)&x;
iy = *(i64 *)&y;
ix &= 0x7fffffffffffffff;
ix |= iy & 0x8000000000000000;
return *cast(f64 *)&ix;
}
f64 gb__floor64 (f64 x) { return cast(f64)((x >= 0.0) ? cast(i64)x : cast(i64)(x-0.9999999999999999)); }
f64 gb__ceil64 (f64 x) { return cast(f64)((x < 0) ? cast(i64)x : (cast(i64)x)+1); }
f64 gb__round64 (f64 x) { return cast(f64)((x >= 0.0) ? gb__floor64(x + 0.5) : gb__ceil64(x - 0.5)); }
f64 gb__remainder64(f64 x, f64 y) { return x - (gb__round64(x/y)*y); }
f64 gb__abs64 (f64 x) { return x < 0 ? -x : x; }
f64 gb__sign64 (f64 x) { return x < 0 ? -1.0 : +1.0; }
f64 gb__mod64(f64 x, f64 y) {
f64 result;
y = gb__abs64(y);
result = gb__remainder64(gb__abs64(x), y);
if (gb__sign64(result)) result += y;
return gb__copy_sign64(result, x);
}
f64 gb_random_range_f64(gbRandom *r, f64 lower_inc, f64 higher_inc) {
u64 u = gb_random_next(r);
f64 f = *cast(f64 *)&u;
f64 diff = higher_inc-lower_inc+1.0;
f = gb__mod64(f, diff);
f += lower_inc;
return f;
}
#if defined(GB_SYSTEM_WINDOWS)
gb_inline void gb_exit(u32 code) { ExitProcess(code); }
#else
gb_inline void gb_exit(u32 code) { exit(code); }
#endif
gb_inline void gb_yield(void) {
#if defined(GB_SYSTEM_WINDOWS)
Sleep(0);
#else
sched_yield();
#endif
}
gb_inline void gb_set_env(char const *name, char const *value) {
#if defined(GB_SYSTEM_WINDOWS)
// TODO(bill): Should this be a Wide version?
SetEnvironmentVariableA(name, value);
#else
setenv(name, value, 1);
#endif
}
gb_inline void gb_unset_env(char const *name) {
#if defined(GB_SYSTEM_WINDOWS)
// TODO(bill): Should this be a Wide version?
SetEnvironmentVariableA(name, NULL);
#else
unsetenv(name);
#endif
}
gb_inline u16 gb_endian_swap16(u16 i) {
return (i>>8) | (i<<8);
}
gb_inline u32 gb_endian_swap32(u32 i) {
return (i>>24) |(i<<24) |
((i&0x00ff0000u)>>8) | ((i&0x0000ff00u)<<8);
}
gb_inline u64 gb_endian_swap64(u64 i) {
return (i>>56) | (i<<56) |
((i&0x00ff000000000000ull)>>40) | ((i&0x000000000000ff00ull)<<40) |
((i&0x0000ff0000000000ull)>>24) | ((i&0x0000000000ff0000ull)<<24) |
((i&0x000000ff00000000ull)>>8) | ((i&0x00000000ff000000ull)<<8);
}
////////////////////////////////////////////////////////////////
//
// Platform
//
//
gb_inline void gb_key_state_update(gbKeyState *s, b32 is_down) {
b32 was_down = (*s & GB_KEY_STATE_DOWN) != 0;
is_down = is_down != 0; // NOTE(bill): Make sure it's a boolean
GB_MASK_SET(*s, is_down, GB_KEY_STATE_DOWN);
GB_MASK_SET(*s, !was_down && is_down, GB_KEY_STATE_PRESSED);
GB_MASK_SET(*s, was_down && !is_down, GB_KEY_STATE_RELEASED);
}
#if defined(GB_SYSTEM_WINDOWS)
GB_XINPUT_GET_STATE(gbXInputGetState_Stub) {
gb_unused(dwUserIndex); gb_unused(pState);
return ERROR_DEVICE_NOT_CONNECTED;
}
GB_XINPUT_SET_STATE(gbXInputSetState_Stub) {
gb_unused(dwUserIndex); gb_unused(pVibration);
return ERROR_DEVICE_NOT_CONNECTED;
}
gb_internal gb_inline f32 gb__process_xinput_stick_value(SHORT value, SHORT dead_zone_threshold) {
f32 result = 0;
if (value < -dead_zone_threshold)
result = cast(f32) (value + dead_zone_threshold) / (32768.0f - dead_zone_threshold);
else if (value > dead_zone_threshold)
result = cast(f32) (value - dead_zone_threshold) / (32767.0f - dead_zone_threshold);
return result;
}
gb_internal void gb__platform_resize_dib_section(gbPlatform *p, i32 width, i32 height) {
if ((p->renderer_type == GB_RENDERER_SOFTWARE) &&
!(p->window_width == width && p->window_height == height)) {
BITMAPINFO bmi = {0};
if (width == 0 || height == 0)
return;
p->window_width = width;
p->window_height = height;
p->sw_framebuffer.bits_per_pixel = gb_video_mode_get_desktop().bits_per_pixel;
p->sw_framebuffer.pitch = (p->sw_framebuffer.bits_per_pixel * width / 8);
bmi.bmiHeader.biSize = gb_size_of(bmi.bmiHeader);
bmi.bmiHeader.biWidth = width;
bmi.bmiHeader.biHeight = height; // NOTE(bill): -ve is top-down, +ve is bottom-up
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = cast(WORD)p->sw_framebuffer.bits_per_pixel;
bmi.bmiHeader.biCompression = BI_RGB;
p->sw_framebuffer.win32_bmi = bmi;
if (p->sw_framebuffer.memory)
gb_vm_free(gb_virtual_memory(p->sw_framebuffer.memory, p->sw_framebuffer.memory_size));
{
isize memory_size = p->sw_framebuffer.pitch * height;
gbVirtualMemory vm = gb_vm_alloc(0, memory_size);
p->sw_framebuffer.memory = vm.data;
p->sw_framebuffer.memory_size = vm.size;
}
}
}
gb_internal gbKeyType gb__win32_from_vk(UINT key) {
// NOTE(bill): Letters and numbers are defined the same for VK_* and GB_*
if (key >= 'A' && key < 'Z') return cast(gbKeyType)key;
if (key >= '0' && key < '9') return cast(gbKeyType)key;
switch (key) {
case VK_ESCAPE: return GB_KEY_ESCAPE;
case VK_LCONTROL: return GB_KEY_LCONTROL;
case VK_LSHIFT: return GB_KEY_LSHIFT;
case VK_LMENU: return GB_KEY_LALT;
case VK_LWIN: return GB_KEY_LSYSTEM;
case VK_RCONTROL: return GB_KEY_RCONTROL;
case VK_RSHIFT: return GB_KEY_RSHIFT;
case VK_RMENU: return GB_KEY_RALT;
case VK_RWIN: return GB_KEY_RSYSTEM;
case VK_MENU: return GB_KEY_MENU;
case VK_OEM_4: return GB_KEY_LBRACKET;
case VK_OEM_6: return GB_KEY_RBRACKET;
case VK_OEM_1: return GB_KEY_SEMICOLON;
case VK_OEM_COMMA: return GB_KEY_COMMA;
case VK_OEM_PERIOD: return GB_KEY_PERIOD;
case VK_OEM_7: return GB_KEY_QUOTE;
case VK_OEM_2: return GB_KEY_SLASH;
case VK_OEM_5: return GB_KEY_BACKSLASH;
case VK_OEM_3: return GB_KEY_GRAVE;
case VK_OEM_PLUS: return GB_KEY_EQUALS;
case VK_OEM_MINUS: return GB_KEY_MINUS;
case VK_SPACE: return GB_KEY_SPACE;
case VK_RETURN: return GB_KEY_RETURN;
case VK_BACK: return GB_KEY_BACKSPACE;
case VK_TAB: return GB_KEY_TAB;
case VK_PRIOR: return GB_KEY_PAGEUP;
case VK_NEXT: return GB_KEY_PAGEDOWN;
case VK_END: return GB_KEY_END;
case VK_HOME: return GB_KEY_HOME;
case VK_INSERT: return GB_KEY_INSERT;
case VK_DELETE: return GB_KEY_DELETE;
case VK_ADD: return GB_KEY_PLUS;
case VK_SUBTRACT: return GB_KEY_SUBTRACT;
case VK_MULTIPLY: return GB_KEY_MULTIPLY;
case VK_DIVIDE: return GB_KEY_DIVIDE;
case VK_LEFT: return GB_KEY_LEFT;
case VK_RIGHT: return GB_KEY_RIGHT;
case VK_UP: return GB_KEY_UP;
case VK_DOWN: return GB_KEY_DOWN;
case VK_NUMPAD0: return GB_KEY_NUMPAD0;
case VK_NUMPAD1: return GB_KEY_NUMPAD1;
case VK_NUMPAD2: return GB_KEY_NUMPAD2;
case VK_NUMPAD3: return GB_KEY_NUMPAD3;
case VK_NUMPAD4: return GB_KEY_NUMPAD4;
case VK_NUMPAD5: return GB_KEY_NUMPAD5;
case VK_NUMPAD6: return GB_KEY_NUMPAD6;
case VK_NUMPAD7: return GB_KEY_NUMPAD7;
case VK_NUMPAD8: return GB_KEY_NUMPAD8;
case VK_NUMPAD9: return GB_KEY_NUMPAD9;
case VK_SEPARATOR: return GB_KEY_NUMPAD_ENTER;
case VK_DECIMAL: return GB_KEY_NUMPAD_DOT;
case VK_F1: return GB_KEY_F1;
case VK_F2: return GB_KEY_F2;
case VK_F3: return GB_KEY_F3;
case VK_F4: return GB_KEY_F4;
case VK_F5: return GB_KEY_F5;
case VK_F6: return GB_KEY_F6;
case VK_F7: return GB_KEY_F7;
case VK_F8: return GB_KEY_F8;
case VK_F9: return GB_KEY_F9;
case VK_F10: return GB_KEY_F10;
case VK_F11: return GB_KEY_F11;
case VK_F12: return GB_KEY_F12;
case VK_F13: return GB_KEY_F13;
case VK_F14: return GB_KEY_F14;
case VK_F15: return GB_KEY_F15;
case VK_PAUSE: return GB_KEY_PAUSE;
}
return GB_KEY_UNKNOWN;
}
LRESULT CALLBACK gb__win32_window_callback(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam) {
// NOTE(bill): Silly callbacks
gbPlatform *platform = cast(gbPlatform *)GetWindowLongPtr(wnd, GWLP_USERDATA);
b32 window_has_focus = (platform != NULL) && platform->window_has_focus;
if (msg == WM_CREATE) { // NOTE(bill): Doesn't need the platform
// NOTE(bill): https://msdn.microsoft.com/en-us/library/windows/desktop/ms645536(v=vs.85).aspx
RAWINPUTDEVICE rid[2] = {0};
// NOTE(bill): Keyboard
rid[0].usUsagePage = 0x01;
rid[0].usUsage = 0x06;
rid[0].dwFlags = RIDEV_NOLEGACY; // NOTE(bill): Do not generate legacy messages such as WM_KEYDOWN
rid[0].hwndTarget = wnd;
// NOTE(bill): Mouse
rid[1].usUsagePage = 0x01;
rid[1].usUsage = 0x02;
rid[1].dwFlags = 0; // NOTE(bill): adds HID mouse and also allows legacy mouse messages to allow for window movement etc.
rid[1].hwndTarget = wnd;
if (!RegisterRawInputDevices(rid, gb_count_of(rid), gb_size_of(rid[0]))) {
GB_PANIC("Failed to initialize raw input device for win32.");
}
}
if (!platform)
return DefWindowProcW(wnd, msg, wParam, lParam);
switch (msg) {
case WM_CLOSE:
case WM_DESTROY:
platform->window_is_closed = true;
return 0;
case WM_QUIT: {
platform->quit_requested = true;
} break;
case WM_UNICHAR: {
if (window_has_focus) {
if (wParam == '\r')
wParam = '\n';
// TODO(bill): Does this need to be thread-safe?
platform->char_buffer[platform->char_buffer_count++] = cast(char32)wParam;
}
} break;
case WM_INPUT: {
RAWINPUT raw = {0};
UINT size = gb_size_of(RAWINPUT);
if (GetRawInputData(cast(HRAWINPUT)lParam, RID_INPUT, &raw, &size, gb_size_of(RAWINPUTHEADER)) == FALSE)
return 0;
switch (raw.header.dwType) {
case RIM_TYPEKEYBOARD: {
// NOTE(bill): Many thanks to https://blog.molecular-matters.com/2011/09/05/properly-handling-keyboard-input/
// for the
RAWKEYBOARD *raw_kb = &raw.data.keyboard;
UINT vk = raw_kb->VKey;
UINT scan_code = raw_kb->MakeCode;
UINT flags = raw_kb->Flags;
// NOTE(bill): e0 and e1 are escape sequences used for certain special keys, such as PRINT and PAUSE/BREAK.
// NOTE(bill): http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html
b32 is_e0 = (flags & RI_KEY_E0) != 0;
b32 is_e1 = (flags & RI_KEY_E1) != 0;
b32 is_up = (flags & RI_KEY_BREAK) != 0;
b32 is_down = !is_up;
// TODO(bill): Should I handle scan codes?
if (vk == 255) {
// NOTE(bill): Discard "fake keys"
return 0;
} else if (vk == VK_SHIFT) {
// NOTE(bill): Correct left/right shift
vk = MapVirtualKey(scan_code, MAPVK_VSC_TO_VK_EX);
} else if (vk == VK_NUMLOCK) {
// NOTE(bill): Correct PAUSE/BREAK and NUM LOCK and set the extended bit
scan_code = MapVirtualKey(vk, MAPVK_VK_TO_VSC) | 0x100;
}
if (is_e1) {
// NOTE(bill): Escaped sequences, turn vk into the correct scan code
// except for VK_PAUSE (it's a bug)
if (vk == VK_PAUSE)
scan_code = 0x45;
else
scan_code = MapVirtualKey(vk, MAPVK_VK_TO_VSC);
}
switch (vk) {
case VK_CONTROL: vk = (is_e0) ? VK_RCONTROL : VK_LCONTROL; break;
case VK_MENU: vk = (is_e0) ? VK_RMENU : VK_LMENU; break;
case VK_RETURN: if (is_e0) vk = VK_SEPARATOR; break; // NOTE(bill): Numpad return
case VK_DELETE: if (!is_e0) vk = VK_DECIMAL; break; // NOTE(bill): Numpad dot
case VK_INSERT: if (!is_e0) vk = VK_NUMPAD0; break;
case VK_HOME: if (!is_e0) vk = VK_NUMPAD7; break;
case VK_END: if (!is_e0) vk = VK_NUMPAD1; break;
case VK_PRIOR: if (!is_e0) vk = VK_NUMPAD9; break;
case VK_NEXT: if (!is_e0) vk = VK_NUMPAD3; break;
// NOTE(bill): The standard arrow keys will always have their e0 bit set, but the
// corresponding keys on the NUMPAD will not.
case VK_LEFT: if (!is_e0) vk = VK_NUMPAD4; break;
case VK_RIGHT: if (!is_e0) vk = VK_NUMPAD6; break;
case VK_UP: if (!is_e0) vk = VK_NUMPAD8; break;
case VK_DOWN: if (!is_e0) vk = VK_NUMPAD2; break;
// NUMPAD 5 doesn't have its e0 bit set
case VK_CLEAR: if (!is_e0) vk = VK_NUMPAD5; break;
}
// NOTE(bill): Set appropriate key state flags
gb_key_state_update(&platform->keys[gb__win32_from_vk(vk)], is_down);
} break;
case RIM_TYPEMOUSE: {
RAWMOUSE *raw_mouse = &raw.data.mouse;
USHORT flags = raw_mouse->usButtonFlags;
LONG dx = +raw_mouse->lLastX;
LONG dy = -raw_mouse->lLastY;
if (flags & RI_MOUSE_WHEEL)
platform->mouse_wheel_delta = cast(i16)raw_mouse->usButtonData;
platform->mouse_raw_dx = dx;
platform->mouse_raw_dy = dy;
} break;
}
} break;
default: break;
}
return DefWindowProcW(wnd, msg, wParam, lParam);
}
typedef HGLRC wglCreateContextAttribsARB_Proc(HDC hDC, HGLRC hshareContext, int const *attribList);
b32 gb_platform_init(gbPlatform *p, char const *window_title, gbVideoMode mode, gbRendererType type, u32 window_flags) {
WNDCLASSEXW wc = {gb_size_of(WNDCLASSEXW)};
DWORD ex_style, style;
RECT wr;
char16 title_buffer[256] = {0}; // TODO(bill): gb_local_persist this?
wc.style = CS_HREDRAW | CS_VREDRAW; // | CS_OWNDC
wc.lpfnWndProc = gb__win32_window_callback;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = cast(HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = L"gb-win32-wndclass"; // TODO(bill): Is this enough?
wc.hInstance = GetModuleHandle(NULL);
wc.hIconSm = LoadIcon(NULL, IDI_WINLOGO);
if (RegisterClassExW(&wc) == 0) {
MessageBoxW(NULL, L"Failed to register the window class", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
return false;
}
if ((window_flags & GB_WINDOW_FULLSCREEN) && !(window_flags & GB_WINDOW_BORDERLESS)) {
DEVMODEW screen_settings = {gb_size_of(DEVMODEW)};
GB_ASSERT(gb_video_mode_is_valid(mode));
screen_settings.dmPelsWidth = mode.width;
screen_settings.dmPelsHeight = mode.height;
screen_settings.dmBitsPerPel = mode.bits_per_pixel;
screen_settings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
if (ChangeDisplaySettingsW(&screen_settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
if (MessageBoxW(NULL, L"The requested fullscreen mode is not supported by\n"
L"your video card. Use windowed mode instead?",
L"",
MB_YESNO|MB_ICONEXCLAMATION) == IDYES) {
window_flags &= ~GB_WINDOW_FULLSCREEN;
} else {
MessageBoxW(NULL, L"Failed to create a window", L"ERROR", MB_OK|MB_ICONSTOP);
return false;
}
}
}
ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_THICKFRAME | WS_SYSMENU | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
if (window_flags & (GB_WINDOW_BORDERLESS))
style |= WS_POPUP;
else
style |= WS_OVERLAPPEDWINDOW | WS_CAPTION;
if (window_flags & GB_WINDOW_HIDDEN) style &= ~WS_VISIBLE;
if (!(window_flags & GB_WINDOW_RESIZABLE)) style &= ~WS_THICKFRAME;
if (window_flags & GB_WINDOW_MAXIMIZED) style |= WS_MAXIMIZE;
if (window_flags & GB_WINDOW_MINIMIZED) style |= WS_MINIMIZE;
// NOTE(bill): Completely ignore the give mode and just change it
if (window_flags & GB_WINDOW_FULLSCREEN_DESKTOP)
mode = gb_video_mode_get_desktop();
wr.left = 0;
wr.top = 0;
wr.right = mode.width;
wr.bottom = mode.height;
AdjustWindowRect(&wr, style, false);
p->window_flags = window_flags;
p->window_handle = CreateWindowExW(ex_style,
wc.lpszClassName,
cast(LPCWSTR)gb_utf8_to_ucs2(title_buffer, gb_size_of(title_buffer), window_title),
style,
CW_USEDEFAULT, CW_USEDEFAULT,
wr.right - wr.left, wr.bottom - wr.top,
0, 0,
GetModuleHandle(NULL),
cast(HWND)NULL);
if (!p->window_handle) {
MessageBoxW(NULL, L"Window creation failed", L"Error", MB_OK|MB_ICONEXCLAMATION);
return false;
}
p->win32_dc = GetDC(cast(HWND)p->window_handle);
p->renderer_type = type;
switch (p->renderer_type) {
case GB_RENDERER_OPENGL: {
wglCreateContextAttribsARB_Proc *wglCreateContextAttribsARB;
i32 attribs[8] = {0};
isize c = 0;
PIXELFORMATDESCRIPTOR pfd = {gb_size_of(PIXELFORMATDESCRIPTOR)};
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
SetPixelFormat(p->win32_dc, ChoosePixelFormat(p->win32_dc, &pfd), NULL);
p->opengl.context = cast(void *)wglCreateContext(p->win32_dc);
wglMakeCurrent(p->win32_dc, cast(HGLRC)p->opengl.context);
if (p->opengl.major > 0) {
attribs[c++] = 0x2091; // WGL_CONTEXT_MAJOR_VERSION_ARB
attribs[c++] = gb_max(p->opengl.major, 1);
}
if (p->opengl.major > 0 && p->opengl.minor >= 0) {
attribs[c++] = 0x2092; // WGL_CONTEXT_MINOR_VERSION_ARB
attribs[c++] = gb_max(p->opengl.minor, 0);
}
if (p->opengl.core) {
attribs[c++] = 0x9126; // WGL_CONTEXT_PROFILE_MASK_ARB
attribs[c++] = 0x0001; // WGL_CONTEXT_CORE_PROFILE_BIT_ARB
} else if (p->opengl.compatible) {
attribs[c++] = 0x9126; // WGL_CONTEXT_PROFILE_MASK_ARB
attribs[c++] = 0x0002; // WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
}
attribs[c++] = 0; // NOTE(bill): tells the proc that this is the end of attribs
wglCreateContextAttribsARB = cast(wglCreateContextAttribsARB_Proc *)wglGetProcAddress("wglCreateContextAttribsARB");
if (wglCreateContextAttribsARB) {
HGLRC rc = wglCreateContextAttribsARB(cast(HDC)p->win32_dc, 0, attribs);
if (rc && wglMakeCurrent(p->win32_dc, rc)) {
p->opengl.context = rc;
} else {
// TODO(bill): Handle errors from GetLastError
// ERROR_INVALID_VERSION_ARB 0x2095
// ERROR_INVALID_PROFILE_ARB 0x2096
}
}
} break;
case GB_RENDERER_SOFTWARE:
gb__platform_resize_dib_section(p, mode.width, mode.height);
break;
default:
GB_PANIC("Unknown window type");
break;
}
SetForegroundWindow(cast(HWND)p->window_handle);
SetFocus(cast(HWND)p->window_handle);
SetWindowLongPtr(cast(HWND)p->window_handle, GWLP_USERDATA, cast(LONG_PTR)p);
p->window_width = mode.width;
p->window_height = mode.height;
if (p->renderer_type == GB_RENDERER_OPENGL) {
p->opengl.dll_handle = gb_dll_load("opengl32.dll");
}
{ // Load XInput
// TODO(bill): What other dlls should I look for?
gbDllHandle xinput_library = gb_dll_load("xinput1_4.dll");
p->xinput.get_state = gbXInputGetState_Stub;
p->xinput.set_state = gbXInputSetState_Stub;
if (!xinput_library) xinput_library = gb_dll_load("xinput9_1_0.dll");
if (!xinput_library) xinput_library = gb_dll_load("xinput1_3.dll");
if (!xinput_library) {
// TODO(bill): Proper Diagnostic
gb_printf_err("XInput could not be loaded. Controllers will not work!\n");
} else {
p->xinput.get_state = cast(gbXInputGetStateProc *)gb_dll_proc_address(xinput_library, "XInputGetState");
p->xinput.set_state = cast(gbXInputSetStateProc *)gb_dll_proc_address(xinput_library, "XInputSetState");
}
}
// Init keys
gb_zero_array(p->keys, gb_count_of(p->keys));
p->is_initialized = true;
return true;
}
void gb_platform_update(gbPlatform *p) {
isize i;
{ // NOTE(bill): Set window state
// TODO(bill): Should this be moved to gb__win32_window_callback ?
RECT window_rect;
i32 x, y, w, h;
GetClientRect(cast(HWND)p->window_handle, &window_rect);
x = window_rect.left;
y = window_rect.top;
w = window_rect.right - window_rect.left;
h = window_rect.bottom - window_rect.top;
if ((p->window_width != w) || (p->window_height != h)) {
if (p->renderer_type == GB_RENDERER_SOFTWARE)
gb__platform_resize_dib_section(p, w, h);
}
p->window_x = x;
p->window_y = y;
p->window_width = w;
p->window_height = h;
GB_MASK_SET(p->window_flags, IsIconic(cast(HWND)p->window_handle) != 0, GB_WINDOW_MINIMIZED);
p->window_has_focus = GetFocus() == cast(HWND)p->window_handle;
}
{ // NOTE(bill): Set mouse position
POINT mouse_pos;
DWORD win_button_id[GB_MOUSE_BUTTON_COUNT] = {
VK_LBUTTON,
VK_MBUTTON,
VK_RBUTTON,
VK_XBUTTON1,
VK_XBUTTON2,
};
// NOTE(bill): This needs to be GetAsyncKeyState as RAWMOUSE doesn't aways work for some odd reason
// TODO(bill): Try and get RAWMOUSE to work for key presses
for (i = 0; i < GB_MOUSE_BUTTON_COUNT; i++)
gb_key_state_update(p->mouse_buttons+i, GetAsyncKeyState(win_button_id[i]) < 0);
GetCursorPos(&mouse_pos);
ScreenToClient(cast(HWND)p->window_handle, &mouse_pos);
{
i32 x = mouse_pos.x;
i32 y = p->window_height-1 - mouse_pos.y;
p->mouse_dx = x - p->mouse_x;
p->mouse_dy = y - p->mouse_y;
p->mouse_x = x;
p->mouse_y = y;
}
if (p->mouse_clip) {
b32 update = false;
i32 x = p->mouse_x;
i32 y = p->mouse_y;
if (p->mouse_x < 0) {
x = 0;
update = true;
} else if (p->mouse_y > p->window_height-1) {
y = p->window_height-1;
update = true;
}
if (p->mouse_y < 0) {
y = 0;
update = true;
} else if (p->mouse_x > p->window_width-1) {
x = p->window_width-1;
update = true;
}
if (update)
gb_platform_set_mouse_position(p, x, y);
}
}
// NOTE(bill): Set Key/Button states
if (p->window_has_focus) {
p->char_buffer_count = 0; // TODO(bill): Reset buffer count here or else where?
// NOTE(bill): Need to update as the keys only get updates on events
for (i = 0; i < GB_KEY_COUNT; i++) {
b32 is_down = (p->keys[i] & GB_KEY_STATE_DOWN) != 0;
gb_key_state_update(&p->keys[i], is_down);
}
p->key_modifiers.control = p->keys[GB_KEY_LCONTROL] | p->keys[GB_KEY_RCONTROL];
p->key_modifiers.alt = p->keys[GB_KEY_LALT] | p->keys[GB_KEY_RALT];
p->key_modifiers.shift = p->keys[GB_KEY_LSHIFT] | p->keys[GB_KEY_RSHIFT];
}
{ // NOTE(bill): Set Controller states
isize max_controller_count = XUSER_MAX_COUNT;
if (max_controller_count > gb_count_of(p->game_controllers))
max_controller_count = gb_count_of(p->game_controllers);
for (i = 0; i < max_controller_count; i++) {
gbGameController *controller = &p->game_controllers[i];
XINPUT_STATE controller_state = {0};
if (p->xinput.get_state(cast(DWORD)i, &controller_state) != ERROR_SUCCESS) {
// NOTE(bill): The controller is not available
controller->is_connected = false;
} else {
// NOTE(bill): This controller is plugged in
// TODO(bill): See if ControllerState.dwPacketNumber increments too rapidly
XINPUT_GAMEPAD *pad = &controller_state.Gamepad;
controller->is_connected = true;
// TODO(bill): This is a square deadzone, check XInput to verify that the deadzone is "round" and do round deadzone processing.
controller->axes[GB_CONTROLLER_AXIS_LEFT_X] = gb__process_xinput_stick_value(pad->sThumbLX, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
controller->axes[GB_CONTROLLER_AXIS_LEFT_Y] = gb__process_xinput_stick_value(pad->sThumbLY, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
controller->axes[GB_CONTROLLER_AXIS_RIGHT_X] = gb__process_xinput_stick_value(pad->sThumbRX, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
controller->axes[GB_CONTROLLER_AXIS_RIGHT_Y] = gb__process_xinput_stick_value(pad->sThumbRY, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
controller->axes[GB_CONTROLLER_AXIS_LEFT_TRIGGER] = cast(f32)pad->bLeftTrigger / 255.0f;
controller->axes[GB_CONTROLLER_AXIS_RIGHT_TRIGGER] = cast(f32)pad->bRightTrigger / 255.0f;
if ((controller->axes[GB_CONTROLLER_AXIS_LEFT_X] != 0.0f) ||
(controller->axes[GB_CONTROLLER_AXIS_LEFT_Y] != 0.0f)) {
controller->is_analog = true;
}
#define GB__PROCESS_DIGITAL_BUTTON(button_type, xinput_button) \
gb_key_state_update(&controller->buttons[button_type], (pad->wButtons & xinput_button) == xinput_button)
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_A, XINPUT_GAMEPAD_A);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_B, XINPUT_GAMEPAD_B);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_X, XINPUT_GAMEPAD_X);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_Y, XINPUT_GAMEPAD_Y);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_LEFT_SHOULDER, XINPUT_GAMEPAD_LEFT_SHOULDER);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_RIGHT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_START, XINPUT_GAMEPAD_START);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_BACK, XINPUT_GAMEPAD_BACK);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_LEFT, XINPUT_GAMEPAD_DPAD_LEFT);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_RIGHT, XINPUT_GAMEPAD_DPAD_RIGHT);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_DOWN, XINPUT_GAMEPAD_DPAD_DOWN);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_UP, XINPUT_GAMEPAD_DPAD_UP);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_LEFT_THUMB, XINPUT_GAMEPAD_LEFT_THUMB);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_RIGHT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB);
#undef GB__PROCESS_DIGITAL_BUTTON
}
}
}
{ // NOTE(bill): Process pending messages
MSG message;
for (;;) {
BOOL is_okay = PeekMessage(&message, 0, 0, 0, PM_REMOVE);
if (!is_okay) break;
switch (message.message) {
case WM_QUIT:
p->quit_requested = true;
break;
default:
TranslateMessage(&message);
DispatchMessageW(&message);
break;
}
}
}
}
void gb_platform_display(gbPlatform *p) {
if (p->renderer_type == GB_RENDERER_OPENGL) {
SwapBuffers(p->win32_dc);
} else if (p->renderer_type == GB_RENDERER_SOFTWARE) {
StretchDIBits(p->win32_dc,
0, 0, p->window_width, p->window_height,
0, 0, p->window_width, p->window_height,
p->sw_framebuffer.memory,
&p->sw_framebuffer.win32_bmi,
DIB_RGB_COLORS, SRCCOPY);
} else {
GB_PANIC("Invalid window rendering type");
}
{
f64 prev_time = p->curr_time;
f64 curr_time = gb_time_now();
p->dt_for_frame = curr_time - prev_time;
p->curr_time = curr_time;
}
}
void gb_platform_destroy(gbPlatform *p) {
if (p->renderer_type == GB_RENDERER_OPENGL)
wglDeleteContext(cast(HGLRC)p->opengl.context);
else if (p->renderer_type == GB_RENDERER_SOFTWARE)
gb_vm_free(gb_virtual_memory(p->sw_framebuffer.memory, p->sw_framebuffer.memory_size));
DestroyWindow(cast(HWND)p->window_handle);
}
void gb_platform_show_cursor(gbPlatform *p, i32 show) {
gb_unused(p);
ShowCursor(show);
}
void gb_platform_set_mouse_position(gbPlatform *p, i32 x, i32 y) {
POINT point;
point.x = cast(LONG)x;
point.y = cast(LONG)(p->window_height-1 - y);
ClientToScreen(cast(HWND)p->window_handle, &point);
SetCursorPos(point.x, point.y);
p->mouse_x = point.x;
p->mouse_y = p->window_height-1 - point.y;
}
void gb_platform_set_controller_vibration(gbPlatform *p, isize index, f32 left_motor, f32 right_motor) {
if (gb_is_between(index, 0, GB_MAX_GAME_CONTROLLER_COUNT-1)) {
XINPUT_VIBRATION vibration = {0};
left_motor = gb_clamp01(left_motor);
right_motor = gb_clamp01(right_motor);
vibration.wLeftMotorSpeed = cast(WORD)(65535 * left_motor);
vibration.wRightMotorSpeed = cast(WORD)(65535 * right_motor);
p->xinput.set_state(cast(DWORD)index, &vibration);
}
}
void gb_platform_set_window_position(gbPlatform *p, i32 x, i32 y) {
RECT rect;
i32 width, height;
GetClientRect(cast(HWND)p->window_handle, &rect);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
MoveWindow(cast(HWND)p->window_handle, x, y, width, height, false);
}
void gb_platform_set_window_title(gbPlatform *p, char const *title, ...) {
char16 buffer[256] = {0};
char str[512] = {0};
va_list va;
va_start(va, title);
gb_snprintf_va(str, gb_size_of(str), title, va);
va_end(va);
if (str[0] != '\0')
SetWindowTextW(cast(HWND)p->window_handle, cast(LPCWSTR)gb_utf8_to_ucs2(buffer, gb_size_of(buffer), str));
}
void gb_platform_toggle_fullscreen(gbPlatform *p, b32 fullscreen_desktop) {
// NOTE(bill): From the man himself, Raymond Chen! (Modified for my need.)
HWND handle = cast(HWND)p->window_handle;
DWORD style = GetWindowLong(handle, GWL_STYLE);
if (style & WS_OVERLAPPEDWINDOW) {
MONITORINFO monitor_info = {gb_size_of(monitor_info)};
if (GetWindowPlacement(handle, &p->win32_placement) &&
GetMonitorInfo(MonitorFromWindow(handle, 1), &monitor_info)) {
style &= ~WS_OVERLAPPEDWINDOW;
if (fullscreen_desktop) {
style &= ~WS_CAPTION;
style |= WS_POPUP;
}
SetWindowLong(handle, GWL_STYLE, style);
SetWindowPos(handle, HWND_TOP,
monitor_info.rcMonitor.left, monitor_info.rcMonitor.top,
monitor_info.rcMonitor.right - monitor_info.rcMonitor.left,
monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top,
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
if (fullscreen_desktop)
p->window_flags |= GB_WINDOW_FULLSCREEN_DESKTOP;
else
p->window_flags |= GB_WINDOW_FULLSCREEN;
}
} else {
style &= ~WS_POPUP;
style |= WS_OVERLAPPEDWINDOW | WS_CAPTION;
SetWindowLong(handle, GWL_STYLE, style);
SetWindowPlacement(handle, &p->win32_placement);
SetWindowPos(handle, 0, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
p->window_flags &= ~GB_WINDOW_FULLSCREEN;
}
}
void gb_platform_toggle_borderless(gbPlatform *p) {
HWND handle = cast(HWND)p->window_handle;
DWORD style = GetWindowLong(handle, GWL_STYLE);
b32 is_borderless = (style & WS_POPUP) != 0;
GB_MASK_SET(style, is_borderless, WS_OVERLAPPEDWINDOW | WS_CAPTION);
GB_MASK_SET(style, !is_borderless, WS_POPUP);
SetWindowLong(handle, GWL_STYLE, style);
GB_MASK_SET(p->window_flags, !is_borderless, GB_WINDOW_BORDERLESS);
}
gb_inline void gb_platform_make_opengl_context_current(gbPlatform *p) {
if (p->renderer_type == GB_RENDERER_OPENGL) {
wglMakeCurrent(p->win32_dc, cast(HGLRC)p->opengl.context);
}
}
gb_inline void gb_platform_show_window(gbPlatform *p) {
ShowWindow(cast(HWND)p->window_handle, SW_SHOW);
p->window_flags &= ~GB_WINDOW_HIDDEN;
}
gb_inline void gb_platform_hide_window(gbPlatform *p) {
ShowWindow(cast(HWND)p->window_handle, SW_HIDE);
p->window_flags |= GB_WINDOW_HIDDEN;
}
gb_inline gbVideoMode gb_video_mode_get_desktop(void) {
DEVMODE win32_mode = {gb_size_of(win32_mode)};
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &win32_mode);
return gb_video_mode(win32_mode.dmPelsWidth, win32_mode.dmPelsHeight, win32_mode.dmBitsPerPel);
}
isize gb_video_mode_get_fullscreen_modes(gbVideoMode *modes, isize max_mode_count) {
DEVMODE win32_mode = {gb_size_of(win32_mode)};
i32 count;
for (count = 0;
count < max_mode_count && count < EnumDisplaySettings(NULL, count, &win32_mode);
count++) {
modes[count] = gb_video_mode(win32_mode.dmPelsWidth, win32_mode.dmPelsHeight, win32_mode.dmBitsPerPel);
}
gb_sort_array(modes, count, gb_video_mode_dsc_cmp);
return count;
}
b32 gb_platform_has_clipboard_text(gbPlatform *p) {
b32 result = false;
if (IsClipboardFormatAvailable(CF_TEXT) &&
OpenClipboard(cast(HWND)p->window_handle)) {
HANDLE mem = GetClipboardData(CF_TEXT);
if (mem) {
char *str = cast(char *)GlobalLock(mem);
if (str && str[0] != '\0')
result = true;
GlobalUnlock(mem);
} else {
return false;
}
CloseClipboard();
}
return result;
}
// TODO(bill): Handle UTF-8
void gb_platform_set_clipboard_text(gbPlatform *p, char const *str) {
if (OpenClipboard(cast(HWND)p->window_handle)) {
isize i, len = gb_strlen(str)+1;
HANDLE mem = GlobalAlloc(GMEM_MOVEABLE, len);
if (mem) {
char *dst = cast(char *)GlobalLock(mem);
if (dst) {
for (i = 0; str[i]; i++) {
// TODO(bill): Does this cause a buffer overflow?
// NOTE(bill): Change \n to \r\n 'cause windows
if (str[i] == '\n' && (i == 0 || str[i-1] != '\r')) {
*dst++ = '\r';
}
*dst++ = str[i];
}
*dst = 0;
}
GlobalUnlock(mem);
}
EmptyClipboard();
if (!SetClipboardData(CF_TEXT, mem))
return;
CloseClipboard();
}
}
// TODO(bill): Handle UTF-8
char *gb_platform_get_clipboard_text(gbPlatform *p, gbAllocator a) {
char *text = NULL;
if (IsClipboardFormatAvailable(CF_TEXT) &&
OpenClipboard(cast(HWND)p->window_handle)) {
HANDLE mem = GetClipboardData(CF_TEXT);
if (mem) {
char *str = cast(char *)GlobalLock(mem);
text = gb_alloc_str(a, str);
GlobalUnlock(mem);
} else {
return NULL;
}
CloseClipboard();
}
return text;
}
#endif
// TODO(bill): OSX Platform Layer
// NOTE(bill): Use this as a guide so there is no need for Obj-C https://github.com/jimon/osx_app_in_plain_c
gb_inline gbVideoMode gb_video_mode(i32 width, i32 height, i32 bits_per_pixel) {
gbVideoMode m;
m.width = width;
m.height = height;
m.bits_per_pixel = bits_per_pixel;
return m;
}
gb_inline b32 gb_video_mode_is_valid(gbVideoMode mode) {
gb_local_persist gbVideoMode modes[256];
gb_local_persist b32 is_set = false;
if (!is_set) {
gb_video_mode_get_fullscreen_modes(modes, gb_count_of(modes));
is_set = true;
}
return gb_binary_search_array(modes, gb_count_of(modes), &mode, gb_video_mode_cmp) == -1;
}
GB_COMPARE_PROC(gb_video_mode_cmp) {
gbVideoMode const *x = cast(gbVideoMode const *)a;
gbVideoMode const *y = cast(gbVideoMode const *)b;
if (x->bits_per_pixel == y->bits_per_pixel) {
if (x->width == y->width)
return x->height < y->height ? -1 : x->height > y->height;
return x->width < y->width ? -1 : x->width > y->width;
}
return x->bits_per_pixel < y->bits_per_pixel ? -1 : +1;
}
GB_COMPARE_PROC(gb_video_mode_dsc_cmp) {
return gb_video_mode_cmp(b, a);
}
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
#if defined(__GCC__) || defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#if defined(__cplusplus)
}
#endif
#endif // GB_IMPLEMENTATION