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#include "sds.h"

#ifdef WINDOWS
# include <windows.h>
#else
# include <sys/socket.h>
# include <unistd.h>
typedef int SOCKET;
#endif

union msg {
	struct {
		uint16_t bus;
		uint8_t node;
		uint64_t addr;
		uint8_t tcode;
		uint8_t tlabel;
		uint8_t extcode;
		uint16_t len;
		char *buf;
	} send_async;

	struct {
		uint8_t ch;
		uint8_t tag;
		uint8_t synch;
		uint16_t len;
		char *buf;
	} iso;

	struct {
		uint64_t start;
		uint64_t length;
	} allocate;
};

enum {
	MSG_SEND_INVALID = -1,
	MSG_NOOP = 0,
	MSG_SEND_ASYNC = 1,
	MSG_SEND_ISO = 2,
	MSG_ALLOCATE = 3,
	MSG_TYPES_LEN
};

enum parsestate {
	PARSE_VERSION_MESSAGE,
	PARSE_SEND_ASYNC,
	PARSE_SEND_ISO,
	PARSE_ALLOCATE
}

typedef void (*msg_exec)(int, union msg *);

struct msg_state {
	char *buf;
	enum msgtype type;

	int msgtype;
	union msg msg;

	enum parsestate state;

	msg_exec on_read[MSG_TYPES_LEN];
};

/* Message Header:
   [2 : version][6 : message]

 * noop [0]
 * (none)
 */