frontend/axi: optimize burst2beat timings
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@ -88,7 +88,8 @@ class LiteDRAMAXIBurst2Beat(Module):
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# convert burst size to bytes
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# convert burst size to bytes
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cases = {}
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cases = {}
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for i in range(11):
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cases["default"] = size.eq(1024)
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for i in range(10):
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cases[i] = size.eq(2**i)
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cases[i] = size.eq(2**i)
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self.comb += Case(ax_burst.size, cases)
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self.comb += Case(ax_burst.size, cases)
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@ -101,17 +102,19 @@ class LiteDRAMAXIBurst2Beat(Module):
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ax_beat.id.eq(ax_burst.id),
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ax_beat.id.eq(ax_burst.id),
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If(ax_beat.valid & ax_beat.ready,
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If(ax_beat.valid & ax_beat.ready,
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If(ax_burst.len != 0,
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If(ax_burst.len != 0,
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NextValue(count, 0),
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NextValue(offset, size),
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NextState("BURST2BEAT")
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NextState("BURST2BEAT")
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).Else(
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).Else(
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ax_burst.ready.eq(1)
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ax_burst.ready.eq(1)
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)
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)
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)
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),
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NextValue(count, 1),
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NextValue(offset, size),
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)
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)
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wrap_offset = Signal(8 + 4)
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self.sync += wrap_offset.eq((ax_burst.len - 1)*size)
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fsm.act("BURST2BEAT",
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fsm.act("BURST2BEAT",
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ax_beat.valid.eq(1),
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ax_beat.valid.eq(1),
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ax_beat.last.eq(count == (ax_burst.len - 1)),
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ax_beat.last.eq(count == ax_burst.len),
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If((ax_burst.burst == burst_types["incr"]) |
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If((ax_burst.burst == burst_types["incr"]) |
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(ax_burst.burst == burst_types["wrap"]),
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(ax_burst.burst == burst_types["wrap"]),
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ax_beat.addr.eq(ax_burst.addr + offset)
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ax_beat.addr.eq(ax_burst.addr + offset)
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@ -123,13 +126,12 @@ class LiteDRAMAXIBurst2Beat(Module):
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If(ax_beat.last,
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If(ax_beat.last,
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ax_burst.ready.eq(1),
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ax_burst.ready.eq(1),
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NextState("IDLE")
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NextState("IDLE")
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).Else(
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),
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NextValue(count, count + 1),
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NextValue(count, count + 1),
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NextValue(offset, offset + size),
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NextValue(offset, offset + size),
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If(ax_burst.burst == burst_types["wrap"],
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If(ax_burst.burst == burst_types["wrap"],
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If(offset == (ax_burst.len - 1)*size,
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If(offset == wrap_offset,
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NextValue(offset, 0)
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NextValue(offset, 0)
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)
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)
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)
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)
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)
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)
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)
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