Revert "framebuffer: switch to real DMA"
This reverts commit 3add96212b
.
This commit is contained in:
parent
3add96212b
commit
2dfdc8f3c5
|
@ -207,6 +207,25 @@ def sim_fifo_gen():
|
||||||
yield t
|
yield t
|
||||||
print("H/V:" + str(t.value["hsync"]) + str(t.value["vsync"]))
|
print("H/V:" + str(t.value["hsync"]) + str(t.value["vsync"]))
|
||||||
|
|
||||||
|
class FakeDMA(Actor):
|
||||||
|
def __init__(self, port):
|
||||||
|
self.port = port
|
||||||
|
super().__init__(
|
||||||
|
("address", Sink, [("a", BV(self.port.hub.aw))]),
|
||||||
|
("data", Source, [("d", BV(self.port.hub.dw))]))
|
||||||
|
|
||||||
|
def get_fragment(self):
|
||||||
|
pixel = Signal(BV(32))
|
||||||
|
comb = [
|
||||||
|
self.endpoints["address"].ack.eq(1),
|
||||||
|
self.endpoints["data"].stb.eq(1),
|
||||||
|
self.token("data").d.eq(Replicate(pixel, 4))
|
||||||
|
]
|
||||||
|
sync = [
|
||||||
|
If(self.endpoints["data"].ack, pixel.eq(pixel + 1))
|
||||||
|
]
|
||||||
|
return Fragment(comb, sync)
|
||||||
|
|
||||||
class Framebuffer:
|
class Framebuffer:
|
||||||
def __init__(self, address, asmiport, simulation=False):
|
def __init__(self, address, asmiport, simulation=False):
|
||||||
asmi_bits = asmiport.hub.aw
|
asmi_bits = asmiport.hub.aw
|
||||||
|
@ -218,7 +237,8 @@ class Framebuffer:
|
||||||
fi = ActorNode(_FrameInitiator(asmi_bits, length_bits, alignment_bits))
|
fi = ActorNode(_FrameInitiator(asmi_bits, length_bits, alignment_bits))
|
||||||
adrloop = ActorNode(misc.IntSequence(length_bits, asmi_bits))
|
adrloop = ActorNode(misc.IntSequence(length_bits, asmi_bits))
|
||||||
adrbuffer = ActorNode(plumbing.Buffer)
|
adrbuffer = ActorNode(plumbing.Buffer)
|
||||||
dma = ActorNode(dma_asmi.SequentialReader(asmiport))
|
#dma = ActorNode(dma_asmi.SequentialReader(asmiport))
|
||||||
|
dma = ActorNode(FakeDMA(asmiport))
|
||||||
cast = ActorNode(structuring.Cast(asmiport.hub.dw, packed_pixels))
|
cast = ActorNode(structuring.Cast(asmiport.hub.dw, packed_pixels))
|
||||||
unpack = ActorNode(structuring.Unpack(pack_factor, _pixel_layout))
|
unpack = ActorNode(structuring.Unpack(pack_factor, _pixel_layout))
|
||||||
vtg = ActorNode(VTG())
|
vtg = ActorNode(VTG())
|
||||||
|
|
Loading…
Reference in New Issue