sim/video: Change pixel format to RGBA
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@ -17,7 +17,7 @@ bool fb_init(unsigned width, unsigned height, bool vsync, fb_handle_t *handle)
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if (!handle->renderer)
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return false;
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handle->texture = SDL_CreateTexture(handle->renderer, SDL_PIXELFORMAT_BGRA32, SDL_TEXTUREACCESS_TARGET, width, height);
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handle->texture = SDL_CreateTexture(handle->renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
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if (!handle->texture)
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return false;
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