build/sim/dut_tb: add bottom line on surface to show frame count
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65f74959b3
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fa7ac6c9a2
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@ -207,7 +207,7 @@ void vga_set_pixel(SDL_Surface *screen, int x, int y, char r, char g, char b)
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int vga_init(struct sim *s) {
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if(SDL_Init(SDL_INIT_VIDEO) < 0) return 1;
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if(!(screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE))) {
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if(!(screen = SDL_SetVideoMode(640, 480+1, 32, SDL_HWSURFACE))) {
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SDL_Quit();
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return 1;
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}
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@ -216,10 +216,12 @@ int vga_init(struct sim *s) {
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int x;
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int y;
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int frame;
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int hsync_wait_de = 1;
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int vsync_wait_de = 1;
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void vga_service(struct sim *s) {
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int i;
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if(VGA_HSYNC == 1 && hsync_wait_de == 0) {
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x = 0;
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y++;
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@ -228,6 +230,9 @@ void vga_service(struct sim *s) {
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if(VGA_VSYNC == 1 && vsync_wait_de == 0) {
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y = 0;
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vsync_wait_de = 1;
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for(i=0; i<frame; i++)
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vga_set_pixel(screen, i%640, 480, 255, 255, 255);
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frame++;
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if(SDL_MUSTLOCK(screen))
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SDL_UnlockSurface(screen);
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SDL_Flip(screen);
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