software: enable -Wmissing-prototypes
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@ -20,6 +20,7 @@
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#include <irq.h>
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#include <uart.h>
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void isr(void);
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void isr(void)
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{
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unsigned int irqs;
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@ -38,9 +38,8 @@ endif
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INCLUDES_NOLIBC ?= -nostdinc -I$(M2DIR)/software/include/base
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INCLUDES = $(INCLUDES_NOLIBC) -I$(M2DIR)/software/include -I$(M2DIR)/tools
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ASFLAGS = $(INCLUDES) -nostdinc
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# later: -Wmissing-prototypes
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CFLAGS = -O9 -Wall -Wstrict-prototypes -Wold-style-definition -Wshadow \
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-fsigned-char $(INCLUDES)
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-Wmissing-prototypes -fsigned-char $(INCLUDES)
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LDFLAGS = -nostdlib -nodefaultlibs
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# compile and generate dependencies, based on
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@ -19,6 +19,7 @@
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#define exitdiv(sign, res) if (sign) { res = - res;} return res;
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long __divsi3 (long numerator, long denominator);
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long __divsi3 (long numerator, long denominator)
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{
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int sign;
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@ -30,6 +31,7 @@ long __divsi3 (long numerator, long denominator)
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exitdiv(sign, dividend);
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}
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long __modsi3 (long numerator, long denominator);
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long __modsi3 (long numerator, long denominator)
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{
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int sign;
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@ -15,13 +15,15 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "milieu.h"
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#include "softfloat.h"
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/*
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* 'Equal' wrapper. This returns 0 if the numbers are equal, or (1 | -1)
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* otherwise. So we need to invert the output.
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*/
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int __eqsf2(float32 a, float32 b)
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flag __eqsf2(float32 a, float32 b);
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flag __eqsf2(float32 a, float32 b)
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{
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return !float32_eq(a, b);
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}
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@ -32,7 +34,8 @@ int __eqsf2(float32 a, float32 b)
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* to use an 'equal' call and invert the result. The result is already
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* inverted though! Confusing?!
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*/
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int __nesf2(float32 a, float32 b)
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flag __nesf2(float32 a, float32 b);
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flag __nesf2(float32 a, float32 b)
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{
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return !float32_eq(a, b);
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}
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@ -44,7 +47,8 @@ int __nesf2(float32 a, float32 b)
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* make up our mind. This means that we can call 'less than or equal' and
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* invert the result.
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*/
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int __gtsf2(float32 a, float32 b)
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flag __gtsf2(float32 a, float32 b);
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flag __gtsf2(float32 a, float32 b)
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{
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return !float32_le(a, b);
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}
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@ -53,7 +57,8 @@ int __gtsf2(float32 a, float32 b)
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* 'Greater Than or Equal' wrapper. We emulate this by inverting the result
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* of a 'less than' call.
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*/
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int __gesf2(float32 a, float32 b)
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flag __gesf2(float32 a, float32 b);
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flag __gesf2(float32 a, float32 b)
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{
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return !float32_lt(a, b);
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}
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@ -61,7 +66,8 @@ int __gesf2(float32 a, float32 b)
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/*
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* 'Less Than' wrapper.
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*/
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int __ltsf2(float32 a, float32 b)
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flag __ltsf2(float32 a, float32 b);
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flag __ltsf2(float32 a, float32 b)
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{
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return float32_lt(a, b);
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}
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@ -69,7 +75,8 @@ int __ltsf2(float32 a, float32 b)
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/*
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* 'Less Than or Equal' wrapper. A 0 must turn into a 1, and a 1 into a 0.
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*/
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int __lesf2(float32 a, float32 b)
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flag __lesf2(float32 a, float32 b);
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flag __lesf2(float32 a, float32 b)
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{
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return !float32_le(a, b);
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}
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@ -80,6 +87,7 @@ int __lesf2(float32 a, float32 b)
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* position in the registers of arguments, the double precision version can
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* go here too ;-)
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*/
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float32 __negsf2(float32 x);
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float32 __negsf2(float32 x)
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{
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return x ^ 0x80000000;
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@ -88,42 +96,50 @@ float32 __negsf2(float32 x)
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/*
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* 32-bit operations.
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*/
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float32 __addsf3(float32 a, float32 b);
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float32 __addsf3(float32 a, float32 b)
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{
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return float32_add(a, b);
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}
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float32 __subsf3(float32 a, float32 b);
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float32 __subsf3(float32 a, float32 b)
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{
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return float32_sub(a, b);
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}
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float32 __mulsf3(float32 a, float32 b);
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float32 __mulsf3(float32 a, float32 b)
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{
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return float32_mul(a, b);
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}
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float32 __divsf3(float32 a, float32 b);
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float32 __divsf3(float32 a, float32 b)
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{
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return float32_div(a, b);
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}
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float32 __floatsisf(int x);
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float32 __floatsisf(int x)
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{
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return int32_to_float32(x);
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}
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int __fixsfsi(float32 x);
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int __fixsfsi(float32 x)
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{
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return float32_to_int32_round_to_zero(x);
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}
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unsigned int __fixunssfsi(float32 x);
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unsigned int __fixunssfsi(float32 x)
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{
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return float32_to_int32_round_to_zero(x); // XXX
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}
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int __unordsf2(float32 a, float32 b)
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flag __unordsf2(float32 a, float32 b);
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flag __unordsf2(float32 a, float32 b)
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{
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/*
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* The comparison is unordered if either input is a NaN.
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@ -109,11 +109,12 @@ float32 float32_mul( float32, float32 );
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float32 float32_div( float32, float32 );
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float32 float32_rem( float32, float32 );
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float32 float32_sqrt( float32 );
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int float32_eq( float32, float32 );
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int float32_le( float32, float32 );
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int float32_lt( float32, float32 );
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int float32_eq_signaling( float32, float32 );
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int float32_le_quiet( float32, float32 );
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int float32_lt_quiet( float32, float32 );
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int float32_is_signaling_nan( float32 );
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flag float32_eq( float32, float32 );
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flag float32_le( float32, float32 );
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flag float32_lt( float32, float32 );
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flag float32_eq_signaling( float32, float32 );
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flag float32_le_quiet( float32, float32 );
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flag float32_lt_quiet( float32, float32 );
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flag float32_is_nan( float32 a );
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flag float32_is_signaling_nan( float32 );
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