litex/migen/flow/plumbing.py

64 lines
2.1 KiB
Python

from migen.fhdl.structure import *
from migen.fhdl.module import Module
from migen.flow.actor import *
from migen.genlib.record import *
from migen.genlib.misc import optree
class Buffer(PipelinedActor):
def __init__(self, layout):
PipelinedActor.__init__(self, 1,
("d", Sink, layout), ("q", Source, layout))
def get_process_fragment(self):
sigs_d = self.token("d").flatten()
sigs_q = self.token("q").flatten()
sync = [If(self.pipe_ce, Cat(*sigs_q).eq(Cat(*sigs_d)))]
return Fragment(sync=sync)
class Combinator(Module, Actor):
def __init__(self, layout, subrecords):
eps = [("source", Source, layout)]
eps += [("sink"+str(n), Sink, layout_partial(layout, r))
for n, r in enumerate(subrecords)]
Actor.__init__(self, *eps)
###
source = self.endpoints["source"]
sinks = [self.endpoints["sink"+str(n)]
for n in range(len(self.endpoints)-1)]
self.comb += [source.stb.eq(optree("&", [sink.stb for sink in sinks]))]
self.comb += [sink.ack.eq(source.ack & source.stb) for sink in sinks]
self.comb += [source.token.eq(sink.token) for sink in sinks]
class Splitter(Module, Actor):
def __init__(self, layout, subrecords):
eps = [("sink", Sink, layout)]
eps += [("source"+str(n), Source, layout_partial(layout, *r))
for n, r in enumerate(subrecords)]
Actor.__init__(self, *eps)
###
sources = [self.endpoints[e] for e in self.sources()]
sink = self.endpoints[self.sinks()[0]]
self.comb += [source.token.eq(sink.token) for source in sources]
already_acked = Signal(len(sources))
self.sync += If(sink.stb,
already_acked.eq(already_acked | Cat(*[s.ack for s in sources])),
If(sink.ack, already_acked.eq(0))
)
self.comb += sink.ack.eq(optree("&",
[s.ack | already_acked[n] for n, s in enumerate(sources)]))
for n, s in enumerate(sources):
self.comb += s.stb.eq(sink.stb & ~already_acked[n])
# Actors whose layout should be inferred from what their single sink is connected to.
layout_sink = {Buffer, Splitter}
# Actors whose layout should be inferred from what their single source is connected to.
layout_source = {Buffer, Combinator}
# All actors.
actors = layout_sink | layout_source