litex/software/libbase/softfloat-glue.c

136 lines
3.1 KiB
C

/*
* Milkymist SoC (Software)
* Copyright (C) 2007, 2008, 2009 Sebastien Bourdeauducq
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "softfloat.h"
/*
* 'Equal' wrapper. This returns 0 if the numbers are equal, or (1 | -1)
* otherwise. So we need to invert the output.
*/
int __eqsf2(float32 a, float32 b)
{
return !float32_eq(a, b);
}
/*
* 'Not Equal' wrapper. This returns -1 or 1 (say, 1!) if the numbers are
* not equal, 0 otherwise. However no not equal call is provided, so we have
* to use an 'equal' call and invert the result. The result is already
* inverted though! Confusing?!
*/
int __nesf2(float32 a, float32 b)
{
return !float32_eq(a, b);
}
/*
* 'Greater Than' wrapper. This returns 1 if the number is greater, 0
* or -1 otherwise. Unfortunately, no such function exists. We have to
* instead compare the numbers using the 'less than' calls in order to
* make up our mind. This means that we can call 'less than or equal' and
* invert the result.
*/
int __gtsf2(float32 a, float32 b)
{
return !float32_le(a, b);
}
/*
* 'Greater Than or Equal' wrapper. We emulate this by inverting the result
* of a 'less than' call.
*/
int __gesf2(float32 a, float32 b)
{
return !float32_lt(a, b);
}
/*
* 'Less Than' wrapper.
*/
int __ltsf2(float32 a, float32 b)
{
return float32_lt(a, b);
}
/*
* 'Less Than or Equal' wrapper. A 0 must turn into a 1, and a 1 into a 0.
*/
int __lesf2(float32 a, float32 b)
{
return !float32_le(a, b);
}
/*
* Float negate... This isn't provided by the library, but it's hardly the
* hardest function in the world to write... :) In fact, because of the
* position in the registers of arguments, the double precision version can
* go here too ;-)
*/
float32 __negsf2(float32 x)
{
return x ^ 0x80000000;
}
/*
* 32-bit operations.
*/
float32 __addsf3(float32 a, float32 b)
{
return float32_add(a, b);
}
float32 __subsf3(float32 a, float32 b)
{
return float32_sub(a, b);
}
float32 __mulsf3(float32 a, float32 b)
{
return float32_mul(a, b);
}
float32 __divsf3(float32 a, float32 b)
{
return float32_div(a, b);
}
float32 __floatsisf(int x)
{
return int32_to_float32(x);
}
int __fixsfsi(float32 x)
{
return float32_to_int32_round_to_zero(x);
}
unsigned int __fixunssfsi(float32 x)
{
return float32_to_int32_round_to_zero(x); // XXX
}
int __unordsf2(float32 a, float32 b)
{
/*
* The comparison is unordered if either input is a NaN.
* Test for this by comparing each operand with itself.
* We must perform both comparisons to correctly check for
* signalling NaNs.
*/
return 1 ^ (float32_eq(a, a) & float32_eq(b, b));
}