litex/migen/actorlib/misc.py

58 lines
1.3 KiB
Python

from migen.fhdl.structure import *
from migen.corelogic.record import *
from migen.corelogic.fsm import *
from migen.flow.actor import *
# Generates integers from start to maximum-1
class IntSequence(Actor):
def __init__(self, nbits, step=1):
self.nbits = nbits
self.step = step
super().__init__(
("maximum", Sink, [("value", BV(nbits))]),
("source", Source, [("value", BV(nbits))]))
def get_fragment(self):
load = Signal()
ce = Signal()
last = Signal()
maximum = Signal(BV(self.nbits))
counter = Signal(BV(self.nbits))
if self.step > 1:
comb = [last.eq(counter + self.step >= maximum)]
else:
comb = [last.eq(counter + 1 == maximum)]
sync = [
If(load,
counter.eq(0),
maximum.eq(self.token("maximum").value)
).Elif(ce,
If(last,
counter.eq(0)
).Else(
counter.eq(counter + self.step)
)
)
]
comb.append(self.token("source").value.eq(counter))
counter_fragment = Fragment(comb, sync)
fsm = FSM("IDLE", "ACTIVE")
fsm.act(fsm.IDLE,
load.eq(1),
self.endpoints["maximum"].ack.eq(1),
If(self.endpoints["maximum"].stb, fsm.next_state(fsm.ACTIVE))
)
fsm.act(fsm.ACTIVE,
self.busy.eq(1),
self.endpoints["source"].stb.eq(1),
If(self.endpoints["source"].ack,
ce.eq(1),
If(last, fsm.next_state(fsm.IDLE))
)
)
return counter_fragment + fsm.get_fragment()