240 lines
10 KiB
Markdown
240 lines
10 KiB
Markdown
Upsilon Programmers Manual. This document may be distributed under the terms
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of the GNU GPL v3.0 (or any later version), or under the [CC BY-SA 4.0][CC].
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[CC]: https://creativecommons.org/licenses/by-sa/4.0/legalcode
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This document is aimed at maintainers of this software who are not
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experienced programmers (in either software or hardware). Its goal is
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to contain any pertinent information to the devlopment process of Upsilon.
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You do not need to read and digest the entire manual in sequence. Many
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things will seem confusing and counterintuitive, and will require some time
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to properly understand.
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# Required Knowledge
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Verilog is critical for writing hardware. You should hopefully not have
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to write much of it.
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The kernel is written in C. This C is different than C you have written
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before because it is running "freestanding."
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The kernel uses Zephyr as the real-time operating system running the
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code. Zephyr has very good documentation and a very readable code base,
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go read it.
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Tests are written in C++ and verilog. You will not have to write C++
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unless you modify the Verilog files.
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The macro processing language GNU m4 is used occasionally. You will
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need to know how to use m4 if you modify the main `base.v.m4` file
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(e.g. adding more software-accessable ports).
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Python is used for the bytecode assembler, the bytecode itself, and
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the SoC generator. The SoC generator uses a library called LiteX,
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which in turn uses migen.
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You do not need to know a lot about migen, but LiteX's documentation
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is poor so you will need to know some migen in order to read the
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code and understand how some modules work.
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# FPGA Concepts
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Upsilon runs on a Field Programmable Gate Array (FPGA). FPGAs are sets
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of logic gates and other peripherals that can be changed by a computer.
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FPGAs can implement CPUs, digital filters, and control code at a much
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higher speed than a computer. The downside is that FPGAs are much more
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difficult to program for.
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A large part of Upsilon is written in Verilog. Verilog is a Hardware
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Description Language (HDL), which is similar to a programming language
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(such as C++ or Python).
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The difference is, is that Verilog compiles to a *piece of hardware* that
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deals with individual bits executing operations in sync with a clock. This
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differs from a *piece of software*, which is a set of instructions that a
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computer follows. Verilog is usually much less abstract than regular code.
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Regular code is tested on the system in which it is run. Hardware,
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on the other hand, is very difficult to test on the device that it
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is actually running on. Hardware is usually *simulated*. This project
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primarily simulates Verilog code using the program Verilator, where the
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code that runs the simulation is written in C++.
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Instead of strings, integers, and classes, the basic components of all
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Verilog code is the wire and the register, which store bits (1 and 0).
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Wires connect components together, and registers store data, in a similar
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way to variables in software. Unlike usual programming languages, where
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code executes one step at a time, most FPGA code runs at the tick of
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the system clock in parallel.
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To compile Verilog to a format suitable for execution on an FPGA, you
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*synthesize* the Verilog into a low-level format that uses the specific
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resources of the FPGA you are using, and then you run a *place and route*
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program to allocate resources on the FPGA to fit your design. Running
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synthesis on its own can help you understand how much resources a module
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uses. Place-and-route gives you *timing reports*, which tell you about
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major design problems that outstrip the capabilities of the FPGA (or the
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programs you are using). You should look up what "timing" on an FPGA is
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and learn as much as you can about it, because it is an issue that does
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not happen in standard software and can be very difficult to fix when
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you run into it.
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Once a bitstream is synthesized, it is loaded onto a FPGA through a cable
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(for this project, openFPGALoader).
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## Recommendations to Learners
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[Gisselquist Technology][GT] is the best free online resource for FPGA
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programming out there. These articles will help you understand how to
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write *good* FPGA code, not just valid code.
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[GT]: https://zipcpu.com/
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Here are some exercises for you to ease yourself into FPGA programming.
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* Write an FPGA program that implements addition without using the `+`
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operator. This program should add each number bit by bit, handling
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carried digits properly. This is called a *full adder*.
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* Write an FPGA program that multiplies two signed integers together,
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without using the `*` operator. The width of these integers should
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not be hard-coded: it should be easy to change. What you write in
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this is something that is actually a part of this project: see
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`boothmul.v`. You do not (and should not!) write it just like Upsilon
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has written it.
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* Write an FPGA program that communicates over SPI. For simplicity,
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you only need to write it for a single SPI mode: look up on the internet
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for details. There is an SPI slave device in this repository that you
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can use to simulate an end for the SPI master you write, but you should
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write the SPI slave yourself. For bonus points, connect your SPI master
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to a real SPI device and confirm that your communication works.
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For each of these exercises, follow the complete "Design Testing Process"
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below. At the very least, write simulations and test your programs on
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real hardware.
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# Organization
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Upsilon uses LiteX and ZephyrOS for it's FPGA code. LiteX generates HDL
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and glues it together. It also forms the build system of the hardware
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portion of Upsilon. ZephyrOS is the kernel portion, which deals with
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communication between the computer that receives scan data and the
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hardware that is executing the scan.
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LiteX further uses F4PGA to compile the HDL code. F4PGA is primarily
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made up of Yosys (synthesis) and nextpnr (place and route).
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# Setting up the Toolchain
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The toolchain is primarily designed around modern Linux. It may not work
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properly on Windows or MacOS. If you have access to a computational
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cluster (if you are at FSU physics, ask the Physics department) then
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you should set up the toolchain on their servers. You will be able to
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compile things on any computer with an internet connection.
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TODO
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# Design Testing Process
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## Simulation
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When you write or modify a verilog module, the first thing you should do
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is write/run a simulation of that module. A simulation of that module
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should at the minimum compare the execution of the module with known
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results (called "Ground truth testing"). A simulation should also consider
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edge cases that you might overlook when writing Verilog.
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For example, a module that multiplies two signed integers together should
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have a simulation that sends the module many pairs of integers, taking
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care to ensure that all possible permutations of sign are tested (i.e.
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positive times positive, negative times positive, etc.) and also that
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special-cases are handled (i.e. largest 32-bit integer multiplied by
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largest negative 32-bit integer, multiplication by 0 and 1, etc.).
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Writing simulation code is a very boring task, but you *must* do it.
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Otherwise there is no way for you to check that
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1. Your code does what you want it to do
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2. Any changes you make to your code don't break it
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If you find a bug that isn't covered by your simulation, make sure you
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add that case to the simulation.
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The file `firmware/rtl/testbench.hpp` contains a class that you should
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use to organize individual tests. Make a derived class of `TB` and
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use the `posedge()` function to encode what default actions your test
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should take at every positive edge of the clock. Remember, in C++ each
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action is blocking: there is no equivalent to the non-blocking `<=`.
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If you have to do a lot of non-blocking code for your test, you
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should write a Verilog wrapper for your test that implements
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the non-blocking code. **Verilator only supports a subset of
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non-synthesizable Verilog. Unless you really need to, use synthesizable
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Verilog only.** See `firmware/rtl/waveform/waveform_sim.v` and
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`firmware/rtl/waveform/dma_sim.v` for an example of Verilog files only
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used for tests.
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## Test Synthesis
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**Yosys only accepts a subset of Verilog. You might write a bunch of
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code that Verilator will happily simulate but that will fail to go
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through Yosys.**
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Once you have simulated your design, you should use yosys to synthesize it.
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This will allow you to understand how much and what resources the module
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is taking up. To do this, you can put the follwing in a script file:
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read_verilog module_1.v
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read_verilog module_2.v
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...
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read_verilog top_module.v
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synth_xilinx -flatten -nosrl -noclkbuf -nodsp -iopad -nowidelut
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write_verilog yosys_synth_output.v
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and run `yosys -s scriptfile`. The options to `synth_xilinx` reflect
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the current limitations that F4PGA has. The file `xc7.f4pga.tcl` that
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F4PGA downloads is the complete synthesis script, read it to understand
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the internals of what F4PGA does to compile your verilog.
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## Test Compilation
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I haven't been able to do this for most of this project. The basic idea
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is to use `firmware/rtl/soc.py` to load only the module to test, and
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to use LiteScope to write and read values from the module. For more
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information, you can look at
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[the boothmul test](https://software.mcgoron.com/peter/boothmul/src/branch/master/arty_test).
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# Hacks and Pitfalls
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The open source toolchain that Upsilon uses is novel and unstable.
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## F4PGA
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This is really a Yosys (and really, an abc bug). F4PGA defaults to using
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the ABC flow, which can break, especially for block RAM. To fix, edit out
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`-abc` in the tcl script (find it before you install it...)
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## Yosys
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Yosys fails to calculate computed parameter values correctly. For instance,
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parameter CTRLVAL = 5;
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localparam VALUE = CTRLVAL + 1;
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Yosys will *silently* fail to compile this, setting `VALUE` to be equal
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to 0. The solution is to use macros.
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## Macros
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Verilog's preprocessor is awful. F4PGA (through yosys) barely supports it.
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You should only use Verilog macros as a replacement for `localparam`.
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When you need to do so, you must preprocess the file with
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Verilator. For example, if you have a file called `mod.v` in the folder
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`firmware/rtl/mod/`, then in the file `firmware/rtl/mod/Makefile` add
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codegen: [...] mod_preprocessed.v
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(putting it after all other generated files). The file
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`firmware/rtl/common.makefile` should automatically generate the
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preprocessed file for you.
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