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Upsilon Programmers Manual. This document may be distributed under the terms of the GNU GPL v3.0 (or any later version), or under the CC BY-SA 4.0.
This document is aimed at maintainers of this software who are not experienced programmers (in either software or hardware). Its goal is to contain any pertinent information to the devlopment process of Upsilon.
You do not need to read and digest the entire manual in sequence. Many things will seem confusing and counterintuitive, and will require some time to properly understand.
Required Knowledge
Verilog is critical for writing hardware. You should hopefully not have to write much of it.
The kernel is written in C. This C is different than C you have written before because it is running "freestanding."
The kernel uses Zephyr as the real-time operating system running the code. Zephyr has very good documentation and a very readable code base, go read it.
Tests are written in C++ and verilog. You will not have to write C++ unless you modify the Verilog files.
The macro processing language GNU m4 is used occasionally. You will
need to know how to use m4 if you modify the main base.v.m4
file
(e.g. adding more software-accessable ports).
Python is used for the bytecode assembler, the bytecode itself, and the SoC generator. The SoC generator uses a library called LiteX, which in turn uses migen. You do not need to know a lot about migen, but LiteX's documentation is poor so you will need to know some migen in order to read the code and understand how some modules work.
FPGA Concepts
Upsilon runs on a Field Programmable Gate Array (FPGA). FPGAs are sets of logic gates and other peripherals that can be changed by a computer. FPGAs can implement CPUs, digital filters, and control code at a much higher speed than a computer. The downside is that FPGAs are much more difficult to program for.
A large part of Upsilon is written in Verilog. Verilog is a Hardware Description Language (HDL), which is similar to a programming language (such as C++ or Python).
The difference is, is that Verilog compiles to a piece of hardware that deals with individual bits executing operations in sync with a clock. This differs from a piece of software, which is a set of instructions that a computer follows. Verilog is usually much less abstract than regular code.
Regular code is tested on the system in which it is run. Hardware, on the other hand, is very difficult to test on the device that it is actually running on. Hardware is usually simulated. This project primarily simulates Verilog code using the program Verilator, where the code that runs the simulation is written in C++.
Instead of strings, integers, and classes, the basic components of all Verilog code is the wire and the register, which store bits (1 and 0). Wires connect components together, and registers store data, in a similar way to variables in software. Unlike usual programming languages, where code executes one step at a time, most FPGA code runs at the tick of the system clock in parallel.
To compile Verilog to a format suitable for execution on an FPGA, you synthesize the Verilog into a low-level format that uses the specific resources of the FPGA you are using, and then you run a place and route program to allocate resources on the FPGA to fit your design. Running synthesis on its own can help you understand how much resources a module uses. Place-and-route gives you timing reports, which tell you about major design problems that outstrip the capabilities of the FPGA (or the programs you are using). You should look up what "timing" on an FPGA is and learn as much as you can about it, because it is an issue that does not happen in standard software and can be very difficult to fix when you run into it.
Once a bitstream is synthesized, it is loaded onto a FPGA through a cable (for this project, openFPGALoader).
Recommendations to Learners
Gisselquist Technology is the best free online resource for FPGA programming out there. These articles will help you understand how to write good FPGA code, not just valid code.
Here are some exercises for you to ease yourself into FPGA programming.
- Write an FPGA program that implements addition without using the
+
operator. This program should add each number bit by bit, handling carried digits properly. This is called a full adder. - Write an FPGA program that multiplies two signed integers together,
without using the
*
operator. The width of these integers should not be hard-coded: it should be easy to change. What you write in this is something that is actually a part of this project: seeboothmul.v
. You do not (and should not!) write it just like Upsilon has written it. - Write an FPGA program that communicates over SPI. For simplicity, you only need to write it for a single SPI mode: look up on the internet for details. There is an SPI slave device in this repository that you can use to simulate an end for the SPI master you write, but you should write the SPI slave yourself. For bonus points, connect your SPI master to a real SPI device and confirm that your communication works.
For each of these exercises, follow the complete "Design Testing Process" below. At the very least, write simulations and test your programs on real hardware.
Organization
Upsilon uses LiteX and ZephyrOS for it's FPGA code. LiteX generates HDL and glues it together. It also forms the build system of the hardware portion of Upsilon. ZephyrOS is the kernel portion, which deals with communication between the computer that receives scan data and the hardware that is executing the scan.
LiteX further uses F4PGA to compile the HDL code. F4PGA is primarily made up of Yosys (synthesis) and nextpnr (place and route).
Setting up the Toolchain
The toolchain is primarily designed around modern Linux. It may not work properly on Windows or MacOS. If you have access to a computational cluster (if you are at FSU physics, ask the Physics department) then you should set up the toolchain on their servers. You will be able to compile things on any computer with an internet connection.
TODO
Design Testing Process
Simulation
When you write or modify a verilog module, the first thing you should do is write/run a simulation of that module. A simulation of that module should at the minimum compare the execution of the module with known results (called "Ground truth testing"). A simulation should also consider edge cases that you might overlook when writing Verilog.
For example, a module that multiplies two signed integers together should have a simulation that sends the module many pairs of integers, taking care to ensure that all possible permutations of sign are tested (i.e. positive times positive, negative times positive, etc.) and also that special-cases are handled (i.e. largest 32-bit integer multiplied by largest negative 32-bit integer, multiplication by 0 and 1, etc.).
Writing simulation code is a very boring task, but you must do it. Otherwise there is no way for you to check that
- Your code does what you want it to do
- Any changes you make to your code don't break it
If you find a bug that isn't covered by your simulation, make sure you add that case to the simulation.
The file firmware/rtl/testbench.hpp
contains a class that you should
use to organize individual tests. Make a derived class of TB
and
use the posedge()
function to encode what default actions your test
should take at every positive edge of the clock. Remember, in C++ each
action is blocking: there is no equivalent to the non-blocking <=
.
If you have to do a lot of non-blocking code for your test, you
should write a Verilog wrapper for your test that implements
the non-blocking code. Verilator only supports a subset of
non-synthesizable Verilog. Unless you really need to, use synthesizable
Verilog only. See firmware/rtl/waveform/waveform_sim.v
and
firmware/rtl/waveform/dma_sim.v
for an example of Verilog files only
used for tests.
Test Synthesis
Yosys only accepts a subset of Verilog. You might write a bunch of code that Verilator will happily simulate but that will fail to go through Yosys.
Once you have simulated your design, you should use yosys to synthesize it. This will allow you to understand how much and what resources the module is taking up. To do this, you can put the follwing in a script file:
read_verilog module_1.v
read_verilog module_2.v
...
read_verilog top_module.v
synth_xilinx -flatten -nosrl -noclkbuf -nodsp -iopad -nowidelut
write_verilog yosys_synth_output.v
and run yosys -s scriptfile
. The options to synth_xilinx
reflect
the current limitations that F4PGA has. The file xc7.f4pga.tcl
that
F4PGA downloads is the complete synthesis script, read it to understand
the internals of what F4PGA does to compile your verilog.
Test Compilation
I haven't been able to do this for most of this project. The basic idea
is to use firmware/rtl/soc.py
to load only the module to test, and
to use LiteScope to write and read values from the module. For more
information, you can look at
the boothmul test.
Software Programming
The "software" is the code written in C that runs on the FPGA. This handles access to hardware components, running scripts sent by the controlling computer, and sending information between the hardware and the controlling computer.
Crash Course in Multithreaded Programming
Each script (up to 32 by default, change by redefining a macro) runs in a separate thread. This allows for multiple scripts to execute without having to explicitly hand control from one component to another, but since there is no defined execution path (one thread may execute before or after another thread), the program must handle scripts attempting to access the same component.
Upsilon handles multiple threads using
- Mutexes
- Thread Local Storage
Mutexes ("mutual exclusion") are objects that only allow for one thread to access them at a time. When one thread locks a mutex, other threads attempting to lock the mutex sleep until the thread unlocks the mutex. After the thread that locked the mutex unlocks it, some other thread gets the mutex.
Mutex management is important because if multiple threads attempt to
read or write to a converter at the same time, the scripts could deadlock,
requiring a hard reset of the system. (You could add manual deadlock
aborting by adding new commands that call k_thread_abort
, as long as
all threads are not deadlocked. This is a hack but may be necessary.)
Each thread can lock the mutex as many times as it wants, but it must
unlock the mutex the same number of times. Thread local storage (the
__thread
modifier) is used to count the number of times that each mutex
is locked by a thread. Since (as the name implies) TLS is thread-local,
there is no need to control access to it by mutexes: each thread gets
its own local version of the thread local variables.
The software has to count the number of recursive locks because when
the thread finally releases control of the mutex, another thread must
be able to access the hardware in a well defined state: it should not
attempt to write to hardware while the hardware is running (certain
specific exceptions apply). When the unlock routines (see for example
waveform_release()
) reach the final unlock
(e.g. waveform_locked[i] == 1
), the software waits for the hardware
to finish what its doing before unlocking.
Crash Course in Network Programming
The kernel communicates with the controlling computer using a TCP/IP connection. You should connect the controller and the computer to a router and assign the kernel a static IP.
Each script that runs on the kernel is a separate connection. Each connection runs on a separate thread, because each thread runs a Creole interpreter.
Logging
Logging is done via UART. Connect the micro-USB slot to the controlling computer to get debug output.
Controlling Computer
Creole
Creole is the bytecode that the kernel runs. It is written using a python library. It looks very similar to assembly, but is custom built to make it easier to write direct assembly code.
Creole programs are the scripts run by the kernel to communicate with hardware and send messages over Ethernet to the controlling computer. Each creole program should do one thing: i.e. monitor an ADC, run the raster scan, output waveforms, etc.
Creole programs should reserve the hardware modules (DAC, ADC, CLOOP, waveforms) that they use explicitly. This makes your program faster and less error prone.
Since the Creole assembler is a python library, you can use things like Python format strings to automate production of Creole code. You can also add virtual instructions (by directly modifying the library) easily.
Creole has a concept of data blocks, assigned using the DB
command.
These blocks are used for waveforms and for printing sets of data out
to the datastream.
Creole uses a self-synchronizing code to detect encoding and transmission errors. This makes programs bigger, but you should not write big Creole programs.
Hacks and Pitfalls
The open source toolchain that Upsilon uses is novel and unstable.
F4PGA
This is really a Yosys (and really, an abc bug). F4PGA defaults to using
the ABC flow, which can break, especially for block RAM. To fix, edit out
-abc
in the tcl script (find it before you install it...)
Yosys
Yosys fails to calculate computed parameter values correctly. For instance,
parameter CTRLVAL = 5;
localparam VALUE = CTRLVAL + 1;
Yosys will silently fail to compile this, setting VALUE
to be equal
to 0. The solution is to use macros.
Macros
Verilog's preprocessor is awful. F4PGA (through yosys) barely supports it.
You should only use Verilog macros as a replacement for localparam
.
When you need to do so, you must preprocess the file with
Verilator. For example, if you have a file called mod.v
in the folder
firmware/rtl/mod/
, then in the file firmware/rtl/mod/Makefile
add
codegen: [...] mod_preprocessed.v
(putting it after all other generated files). The file
firmware/rtl/common.makefile
should automatically generate the
preprocessed file for you.