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authorGravatar gingerBill 2016-05-23 21:36:38 +0100
committerGravatar gingerBill 2016-05-23 21:36:38 +0100
commit3504269eed303c3265007be802f4a9c5c4c5e45b (patch)
tree77d44856378ef808fd20b85be5d17f232789d08b
parentRaw keyboard and mouse input for WIN32 (diff)
Controller vibration
-rw-r--r--README.md4
-rw-r--r--gb.h226
-rw-r--r--gb_math.h11
3 files changed, 117 insertions, 124 deletions
diff --git a/README.md b/README.md
index 4a4f964..0a61b4a 100644
--- a/README.md
+++ b/README.md
@@ -4,8 +4,8 @@ gb single-file public domain libraries for C & C++
library | latest version | category | description
----------------|----------------|----------|-------------
-**gb.h** | 0.18 | misc | Helper library (Standard library _improvement_)
-**gb_math.h** | 0.06e | math | Vector math library geared towards game development
+**gb.h** | 0.18a | misc | Helper library (Standard library _improvement_)
+**gb_math.h** | 0.06f | math | Vector math library geared towards game development
**gb_gl.h** | 0.04e | graphics | OpenGL Helper Library
**gb_string.h** | 0.95a | strings | A better string library (this is built into gb.h too with custom allocator support!)
**gb_ini.h** | 0.93 | misc | Simple ini file loader library
diff --git a/gb.h b/gb.h
index 0ad88f0..26800ed 100644
--- a/gb.h
+++ b/gb.h
@@ -1,4 +1,4 @@
-/* gb.h - v0.18 - Ginger Bill's C Helper Library - public domain
+/* gb.h - v0.18a - Ginger Bill's C Helper Library - public domain
- no warranty implied; use at your own risk
This is a single header file with a bunch of useful stuff
@@ -17,16 +17,6 @@
All other files should just #include "gb.h" without #define
-
- For the Platform Layer
-
- #define GB_PLATFORM
-
- BEFORE the include like this:
-
- #define GB_PLATFORM
- #include "gb.h"
-
===========================================================================
Conventions used:
@@ -37,6 +27,7 @@ Conventions used:
Version History:
+ 0.18a - Controller vibration
0.18 - Raw keyboard and mouse input for WIN32
0.17d - Fixed printf bug for strings
0.17c - Compile as 32 bit
@@ -534,7 +525,13 @@ extern "C++" {
#ifndef gb_unused
-#define gb_unused(x) ((void)(gb_size_of(x)))
+ #if defined(_MSC_VER)
+ #define gb_unused(x) (__pragma(warning(suppress:4100))(x))
+ #elif defined (__GCC__)
+ #define gb_unused(x) __attribute__((__unused__))(x)
+ #else
+ #define gb_unused(x) ((void)(gb_size_of(x)))
+ #endif
#endif
@@ -1863,7 +1860,9 @@ typedef enum gbFileFlag {
GB_FILE_READ = GB_BIT(0),
GB_FILE_WRITE = GB_BIT(1),
GB_FILE_APPEND = GB_BIT(2),
- GB_FILE_RW = GB_BIT(3)
+ GB_FILE_RW = GB_BIT(3),
+
+ GB_FILE_MODES = GB_FILE_READ | GB_FILE_WRITE | GB_FILE_APPEND | GB_FILE_RW
} gbFileFlag;
// NOTE(bill): Only used internally and for the file operations
@@ -2120,12 +2119,10 @@ gb_global gbColour const GB_COLOUR_MAGENTA = {0xffff00ff};
//
//
-#if defined(GB_PLATFORM)
-
// NOTE(bill):
// Coordiate system - +ve x - left to right
// - +ve y - top to bottom
-// - Relative to window
+// - Relative to window
#if defined(GB_SYSTEM_WINDOWS)
@@ -2368,6 +2365,8 @@ typedef enum gbControllerButtonType {
GB_CONTROLLER_BUTTON_RIGHT_SHOULDER,
GB_CONTROLLER_BUTTON_BACK,
GB_CONTROLLER_BUTTON_START,
+ GB_CONTROLLER_BUTTON_LEFT_THUMB,
+ GB_CONTROLLER_BUTTON_RIGHT_THUMB,
GB_CONTROLLER_BUTTON_COUNT
} gbControllerButtonType;
@@ -2418,10 +2417,9 @@ GB_DEF void gb_platform_init (gbPlatform *p);
GB_DEF void gb_platform_update (gbPlatform *p);
GB_DEF void gb_platform_display(gbPlatform *p);
-GB_DEF void gb_platform_show_cursor (gbPlatform *p, i32 show);
-GB_DEF void gb_platform_set_mouse_position(gbPlatform *p, gbWindow *rel_win, i32 x, i32 y);
-
-GB_DEF gbGameController *gb_platform_get_controller(gbPlatform *p, isize index);
+GB_DEF void gb_platform_show_cursor (gbPlatform *p, i32 show);
+GB_DEF void gb_platform_set_mouse_position (gbPlatform *p, i32 x, i32 y);
+GB_DEF void gb_platform_set_controller_vibration(gbPlatform *p, isize index, f32 left_motor, f32 right_motor);
// NOTE(bill): Title is UTF-8
GB_DEF gbWindow *gb_window_init (gbPlatform *p, char const *title, gbVideoMode mode, u32 flags);
@@ -2442,7 +2440,6 @@ GB_DEF isize gb_video_mode_get_fullscreen_modes(gbVideoMode *modes, isize
GB_DEF GB_COMPARE_PROC(gb_video_mode_cmp); // NOTE(bill): Sort smallest to largest (Ascending)
GB_DEF GB_COMPARE_PROC(gb_video_mode_dsc_cmp); // NOTE(bill): Sort largest to smallest (Descending)
-#endif // GB_PLATFORM
#if defined(__cplusplus)
}
@@ -3373,7 +3370,8 @@ gb_inline gbAllocator gb_heap_allocator(void) {
a.data = NULL;
return a;
}
- GB_ALLOCATOR_PROC(gb_heap_allocator_proc) {
+
+GB_ALLOCATOR_PROC(gb_heap_allocator_proc) {
gb_unused(allocator_data);
gb_unused(options);
gb_unused(old_size);
@@ -3726,7 +3724,7 @@ GB_ALLOCATOR_PROC(gb_pool_allocator_proc) {
case GB_ALLOCATION_RESIZE:
// NOTE(bill): Cannot resize
- GB_ASSERT(false);
+ GB_PANIC("You cannot resize something allocated by with a pool.");
break;
}
@@ -5397,7 +5395,7 @@ GB_FILE_OPEN_PROC(gb__win32_file_open) {
DWORD creation_disposition;
HANDLE handle;
- switch (mode & (GB_FILE_READ | GB_FILE_WRITE | GB_FILE_APPEND | GB_FILE_RW)) {
+ switch (mode & GB_FILE_MODES) {
case GB_FILE_READ:
desired_access = GENERIC_READ;
creation_disposition = OPEN_EXISTING;
@@ -5490,7 +5488,7 @@ gbFileOperations const GB_DEFAULT_FILE_OPERATIONS = {
GB_FILE_OPEN_PROC(gb__posix_file_open) {
i32 os_mode;
- switch (mode & (GB_FILE_READ | GB_FILE_WRITE | GB_FILE_APPEND | GB_FILE_RW)) {
+ switch (mode & GB_FILE_MODES) {
case GB_FILE_READ:
os_mode = O_RDONLY;
break;
@@ -5608,13 +5606,13 @@ gb_inline i64 gb_file_skip(gbFile *f, i64 bytes) {
i64 new_offset = 0;
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
f->ops->seek(f->fd, bytes, GB_SEEK_CURRENT, &new_offset);
- return new_offset;
-}
+ return new_offset;
+}
gb_inline i64 gb_file_tell(gbFile *f) {
i64 new_offset = 0;
if (!f->ops) f->ops = &GB_DEFAULT_FILE_OPERATIONS;
- f->ops->seek(f->fd, 0, GB_SEEK_CURRENT, &new_offset);
+ f->ops->seek(f->fd, 0, GB_SEEK_CURRENT, &new_offset);
return new_offset;
}
gb_inline b32 gb_file_read (gbFile *f, void *buffer, isize size) { return gb_file_read_at(f, buffer, size, gb_file_tell(f)); }
@@ -5976,7 +5974,7 @@ gb_inline isize gb_printf_err_va(char const *fmt, va_list va) {
gb_inline isize gb_fprintf_va(struct gbFile *f, char const *fmt, va_list va) {
gb_local_persist char buf[4096];
isize len = gb_snprintf_va(buf, gb_size_of(buf), fmt, va);
- gb_file_write(f, buf, len);
+ gb_file_write(f, buf, len-1); // NOTE(bill): prevent extra whitespace
return len;
}
@@ -6673,8 +6671,11 @@ gb_inline gbColour gb_colour(f32 r, f32 g, f32 b, f32 a) {
#endif
-#if defined(GB_PLATFORM)
-
+////////////////////////////////////////////////////////////////
+//
+// Platform
+//
+//
gb_inline void gb_key_state_update(gbKeyState *s, b32 is_down) {
b32 was_down = (*s & GB_KEY_STATE_DOWN) != 0;
@@ -6695,12 +6696,6 @@ GB_XINPUT_SET_STATE(gbXInputSetState_Stub) {
}
-gb_internal gb_inline void gb__process_xinput_digital_button(DWORD xinput_button_state, DWORD button_bit,
- gbKeyState *button) {
- b32 is_down = ((xinput_button_state & button_bit) == button_bit);
- gb_key_state_update(button, is_down);
-}
-
gb_internal gb_inline f32 gb__process_xinput_stick_value(SHORT value, SHORT dead_zone_threshold) {
f32 result = 0;
@@ -6712,12 +6707,6 @@ gb_internal gb_inline f32 gb__process_xinput_stick_value(SHORT value, SHORT dead
return result;
}
-gb_internal gb_inline f32 gb__process_xinput_trigger_value(BYTE value) {
- f32 result;
- result = cast(f32) (value / 255.0f);
- return result;
-}
-
gb_internal void gb__window_resize_dib_section(gbWindow *window, i32 width, i32 height) {
if (!(window->width == width && window->height == height)) {
BITMAPINFO bmi = {0};
@@ -6893,7 +6882,7 @@ LRESULT CALLBACK gb__win32_window_callback(HWND wnd, UINT msg, WPARAM wParam, LP
case WM_CREATE: {
// NOTE(bill): https://msdn.microsoft.com/en-us/library/windows/desktop/ms645536(v=vs.85).aspx
RAWINPUTDEVICE rid[2] = {0};
-
+
// NOTE(bill): Keyboard
rid[0].usUsagePage = 0x01;
rid[0].usUsage = 0x06;
@@ -6901,8 +6890,8 @@ LRESULT CALLBACK gb__win32_window_callback(HWND wnd, UINT msg, WPARAM wParam, LP
rid[0].hwndTarget = wnd;
// NOTE(bill): Mouse
- rid[1].usUsagePage = 0x01;
- rid[1].usUsage = 0x02;
+ rid[1].usUsagePage = 0x01;
+ rid[1].usUsage = 0x02;
rid[1].dwFlags = 0; // NOTE(bill): adds HID mouse and also allows legacy mouse messages to allow for window movement etc.
rid[1].hwndTarget = wnd;
@@ -6915,11 +6904,12 @@ LRESULT CALLBACK gb__win32_window_callback(HWND wnd, UINT msg, WPARAM wParam, LP
RAWINPUT raw = {0};
UINT size = gb_size_of(RAWINPUT);
- GetRawInputData(cast(HRAWINPUT)lParam, RID_INPUT, &raw, &size, gb_size_of(RAWINPUTHEADER));
+ if (GetRawInputData(cast(HRAWINPUT)lParam, RID_INPUT, &raw, &size, gb_size_of(RAWINPUTHEADER)) == FALSE)
+ return 0;
switch (raw.header.dwType) {
case RIM_TYPEKEYBOARD: {
// NOTE(bill): Many thanks to https://blog.molecular-matters.com/2011/09/05/properly-handling-keyboard-input/
- // for the
+ // for the
RAWKEYBOARD *raw_kb = &raw.data.keyboard;
UINT vk = raw_kb->VKey;
UINT scan_code = raw_kb->MakeCode;
@@ -6928,12 +6918,12 @@ LRESULT CALLBACK gb__win32_window_callback(HWND wnd, UINT msg, WPARAM wParam, LP
// NOTE(bill): http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html
b32 is_e0 = (flags & RI_KEY_E0) != 0;
b32 is_e1 = (flags & RI_KEY_E1) != 0;
- b32 is_up = (flags & RI_KEY_BREAK) != 0;
+ b32 is_up = (flags & RI_KEY_BREAK) != 0;
b32 is_down = !is_up;
// TODO(bill): Should I handle scan codes?
- if (vk == 255) {
+ if (vk == 255) {
// NOTE(bill): Discard "fake keys"
return 0;
} else if (vk == VK_SHIFT) {
@@ -6982,15 +6972,13 @@ LRESULT CALLBACK gb__win32_window_callback(HWND wnd, UINT msg, WPARAM wParam, LP
} break;
case RIM_TYPEMOUSE: {
RAWMOUSE *raw_mouse = &raw.data.mouse;
- USHORT flags = raw_mouse->usFlags;
LONG dx = raw_mouse->lLastX;
LONG dy = raw_mouse->lLastY;
- USHORT button_flags = raw_mouse->usButtonFlags;
platform->mouse.raw_dx = dx;
platform->mouse.raw_dy = dy;
} break;
- }
+ }
} break;
default: break;
@@ -7003,27 +6991,8 @@ LRESULT CALLBACK gb__win32_window_callback(HWND wnd, UINT msg, WPARAM wParam, LP
void gb_platform_update(gbPlatform *p) {
isize i;
- { // NOTE(bill): Process pending messages
- MSG message;
- for (;;) {
- BOOL is_okay = PeekMessage(&message, 0, 0, 0, PM_REMOVE);
- if (!is_okay) break;
-
- switch (message.message) {
- case WM_QUIT:
- p->quit_requested = true;
- break;
-
- default:
- TranslateMessage(&message);
- DispatchMessageW(&message);
- break;
- }
- }
- }
-
{ // NOTE(bill): Set window state]
- // TODO(bill): Should this be moved to gb__win32_window_callback ?
+ // TODO(bill): Should this be moved to gb__win32_window_callback ?
RECT window_rect;
i32 x, y, w, h;
@@ -7075,6 +7044,12 @@ void gb_platform_update(gbPlatform *p) {
if (p->window.flags & GB_WINDOW_HAS_FOCUS) {
p->char_buffer_count = 0; // TODO(bill): Reset buffer count here or else where?
+ // NOTE(bill): Need to update as the keys only get updates on events
+ for (i = 0; i < GB_KEY_COUNT; i++) {
+ b32 is_down = (p->keys[i] & GB_KEY_STATE_DOWN) != 0;
+ gb_key_state_update(&p->keys[i], is_down);
+ }
+
p->key_modifiers.control = p->keys[GB_KEY_LCONTROL] | p->keys[GB_KEY_RCONTROL];
p->key_modifiers.alt = p->keys[GB_KEY_LALT] | p->keys[GB_KEY_RALT];
p->key_modifiers.shift = p->keys[GB_KEY_LSHIFT] | p->keys[GB_KEY_RSHIFT];
@@ -7098,15 +7073,14 @@ void gb_platform_update(gbPlatform *p) {
controller->is_connected = true;
- // TODO(bill): This is a square deadzone, check XInput to
- // verify that the deadzone is "round" and do round deadzone processing.
+ // TODO(bill): This is a square deadzone, check XInput to verify that the deadzone is "round" and do round deadzone processing.
controller->axes[GB_CONTROLLER_AXIS_LEFT_X] = gb__process_xinput_stick_value(pad->sThumbLX, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
controller->axes[GB_CONTROLLER_AXIS_LEFT_Y] = gb__process_xinput_stick_value(pad->sThumbLY, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
- controller->axes[GB_CONTROLLER_AXIS_RIGHT_Y] = gb__process_xinput_stick_value(pad->sThumbRX, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
+ controller->axes[GB_CONTROLLER_AXIS_RIGHT_X] = gb__process_xinput_stick_value(pad->sThumbRX, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
controller->axes[GB_CONTROLLER_AXIS_RIGHT_Y] = gb__process_xinput_stick_value(pad->sThumbRY, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
- controller->axes[GB_CONTROLLER_AXIS_LEFT_TRIGGER] = gb__process_xinput_trigger_value(pad->bLeftTrigger);
- controller->axes[GB_CONTROLLER_AXIS_RIGHT_TRIGGER] = gb__process_xinput_trigger_value(pad->bRightTrigger);
+ controller->axes[GB_CONTROLLER_AXIS_LEFT_TRIGGER] = cast(f32)pad->bLeftTrigger / 255.0f;
+ controller->axes[GB_CONTROLLER_AXIS_RIGHT_TRIGGER] = cast(f32)pad->bRightTrigger / 255.0f;
if ((controller->axes[GB_CONTROLLER_AXIS_LEFT_X] != 0.0f) ||
@@ -7114,30 +7088,9 @@ void gb_platform_update(gbPlatform *p) {
controller->is_analog = true;
}
- // NOTE(bill): I know, I just wanted macros
- #define GB__PROCESS_PAD_BUTTON(stick_axis, sign, xinput_button) do { \
- if (pad->wButtons & xinput_button) { \
- controller->axes[stick_axis] = sign 1.0f; \
- controller->is_analog = false; \
- } \
- } while (0)
-
- GB__PROCESS_PAD_BUTTON(GB_CONTROLLER_AXIS_LEFT_X, -, XINPUT_GAMEPAD_DPAD_LEFT);
- GB__PROCESS_PAD_BUTTON(GB_CONTROLLER_AXIS_LEFT_X, +, XINPUT_GAMEPAD_DPAD_RIGHT);
- GB__PROCESS_PAD_BUTTON(GB_CONTROLLER_AXIS_LEFT_Y, -, XINPUT_GAMEPAD_DPAD_DOWN);
- GB__PROCESS_PAD_BUTTON(GB_CONTROLLER_AXIS_LEFT_Y, +, XINPUT_GAMEPAD_DPAD_UP);
- #undef GB__PROCESS_PAD_BUTTON
-
- #define GB__PROCESS_DIGITAL_AXIS(stick_axis, sign, button_type) \
- gb__process_xinput_digital_button((controller->axes[stick_axis] < sign 0.5f) ? 1 : 0, 1, &controller->buttons[button_type])
- GB__PROCESS_DIGITAL_AXIS(GB_CONTROLLER_AXIS_LEFT_X, -, GB_CONTROLLER_BUTTON_LEFT);
- GB__PROCESS_DIGITAL_AXIS(GB_CONTROLLER_AXIS_LEFT_X, +, GB_CONTROLLER_BUTTON_RIGHT);
- GB__PROCESS_DIGITAL_AXIS(GB_CONTROLLER_AXIS_LEFT_Y, -, GB_CONTROLLER_BUTTON_DOWN);
- GB__PROCESS_DIGITAL_AXIS(GB_CONTROLLER_AXIS_LEFT_Y, +, GB_CONTROLLER_BUTTON_UP);
- #undef GB__PROCESS_DIGITAL_AXIS
-
#define GB__PROCESS_DIGITAL_BUTTON(button_type, xinput_button) \
- gb__process_xinput_digital_button(pad->wButtons, xinput_button, &controller->buttons[button_type])
+ gb_key_state_update(&controller->buttons[button_type], (pad->wButtons & xinput_button) == xinput_button)
+
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_A, XINPUT_GAMEPAD_A);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_B, XINPUT_GAMEPAD_B);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_X, XINPUT_GAMEPAD_X);
@@ -7146,10 +7099,35 @@ void gb_platform_update(gbPlatform *p) {
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_RIGHT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_START, XINPUT_GAMEPAD_START);
GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_BACK, XINPUT_GAMEPAD_BACK);
+ GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_LEFT, XINPUT_GAMEPAD_DPAD_LEFT);
+ GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_RIGHT, XINPUT_GAMEPAD_DPAD_RIGHT);
+ GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_DOWN, XINPUT_GAMEPAD_DPAD_DOWN);
+ GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_UP, XINPUT_GAMEPAD_DPAD_UP);
+ GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_LEFT_THUMB, XINPUT_GAMEPAD_LEFT_THUMB);
+ GB__PROCESS_DIGITAL_BUTTON(GB_CONTROLLER_BUTTON_RIGHT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB);
#undef GB__PROCESS_DIGITAL_BUTTON
}
}
}
+
+ { // NOTE(bill): Process pending messages
+ MSG message;
+ for (;;) {
+ BOOL is_okay = PeekMessage(&message, 0, 0, 0, PM_REMOVE);
+ if (!is_okay) break;
+
+ switch (message.message) {
+ case WM_QUIT:
+ p->quit_requested = true;
+ break;
+
+ default:
+ TranslateMessage(&message);
+ DispatchMessageW(&message);
+ break;
+ }
+ }
+ }
}
void gb_platform_display(gbPlatform *p) {
@@ -7181,23 +7159,32 @@ void gb_platform_show_cursor(gbPlatform *p, i32 show) {
ShowCursor(show);
}
-void gb_platform_set_mouse_position(gbPlatform *p, gbWindow *rel_win, i32 x, i32 y) {
+void gb_platform_set_mouse_position(gbPlatform *p, i32 x, i32 y) {
POINT point;
point.x = cast(LONG)x;
point.y = cast(LONG)y;
- ClientToScreen(cast(HWND)rel_win->handle, &point);
+ ClientToScreen(cast(HWND)p->window.handle, &point);
SetCursorPos(point.x, point.y);
p->mouse.x = point.x;
p->mouse.y = point.y;
}
-gb_inline gbGameController *gb_platform_get_controller(gbPlatform *p, isize index) {
- if (index >= 0 && index < gb_count_of(p->game_controllers))
- return p->game_controllers + index;
- return NULL;
+
+
+void gb_platform_set_controller_vibration(gbPlatform *p, isize index, f32 left_motor, f32 right_motor) {
+ if (gb_is_between(index, 0, GB_MAX_GAME_CONTROLLER_COUNT-1)) {
+ XINPUT_VIBRATION vibration = {0};
+ left_motor = gb_clamp01(left_motor);
+ right_motor = gb_clamp01(right_motor);
+ vibration.wLeftMotorSpeed = cast(WORD)(65535 * left_motor);
+ vibration.wRightMotorSpeed = cast(WORD)(65535 * right_motor);
+
+ p->xinput.set_state(cast(DWORD)index, &vibration);
+ }
}
+
// TODO(bill): Make this return errors rathern than silly message boxes
gbWindow *gb_window_init(gbPlatform *platform, char const *title, gbVideoMode mode, u32 flags) {
gbWindow *window = &platform->window;
@@ -7407,15 +7394,6 @@ gb_inline void gb_window_hide(gbWindow *w) {
w->flags |= GB_WINDOW_HIDDEN;
}
-
-gb_inline gbVideoMode gb_video_mode(i32 width, i32 height, i32 bits_per_pixel) {
- gbVideoMode m;
- m.width = width;
- m.height = height;
- m.bits_per_pixel = bits_per_pixel;
- return m;
-}
-
gb_inline gbVideoMode gb_video_mode_get_desktop(void) {
DEVMODE win32_mode = {gb_size_of(win32_mode)};
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &win32_mode);
@@ -7439,6 +7417,17 @@ isize gb_video_mode_get_fullscreen_modes(gbVideoMode *modes, isize max_mode_coun
#endif
+// TODO(bill): OSX Platform Layer
+// NOTE(bill): Use this as a guide so there is no need for Obj-C https://github.com/jimon/osx_app_in_plain_c
+
+gb_inline gbVideoMode gb_video_mode(i32 width, i32 height, i32 bits_per_pixel) {
+ gbVideoMode m;
+ m.width = width;
+ m.height = height;
+ m.bits_per_pixel = bits_per_pixel;
+ return m;
+}
+
gb_inline b32 gb_window_is_open(gbWindow const *w) {
return (w->flags & GB_WINDOW_IS_CLOSED) == 0;
}
@@ -7470,11 +7459,6 @@ GB_COMPARE_PROC(gb_video_mode_dsc_cmp) {
}
-// TODO(bill): OSX Platform Layer
-// NOTE(bill): Use this as a guide so there is no need for Obj-C https://github.com/jimon/osx_app_in_plain_c
-
-#endif // GB_PLATFORM
-
#if defined(_MSC_VER)
diff --git a/gb_math.h b/gb_math.h
index 0a9f5e5..c371a2b 100644
--- a/gb_math.h
+++ b/gb_math.h
@@ -1,8 +1,9 @@
-/* gb_math.h - v0.06e - public domain C math library - no warranty implied; use at your own risk
+/* gb_math.h - v0.06f - public domain C math library - no warranty implied; use at your own risk
A C math library geared towards game development
use '#define GB_MATH_IMPLEMENTATION' before including to create the implementation in _ONE_ file
Version History:
+ 0.06f - Remove warning on MSVC
0.06e - Change brace style and fix some warnings
0.06d - Bug fix
0.06c - Remove extra needed define for C++ and inline all operators
@@ -62,6 +63,11 @@ CONTENTS
#endif
#endif
+#if defined(_MSC_VER)
+#pragma warning(push)
+#pragma warning(disable:4201)
+#endif
+
typedef union gbVec2 {
struct { float x, y; };
float e[2];
@@ -113,6 +119,9 @@ typedef union gbQuat {
} gbQuat;
+#if defined(_MSC_VER)
+#pragma warning(pop)
+#endif
typedef float gbFloat2[2];
typedef float gbFloat3[3];