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authorGravatar gingerBill 2016-04-26 18:20:58 +0100
committerGravatar gingerBill 2016-04-26 18:20:58 +0100
commitccbed2aa6732f9c8dea96a0f6a29f5d9c6ef68fd (patch)
treed1bb7bb3b9b86ee8d619c57ff637d02a349ca206
parentgb_math.h - Less/no dependencies or CRT (diff)
Font Loading and caching
-rw-r--r--gb.h186
-rw-r--r--gb_gl.h769
2 files changed, 905 insertions, 50 deletions
diff --git a/gb.h b/gb.h
index 28d8aa5..d22c437 100644
--- a/gb.h
+++ b/gb.h
@@ -1,5 +1,5 @@
/* gb.h - v0.03 - Ginger Bill's C Helper Library - public domain
- - no warranty implied; use at your own risk
+ - no warranty implied; use at your own risk
This is a single header file with a bunch of useful stuff
to replace the C/C++ standard library
@@ -506,6 +506,9 @@ namespace gb {
#define gb_clamp01(x) gb_clamp((x), 0, 1)
#endif
+#define gb_is_between(x, lower, upper) (((x) >= (lower)) && ((x) <= (upper)))
+
+
////////////////////////////////
//
@@ -879,7 +882,20 @@ GB_DEF GB_ALLOCATOR_PROC(gb_pool_allocator_proc);
+////////////////////////////////////////////////////////////////
+//
+// Sort & Search
+//
+//
+#define GB_COMPARE_PROC(name) int name(void const *a, void const *b)
+typedef GB_COMPARE_PROC(gbCompareProc);
+
+
+GB_DEF void gb_qsort(void *base, isize count, isize size, gbCompareProc compare_proc);
+
+// NOTE(bill): Returns index
+GB_DEF isize gb_binary_search(void const *base, isize count, isize size, void const *key, gbCompareProc compare_proc);
@@ -904,10 +920,14 @@ GB_DEF void gb_to_lower(char *str);
GB_DEF void gb_to_upper(char *str);
GB_DEF isize gb_strlen(char const *str);
+GB_DEF isize gb_strnlen(char const *str, isize max_len);
GB_DEF i32 gb_strcmp(char const *s1, char const *s2);
GB_DEF char * gb_strncpy(char *dest, char const *source, isize len);
GB_DEF i32 gb_strncmp(char const *s1, char const *s2, isize len);
+GB_DEF isize gb_utf8_strlen(char const *str);
+GB_DEF isize gb_utf8_strnlen(char const *str, isize max_len);
+
GB_DEF char const *gb_first_occurence_of_char(char const *s1, char c);
GB_DEF char const *gb_last_occurence_of_char(char const *s1, char c);
@@ -926,6 +946,10 @@ GB_DEF void gb_cstr_concat(char *dest, isize dest_len,
GB_DEF char16 *gb_utf8_to_utf16(char16 *buffer, char *str, isize len);
GB_DEF char * gb_utf16_to_utf8(char *buffer, char16 *str, isize len);
+// NOTE(bill): Returns size of codepoint in bytes
+GB_DEF isize gb_utf8_decode(char const *str, char32 *codepoint);
+GB_DEF isize gb_utf8_decode_len(char const *str, isize str_len, char32 *codepoint);
+
////////////////////////////////////////////////////////////////
//
@@ -1733,7 +1757,7 @@ gb_destory_thread(gbThread *t)
}
-gb_internal void
+gb_inline void
gb__run_thread(gbThread *t)
{
gb_post_semaphore(&t->semaphore, 1);
@@ -1741,9 +1765,9 @@ gb__run_thread(gbThread *t)
}
#if defined(GB_SYSTEM_WINDOWS)
- gb_internal DWORD WINAPI gb__thread_proc(void *arg) { gb__run_thread(cast(gbThread *)arg); return 0; }
+ gb_inline DWORD WINAPI gb__thread_proc(void *arg) { gb__run_thread(cast(gbThread *)arg); return 0; }
#else
- gb_internal void *gb__thread_proc(void *arg) { gb__run_thread(cast(gbThread *)arg); return NULL; }
+ gb_inline void *gb__thread_proc(void *arg) { gb__run_thread(cast(gbThread *)arg); return NULL; }
#endif
gb_inline void gb_start_thread(gbThread *t, gbThreadProc *proc, void *data) { gb_start_thread_with_stack(t, proc, data, 0); }
@@ -2111,8 +2135,44 @@ GB_ALLOCATOR_PROC(gb_pool_allocator_proc)
}
+void
+gb_qsort(void *base, isize count, isize size, gbCompareProc compare_proc)
+{
+ qsort(base, count, size, compare_proc);
+}
+
+
+
+isize
+gb_binary_search(void const *base, isize count, isize size, void const *key, gbCompareProc compare_proc)
+{
+ isize start = 0, end = count;
+ isize result;
+
+ while (start < end) {
+ isize mid = start + (end-start)/2;
+
+ result = compare_proc(key, cast(u8 *)base + mid*size);
+ if (result < 0)
+ end = mid;
+ else if (result > 0)
+ start = mid+1;
+ else
+ return mid;
+ }
+
+ return 0; // TODO(bill): Should this be -1?
+}
+
+
+////////////////////////////////////////////////////////////////
+//
+// Char things
+//
+//
+
@@ -2214,6 +2274,42 @@ gb_strlen(char const *str)
return result;
}
+gb_inline isize
+gb_strnlen(char const *str, isize max_len)
+{
+ isize result = 0;
+ if (str) {
+ char const *end = str;
+ while (*end && result < max_len) end++;
+ result = end - str;
+ }
+ return result;
+}
+
+
+gb_inline isize
+gb_utf8_strlen(char const *str)
+{
+ isize result = 0;
+ for (; *str; str++) {
+ if ((*str & 0xc0) != 0x80)
+ result++;
+ }
+ return result;
+}
+
+gb_inline isize
+gb_utf8_strnlen(char const *str, isize max_len)
+{
+ isize result = 0;
+ for (; *str && result < max_len; str++) {
+ if ((*str & 0xc0) != 0x80)
+ result++;
+ }
+ return result;
+}
+
+
gb_inline i32
gb_strcmp(char const *s1, char const *s2)
{
@@ -2605,6 +2701,77 @@ gb_utf16_to_utf8(char *buffer, char16 *str, isize len)
}
+#define GB_UTF_SIZE 4
+#define GB_UTF_INVALID 0xfffd
+
+gb_global u8 const gb_utfbyte[GB_UTF_SIZE+1] = {0x80, 0, 0xc0, 0xe0, 0xf0};
+gb_global u8 const gb_utfmask[GB_UTF_SIZE+1] = {0xc0, 0x80, 0xe0, 0xf0, 0xf8};
+gb_global char32 const gb_utfmin[GB_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x10000};
+gb_global char32 const gb_utfmax[GB_UTF_SIZE+1] = {0x10ffff, 0x7f, 0x7ff, 0xffff, 0x10ffff};
+
+gb_internal isize
+gb__utf_validate(char32 *c, isize i)
+{
+ GB_ASSERT_NOT_NULL(c);
+ if (!c) return 0;
+ if (!gb_is_between(*c, gb_utfmin[i], gb_utfmax[i]) ||
+ gb_is_between(*c, 0xd800, 0xdfff)) {
+ *c = GB_UTF_INVALID;
+ }
+ i = 1;
+ while (*c > gb_utfmax[i]) {
+ i++;
+ }
+ return i;
+}
+
+gb_internal char32
+gb__utf_decode_byte(char c, isize *i)
+{
+ GB_ASSERT_NOT_NULL(i);
+ if (!i) return 0;
+ for (*i = 0; *i < gb_count_of(gb_utfmask); (*i)++) {
+ if ((cast(u8)c & gb_utfmask[*i]) == gb_utfbyte[*i])
+ return cast(u8)(c & ~gb_utfmask[*i]);
+ }
+ return 0;
+}
+
+gb_inline isize gb_utf8_decode(char const *str, char32 *codepoint) { return gb_utf8_decode_len(str, gb_strlen(str), codepoint); }
+
+isize
+gb_utf8_decode_len(char const *s, isize str_len, char32 *c)
+{
+ isize i, j, len, type = 0;
+ char32 cd;
+
+ GB_ASSERT_NOT_NULL(s);
+ GB_ASSERT_NOT_NULL(c);
+
+ if (!s || !c) return 0;
+ if (!str_len) return 0;
+ *c = GB_UTF_INVALID;
+
+ cd = gb__utf_decode_byte(s[0], &len);
+ if (!gb_is_between(len, 1, GB_UTF_SIZE))
+ return 1;
+
+ for (i = 1, j = 1; i < str_len && j < len; i++, j++) {
+ cd = (cd << 6) | gb__utf_decode_byte(s[i], &type);
+ if (type != 0)
+ return j;
+ }
+ if (j < len)
+ return 0;
+ *c = cd;
+ gb__utf_validate(c, len);
+ return len;
+}
+
+
+
+
+
gb_no_inline void
@@ -2935,20 +3102,19 @@ gb_inline gbDllProc gb_dll_proc_address(gbDllHandle dll, char const *proc_name)
gb_inline u64 gb_rdtsc(void) { return __rdtsc(); }
-gb_global LARGE_INTEGER gb__win32_perf_count_freq = {0};
-
gb_inline f64
gb_time_now(void)
{
+ gb_local_persist LARGE_INTEGER win32_perf_count_freq = {0};
f64 result;
LARGE_INTEGER counter;
- if (!gb__win32_perf_count_freq.QuadPart)
- QueryPerformanceFrequency(&gb__win32_perf_count_freq);
- GB_ASSERT(gb__win32_perf_count_freq.QuadPart != 0);
+ if (!win32_perf_count_freq.QuadPart)
+ QueryPerformanceFrequency(&win32_perf_count_freq);
+ GB_ASSERT(win32_perf_count_freq.QuadPart != 0);
QueryPerformanceCounter(&counter);
- result = counter.QuadPart / cast(f64)(gb__win32_perf_count_freq.QuadPart);
+ result = counter.QuadPart / cast(f64)(win32_perf_count_freq.QuadPart);
return result;
}
diff --git a/gb_gl.h b/gb_gl.h
index 7cb9b3a..97efc2f 100644
--- a/gb_gl.h
+++ b/gb_gl.h
@@ -61,11 +61,18 @@ CREDITS
#include "gb_math.h"
#endif
-
#ifndef STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#endif
+#ifndef STB_RECT_PACK_IMPLEMENTATION
+#include "stb_rect_pack.h"
+#endif
+
+#ifndef STB_TRUETYPE_IMPLEMENTATION
+#include "stb_truetype.h"
+#endif
+
#if defined(__cplusplus)
extern "C" {
@@ -329,13 +336,13 @@ GBGL_DEF i32 gbgl_get_uniform(gbglShader *shader, char const *name);
#ifndef GBGL_UNIFORM_SET
#define GBGL_UNIFORM_SET
-#define gbgl_set_uniform_int(loc, i) glUniform1i(loc, i)
-#define gbgl_set_uniform_float(loc, f) glUniform1f(loc, f)
-#define gbgl_set_uniform_vec2(loc, v) glUniform2fv(loc, 1, &v.x)
-#define gbgl_set_uniform_vec3(loc, v) glUniform3fv(loc, 1, &v.x)
-#define gbgl_set_uniform_vec4(loc, v) glUniform4fv(loc, 1, &v.x)
-#define gbgl_set_uniform_mat4(loc, mat) glUniformMatrix4fv(loc, 1, false, mat)
-#define gbgl_set_uniform_mat4_count(loc, mat, count) glUniformMatrix4fv(loc, count, false, mat)
+#define gbgl_set_uniform_int(shdr, name, i) glUniform1i (gbgl_get_uniform(shdr, name), i)
+#define gbgl_set_uniform_float(shdr, name, f) glUniform1f (gbgl_get_uniform(shdr, name), f)
+#define gbgl_set_uniform_vec2(shdr, name, v) glUniform2fv (gbgl_get_uniform(shdr, name), 1, &v.x)
+#define gbgl_set_uniform_vec3(shdr, name, v) glUniform3fv (gbgl_get_uniform(shdr, name), 1, &v.x)
+#define gbgl_set_uniform_vec4(shdr, name, v) glUniform4fv (gbgl_get_uniform(shdr, name), 1, &v.x)
+#define gbgl_set_uniform_mat4(shdr, name, mat) glUniformMatrix4fv(gbgl_get_uniform(shdr, name), 1, false, mat)
+#define gbgl_set_uniform_mat4_count(shdr, name, mat, count) glUniformMatrix4fv(gbgl_get_uniform(shdr, name), count, false, mat)
#endif
@@ -419,28 +426,146 @@ GBGL_DEF void gbgl_destroy_render_buffer(gbglRenderBuffer *rb);
GBGL_DEF void gbgl_render_to_buffer(gbglRenderBuffer const *rb);
GBGL_DEF void gbgl_render_to_screen(i32 width, i32 height);
+
////////////////////////////////////////////////////////////////
//
-// Basic State
+// Font Stuff
//
//
-typedef struct gbglBasicVertex {
- f32 x, y;
- f32 u, v;
-} gbglBasicVertex;
+typedef struct gbglGlyphMapKVPair {
+ char32 codepoint;
+ u16 index;
+} gbglGlyphMapKVPair;
+
+typedef struct gbglGlyphInfo {
+ f32 s0, t0, s1, t1;
+ i16 xoff, yoff;
+ f32 xadv;
+} gbglGlyphInfo;
+
+typedef struct gbglKernPair {
+ union {
+ i32 packed;
+ struct { u16 i0, i1; };
+ };
+ f32 kern;
+} gbglKernPair;
+
+typedef enum gbglJustifyType {
+ GBGL_JUSTIFY_LEFT,
+ GBGL_JUSTIFY_CENTRE,
+ GBGL_JUSTIFY_RIGHT,
+} gbglJustifyType;
+
+typedef enum gbglTextParamType {
+ GBGL_TEXT_PARAM_INVALID,
+ GBGL_TEXT_PARAM_MAX_WIDTH,
+ GBGL_TEXT_PARAM_JUSTIFY,
+ GBGL_TEXT_PARAM_TEXTURE_FILTER,
+
+ GBGL_TEXT_PARAM_COUNT,
+} gbglTextParamType;
+
+typedef struct gbglTextParam {
+ gbglTextParamType type;
+ union {
+ f32 val_f32;
+ i32 val_i32;
+ gbVec2 val_vec2;
+ };
+} gbglTextParam;
+
+typedef struct gbglFont {
+ isize glyph_count;
+ isize kern_pair_count;
+ i32 bitmap_width, bitmap_height;
+ f32 size;
+ i32 ascent, descent, line_gap;
+ char *ttf_filename;
+ gbglTexture texture;
+
+ gbglGlyphMapKVPair *glyph_map;
+ gbglGlyphInfo *glyphs;
+ gbglKernPair *kern_table;
+ struct gbglFont *next;
+} gbglFont;
+
+typedef struct gbglFontCachedTTF {
+ char * name;
+ u8 * ttf;
+ stbtt_fontinfo finfo;
+ struct gbglFontCachedTTF *next;
+} gbglFontCachedTTF;
+
+typedef struct gbglFontCache {
+ isize font_char_list_count;
+ char *font_char_list;
+
+ isize codepoint_count;
+ char32 *codepoints;
+
+ stbtt_pack_range *ranges;
+ stbtt_packedchar *packed_char_data;
+ stbrp_rect * rect_cache;
+
+ gbglFontCachedTTF *ttf_buffer;
+ gbglFont * fonts;
+} gbglFontCache;
+
+
+GBGL_DEF gbglFont *gbgl_get_font (gbglFontCache *fc, char const *ttf_filename, f32 font_size);
+GBGL_DEF gbglFont *gbgl_get_font_only(gbglFontCache *fc, char const *ttf_filename, f32 font_size);
+GBGL_DEF gbglFont *gbgl_cache_font (gbglFontCache *fc, char const *ttf_filename, f32 font_size);
+
+GBGL_DEF i32 gbgl_font_glyph_map_search_proc(void const *a, void const *b);
+
+GBGL_DEF b32 gbgl_get_packed_font_dim (gbglFontCache *cache, gbglFontCachedTTF *ttf, i32 *width, i32 *height);
+GBGL_DEF gbglGlyphInfo *gbgl_get_glyph_info (gbglFont *font, char32 codepoint, isize *out_index);
+GBGL_DEF f32 gbgl_get_font_kern_amt_from_glyph_indices(gbglFont *font, isize left_index, isize right_index);
+GBGL_DEF void gbgl_get_string_dimenstions (gbglFont *font, char const *str, f32 *out_width, f32 *out_height);
+GBGL_DEF f32 gbgl_get_sub_string_width (gbglFont *font, char const *str, isize char_count);
+GBGL_DEF i32 gbgl_get_wrapped_line_count (gbglFont *font, char const *str, isize max_len, isize max_width);
+GBGL_DEF f32 gbgl_get_string_width (gbglFont *font, char const *str, isize max_len);
+
+
+////////////////////////////////////////////////////////////////
+//
+// Basic State
+//
+//
#ifndef GBGL_BS_MAX_VERTEX_COUNT
#define GBGL_BS_MAX_VERTEX_COUNT 32
#endif
-
#ifndef GBGL_BS_MAX_INDEX_COUNT
#define GBGL_BS_MAX_INDEX_COUNT 6
#endif
+#ifndef GBGL_MAX_RENDER_STRING_LENGTH
+#define GBGL_MAX_RENDER_STRING_LENGTH 4096
+#endif
+
+#ifndef GBGL_TEXT_PARAM_STACK_SIZE
+#define GBGL_TEXT_PARAM_STACK_SIZE 128
+#endif
+
+#ifndef GBGL_FONT_CHAR_LIST
+#define GBGL_FONT_CHAR_LIST "Āā㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğĠġĢģĤĥĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľŁłŃńŅņņŇňʼnŊŋŌōōŎŏŐőŒœŕŖŗŘřŚśŜŝŞşŠšŢţŤťŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽža!ö\"#$%%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~Šš?ŒœŸÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõøùúûüýþÿ®™"
+#endif
+
+#ifndef GBGL_PT_TO_PX_SCALE
+#define GBGL_PT_TO_PX_SCALE (96.0f / 72.0f)
+#endif
+
+typedef struct gbglBasicVertex {
+ f32 x, y;
+ f32 u, v;
+} gbglBasicVertex;
+
typedef struct gbglBasicState {
gbglBasicVertex vertices[GBGL_BS_MAX_VERTEX_COUNT];
u16 indices[GBGL_BS_MAX_INDEX_COUNT];
@@ -454,8 +579,19 @@ typedef struct gbglBasicState {
gbMat4 ortho_mat;
i32 width, height;
-} gbglBasicState;
+ gbglFontCache font_cache;
+ gbglShader font_shader;
+ gbglBasicVertex font_vertices[GBGL_MAX_RENDER_STRING_LENGTH * 4];
+ u16 font_indices[GBGL_MAX_RENDER_STRING_LENGTH * 6];
+ u32 font_vao, font_vbo, font_ebo;
+ char font_text_buffer[GBGL_MAX_RENDER_STRING_LENGTH * 4]; // NOTE(bill): Maximum of 4 bytes per char for utf-8
+ u32 font_samplers[2];
+ gbglTextParam text_param_stack[GBGL_TEXT_PARAM_STACK_SIZE];
+ isize text_param_stack_count;
+ gbglTextParam text_params[GBGL_TEXT_PARAM_COUNT];
+
+} gbglBasicState;
GBGL_DEF void gbgl_bs_init(gbglBasicState *bs, i32 window_width, i32 window_height);
GBGL_DEF void gbgl_bs_set_resolution(gbglBasicState *bs, i32 window_width, i32 window_height);
@@ -464,17 +600,18 @@ GBGL_DEF void gbgl_bs_end(gbglBasicState *bs);
GBGL_DEF void gbgl_bs_draw_textured_rect(gbglBasicState *bs, gbglTexture *tex, gbVec2 pos, gbVec2 dim, b32 v_up);
GBGL_DEF void gbgl_bs_draw_rect(gbglBasicState *bs, gbVec2 pos, gbVec2 dim, gbColour col);
-GBGL_DEF void gbgl_bs_draw_outlined_rect(gbglBasicState *bs, gbVec2 pos, gbVec2 dim, gbColour col, f32 thickness);
+GBGL_DEF void gbgl_bs_draw_rect_outline(gbglBasicState *bs, gbVec2 pos, gbVec2 dim, gbColour col, f32 thickness);
GBGL_DEF void gbgl_bs_draw_quad(gbglBasicState *bs,
- gbVec2 p0, gbVec2 p1, gbVec2 p2, gbVec2 p3,
- gbColour col);
-GBGL_DEF void gbgl_bs_draw_outlined_quad(gbglBasicState *bs,
- gbVec2 p0, gbVec2 p1, gbVec2 p2, gbVec2 p3,
- gbColour col, f32 thickness);
+ gbVec2 p0, gbVec2 p1, gbVec2 p2, gbVec2 p3,
+ gbColour col);
+GBGL_DEF void gbgl_bs_draw_quad_outline(gbglBasicState *bs,
+ gbVec2 p0, gbVec2 p1, gbVec2 p2, gbVec2 p3,
+ gbColour col, f32 thickness);
GBGL_DEF void gbgl_bs_draw_line(gbglBasicState *bs, gbVec2 p0, gbVec2 p1, gbColour col, f32 thickness);
GBGL_DEF void gbgl_bs_draw_circle(gbglBasicState *bs, gbVec2 p, f32 radius, gbColour col);
-GBGL_DEF void gbgl_bs_draw_outlined_circle(gbglBasicState *bs, gbVec2 p, f32 radius, gbColour col, f32 thickness);
+GBGL_DEF void gbgl_bs_draw_circle_outline(gbglBasicState *bs, gbVec2 p, f32 radius, gbColour col, f32 thickness);
+
#if defined(__cplusplus)
@@ -1132,6 +1269,514 @@ gbgl_destroy_texture(gbglTexture *t)
+////////////////////////////////////////////////////////////////
+//
+// Font
+//
+//
+
+gb_inline i32
+gbgl__sort_kern_pair(void const *a, void const *b)
+{
+ gbglKernPair *kp0 = cast(gbglKernPair *)a;
+ gbglKernPair *kp1 = cast(gbglKernPair *)b;
+ return kp0->packed - kp1->packed;
+}
+
+
+gb_inline i32
+gbgl__glypth_map_sort(void const *a, void const *b)
+{
+ gbglGlyphMapKVPair g0 = *cast(gbglGlyphMapKVPair *)a;
+ gbglGlyphMapKVPair g1 = *cast(gbglGlyphMapKVPair *)b;
+ return g0.codepoint - g1.codepoint;
+}
+
+
+b32
+gbgl_get_packed_font_dim(gbglFontCache *cache, gbglFontCachedTTF *ttf, i32 *width, i32 *height)
+{
+ b32 result = true;
+ stbtt_pack_context spc;
+ b32 ext_w = true;
+ isize sanity_counter = 0, i, j;
+ *width = *height = (1<<5);
+ for (j = 0; j < cache->codepoint_count; j++) {
+ cache->rect_cache[j].x = cache->rect_cache[j].y = 0;
+ }
+
+ for (;;) {
+ i32 res = stbtt_PackBegin(&spc, 0, *width, *height, 0, 1, 0);
+ GB_ASSERT(res == 1);
+ if (res != 1) {
+ return false;
+ } else {
+ stbrp_context *rp_ctx;
+ b32 fit = true;
+
+ gb_zero_array(cache->rect_cache, cache->codepoint_count);
+ rp_ctx = cast(stbrp_context *)spc.pack_info;
+ stbtt_PackFontRangesGatherRects(&spc, &ttf->finfo, cache->ranges, cache->codepoint_count, cache->rect_cache);
+ STBRP_SORT(cache->rect_cache, cache->codepoint_count, gb_size_of(cache->rect_cache[0]), rect_height_compare);
+
+ for (i = 0; i < cache->codepoint_count; i++) {
+ stbrp__findresult fr = stbrp__skyline_pack_rectangle(rp_ctx, cache->rect_cache[i].w, cache->rect_cache[i].h);
+ if (fr.prev_link) {
+ cache->rect_cache[i].x = cast(stbrp_coord)fr.x;
+ cache->rect_cache[i].y = cast(stbrp_coord)fr.y;
+ } else {
+ int res;
+ if (ext_w) {
+ ext_w = false;
+ *width <<= 1;
+ } else {
+ ext_w = true;
+ *height <<= 1;
+ }
+ fit = false;
+ for (j = 0; j < cache->codepoint_count; j++) {
+ cache->rect_cache[j].x = cache->rect_cache[j].y = 0;
+ }
+ stbtt_PackEnd(&spc);
+ res = stbtt_PackBegin(&spc, 0, *width, *height, 0, 1, 0);
+ GB_ASSERT(res == 1);
+ if (res != 1) {
+ result = false;
+ goto done;
+ }
+ break;
+ }
+ }
+ if (fit) {
+ result = true;
+ goto done;
+ }
+ if (++sanity_counter > 32) {
+ result = false;
+ goto done;
+ }
+ }
+ }
+
+done:
+ stbtt_PackEnd(&spc);
+
+ return result;
+}
+
+
+gb_inline gbglFont *
+gbgl_get_font(gbglFontCache *fc, char const *ttf_filename, f32 font_size)
+{
+ gbglFont *f = gbgl_get_font_only(fc, ttf_filename, font_size);
+ if (f) {
+ return f;
+ } else {
+ return gbgl_cache_font(fc, ttf_filename, font_size);
+ }
+}
+
+
+gb_inline gbglFont *
+gbgl_get_font_only(gbglFontCache *fc, char const *ttf_filename, f32 font_size)
+{
+ gbglFont *f = fc->fonts;
+ while (f) {
+ if (f->size == font_size && gb_strcmp(ttf_filename, f->ttf_filename) == 0) {
+ return f;
+ }
+ f = f->next;
+ }
+ return NULL;
+}
+
+gbglFont *
+gbgl_cache_font(gbglFontCache *fc, char const *ttf_filename, f32 font_size)
+{
+ gbglFontCache *font_cache = fc;
+ gbglFont *f = gbgl_get_font_only(fc, ttf_filename, font_size);
+ gbglFontCachedTTF *ttf = NULL;
+ isize i;
+
+ if (f)
+ return f;
+
+ if (!font_cache->fonts) {
+ font_cache->fonts = cast(gbglFont *)gbgl_malloc(gb_size_of(gbglFont));
+ f = font_cache->fonts;
+ } else {
+ f = font_cache->fonts;
+ while (f && f->next)
+ f = f->next;
+ f->next = cast(gbglFont *)gbgl_malloc(gb_size_of(gbglFont));
+ f = f->next;
+ }
+ GB_ASSERT_NOT_NULL(f);
+ if (!f)
+ return NULL;
+
+ gb_zero_struct(f);
+
+ // NOTE(bill): Make sure the character list file has been loaded
+ if (!font_cache->font_char_list) {
+ isize codepoint_count = 0, cpi = 0;
+ font_cache->font_char_list = GBGL_FONT_CHAR_LIST;
+ font_cache->font_char_list_count = gb_strlen(GBGL_FONT_CHAR_LIST);
+
+ for (i = 0; i < font_cache->font_char_list_count; i++) {
+ char32 c;
+ isize utf8_len = gb_utf8_decode_len(font_cache->font_char_list + i, font_cache->font_char_list_count, &c);
+ i += utf8_len-1;
+ codepoint_count++;
+ }
+
+ font_cache->codepoint_count = codepoint_count;
+ font_cache->ranges = cast(stbtt_pack_range *)gbgl_malloc(gb_size_of(stbtt_pack_range) * codepoint_count);
+ font_cache->codepoints = cast(char32 *) gbgl_malloc(gb_size_of(char32) * codepoint_count);
+ font_cache->packed_char_data = cast(stbtt_packedchar *)gbgl_malloc(gb_size_of(stbtt_packedchar) * codepoint_count);
+ font_cache->rect_cache = cast(stbrp_rect *) gbgl_malloc(gb_size_of(stbrp_rect) * codepoint_count);
+
+ if (!font_cache->ranges || !font_cache->codepoints || !font_cache->packed_char_data) {
+ gb_fprintf(stderr, "Unable to get memory for fonts");
+ }
+
+ for (i = 0; i < font_cache->font_char_list_count; i++) {
+ isize utf8_len = gb_utf8_decode_len(font_cache->font_char_list+i, font_cache->font_char_list_count, font_cache->codepoints+cpi);
+ i += utf8_len-1;
+ cpi++;
+ }
+ GB_ASSERT(cpi == font_cache->codepoint_count);
+ for (i = 0; i < font_cache->codepoint_count; i++) {
+ font_cache->ranges[i].first_unicode_codepoint_in_range = font_cache->codepoints[i];
+ font_cache->ranges[i].array_of_unicode_codepoints = 0;
+ font_cache->ranges[i].num_chars = 1;
+ font_cache->ranges[i].chardata_for_range = font_cache->packed_char_data + i;
+ }
+ }
+
+ {
+ gbglFontCachedTTF **ttf_cache = &font_cache->ttf_buffer;
+
+ while (*ttf_cache) {
+ if (gb_strcmp((*ttf_cache)->name, ttf_filename) == 0)
+ break;
+ ttf_cache = &(*ttf_cache)->next;
+ }
+ if (!*ttf_cache) {
+ isize name_len;
+
+ *ttf_cache = cast(gbglFontCachedTTF *)gbgl_malloc(gb_size_of(gbglFontCachedTTF));
+ GB_ASSERT_NOT_NULL(*ttf_cache);
+ (*ttf_cache)->name = NULL;
+ (*ttf_cache)->ttf = NULL;
+ gb_zero_struct(&(*ttf_cache)->finfo);
+ (*ttf_cache)->next = NULL;
+
+
+ name_len = gb_strlen(ttf_filename);
+ (*ttf_cache)->name = cast(char *)gbgl_malloc(name_len+1);
+ gb_strncpy((*ttf_cache)->name, ttf_filename, name_len);
+ (*ttf_cache)->name[name_len] = '\0';
+
+ {
+ gbFile file;
+
+ if (gb_open_file(&file, ttf_filename)) {
+ i64 len = gb_file_size(&file);
+ (*ttf_cache)->ttf = cast(u8 *)gbgl_malloc(len);
+ GB_ASSERT_NOT_NULL((*ttf_cache)->ttf);
+
+ gb_file_read_at(&file, (*ttf_cache)->ttf, len, 0);
+
+ gb_close_file(&file);
+ } else {
+ GB_PANIC("Could not open ttf file: %s", ttf_filename);
+ }
+
+ stbtt_InitFont(&(*ttf_cache)->finfo, (*ttf_cache)->ttf, stbtt_GetFontOffsetForIndex((*ttf_cache)->ttf, 0));
+ }
+ }
+ ttf = *ttf_cache;
+ GB_ASSERT_NOT_NULL(ttf);
+ }
+
+ // NOTE(bill): Set the range for the this look up
+ for (i = 0; i < font_cache->codepoint_count; i++)
+ font_cache->ranges[i].font_size = font_size;
+
+ { // NOTE(bill): Figure out smallest non-square power of 2 texture size
+ i32 w, h;
+ if (gbgl_get_packed_font_dim(font_cache, ttf, &w, &h)) {
+ isize str_len, i, j;
+
+ // NOTE(bill): Setup the font data
+ f->glyph_count = font_cache->codepoint_count;
+ f->bitmap_width = w;
+ f->bitmap_height = h;
+ f->size = font_size;
+
+ str_len = gb_strlen(ttf_filename);
+ f->ttf_filename = cast(char *)gbgl_malloc(str_len+1);
+ gb_strncpy(f->ttf_filename, ttf_filename, str_len);
+
+ f->glyph_map = cast(gbglGlyphMapKVPair *)gbgl_malloc(gb_size_of(*f->glyph_map) * f->glyph_count);
+ f->glyphs = cast(gbglGlyphInfo *) gbgl_malloc(gb_size_of(*f->glyphs) * f->glyph_count);
+ if (!f->glyph_map || !f->glyphs) {
+ f = NULL;
+ return f;
+ } else {
+ stbtt_pack_context spc;
+ u8 *px;
+ i32 res;
+ f32 scale;
+
+ px = cast(u8 *)gbgl_malloc(w * h);
+ res = stbtt_PackBegin(&spc, px, w, h, 0, 1, 0);
+ GB_ASSERT(res == 1);
+ res = stbtt_PackFontRanges(&spc, ttf->ttf, 0, font_cache->ranges, font_cache->codepoint_count);
+ GB_ASSERT(res == 1);
+ stbtt_PackEnd(&spc);
+
+ gbgl_load_texture2d_from_memory(&f->texture, px, w, h, 1);
+
+ gbgl_free(px);
+
+ scale = stbtt_ScaleForPixelHeight(&ttf->finfo, font_size);
+ stbtt_GetFontVMetrics(&ttf->finfo, &f->ascent, &f->descent, &f->line_gap);
+ f->ascent = cast(i32)(cast(f32)f->ascent * scale);
+ f->descent = cast(i32)(cast(f32)f->descent * scale);
+ f->line_gap = cast(i32)(cast(f32)f->line_gap * scale);
+
+ for (i = 0; i < f->glyph_count; i++) {
+ gbglGlyphInfo *gi = f->glyphs + i;
+ gi->s0 = cast(f32)font_cache->packed_char_data[i].x0;
+ gi->t0 = cast(f32)font_cache->packed_char_data[i].y0;
+ gi->s1 = cast(f32)font_cache->packed_char_data[i].x1;
+ gi->t1 = cast(f32)font_cache->packed_char_data[i].y1;
+
+ gi->xoff = cast(i16)font_cache->packed_char_data[i].xoff;
+ gi->yoff = cast(i16)font_cache->packed_char_data[i].yoff;
+ gi->xadv = font_cache->packed_char_data[i].xadvance;
+ }
+
+ for (i = 0; i < f->glyph_count; i++) {
+ f->glyph_map[i].codepoint = font_cache->codepoints[i];
+ f->glyph_map[i].index = i;
+ }
+
+ gb_qsort(f->glyph_map, f->glyph_count, gb_size_of(*f->glyph_map), gbgl__glypth_map_sort);
+
+ { // Kerning Table
+ isize kps_count = 0;
+ for (i = 0; i < f->glyph_count; i++) {
+ for (j = 0; j < f->glyph_count; j++) {
+ i32 kern = stbtt_GetCodepointKernAdvance(&ttf->finfo, font_cache->codepoints[i], font_cache->codepoints[j]);
+ if (kern != 0)
+ kps_count++;
+ }
+ }
+ f->kern_pair_count = kps_count;
+ if (kps_count > 0) {
+ int ikp = 0;
+ f->kern_table = cast(gbglKernPair *)gbgl_malloc(gb_size_of(*f->kern_table) * kps_count);
+ for (i = 0; i < f->glyph_count; i++) {
+ for (j = 0; j < f->glyph_count; j++) {
+ isize kern = stbtt_GetCodepointKernAdvance(&ttf->finfo, font_cache->codepoints[i], font_cache->codepoints[j]);
+ if (kern != 0) {
+ gbglKernPair *kp = f->kern_table + ikp++;
+ kp->i0 = cast(u16)i;
+ kp->i1 = cast(u16)j;
+ kp->kern = cast(f32)kern * scale;
+ }
+ }
+ }
+ gb_qsort(f->kern_table, f->kern_pair_count, gb_size_of(f->kern_table[0]), gbgl__sort_kern_pair);
+ }
+ }
+ }
+ } else {
+ GB_PANIC("Failure loading font");
+ gb_zero_struct(&f);
+ }
+ }
+ return f;
+}
+
+
+gb_inline i32
+gbgl_font_glyph_map_search_proc(void const *a, void const *b)
+{
+ gbglGlyphMapKVPair const *gm = cast(gbglGlyphMapKVPair const *)a;
+ char32 ucp = *cast(char32 const *)b;
+ return cast(i32)(cast(i64)gm->codepoint - cast(i64)ucp);
+}
+
+gbglGlyphInfo *
+gbgl_get_glyph_info(gbglFont *font, char32 codepoint, isize *out_index)
+{
+ isize index = gb_binary_search(font->glyph_map, font->glyph_count, gb_size_of(*font->glyph_map), &codepoint, gbgl_font_glyph_map_search_proc);
+ if (index >= 0) {
+ GB_ASSERT(codepoint == font->glyph_map[index].codepoint);
+ if (out_index)
+ *out_index = font->glyph_map[index].index;
+ return font->glyphs + font->glyph_map[index].index;
+ }
+ return NULL;
+}
+
+f32
+gbgl_get_font_kern_amt_from_glyph_indices(gbglFont *font, isize left_index, isize right_index)
+{
+ isize needle = (right_index << 16) | (left_index & 0xff);
+
+ isize f = 0;
+ isize l = font->kern_pair_count - 1;
+ isize m = (f + l) >> 1;
+
+ while (f <= l) {
+ isize cmp = font->kern_table[m].packed - needle;
+ if (cmp < 0)
+ f = m + 1;
+ else if (cmp > 0)
+ l = m - 1;
+ else
+ return font->kern_table[m].kern;
+ m = (f + l) >> 1;
+ }
+ return 0.0f;
+}
+
+void
+gbgl_get_string_dimenstions(gbglFont *font, char const *str, f32 *out_width, f32 *out_height)
+{
+ isize len, char_count, i;
+
+ f32 w = 0.0f;
+ f32 h = 0.0f;
+ char const *ptr = str;
+
+ len = gb_strlen(str);
+ char_count = gb_utf8_strnlen(str, len);
+
+ for (i = 0; i < char_count; i++) {
+ char32 cp;
+ isize byte_len, curr_index;
+ gbglGlyphInfo *gi;
+
+ byte_len = gb_utf8_decode_len(ptr, len-(ptr-str), &cp);
+ ptr += byte_len;
+ gi = gbgl_get_glyph_info(font, cp, &curr_index);
+ if (gi) {
+ f32 kern = 0;
+ if (i < char_count-1) {
+ isize next_index;
+ char32 next_cp = 0;
+ gbglGlyphInfo *ngi;
+ gb_utf8_decode_len(ptr, len-(ptr-str), &next_cp);
+ ngi = gbgl_get_glyph_info(font, next_cp, &next_index);
+ if (ngi) kern = gbgl_get_font_kern_amt_from_glyph_indices(font, curr_index, next_index);
+ }
+ w += gi->xadv + kern;
+ }
+ }
+
+ if (out_width) *out_width = w;
+ if (out_height) *out_height = h;
+}
+
+f32
+gbgl_get_sub_string_width(gbglFont *font, char const *str, isize char_count)
+{
+ isize i, len;
+ f32 w = 0;
+ char const *ptr = str;
+ len = gb_strlen(str);
+ for (i = 0; i < char_count; i++) {
+ if (*ptr == 0) {
+ break;
+ } else {
+ char32 cp;
+ isize byte_len, curr_index;
+ f32 kern = 0;
+ gbglGlyphInfo *gi;
+
+ byte_len = gb_utf8_decode_len(ptr, len-(ptr-str), &cp);
+ ptr += byte_len;
+ if (ptr - str > char_count)
+ break;
+
+ gi = gbgl_get_glyph_info(font, cp, &curr_index);
+ if (i < char_count-1) {
+ isize next_index;
+ char32 next_cp = 0;
+ gb_utf8_decode_len(ptr, len-(ptr-str), &next_cp);
+ gbgl_get_glyph_info(font, next_cp, &next_index);
+ kern = gbgl_get_font_kern_amt_from_glyph_indices(font, curr_index, next_index);
+ }
+ w += gi->xadv + kern;
+ }
+
+ }
+ return w;
+}
+
+i32
+gbgl_get_wrapped_line_count(gbglFont *font, char const *str, isize max_len, isize max_width)
+{
+ isize i, str_len, char_count, line_count = 1;
+ f32 w = 0;
+ char const *ptr = str;
+
+ str_len = gb_strnlen(str, max_len);
+ char_count = gb_utf8_strnlen(str, str_len);
+
+ for (i = 0; i < char_count; i++) {
+ char32 cp;
+ isize byte_len, curr_index;
+ gbglGlyphInfo *gi;
+ f32 kern = 0;
+
+ byte_len = gb_utf8_decode_len(ptr, str_len-(ptr-str), &cp);
+ ptr += byte_len;
+ // NOTE(bill): Check calculation here
+ if (ptr-str >= max_len-6)
+ break;
+
+ gi = gbgl_get_glyph_info(font, cp, &curr_index);
+ if (gi) {
+ if (w + gi->xadv >= cast(f32)max_width) {
+ line_count++;
+ w = 0.0f;
+ }
+ }
+
+ if (i < char_count-1) {
+ char32 next_cp;
+ isize next_index;
+ gb_utf8_decode_len(ptr, str_len-(ptr-str), &next_cp);
+
+ gbgl_get_glyph_info(font, next_cp, &next_index);
+ kern = gbgl_get_font_kern_amt_from_glyph_indices(font, curr_index, next_index);
+ }
+
+ if (gi) {
+ w += gi->xadv + kern;
+ }
+ }
+
+ return line_count;
+}
+
+gb_inline f32
+gbgl_get_string_width(gbglFont *font, char const *str, isize max_len)
+{
+ isize len = gb_strnlen(str, max_len);
+ isize char_count = gb_utf8_strnlen(str, len);
+ return gbgl_get_sub_string_width(font, str, char_count);
+}
+
+
+
////////////////////////////////////////////////////////////////
//
@@ -1166,7 +1811,7 @@ gbgl_bs_init(gbglBasicState *bs, i32 window_width, i32 window_height)
bs->linear_sampler = gbgl_generate_sampler(GL_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
gbgl_load_shader_vf_from_source(&bs->ortho_tex_shader,
- "#version 410 core\n"
+ "#version 330 core\n"
"layout (location = 0) in vec4 a_position;\n"
"layout (location = 1) in vec2 a_tex_coord;\n"
"uniform mat4 u_ortho_mat;\n"
@@ -1176,7 +1821,7 @@ gbgl_bs_init(gbglBasicState *bs, i32 window_width, i32 window_height)
" v_tex_coord = a_tex_coord;\n"
"}\n",
- "#version 410 core\n"
+ "#version 330 core\n"
"precision mediump float;"
"in vec2 v_tex_coord;\n"
"layout (binding = 0) uniform sampler2D u_tex;\n"
@@ -1186,7 +1831,7 @@ gbgl_bs_init(gbglBasicState *bs, i32 window_width, i32 window_height)
"}\n");
gbgl_load_shader_vf_from_source(&bs->ortho_col_shader,
- "#version 410 core\n"
+ "#version 330 core\n"
"precision mediump float;"
"layout (location = 0) in vec4 a_position;\n"
"uniform mat4 u_ortho_mat;\n"
@@ -1194,12 +1839,57 @@ gbgl_bs_init(gbglBasicState *bs, i32 window_width, i32 window_height)
" gl_Position = u_ortho_mat * a_position;\n"
"}\n",
- "#version 410 core\n"
+ "#version 330 core\n"
"uniform vec4 u_colour;\n"
"out vec4 o_colour;\n"
"void main(void) {\n"
" o_colour = u_colour;\n"
"}\n");
+
+
+ gbgl_load_shader_vf_from_source(&bs->font_shader,
+ "#version 330 core\n"
+ "layout (location = 0) in vec4 a_position;\n"
+ "layout (location = 1) in vec2 a_tex_coord;\n"
+ "uniform mat4 u_ortho_mat;\n"
+ "out vec2 v_tex_coord;\n"
+ "void main(void) {\n"
+ " gl_Position = u_ortho_mat * a_position;\n"
+ " v_tex_coord = a_tex_coord;\n"
+ "}\n",
+
+ "#version 330 core\n"
+ "in vec2 v_tex_coord;\n"
+ "layout (location = 0) uniform vec4 u_colour;\n"
+ "layout (binding = 0) uniform sampler2D u_tex;\n"
+ "out vec4 o_colour;\n"
+ "void main(void {\n"
+ " float alpha = texture2D(u_tex, v_tex_coord).r;\n"
+ " o_colour = u_colour * alpha;\n"
+ "\n"
+ );
+
+ glGenVertexArrays(1, &bs->font_vao);
+ glBindVertexArray(bs->font_vao);
+
+ bs->font_vbo = gbgl_make_vbo(NULL, gb_size_of(gbglBasicVertex) * GBGL_MAX_RENDER_STRING_LENGTH * 4, GL_DYNAMIC_DRAW);
+
+ for (i = 0; i < GBGL_MAX_RENDER_STRING_LENGTH; i++) {
+ bs->font_indices[i*6 + 0] = i*4 + 0;
+ bs->font_indices[i*6 + 1] = i*4 + 1;
+ bs->font_indices[i*6 + 2] = i*4 + 2;
+ bs->font_indices[i*6 + 3] = i*4 + 2;
+ bs->font_indices[i*6 + 4] = i*4 + 3;
+ bs->font_indices[i*6 + 5] = i*4 + 0;
+ }
+ bs->font_ebo = gbgl_make_ebo(bs->font_indices, gb_size_of(u16) * GBGL_MAX_RENDER_STRING_LENGTH * 6, GL_STATIC_DRAW);
+
+ bs->font_samplers[0] = gbgl_generate_sampler(GL_NEAREST, GL_NEAREST, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+ bs->font_samplers[1] = gbgl_generate_sampler(GL_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+
+ bs->text_params[GBGL_TEXT_PARAM_MAX_WIDTH].val_i32 = 0;
+ bs->text_params[GBGL_TEXT_PARAM_JUSTIFY].val_i32 = GBGL_JUSTIFY_LEFT;
+ bs->text_params[GBGL_TEXT_PARAM_TEXTURE_FILTER].val_i32 = 0;
}
void
@@ -1252,7 +1942,7 @@ gbgl_bs_draw_textured_rect(gbglBasicState *bs, gbglTexture *tex, gbVec2 pos, gbV
bs->vertices[3].v = v_up ? 1.0f : 0.0f;
gbgl_use_shader(&bs->ortho_tex_shader);
- gbgl_set_uniform_mat4(gbgl_get_uniform(&bs->ortho_tex_shader, "u_ortho_mat"), bs->ortho_mat.e);
+ gbgl_set_uniform_mat4(&bs->ortho_tex_shader, "u_ortho_mat", bs->ortho_mat.e);
gbgl_bind_texture2d(tex, 0, bs->nearest_sampler);
gbgl_vbo_copy(bs->vbo, bs->vertices, 4*gb_size_of(bs->vertices[0]), 0);
@@ -1280,15 +1970,15 @@ gbgl_bs_draw_rect(gbglBasicState *bs, gbVec2 pos, gbVec2 dim, gbColour col)
}
void
-gbgl_bs_draw_outlined_rect(gbglBasicState *bs, gbVec2 pos, gbVec2 dim, gbColour col, f32 thickness)
+gbgl_bs_draw_rect_outline(gbglBasicState *bs, gbVec2 pos, gbVec2 dim, gbColour col, f32 thickness)
{
- gbgl_bs_draw_outlined_quad(bs,
- gb_vec2(pos.x, pos.y),
- gb_vec2(pos.x+dim.x, pos.y),
- gb_vec2(pos.x+dim.x, pos.y+dim.y),
- gb_vec2(pos.x, pos.y+dim.y),
- col,
- thickness);
+ gbgl_bs_draw_quad_outline(bs,
+ gb_vec2(pos.x, pos.y),
+ gb_vec2(pos.x+dim.x, pos.y),
+ gb_vec2(pos.x+dim.x, pos.y+dim.y),
+ gb_vec2(pos.x, pos.y+dim.y),
+ col,
+ thickness);
}
@@ -1298,8 +1988,8 @@ gbgl__bs_setup_ortho_colour_state(gbglBasicState *bs, isize vertex_count, gbColo
gbVec4 vcol = gb_vec4(col.r/255.0f, col.g/255.0f, col.b/255.0f, col.a/255.0f);
gbgl_use_shader(&bs->ortho_col_shader);
- gbgl_set_uniform_mat4(gbgl_get_uniform(&bs->ortho_col_shader, "u_ortho_mat"), bs->ortho_mat.e);
- gbgl_set_uniform_vec4(gbgl_get_uniform(&bs->ortho_col_shader, "u_colour"), vcol);
+ gbgl_set_uniform_mat4(&bs->ortho_col_shader, "u_ortho_mat", bs->ortho_mat.e);
+ gbgl_set_uniform_vec4(&bs->ortho_col_shader, "u_colour", vcol);
gbgl_vbo_copy(bs->vbo, bs->vertices, vertex_count*gb_size_of(bs->vertices[0]), 0);
gbgl_vert_ptr_aa(0, 2, gbglBasicVertex, x);
@@ -1332,8 +2022,7 @@ gbgl_bs_draw_quad(gbglBasicState *bs,
}
void
-gbgl_bs_draw_outlined_quad(gbglBasicState *bs,
- gbVec2 p0, gbVec2 p1, gbVec2 p2, gbVec2 p3, gbColour col, f32 thickness)
+gbgl_bs_draw_quad_outline(gbglBasicState *bs, gbVec2 p0, gbVec2 p1, gbVec2 p2, gbVec2 p3, gbColour col, f32 thickness)
{
bs->vertices[0].x = p0.x;
bs->vertices[0].y = p0.y;
@@ -1388,7 +2077,7 @@ gbgl_bs_draw_circle(gbglBasicState *bs, gbVec2 p, f32 radius, gbColour col)
}
void
-gbgl_bs_draw_outlined_circle(gbglBasicState *bs, gbVec2 p, f32 radius, gbColour col, f32 thickness)
+gbgl_bs_draw_circle_outline(gbglBasicState *bs, gbVec2 p, f32 radius, gbColour col, f32 thickness)
{
isize i;