gb.hpp - Fix Bugs
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@ -5,9 +5,9 @@ gb single-file public domain libraries for C & C++
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library | latest version | category | Languages | description
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----------------|----------------|----------|-----------|-------------
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**gb_string.h** | 0.92 | strings | C, C++ | A better string library for C & C++
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**gb_string.h** | 0.93 | strings | C, C++ | A better string library for C & C++
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**gb_ini.h** | 0.91 | misc | C, C++ | A simple ini file loader library for C & C++
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**gb.hpp** | 0.02 | misc | C++11 | (Experimental) A C++11 helper library without STL geared towards game development
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**gb.hpp** | 0.07 | misc | C++11 | (Experimental) A C++11 helper library without STL geared towards game development
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## FAQ
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140
gb.hpp
140
gb.hpp
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@ -1,7 +1,8 @@
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// gb.hpp - v0.06 - public domain C++11 helper library - no warranty implied; use at your own risk
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// gb.hpp - v0.07 - public domain C++11 helper library - no warranty implied; use at your own risk
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// (Experimental) A C++11 helper library without STL geared towards game development
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//
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// Version History:
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// 0.07 - Bug Fixes
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// 0.06 - Os spec ideas
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// 0.05 - Transform Type and Quaternion Functions
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// 0.04 - String
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@ -117,13 +118,15 @@
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#define GB_IS_POWER_OF_TWO(x) ((x) != 0) && !((x) & ((x) - 1))
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#include <float.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#ifdef GB_SYSTEM_WINDOWS
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#include <windows.h>
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@ -372,11 +375,14 @@ struct Heap_Allocator : Allocator
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struct Arena_Allocator : Allocator
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{
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s64 base_size = 0;
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u8* base = nullptr;
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s64 base_size = 0;
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s64 total_allocated_count = 0;
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s64 temp_count = 0;
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Arena_Allocator() = default;
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explicit Arena_Allocator(void* base, usize base_size);
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virtual void* alloc(usize size, usize align = GB_DEFAULT_ALIGNMENT);
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virtual void dealloc(void* ptr);
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virtual s64 allocated_size(const void* ptr);
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@ -387,15 +393,6 @@ struct Arena_Allocator : Allocator
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void check();
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};
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inline void
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init_arena_allocator(Arena_Allocator& arena, void* base, usize base_size)
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{
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arena.base_size = base_size;
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arena.base = (u8*)base;
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arena.temp_count = 0;
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arena.total_allocated_count = 0;
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}
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struct Temporary_Arena_Memory
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{
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Arena_Allocator* arena;
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@ -977,7 +974,7 @@ multiple_count_from_hash_table(const Hash_Table<T>& h, u64 key)
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while (e)
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{
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count++
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e + find_next_in_hash_table(h, e);
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e = find_next_in_hash_table(h, e);
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}
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return count;
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@ -1279,23 +1276,51 @@ struct Quaternion
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Vector3 xyz;
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f32 data[4];
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};
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inline const f32& operator[](usize index) const { return data[index]; }
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inline f32& operator[](usize index) { return data[index]; }
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};
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struct Matrix2
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{
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union
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{
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struct { Vector2 x, y; };
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Vector2 columns[2];
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f32 data[4];
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};
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inline const Vector2& operator[](usize index) const { return columns[index]; }
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inline Vector2& operator[](usize index) { return columns[index]; }
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};
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struct Matrix3
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{
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union
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{
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struct { Vector3 x, y, z; };
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Vector3 columns[3];
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f32 data[9];
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};
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inline const Vector3& operator[](usize index) const { return columns[index]; }
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inline Vector3& operator[](usize index) { return columns[index]; }
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};
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struct Matrix4
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{
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union
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{
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struct { Vector4 x, y, z, w; };
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Vector4 column[4];
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Vector4 columns[4];
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f32 data[16];
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};
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inline const Vector4& operator[](usize index) const { return column[index]; }
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inline Vector4& operator[](usize index) { return column[index]; }
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inline const Vector4& operator[](usize index) const { return columns[index]; }
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inline Vector4& operator[](usize index) { return columns[index]; }
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};
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struct Euler_Angles
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{
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// NOTE(bill): All angles in radians
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@ -1598,7 +1623,53 @@ Transform inverse(const Transform& t);
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Matrix4 transform_to_matrix4(const Transform& t);
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} // namespace math
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#if 0
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#ifdef GB_OPENGL_TOOLS
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enum class Shader_Type
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{
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VERTEX,
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FRAGMENT,
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};
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struct Shader_Program
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{
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#define GB_MAX_UNIFORM_COUNT 32
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u32 handle;
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b32 is_linked;
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Allocator* allocator;
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const char* base_directory;
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u32 uniform_count;
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const char* uniform_names[GB_MAX_UNIFORM_COUNT];
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s32 uniform_locations[GB_MAX_UNIFORM_COUNT];
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};
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Shader_Program make_shader_program(gb::Allocator& allocator);
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void destroy_shader_program(Shader_Program* program);
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b32 attach_shader_from_file(Shader_Program* program, Shader_Type type, const char* filename);
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b32 attach_shader_from_memory(Shader_Program* program, Shader_Type type, const char* source, usize len);
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void use_shader_program(const Shader_Program* program);
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b32 is_shader_program_in_use(const Shader_Program* program);
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void stop_using_shader_program(const Shader_Program* program);
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b32 link_shader_program(Shader_Program* program);
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void bind_attrib_location(Shader_Program* program, const char* name);
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s32 get_uniform_location(Shader_Program* program, const char* name);
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#endif // GB_OPENGL_TOOLS
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#endif
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} // namespace gb
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#endif // GB_INCLUDE_GB_HPP
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///
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@ -1667,16 +1738,6 @@ Matrix4 transform_to_matrix4(const Transform& t);
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/// Implemenation ///
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////////////////////////////////
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#ifdef GB_IMPLEMENTATION
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#include <float.h>
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#include <math.h>
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#include <stdarg.h>
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#include <time.h>
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#ifdef GB_SYSTEM_WINDOWS
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#include <windows.h>
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#endif
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namespace gb
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{
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////////////////////////////////
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return (Heap_Allocator::Header*)data;
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}
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Arena_Allocator::Arena_Allocator(void* base, usize base_size)
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: base((u8*)base)
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, base_size((s64)base_size)
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, temp_count(0)
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, total_allocated_count(0)
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{
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}
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void* Arena_Allocator::alloc(usize size_init, usize align)
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{
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usize size = size_init;
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return ptr;
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}
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s64 Arena_Allocator::allocated_size(const void* ptr)
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void Arena_Allocator::dealloc(void*) {}
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s64 Arena_Allocator::allocated_size(const void*)
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{
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return -1;
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}
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@ -2033,7 +2104,7 @@ void trim_string(String& str, const char* cut_set)
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while (end_pos > start_pos && strchr(cut_set, *end_pos))
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end_pos--;
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String_Size len = (start_pos > end_pos) ? 0 : ((end_pos - start_pos)+1);
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String_Size len = (String_Size)((start_pos > end_pos) ? 0 : ((end_pos - start_pos)+1));
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if (str != start_pos)
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memmove(str, start_pos, len);
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@ -2485,11 +2556,11 @@ void time_sleep(Time t)
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#endif
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Time seconds(f32 s) { return {s * 1000000ll}; }
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Time milliseconds(s32 ms) { return {ms * 1000l}; }
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Time seconds(f32 s) { return {(s64)(s * 1000000ll)}; }
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Time milliseconds(s32 ms) { return {(s64)(ms * 1000l)}; }
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Time microseconds(s64 us) { return {us}; }
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f32 time_as_seconds(Time t) { return t.microseconds / 1000000.0f; }
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s32 time_as_milliseconds(Time t) { return t.microseconds / 1000l; }
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f32 time_as_seconds(Time t) { return (f32)(t.microseconds / 1000000.0f); }
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s32 time_as_milliseconds(Time t) { return (s32)(t.microseconds / 1000l); }
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s64 time_as_microseconds(Time t) { return t.microseconds; }
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bool operator==(Time left, Time right)
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Quaternion operator-(const Quaternion& a)
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{
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return {-a.x, -a.y, -a.z, -a.w};
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return {-a.x, -a.y, -a.z, -a.w};
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}
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Quaternion operator+(const Quaternion& a, const Quaternion& b)
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@ -3159,7 +3229,7 @@ inline f32 round(f32 x) { return ::roundf(x); }
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inline s32 sign(s32 x) { return x >= 0 ? +1 : -1; }
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inline s64 sign(s64 x) { return x >= 0 ? +1 : -1; }
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inline f32 sign(f32 x) { return x >= 0 ? +1 : -1; }
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inline f32 sign(f32 x) { return x >= 0.0f ? +1.0f : -1.0f; }
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// Other
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inline f32 abs(f32 x)
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