106 lines
2.8 KiB
Python
106 lines
2.8 KiB
Python
from migen.fhdl.structure import *
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from migen.fhdl.module import Module
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from migen.genlib.misc import optree
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from migen.genlib.record import *
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def _make_m2s(layout):
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r = []
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for f in layout:
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if isinstance(f[1], (int, tuple)):
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r.append((f[0], f[1], DIR_M_TO_S))
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else:
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r.append((f[0], _make_m2s(f[1])))
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return r
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class _Endpoint(Record):
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def __init__(self, layout):
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full_layout = [
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("payload", _make_m2s(layout)),
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("stb", 1, DIR_M_TO_S),
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("ack", 1, DIR_S_TO_M)
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]
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Record.__init__(self, full_layout)
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class Source(_Endpoint):
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def connect(self, sink):
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return Record.connect(self, sink)
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class Sink(_Endpoint):
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def connect(self, source):
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return source.connect(self)
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def get_endpoints(obj, filt=_Endpoint):
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if hasattr(obj, "get_endpoints") and callable(obj.get_endpoints):
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return obj.get_endpoints(filt)
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r = dict()
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for k, v in obj.__dict__.items():
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if isinstance(v, filt):
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r[k] = v
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return r
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def get_single_ep(obj, filt):
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eps = get_endpoints(obj, filt)
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if len(eps) != 1:
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raise ValueError("More than one endpoint")
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return list(eps.items())[0]
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class BinaryActor(Module):
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def __init__(self, *args, **kwargs):
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self.busy = Signal()
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sink = get_single_ep(self, Sink)[1]
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source = get_single_ep(self, Source)[1]
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self.build_binary_control(sink.stb, sink.ack, source.stb, source.ack, *args, **kwargs)
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def build_binary_control(self, stb_i, ack_o, stb_o, ack_i):
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raise NotImplementedError("Binary actor classes must overload build_binary_control_fragment")
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class CombinatorialActor(BinaryActor):
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def build_binary_control(self, stb_i, ack_o, stb_o, ack_i):
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self.comb += [stb_o.eq(stb_i), ack_o.eq(ack_i), self.busy.eq(0)]
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class SequentialActor(BinaryActor):
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def __init__(self, delay):
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self.trigger = Signal()
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BinaryActor.__init__(self, delay)
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def build_binary_control(self, stb_i, ack_o, stb_o, ack_i, delay):
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ready = Signal()
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timer = Signal(max=delay+1)
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self.comb += ready.eq(timer == 0)
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self.sync += If(self.trigger,
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timer.eq(delay)
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).Elif(~ready,
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timer.eq(timer - 1)
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)
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mask = Signal()
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self.comb += [
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stb_o.eq(ready & mask),
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self.trigger.eq(stb_i & (ack_i | ~mask) & ready),
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ack_o.eq(self.trigger),
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self.busy.eq(~ready)
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]
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self.sync += [
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If(self.trigger, mask.eq(1)),
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If(stb_o & ack_i, mask.eq(0))
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]
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class PipelinedActor(BinaryActor):
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def __init__(self, latency):
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self.pipe_ce = Signal()
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BinaryActor.__init__(self, latency)
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def build_binary_control(self, stb_i, ack_o, stb_o, ack_i, latency):
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valid = Signal(latency)
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if latency > 1:
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self.sync += If(self.pipe_ce, valid.eq(Cat(stb_i, valid[:latency-1])))
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else:
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self.sync += If(self.pipe_ce, valid.eq(stb_i))
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last_valid = valid[latency-1]
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self.comb += [
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self.pipe_ce.eq(ack_i | ~last_valid),
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ack_o.eq(self.pipe_ce),
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stb_o.eq(last_valid),
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self.busy.eq(optree("|", [valid[i] for i in range(latency)]))
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]
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